U8 face[8] = {
0b00111100,
0b01000010,
0b10100101,
0b10000001,
0b11000011,
0b10111101,
0b01000010,
0b00111100,

};


text.font[255] = face[0](U64);

"Face:ÿ\n";

//Chars 128-255 are treated as letters
//by the compiler and everything else.
//Enter them by holding ALT and
//pressing a 3 digit decimal number or
//press <CTRL-ALT-a>.

U0 SrcExample()
{
	I64 fÿÿ = 12345;
	"fÿÿ=%d\n", fÿÿ;
}

SrcExample;
//See $LK,"::/Demo/ScreenCodes.CC"$, $LK,"::/Demo/Graphics/CharAnimation.CC"$,
//$LK,"::/Demo/Games/CharDemo.CC"$ and $LK,"::/Demo/Graphics/FontEd.CC"$.

//See $LK,"char_bmp_alpha",A="MN:char_bmp_alpha"$ and $LK,"char_bmp_alpha_numeric",A="MN:char_bmp_alpha_numeric"$.
