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CrunkLord420 f6a660f692 init
2021-08-11 08:47:58 -07:00

72 lines
2.1 KiB
HolyC

#ifndef PERLIN_HC
#define PERLIN_HC
#define PERLIN_SEED 1985
U8 PerlinHash[256] = {
208,34,231,213,32,248,233,56,161,78,24,140,71,48,140,254,245,255,247,247,40,
185,248,251,245,28,124,204,204,76,36,1,107,28,234,163,202,224,245,128,167,204,
9,92,217,54,239,174,173,102,193,189,190,121,100,108,167,44,43,77,180,204,8,81,
70,223,11,38,24,254,210,210,177,32,81,195,243,125,8,169,112,32,97,53,195,13,
203,9,47,104,125,117,114,124,165,203,181,235,193,206,70,180,174,0,167,181,41,
164,30,116,127,198,245,146,87,224,149,206,57,4,192,210,65,210,129,240,178,105,
228,108,245,148,140,40,35,195,38,58,65,207,215,253,65,85,208,76,62,3,237,55,89,
232,50,217,64,244,157,199,121,252,90,17,212,203,149,152,140,187,234,177,73,174,
193,100,192,143,97,53,145,135,19,103,13,90,135,151,199,91,239,247,33,39,145,
101,120,99,3,186,86,99,41,237,203,111,79,220,135,158,42,30,154,120,67,87,167,
135,176,183,191,253,115,184,21,233,58,129,233,142,39,128,211,118,137,139,255,
114,20,218,113,154,27,127,246,250,1,8,198,250,209,92,222,173,21,88,102,219
};
I64 Noise2(I64 x, I64 y) {
I64 yindex = (y + PERLIN_SEED) % 256;
if (yindex < 0)
yindex += 256;
I64 xindex = (PerlinHash[yindex] + x) % 256;
if (xindex < 0)
xindex += 256;
I64 result = PerlinHash[xindex];
return result;
}
F64 lin_inter(F64 x, F64 y, F64 s) {
return x + s * (y-x);
}
F64 smooth_inter(F64 x, F64 y, F64 s) {
return lin_inter( x, y, s * s * (3-2*s) );
}
F64 noise2d(F64 x, F64 y) {
I64 x_int = Floor(x);
I64 y_int = Floor(y);
F64 x_frac = x - x_int;
F64 y_frac = y - y_int;
I64 s = Noise2(x_int, y_int);
I64 t = Noise2(x_int+1, y_int);
I64 u = Noise2(x_int, y_int+1);
I64 v = Noise2(x_int+1, y_int+1);
F64 low = smooth_inter(s, t, x_frac);
F64 high = smooth_inter(u, v, x_frac);
F64 result = smooth_inter(low, high, y_frac);
return result;
}
F64 Perlin_Get2d(F64 x, F64 y, F64 freq, I64 depth) {
F64 xa = x*freq;
F64 ya = y*freq;
F64 amp = 1.0;
F64 fin = 0;
F64 div = 0.0;
I64 i;
for (i=0; i<depth; i++) {
div += 256 * amp;
fin += noise2d( xa, ya ) * amp;
amp /= 2;
xa *= 2;
ya *= 2;
}
return fin/div;
}
#endif