From aa5ebfcf9f006fb86a28524ededf2a7870bfb899 Mon Sep 17 00:00:00 2001 From: dec05eba Date: Sat, 13 Aug 2022 21:33:40 +0200 Subject: [PATCH] Do not unmute sound when hit by enemy bullet Right now it forcefully sets sound instead of using the SetSnd function that checks if audio is muted. --- src/PlayfieldUpdate.HC | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/PlayfieldUpdate.HC b/src/PlayfieldUpdate.HC index 48a8550..ea0f672 100644 --- a/src/PlayfieldUpdate.HC +++ b/src/PlayfieldUpdate.HC @@ -193,7 +193,7 @@ U0 AddLaser(F64 delta, F64 dmg, I32 width) { U0 DmgPlayer(F64 dmg) { if (!gW.levelTransition) { blur_ttl = 0.07; - playSnd = SND_PLAYER_DMG; + SetSnd(SND_PLAYER_DMG); gW.player.health -= dmg; if (gW.player.health < 0.0) gW.player.health = 0.0;