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Issue #1667 - Part 3: Fix OpenGL load and runtime issues on Big Sur
This fix is included in NSPR 4.27 and Mozilla bug 1652330. Also put a main thread check in the cocoa draw callback.
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@@ -3564,10 +3564,16 @@ NSEvent* gLastDragMouseDownEvent = nil;
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// This method is called from mPixelHostingView's drawRect handler.
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- (void)doDrawRect:(NSRect)aRect
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{
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CGContextRef cgContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
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if (!NS_IsMainThread()) {
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// In the presence of CoreAnimation, this method can sometimes be called on
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// a non-main thread. Ignore those calls because Gecko can only react to
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// them on the main thread.
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return;
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}
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if (!mGeckoChild || !mGeckoChild->IsVisible())
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return;
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CGContextRef cgContext = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
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if ([self isUsingOpenGL]) {
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// Since this view is usually declared as opaque, the window's pixel
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