Files
UXP-Fixed/layout/generic/nsViewportFrame.cpp
T
win7-7 cbb61ab832 Issue #1355 - Better way to create display items for column backgrounds
Part 1: Remove current table item, as it's never set.

Part 2: Get rid of generic table painting code, and handle each class separately.

Part 4: Hoist outline skipping into col(group) frame code.

Part 5: Skip box-shadow for table column and column groups.

Part 6: Store column and column group backgrounds separately, and then append them before the rest of the table contents.

Part 7: Pass rects in display list coordinates to AppendBackgroundItemsToTop.

Part 8: Create column and column group background display items as part of the cell's BuildDisplayList.

Part 9: Used cached values instead of calling nsDisplayListBuilder::ToReferenceFrame when possible, since it can be expensive when the requested frame isn't the builder's current frame.

Part 10: Make sure we build display items for table parts where only the normal position is visible, since we may need to create background items for ancestors at that position.

Part 11: Create an AutoBuildingDisplayList when we create background items for table columns and column groups, so that we initialize the invalidation state correctly.
2020-04-14 12:58:11 +02:00

422 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* rendering object that is the root of the frame tree, which contains
* the document's scrollbars and contains fixed-positioned elements
*/
#include "nsViewportFrame.h"
#include "nsGkAtoms.h"
#include "nsIScrollableFrame.h"
#include "nsSubDocumentFrame.h"
#include "nsCanvasFrame.h"
#include "nsAbsoluteContainingBlock.h"
#include "GeckoProfiler.h"
#include "nsIMozBrowserFrame.h"
using namespace mozilla;
typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags;
ViewportFrame*
NS_NewViewportFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) ViewportFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(ViewportFrame)
NS_QUERYFRAME_HEAD(ViewportFrame)
NS_QUERYFRAME_ENTRY(ViewportFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
void
ViewportFrame::Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow)
{
nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(this);
if (parent) {
nsFrameState state = parent->GetStateBits();
mState |= state & (NS_FRAME_IN_POPUP);
}
}
void
ViewportFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists)
{
PROFILER_LABEL("ViewportFrame", "BuildDisplayList",
js::ProfileEntry::Category::GRAPHICS);
if (nsIFrame* kid = mFrames.FirstChild()) {
// make the kid's BorderBackground our own. This ensures that the canvas
// frame's background becomes our own background and therefore appears
// below negative z-index elements.
BuildDisplayListForChild(aBuilder, kid, aLists);
}
nsDisplayList topLayerList;
BuildDisplayListForTopLayer(aBuilder, &topLayerList);
if (!topLayerList.IsEmpty()) {
// Wrap the whole top layer in a single item with maximum z-index,
// and append it at the very end, so that it stays at the topmost.
nsDisplayWrapList* wrapList =
new (aBuilder) nsDisplayWrapList(aBuilder, this, &topLayerList);
wrapList->SetOverrideZIndex(
std::numeric_limits<decltype(wrapList->ZIndex())>::max());
aLists.PositionedDescendants()->AppendNewToTop(wrapList);
}
}
#ifdef DEBUG
/**
* Returns whether we are going to put an element in the top layer for
* fullscreen. This function should matches the CSS rule in ua.css.
*/
static bool
ShouldInTopLayerForFullscreen(Element* aElement)
{
if (!aElement->GetParent()) {
return false;
}
nsCOMPtr<nsIMozBrowserFrame> browserFrame = do_QueryInterface(aElement);
if (browserFrame && browserFrame->GetReallyIsBrowserOrApp()) {
return false;
}
return true;
}
#endif // DEBUG
static void
BuildDisplayListForTopLayerFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList)
{
nsRect visible;
nsRect dirty;
DisplayListClipState::AutoClipMultiple clipState(aBuilder);
nsDisplayListBuilder::OutOfFlowDisplayData*
savedOutOfFlowData = nsDisplayListBuilder::GetOutOfFlowData(aFrame);
if (savedOutOfFlowData) {
visible = savedOutOfFlowData->mVisibleRect;
dirty = savedOutOfFlowData->mDirtyRect;
clipState.SetClipForContainingBlockDescendants(
&savedOutOfFlowData->mContainingBlockClip);
clipState.SetScrollClipForContainingBlockDescendants(
aBuilder, savedOutOfFlowData->mContainingBlockScrollClip);
}
nsDisplayListBuilder::AutoBuildingDisplayList
buildingForChild(aBuilder, aFrame, visible, dirty,
aBuilder->IsAtRootOfPseudoStackingContext());
nsDisplayList list;
aFrame->BuildDisplayListForStackingContext(aBuilder, &list);
aList->AppendToTop(&list);
}
void
ViewportFrame::BuildDisplayListForTopLayer(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList)
