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71 lines
2.3 KiB
HTML
71 lines
2.3 KiB
HTML
<!--
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/*
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** Copyright (c) 2014 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>WebGL User-Defined Properties Test</title>
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<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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<script src="../../js/js-test-pre.js"></script>
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<script src="../../js/webgl-test-utils.js"></script>
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</head>
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<body onload="initialize()">
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
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<script>
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"use strict";
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description("This test ensures that if user-defined properties are set on the WebGL context object, that they don't disappear after garbage collection.");
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var gl2 = null;
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function initialize() {
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("canvas");
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var gl1 = wtu.create3DContext(canvas);
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if (!gl1) {
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testFailed("WebGL context does not exist");
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finishTest();
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} else {
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testPassed("WebGL context exists");
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gl1.myProperty = 2;
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wtu.requestAnimFrame(runTest);
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}
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}
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function runTest() {
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webglHarnessCollectGarbage();
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("canvas");
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gl2 = wtu.create3DContext(canvas);
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shouldBe('gl2.myProperty', '2');
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finishTest();
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}
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</script>
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</body>
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</html>
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