$WW,1$$LK,"gr.text_base",A="MN:CGrGlobals"$ must be updated 60fps in your Fs->draw_it() callback.  You probably want $LK,"GrPrint",A="MN:GrPrint"$() or just $LK,"Print",A="MN:Print"$().  The $LK,"DolDoc",A="FI:::/Doc/DolDocOverview.DD"$ code takes care of plotting text to $LK,"gr.text_base",A="MN:CGrGlobals"$.

Bits 0-7			8-Bit ASCII Screen Code
Bits 8-11 			Foreground $LK,"color",A="MN:BLACK"$
Bits 12-15			Background $LK,"color",A="MN:BLACK"$
Bits 16-20			Signed X pos shift val
Bits 21-25			Signed Y pos shift val
Bit  28				$LK,"Blink",A="MN:ATTRF_BLINK"$
Bit  29				$LK,"Invert",A="MN:ATTRF_INVERT"$ed (Swap foreground and background)
Bit  30				$LK,"Sel",A="MN:ATTRF_SEL"$ (XOR colors with FF)
Bit  31				$LK,"Underline",A="MN:ATTRF_UNDERLINE"$

$LK,"GrUpdateTaskWin",A="MN:GrUpdateTaskWin"$() calls $LK,"DocUpdateTaskDocs",A="MN:DocUpdateTaskDocs"$() which calls $LK,"DocRecalc",A="MN:DocRecalc"$() where the document text is plotted into $LK,"gr.text_base",A="MN:CGrGlobals"$.	Then, $LK,"GrUpdateTextBG",A="MN:GrUpdateTextBG"$() and $LK,"GrUpdateTextFG",A="MN:GrUpdateTextFG"$() render the $LK,"gr.text_base",A="MN:CGrGlobals"$ onto $LK,"gr.dc2",A="MN:CGrGlobals"$, a raw graphic bitmap.

See $LK,"::/Demo/Games/Maze.CC"$.
