mirror of
https://github.com/ManchildProductions/UXP-Fixed.git
synced 2026-05-27 13:58:32 +00:00
92 lines
3.6 KiB
JavaScript
92 lines
3.6 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
|
|
http://creativecommons.org/publicdomain/zero/1.0/ */
|
|
|
|
"use strict";
|
|
|
|
// Check that the AnimationsActor can pause/play all animations at once, and
|
|
// check that it can also pause/play a given list of animations at once.
|
|
|
|
// List of selectors that match "all" animated nodes in the test page.
|
|
// This list misses a bunch of animated nodes on purpose. Only the ones that
|
|
// have infinite animations are listed. This is done to avoid intermittents
|
|
// caused when finite animations are already done playing by the time the test
|
|
// runs.
|
|
const ALL_ANIMATED_NODES = [".simple-animation", ".multiple-animations",
|
|
".delayed-animation"];
|
|
|
|
add_task(function* () {
|
|
let {client, walker, animations} =
|
|
yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
|
|
|
|
info("Pause all animations in the test document");
|
|
yield animations.pauseAll();
|
|
yield checkStates(walker, animations, ALL_ANIMATED_NODES, "paused");
|
|
|
|
info("Play all animations in the test document");
|
|
yield animations.playAll();
|
|
yield checkStates(walker, animations, ALL_ANIMATED_NODES, "running");
|
|
|
|
info("Pause all animations in the test document using toggleAll");
|
|
yield animations.toggleAll();
|
|
yield checkStates(walker, animations, ALL_ANIMATED_NODES, "paused");
|
|
|
|
info("Play all animations in the test document using toggleAll");
|
|
yield animations.toggleAll();
|
|
yield checkStates(walker, animations, ALL_ANIMATED_NODES, "running");
|
|
|
|
info("Play all animations from multiple animated node using toggleSeveral");
|
|
let players = yield getPlayersFor(walker, animations,
|
|
[".multiple-animations"]);
|
|
is(players.length, 2, "Node has 2 animation players");
|
|
yield animations.toggleSeveral(players, false);
|
|
let state1 = yield players[0].getCurrentState();
|
|
is(state1.playState, "running",
|
|
"The playState of the first player is running");
|
|
let state2 = yield players[1].getCurrentState();
|
|
is(state2.playState, "running",
|
|
"The playState of the second player is running");
|
|
|
|
info("Pause one animation from a multiple animated node using toggleSeveral");
|
|
yield animations.toggleSeveral([players[0]], true);
|
|
state1 = yield players[0].getCurrentState();
|
|
is(state1.playState, "paused", "The playState of the first player is paused");
|
|
state2 = yield players[1].getCurrentState();
|
|
is(state2.playState, "running",
|
|
"The playState of the second player is running");
|
|
|
|
info("Play the same animation");
|
|
yield animations.toggleSeveral([players[0]], false);
|
|
state1 = yield players[0].getCurrentState();
|
|
is(state1.playState, "running",
|
|
"The playState of the first player is running");
|
|
state2 = yield players[1].getCurrentState();
|
|
is(state2.playState, "running",
|
|
"The playState of the second player is running");
|
|
|
|
yield client.close();
|
|
gBrowser.removeCurrentTab();
|
|
});
|
|
|
|
function* checkStates(walker, animations, selectors, playState) {
|
|
info("Checking the playState of all the nodes that have infinite running " +
|
|
"animations");
|
|
|
|
for (let selector of selectors) {
|
|
info("Getting the AnimationPlayerFront for node " + selector);
|
|
let [player] = yield getPlayersFor(walker, animations, selector);
|
|
yield player.ready();
|
|
yield checkPlayState(player, selector, playState);
|
|
}
|
|
}
|
|
|
|
function* getPlayersFor(walker, animations, selector) {
|
|
let node = yield walker.querySelector(walker.rootNode, selector);
|
|
return animations.getAnimationPlayersForNode(node);
|
|
}
|
|
|
|
function* checkPlayState(player, selector, expectedState) {
|
|
let state = yield player.getCurrentState();
|
|
is(state.playState, expectedState,
|
|
"The playState of node " + selector + " is " + expectedState);
|
|
}
|