mirror of
https://github.com/roytam1/UXP.git
synced 2026-05-26 23:18:46 +00:00
9c783146b2
Part 1: Remove current table item, as it's never set. Part 2: Get rid of generic table painting code, and handle each class separately. Part 4: Hoist outline skipping into col(group) frame code. Part 5: Skip box-shadow for table column and column groups. Part 6: Store column and column group backgrounds separately, and then append them before the rest of the table contents. Part 7: Pass rects in display list coordinates to AppendBackgroundItemsToTop. Part 8: Create column and column group background display items as part of the cell's BuildDisplayList. Part 9: Used cached values instead of calling nsDisplayListBuilder::ToReferenceFrame when possible, since it can be expensive when the requested frame isn't the builder's current frame. Part 10: Make sure we build display items for table parts where only the normal position is visible, since we may need to create background items for ancestors at that position. Part 11: Create an AutoBuildingDisplayList when we create background items for table columns and column groups, so that we initialize the invalidation state correctly.
517 lines
15 KiB
C++
517 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsButtonFrameRenderer.h"
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#include "nsCSSRendering.h"
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#include "nsPresContext.h"
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#include "nsGkAtoms.h"
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#include "nsCSSPseudoElements.h"
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#include "nsNameSpaceManager.h"
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#include "mozilla/StyleSetHandle.h"
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#include "mozilla/StyleSetHandleInlines.h"
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#include "nsDisplayList.h"
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#include "nsITheme.h"
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#include "nsFrame.h"
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#include "mozilla/EventStates.h"
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#include "mozilla/dom/Element.h"
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#define ACTIVE "active"
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#define HOVER "hover"
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#define FOCUS "focus"
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using namespace mozilla;
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using namespace mozilla::image;
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nsButtonFrameRenderer::nsButtonFrameRenderer()
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{
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MOZ_COUNT_CTOR(nsButtonFrameRenderer);
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}
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nsButtonFrameRenderer::~nsButtonFrameRenderer()
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{
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MOZ_COUNT_DTOR(nsButtonFrameRenderer);
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#ifdef DEBUG
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if (mInnerFocusStyle) {
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mInnerFocusStyle->FrameRelease();
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}
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if (mOuterFocusStyle) {
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mOuterFocusStyle->FrameRelease();
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}
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#endif
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}
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void
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nsButtonFrameRenderer::SetFrame(nsFrame* aFrame, nsPresContext* aPresContext)
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{
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mFrame = aFrame;
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ReResolveStyles(aPresContext);
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}
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nsIFrame*
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nsButtonFrameRenderer::GetFrame()
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{
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return mFrame;
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}
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void
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nsButtonFrameRenderer::SetDisabled(bool aDisabled, bool notify)
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{
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if (aDisabled)
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mFrame->GetContent()->SetAttr(kNameSpaceID_None, nsGkAtoms::disabled, EmptyString(),
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notify);
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else
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mFrame->GetContent()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::disabled, notify);
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}
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bool
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nsButtonFrameRenderer::isDisabled()
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{
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return mFrame->GetContent()->AsElement()->
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State().HasState(NS_EVENT_STATE_DISABLED);
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}
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class nsDisplayButtonBoxShadowOuter : public nsDisplayItem {
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public:
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nsDisplayButtonBoxShadowOuter(nsDisplayListBuilder* aBuilder,
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nsButtonFrameRenderer* aRenderer)
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: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
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MOZ_COUNT_CTOR(nsDisplayButtonBoxShadowOuter);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayButtonBoxShadowOuter() {
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MOZ_COUNT_DTOR(nsDisplayButtonBoxShadowOuter);
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}
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#endif
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) override;
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
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bool* aSnap) override;
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NS_DISPLAY_DECL_NAME("ButtonBoxShadowOuter", TYPE_BUTTON_BOX_SHADOW_OUTER)
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private:
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nsButtonFrameRenderer* mBFR;
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};
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nsRect
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nsDisplayButtonBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
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*aSnap = false;
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return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
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}
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void
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nsDisplayButtonBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) {
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nsRect frameRect = nsRect(ToReferenceFrame(), mFrame->GetSize());
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nsRect buttonRect;
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mBFR->GetButtonRect(frameRect, buttonRect);
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nsCSSRendering::PaintBoxShadowOuter(mFrame->PresContext(), *aCtx, mFrame,
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buttonRect, mVisibleRect);
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}
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class nsDisplayButtonBorder : public nsDisplayItem {
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public:
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nsDisplayButtonBorder(nsDisplayListBuilder* aBuilder,
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nsButtonFrameRenderer* aRenderer)
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: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
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MOZ_COUNT_CTOR(nsDisplayButtonBorder);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayButtonBorder() {
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MOZ_COUNT_DTOR(nsDisplayButtonBorder);
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}
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#endif
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState,
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nsTArray<nsIFrame*> *aOutFrames) override {
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aOutFrames->AppendElement(mFrame);
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}
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) override;
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
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bool* aSnap) override;
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virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
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virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion) override;
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NS_DISPLAY_DECL_NAME("ButtonBorderBackground", TYPE_BUTTON_BORDER_BACKGROUND)
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private:
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nsButtonFrameRenderer* mBFR;