{
nsIDocument* doc = PresContext()->Document();
nsTArray<Element*> fullscreenStack = doc->GetFullscreenStack();
for (Element* elem : fullscreenStack) {
if (nsIFrame* frame = elem->GetPrimaryFrame()) {
// There are two cases where an element in fullscreen is not in
// the top layer:
// 1. When building display list for purpose other than painting,
// it is possible that there is inconsistency between the style
// info and the content tree.
// 2. This is an element which we are not going to put in the top
// layer for fullscreen. See ShouldInTopLayerForFullscreen().
// In both cases, we want to skip the frame here and paint it in
// the normal path.
if (frame->StyleDisplay()->mTopLayer == NS_STYLE_TOP_LAYER_NONE) {
MOZ_ASSERT(!aBuilder->IsForPainting() ||
!ShouldInTopLayerForFullscreen(elem));
continue;
}
MOZ_ASSERT(ShouldInTopLayerForFullscreen(elem));
// Inner SVG, MathML elements, as well as children of some XUL
// elements are not allowed to be out-of-flow. They should not
// be handled as top layer element here.
if (!(frame->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) {
MOZ_ASSERT(!elem->GetParent()->IsHTMLElement(), "HTML element "
"should always be out-of-flow if in the top layer");
continue;
}
if (nsIFrame* backdropPh =
frame->GetChildList(kBackdropList).FirstChild()) {
MOZ_ASSERT(backdropPh->GetType() == nsGkAtoms::placeholderFrame);
nsIFrame* backdropFrame =
static_cast<nsPlaceholderFrame*>(backdropPh)->GetOutOfFlowFrame();
MOZ_ASSERT(backdropFrame);
BuildDisplayListForTopLayerFrame(aBuilder, backdropFrame, aList);
}
BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
}
}
nsIPresShell* shell = PresContext()->PresShell();
if (nsCanvasFrame* canvasFrame = shell->GetCanvasFrame()) {
if (Element* container = canvasFrame->GetCustomContentContainer()) {
if (nsIFrame* frame = container->GetPrimaryFrame()) {
BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
}
}
}
}
#ifdef DEBUG
void
ViewportFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
nsContainerFrame::AppendFrames(aListID, aFrameList);
}
void
ViewportFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
nsContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList);
}
void
ViewportFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
nsContainerFrame::RemoveFrame(aListID, aOldFrame);
}
#endif
/* virtual */ nscoord
ViewportFrame::GetMinISize(nsRenderingContext *aRenderingContext)
{
nscoord result;
DISPLAY_MIN_WIDTH(this, result);
if (mFrames.IsEmpty())
result = 0;
else
result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
return result;
}
/* virtual */ nscoord
ViewportFrame::GetPrefISize(nsRenderingContext *aRenderingContext)
{
nscoord result;
DISPLAY_PREF_WIDTH(this, result);
if (mFrames.IsEmpty())
result = 0;
else
result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
return result;
}
nsPoint
ViewportFrame::AdjustReflowInputForScrollbars(ReflowInput* aReflowInput) const
{
// Get our prinicpal child frame and see if we're scrollable
nsIFrame* kidFrame = mFrames.FirstChild();
nsIScrollableFrame* scrollingFrame = do_QueryFrame(kidFrame);
if (scrollingFrame) {
WritingMode wm = aReflowInput->GetWritingMode();
LogicalMargin scrollbars(wm, scrollingFrame->GetActualScrollbarSizes());
aReflowInput->SetComputedISize(aReflowInput->ComputedISize() -
scrollbars.IStartEnd(wm));
aReflowInput->AvailableISize() -= scrollbars.IStartEnd(wm);
aReflowInput->SetComputedBSizeWithoutResettingResizeFlags(
aReflowInput->ComputedBSize() - scrollbars.BStartEnd(wm));
return nsPoint(scrollbars.Left(wm), scrollbars.Top(wm));
}
return nsPoint(0, 0);
}
nsRect
ViewportFrame::AdjustReflowInputAsContainingBlock(ReflowInput* aReflowInput) const
{
#ifdef DEBUG
nsPoint offset =
#endif
AdjustReflowInputForScrollbars(aReflowInput);
NS_ASSERTION(GetAbsoluteContainingBlock()->GetChildList().IsEmpty() ||
(offset.x == 0 && offset.y == 0),
"We don't handle correct positioning of fixed frames with "
"scrollbars in odd positions");
// If a scroll position clamping scroll-port size has been set, layout
// fixed position elements to this size instead of the computed size.
nsRect rect(0, 0, aReflowInput->ComputedWidth(), aReflowInput->ComputedHeight());
nsIPresShell* ps = PresContext()->PresShell();
if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
rect.SizeTo(ps->GetScrollPositionClampingScrollPortSize());
}
return rect;
}
void
ViewportFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus)
{
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("ViewportFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
NS_FRAME_TRACE_REFLOW_IN("ViewportFrame::Reflow");
// Initialize OUT parameters
aStatus = NS_FRAME_COMPLETE;
