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UXP/dom/webidl/DOMMatrix.webidl
T
Moonchild 2782cded29 Issue #2752 - Change DOMMatrix Rotate{Self}() to the current spec.
This changes Rotate{Self}(angle, translateX, translateY) to
Rotate{Self}(rotateX, rotateY, rotateZ) per the spec.
The resulting matrix will be a 3DMatrix

Resolves #2752
2025-06-17 09:26:52 +08:00

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8.6 KiB
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://drafts.fxtf.org/geometry/
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
[Constructor(optional (DOMString or sequence<unrestricted double>) init),
Exposed=(Window,Worker)]
interface DOMMatrixReadOnly {
[NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other);
[NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
[NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
readonly attribute unrestricted double a;
readonly attribute unrestricted double b;
readonly attribute unrestricted double c;
readonly attribute unrestricted double d;
readonly attribute unrestricted double e;
readonly attribute unrestricted double f;
readonly attribute unrestricted double m11;
readonly attribute unrestricted double m12;
readonly attribute unrestricted double m13;
readonly attribute unrestricted double m14;
readonly attribute unrestricted double m21;
readonly attribute unrestricted double m22;
readonly attribute unrestricted double m23;
readonly attribute unrestricted double m24;
readonly attribute unrestricted double m31;
readonly attribute unrestricted double m32;
readonly attribute unrestricted double m33;
readonly attribute unrestricted double m34;
readonly attribute unrestricted double m41;
readonly attribute unrestricted double m42;
readonly attribute unrestricted double m43;
readonly attribute unrestricted double m44;
// Immutable transform methods
DOMMatrix translate(unrestricted double tx,
unrestricted double ty,
optional unrestricted double tz = 0);
DOMMatrix scale(unrestricted double scale,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0);
DOMMatrix scale3d(unrestricted double scale,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix scaleNonUniform(unrestricted double scaleX,
optional unrestricted double scaleY = 1,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
[NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ);
[NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0,
optional unrestricted double y = 0);
[NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0);
DOMMatrix skewX(unrestricted double sx);
DOMMatrix skewY(unrestricted double sy);
[NewObject, Throws] DOMMatrix multiply(optional DOMMatrixInit other);
DOMMatrix flipX();
DOMMatrix flipY();
DOMMatrix inverse();
// Helper methods
readonly attribute boolean is2D;
readonly attribute boolean identity;
DOMPoint transformPoint(optional DOMPointInit point);
[Throws] Float32Array toFloat32Array();
[Throws] Float64Array toFloat64Array();
[Exposed=Window] stringifier;
jsonifier;
};
[Constructor,
Constructor(DOMString transformList),
Constructor(DOMMatrixReadOnly other),
Constructor(Float32Array array32),
Constructor(Float64Array array64),
Constructor(sequence<unrestricted double> numberSequence),
Exposed=(Window,Worker)]
interface DOMMatrix : DOMMatrixReadOnly {
[NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other);
[NewObject, Throws] static DOMMatrix fromFloat32Array(Float32Array array32);
[NewObject, Throws] static DOMMatrix fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
inherit attribute unrestricted double a;
inherit attribute unrestricted double b;
inherit attribute unrestricted double c;
inherit attribute unrestricted double d;
inherit attribute unrestricted double e;
inherit attribute unrestricted double f;
inherit attribute unrestricted double m11;
inherit attribute unrestricted double m12;
inherit attribute unrestricted double m13;
inherit attribute unrestricted double m14;
inherit attribute unrestricted double m21;
inherit attribute unrestricted double m22;
inherit attribute unrestricted double m23;
inherit attribute unrestricted double m24;
inherit attribute unrestricted double m31;
inherit attribute unrestricted double m32;
inherit attribute unrestricted double m33;
inherit attribute unrestricted double m34;
inherit attribute unrestricted double m41;
inherit attribute unrestricted double m42;
inherit attribute unrestricted double m43;
inherit attribute unrestricted double m44;
// Mutable transform methods
[Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other);
[Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other);
DOMMatrix translateSelf(unrestricted double tx,
unrestricted double ty,
optional unrestricted double tz = 0);
DOMMatrix scaleSelf(unrestricted double scale,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0);
DOMMatrix scale3dSelf(unrestricted double scale,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix scaleNonUniformSelf(unrestricted double scaleX,
optional unrestricted double scaleY = 1,
optional unrestricted double scaleZ = 1,
optional unrestricted double originX = 0,
optional unrestricted double originY = 0,
optional unrestricted double originZ = 0);
DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
optional unrestricted double rotY,
optional unrestricted double rotZ);
DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
optional unrestricted double y = 0);
DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
optional unrestricted double y = 0,
optional unrestricted double z = 0,
optional unrestricted double angle = 0);
DOMMatrix skewXSelf(unrestricted double sx);
DOMMatrix skewYSelf(unrestricted double sy);
DOMMatrix invertSelf();
[Exposed=Window, Throws] DOMMatrix setMatrixValue(DOMString transformList);
};
dictionary DOMMatrix2DInit {
unrestricted double a;
unrestricted double b;
unrestricted double c;
unrestricted double d;
unrestricted double e;
unrestricted double f;
unrestricted double m11;
unrestricted double m12;
unrestricted double m21;
unrestricted double m22;
unrestricted double m41;
unrestricted double m42;
};
dictionary DOMMatrixInit : DOMMatrix2DInit {
unrestricted double m13 = 0;
unrestricted double m14 = 0;
unrestricted double m23 = 0;
unrestricted double m24 = 0;
unrestricted double m31 = 0;
unrestricted double m32 = 0;
unrestricted double m33 = 1;
unrestricted double m34 = 0;
unrestricted double m43 = 0;
unrestricted double m44 = 1;
boolean is2D;
};