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};
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nsDisplayItemGeometry*
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nsDisplayButtonBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
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{
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return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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}
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void
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nsDisplayButtonBorder::ComputeInvalidationRegion(
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nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion)
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{
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auto geometry =
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static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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if (aBuilder->ShouldSyncDecodeImages() &&
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geometry->ShouldInvalidateToSyncDecodeImages()) {
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bool snap;
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aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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}
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nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void nsDisplayButtonBorder::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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NS_ASSERTION(mFrame, "No frame?");
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nsPresContext* pc = mFrame->PresContext();
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nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize());
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// draw the border and background inside the focus and outline borders
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DrawResult result =
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mBFR->PaintBorder(aBuilder, pc, *aCtx, mVisibleRect, r);
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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}
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nsRect
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nsDisplayButtonBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
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*aSnap = false;
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return aBuilder->IsForEventDelivery() ? nsRect(ToReferenceFrame(), mFrame->GetSize())
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: mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
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}
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class nsDisplayButtonForeground : public nsDisplayItem {
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public:
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nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder,
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nsButtonFrameRenderer* aRenderer)
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: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
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MOZ_COUNT_CTOR(nsDisplayButtonForeground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayButtonForeground() {
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MOZ_COUNT_DTOR(nsDisplayButtonForeground);
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}
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#endif
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nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
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void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion) override;
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) override;
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NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND)
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private:
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nsButtonFrameRenderer* mBFR;
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};
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nsDisplayItemGeometry*
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nsDisplayButtonForeground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
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{
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return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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}
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void
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nsDisplayButtonForeground::ComputeInvalidationRegion(
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nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion* aInvalidRegion)
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{
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auto geometry =
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static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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if (aBuilder->ShouldSyncDecodeImages() &&
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geometry->ShouldInvalidateToSyncDecodeImages()) {
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bool snap;
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aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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}
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nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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nsPresContext *presContext = mFrame->PresContext();
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const nsStyleDisplay *disp = mFrame->StyleDisplay();
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if (!mFrame->IsThemed(disp) ||
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!presContext->GetTheme()->ThemeDrawsFocusForWidget(disp->mAppearance)) {
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nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize());
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// Draw the focus and outline borders.
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DrawResult result =
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mBFR->PaintOutlineAndFocusBorders(aBuilder, presContext, *aCtx,
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mVisibleRect, r);
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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}
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}
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nsresult
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nsButtonFrameRenderer::DisplayButton(nsDisplayListBuilder* aBuilder,
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nsDisplayList* aBackground,
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nsDisplayList* aForeground)
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{
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if (mFrame->StyleEffects()->mBoxShadow) {
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aBackground->AppendNewToTop(new (aBuilder)
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nsDisplayButtonBoxShadowOuter(aBuilder, this));
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}
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nsRect buttonRect =
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mFrame->GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(mFrame);
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nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
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aBuilder, mFrame, buttonRect, aBackground);
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aBackground->AppendNewToTop(new (aBuilder)
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nsDisplayButtonBorder(aBuilder, this));
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// Only display focus rings if we actually have them. Since at most one
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// button would normally display a focus ring, most buttons won't have them.
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if ((mOuterFocusStyle && mOuterFocusStyle->StyleBorder()->HasBorder()) ||
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(mInnerFocusStyle && mInnerFocusStyle->StyleBorder()->HasBorder())) {
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aForeground->AppendNewToTop(new (aBuilder)
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nsDisplayButtonForeground(aBuilder, this));
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}
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return NS_OK;
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}
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DrawResult
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nsButtonFrameRenderer::PaintOutlineAndFocusBorders(
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nsDisplayListBuilder* aBuilder,
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nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect)
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{
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// once we have all that we'll draw the focus if we have it. We will
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// need to draw 2 focuses, the inner and the outer. This is so we
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// can do any kind of look and feel. Some buttons have focus on the
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// outside like mac and motif. While others like windows have it
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// inside (dotted line). Usually only one will be specifed. But I
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// guess you could have both if you wanted to.
