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https://github.com/roytam1/palemoon27.git
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96836f9b35
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405) - Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e) - Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6) - Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14) - Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594) - Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2) - Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c) - Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848) - Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2) - Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d) - Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a) - Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30) - Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378) - Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31) - Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe) - Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e) - Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e) - Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1) - Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b) - Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e) - Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1) - Bug 961887 - Add some reftest fuzz. (dcd707004) - Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640) - Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518) - Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f) - Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0) - Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83) - Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd) - Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb) - Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55) - Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a) - Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911) - Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31) - Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10) - Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c) - Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d) - Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1) - Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9) - Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf) - Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064) - Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_D3DSURFACEIMAGE_H
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#define GFX_D3DSURFACEIMAGE_H
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#include "mozilla/RefPtr.h"
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#include "ImageContainer.h"
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#include "nsAutoPtr.h"
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#include "d3d9.h"
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#include "mozilla/layers/TextureClientRecycleAllocator.h"
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namespace mozilla {
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namespace layers {
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class SharedTextureClientD3D9;
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class D3D9RecycleAllocator : public TextureClientRecycleAllocator
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{
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public:
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explicit D3D9RecycleAllocator(ISurfaceAllocator* aAllocator,
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IDirect3DDevice9* aDevice)
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: TextureClientRecycleAllocator(aAllocator)
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, mDevice(aDevice)
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{}
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already_AddRefed<SharedTextureClientD3D9>
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CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
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const gfx::IntSize& aSize);
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protected:
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virtual already_AddRefed<TextureClient>
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Allocate(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags) override;
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RefPtr<IDirect3DDevice9> mDevice;
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};
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// Image class that wraps a IDirect3DSurface9. This class copies the image
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// passed into SetData(), so that it can be accessed from other D3D devices.
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// This class also manages the synchronization of the copy, to ensure the
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// resource is ready to use.
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class D3D9SurfaceImage : public Image {
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public:
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struct Data {
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Data(IDirect3DSurface9* aSurface,
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const gfx::IntRect& aRegion,
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D3D9RecycleAllocator* aAllocator)
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: mSurface(aSurface)
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, mRegion(aRegion)
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, mAllocator(aAllocator)
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{}
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RefPtr<IDirect3DSurface9> mSurface;
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gfx::IntRect mRegion;
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RefPtr<D3D9RecycleAllocator> mAllocator;
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};
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D3D9SurfaceImage();
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virtual ~D3D9SurfaceImage();
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// Copies the surface into a sharable texture's surface, and initializes
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// the image.
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HRESULT SetData(const Data& aData);
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// Returns the description of the shared surface.
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const D3DSURFACE_DESC& GetDesc() const;
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gfx::IntSize GetSize() override;
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virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
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virtual TextureClient* GetTextureClient(CompositableClient* aClient) override;
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virtual bool IsValid() override;
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private:
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// Blocks the calling thread until the copy operation started in SetData()
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// is complete, whereupon the texture is safe to use.
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void EnsureSynchronized();
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gfx::IntSize mSize;
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RefPtr<IDirect3DQuery9> mQuery;
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RefPtr<SharedTextureClientD3D9> mTextureClient;
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bool mValid;
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};
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} // namepace layers
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} // namespace mozilla
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#endif // GFX_D3DSURFACEIMAGE_H
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