Issue #618 - Don't preload nomodule scripts when modules are enabled

Ref: BZ 1382020
This commit is contained in:
Gaming4JC
2020-08-26 11:19:42 -04:00
parent b78f53ffb0
commit 38d13e2779
8 changed files with 57 additions and 18 deletions
@@ -1161,6 +1161,7 @@ public final class AttributeName
public static final AttributeName LQUOTE = new AttributeName(ALL_NO_NS, SAME_LOCAL("lquote"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG);
public static final AttributeName PANOSE_1 = new AttributeName(ALL_NO_NS, SAME_LOCAL("panose-1"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG);
public static final AttributeName NUMOCTAVES = new AttributeName(ALL_NO_NS, SVG_DIFFERENT("numoctaves", "numOctaves"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG);
public static final AttributeName NOMODULE = new AttributeName(ALL_NO_NS, SAME_LOCAL("nomodule"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG | CASE_FOLDED | BOOLEAN);
public static final AttributeName ONLOAD = new AttributeName(ALL_NO_NS, SAME_LOCAL("onload"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG);
public static final AttributeName ONBOUNCE = new AttributeName(ALL_NO_NS, SAME_LOCAL("onbounce"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG);
public static final AttributeName ONCONTROLSELECT = new AttributeName(ALL_NO_NS, SAME_LOCAL("oncontrolselect"), ALL_NO_PREFIX, NCNAME_HTML | NCNAME_FOREIGN | NCNAME_LANG);
@@ -1464,6 +1465,7 @@ public final class AttributeName
XLINK_SHOW,
COLOR_RENDERING,
IDEOGRAPHIC,
NOMODULE,
ONMOUSEWHEEL,
ONCONTEXTMENU,
ONMOUSEMOVE,