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nsRect rect;
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PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
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? PaintBorderFlags::SYNC_DECODE_IMAGES
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: PaintBorderFlags();
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DrawResult result = DrawResult::SUCCESS;
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if (mOuterFocusStyle) {
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// ---------- paint the outer focus border -------------
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GetButtonOuterFocusRect(aRect, rect);
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result &=
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, rect, mOuterFocusStyle, flags);
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}
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if (mInnerFocusStyle) {
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// ---------- paint the inner focus border -------------
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GetButtonInnerFocusRect(aRect, rect);
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result &=
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, rect, mInnerFocusStyle, flags);
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}
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return result;
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}
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DrawResult
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nsButtonFrameRenderer::PaintBorder(
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nsDisplayListBuilder* aBuilder,
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nsPresContext* aPresContext,
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nsRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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const nsRect& aRect)
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{
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// get the button rect this is inside the focus and outline rects
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nsRect buttonRect;
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GetButtonRect(aRect, buttonRect);
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nsStyleContext* context = mFrame->StyleContext();
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PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
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? PaintBorderFlags::SYNC_DECODE_IMAGES
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: PaintBorderFlags();
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nsCSSRendering::PaintBoxShadowInner(aPresContext, aRenderingContext,
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mFrame, buttonRect);
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DrawResult result =
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nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
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aDirtyRect, buttonRect, context, borderFlags);
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return result;
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}
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void
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nsButtonFrameRenderer::GetButtonOuterFocusRect(const nsRect& aRect, nsRect& focusRect)
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{
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focusRect = aRect;
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}
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void
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nsButtonFrameRenderer::GetButtonRect(const nsRect& aRect, nsRect& r)
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{
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r = aRect;
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r.Deflate(GetButtonOuterFocusBorderAndPadding());
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}
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void
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nsButtonFrameRenderer::GetButtonInnerFocusRect(const nsRect& aRect, nsRect& focusRect)
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{
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GetButtonRect(aRect, focusRect);
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focusRect.Deflate(GetButtonBorderAndPadding());
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focusRect.Deflate(GetButtonInnerFocusMargin());
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}
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nsMargin
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nsButtonFrameRenderer::GetButtonOuterFocusBorderAndPadding()
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{
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nsMargin result(0,0,0,0);
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if (mOuterFocusStyle) {
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mOuterFocusStyle->StylePadding()->GetPadding(result);
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result += mOuterFocusStyle->StyleBorder()->GetComputedBorder();
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}
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return result;
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}
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nsMargin
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nsButtonFrameRenderer::GetButtonBorderAndPadding()
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{
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return mFrame->GetUsedBorderAndPadding();
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}
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/**
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* Gets the size of the buttons border this is the union of the normal and disabled borders.
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*/
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nsMargin
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nsButtonFrameRenderer::GetButtonInnerFocusMargin()
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{
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nsMargin innerFocusMargin(0,0,0,0);
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if (mInnerFocusStyle) {
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const nsStyleMargin* margin = mInnerFocusStyle->StyleMargin();
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margin->GetMargin(innerFocusMargin);
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}
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return innerFocusMargin;
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}
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nsMargin
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nsButtonFrameRenderer::GetButtonInnerFocusBorderAndPadding()
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{
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nsMargin result(0,0,0,0);
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if (mInnerFocusStyle) {
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mInnerFocusStyle->StylePadding()->GetPadding(result);
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result += mInnerFocusStyle->StyleBorder()->GetComputedBorder();
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}
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return result;
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}
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// gets all the focus borders and padding that will be added to the regular border
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nsMargin
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nsButtonFrameRenderer::GetAddedButtonBorderAndPadding()
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{
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return GetButtonOuterFocusBorderAndPadding() + GetButtonInnerFocusMargin() + GetButtonInnerFocusBorderAndPadding();
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}
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/**
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* Call this when styles change
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*/
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void
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nsButtonFrameRenderer::ReResolveStyles(nsPresContext* aPresContext)
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{
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// get all the styles
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nsStyleContext* context = mFrame->StyleContext();
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StyleSetHandle styleSet = aPresContext->StyleSet();
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#ifdef DEBUG
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if (mInnerFocusStyle) {
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mInnerFocusStyle->FrameRelease();
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}
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if (mOuterFocusStyle) {
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mOuterFocusStyle->FrameRelease();
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}
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#endif
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// style for the inner such as a dotted line (Windows)
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mInnerFocusStyle =
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styleSet->ProbePseudoElementStyle(mFrame->GetContent()->AsElement(),
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CSSPseudoElementType::mozFocusInner,
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context);
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// style for outer focus like a ridged border (MAC).
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mOuterFocusStyle =
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styleSet->ProbePseudoElementStyle(mFrame->GetContent()->AsElement(),
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CSSPseudoElementType::mozFocusOuter,
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context);
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#ifdef DEBUG
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if (mInnerFocusStyle) {
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mInnerFocusStyle->FrameAddRef();
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}
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if (mOuterFocusStyle) {
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mOuterFocusStyle->FrameAddRef();
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}
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#endif
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}
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nsStyleContext*
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nsButtonFrameRenderer::GetStyleContext(int32_t aIndex) const
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{
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switch (aIndex) {
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case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX:
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return mInnerFocusStyle;
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case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX:
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return mOuterFocusStyle;
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default:
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return nullptr;
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}
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}
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void
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nsButtonFrameRenderer::SetStyleContext(int32_t aIndex, nsStyleContext* aStyleContext)
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{
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switch (aIndex) {
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case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX:
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#ifdef DEBUG
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if (mInnerFocusStyle) {
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mInnerFocusStyle->FrameRelease();
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}
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#endif
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mInnerFocusStyle = aStyleContext;
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break;
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case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX:
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#ifdef DEBUG
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if (mOuterFocusStyle) {
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mOuterFocusStyle->FrameRelease();
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}
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#endif
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mOuterFocusStyle = aStyleContext;
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break;
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}
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#ifdef DEBUG
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aStyleContext->FrameAddRef();
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#endif
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}
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