// Because |Reflow| sets ComputedBSize() on the child to our
// ComputedBSize().
AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
// Set our size up front, since some parts of reflow depend on it
// being already set. Note that the computed height may be
// unconstrained; that's ok. Consumers should watch out for that.
SetSize(nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight()));
// Reflow the main content first so that the placeholders of the
// fixed-position frames will be in the right places on an initial
// reflow.
nscoord kidBSize = 0;
WritingMode wm = aReflowInput.GetWritingMode();
if (mFrames.NotEmpty()) {
// Deal with a non-incremental reflow or an incremental reflow
// targeted at our one-and-only principal child frame.
if (aReflowInput.ShouldReflowAllKids() ||
aReflowInput.IsBResize() ||
NS_SUBTREE_DIRTY(mFrames.FirstChild())) {
// Reflow our one-and-only principal child frame
nsIFrame* kidFrame = mFrames.FirstChild();
ReflowOutput kidDesiredSize(aReflowInput);
WritingMode wm = kidFrame->GetWritingMode();
LogicalSize availableSpace = aReflowInput.AvailableSize(wm);
ReflowInput kidReflowInput(aPresContext, aReflowInput,
kidFrame, availableSpace);
// Reflow the frame
kidReflowInput.SetComputedBSize(aReflowInput.ComputedBSize());
ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput,
0, 0, 0, aStatus);
kidBSize = kidDesiredSize.BSize(wm);
FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, nullptr, 0, 0, 0);
} else {
kidBSize = LogicalSize(wm, mFrames.FirstChild()->GetSize()).BSize(wm);
}
}
NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE,
"shouldn't happen anymore");
// Return the max size as our desired size
LogicalSize maxSize(wm, aReflowInput.AvailableISize(),
// Being flowed initially at an unconstrained block size
// means we should return our child's intrinsic size.
aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE
? aReflowInput.ComputedBSize()
: kidBSize);
aDesiredSize.SetSize(wm, maxSize);
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (HasAbsolutelyPositionedChildren()) {
// Make a copy of the reflow state and change the computed width and height
// to reflect the available space for the fixed items
ReflowInput reflowInput(aReflowInput);
if (reflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
// We have an intrinsic-height document with abs-pos/fixed-pos children.
// Set the available height and mComputedHeight to our chosen height.
reflowInput.AvailableBSize() = maxSize.BSize(wm);
// Not having border/padding simplifies things
NS_ASSERTION(reflowInput.ComputedPhysicalBorderPadding() == nsMargin(0,0,0,0),
"Viewports can't have border/padding");
reflowInput.SetComputedBSize(maxSize.BSize(wm));
}
nsRect rect = AdjustReflowInputAsContainingBlock(&reflowInput);
nsOverflowAreas* overflowAreas = &aDesiredSize.mOverflowAreas;
nsIScrollableFrame* rootScrollFrame =
aPresContext->PresShell()->GetRootScrollFrameAsScrollable();
if (rootScrollFrame && !rootScrollFrame->IsIgnoringViewportClipping()) {
overflowAreas = nullptr;
}
AbsPosReflowFlags flags =
AbsPosReflowFlags::eCBWidthAndHeightChanged; // XXX could be optimized
GetAbsoluteContainingBlock()->Reflow(this, aPresContext, reflowInput, aStatus,
rect, flags, overflowAreas);
}
if (mFrames.NotEmpty()) {
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mFrames.FirstChild());
}
// If we were dirty then do a repaint
if (GetStateBits() & NS_FRAME_IS_DIRTY) {
InvalidateFrame();
}
// Clipping is handled by the document container (e.g., nsSubDocumentFrame),
// so we don't need to change our overflow areas.
bool overflowChanged = FinishAndStoreOverflow(&aDesiredSize);
if (overflowChanged) {
// We may need to alert our container to get it to pick up the
// overflow change.
nsSubDocumentFrame* container = static_cast<nsSubDocumentFrame*>
(nsLayoutUtils::GetCrossDocParentFrame(this));
if (container && !container->ShouldClipSubdocument()) {
container->PresContext()->PresShell()->
FrameNeedsReflow(container, nsIPresShell::eResize, NS_FRAME_IS_DIRTY);
}
}
NS_FRAME_TRACE_REFLOW_OUT("ViewportFrame::Reflow", aStatus);
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
}
bool
ViewportFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas)
{
nsIScrollableFrame* rootScrollFrame =
PresContext()->PresShell()->GetRootScrollFrameAsScrollable();
if (rootScrollFrame && !rootScrollFrame->IsIgnoringViewportClipping()) {
return false;
}
return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
}
nsIAtom*
ViewportFrame::GetType() const
{
return nsGkAtoms::viewportFrame;
}
#ifdef DEBUG_FRAME_DUMP
nsresult
ViewportFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("Viewport"), aResult);
}
#endif