Files
palemoon27/gfx/layers/basic/BasicPaintedLayer.cpp
T
roytam1 96836f9b35 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405)
- Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e)
- Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6)
- Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14)
- Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594)
- Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2)
- Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c)
- Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848)
- Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2)
- Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d)
- Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a)
- Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30)
- Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378)
- Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31)
- Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe)
- Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e)
- Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e)
- Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1)
- Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b)
- Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e)
- Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1)
- Bug 961887 - Add some reftest fuzz. (dcd707004)
- Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640)
- Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518)
- Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f)
- Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0)
- Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83)
- Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd)
- Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb)
- Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55)
- Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a)
- Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911)
- Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31)
- Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10)
- Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c)
- Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d)
- Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1)
- Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9)
- Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf)
- Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064)
- Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
2021-10-12 09:46:43 +08:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicPaintedLayer.h"
#include <stdint.h> // for uint32_t
#include "GeckoProfiler.h" // for PROFILER_LABEL
#include "ReadbackLayer.h" // for ReadbackLayer, ReadbackSink
#include "ReadbackProcessor.h" // for ReadbackProcessor::Update, etc
#include "RenderTrace.h" // for RenderTraceInvalidateEnd, etc
#include "BasicLayersImpl.h" // for AutoMaskData, etc
#include "gfxContext.h" // for gfxContext, etc
#include "gfxRect.h" // for gfxRect
#include "gfxUtils.h" // for gfxUtils
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/gfx/Matrix.h" // for Matrix
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Types.h" // for Float, etc
#include "mozilla/layers/LayersTypes.h"
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for gfxContext::Release, etc
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsTArray.h" // for nsTArray, nsTArray_Impl
#include "AutoMaskData.h"
#include "gfx2DGlue.h"
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
static nsIntRegion
IntersectWithClip(const nsIntRegion& aRegion, gfxContext* aContext)
{
gfxRect clip = aContext->GetClipExtents();
clip.RoundOut();
IntRect r(clip.X(), clip.Y(), clip.Width(), clip.Height());
nsIntRegion result;
result.And(aRegion, r);
return result;
}
void
BasicPaintedLayer::PaintThebes(gfxContext* aContext,
Layer* aMaskLayer,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData)
{
PROFILER_LABEL("BasicPaintedLayer", "PaintThebes",
js::ProfileEntry::Category::GRAPHICS);
NS_ASSERTION(BasicManager()->InDrawing(),
"Can only draw in drawing phase");
float opacity = GetEffectiveOpacity();
CompositionOp effectiveOperator = GetEffectiveOperator(this);
if (!BasicManager()->IsRetained()) {
mValidRegion.SetEmpty();
mContentClient->Clear();
nsIntRegion toDraw = IntersectWithClip(GetEffectiveVisibleRegion(), aContext);
RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
if (!toDraw.IsEmpty() && !IsHidden()) {
if (!aCallback) {
BasicManager()->SetTransactionIncomplete();
return;
}
aContext->Save();
bool needsClipToVisibleRegion = GetClipToVisibleRegion();
bool needsGroup = opacity != 1.0 ||
effectiveOperator != CompositionOp::OP_OVER ||
aMaskLayer;
nsRefPtr<gfxContext> groupContext;
if (needsGroup) {
groupContext =
BasicManager()->PushGroupForLayer(aContext, this, toDraw,
&needsClipToVisibleRegion);
if (effectiveOperator != CompositionOp::OP_OVER) {
needsClipToVisibleRegion = true;
}
} else {
groupContext = aContext;
}
SetAntialiasingFlags(this, groupContext->GetDrawTarget());
aCallback(this, groupContext, toDraw, &toDraw,
DrawRegionClip::NONE, nsIntRegion(), aCallbackData);
if (needsGroup) {
aContext->PopGroupToSource();
if (needsClipToVisibleRegion) {
gfxUtils::ClipToRegion(aContext, toDraw);
}
AutoSetOperator setOptimizedOperator(aContext, ThebesOp(effectiveOperator));
PaintWithMask(aContext, opacity, aMaskLayer);
}
aContext->Restore();
}
RenderTraceInvalidateEnd(this, "FFFF00");
return;
}
if (BasicManager()->IsTransactionIncomplete())
return;
gfxRect clipExtents;
clipExtents = aContext->GetClipExtents();
// Pull out the mask surface and transform here, because the mask
// is internal to basic layers
AutoMoz2DMaskData mask;
SourceSurface* maskSurface = nullptr;
Matrix maskTransform;
if (GetMaskData(aMaskLayer, aContext->GetDeviceOffset(), &mask)) {
maskSurface = mask.GetSurface();
maskTransform = mask.GetTransform();
}
if (!IsHidden() && !clipExtents.IsEmpty()) {
mContentClient->DrawTo(this, aContext->GetDrawTarget(), opacity,
effectiveOperator,
maskSurface, &maskTransform);
}
}
void
BasicPaintedLayer::Validate(LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
ReadbackProcessor* aReadback)
{
if (!mContentClient) {
// This client will have a null Forwarder, which means it will not have
// a ContentHost on the other side.
mContentClient = new ContentClientBasic();
}
if (!BasicManager()->IsRetained()) {
return;
}
nsTArray<ReadbackProcessor::Update> readbackUpdates;
if (aReadback && UsedForReadback()) {
aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
}
uint32_t flags = 0;
#ifndef MOZ_WIDGET_ANDROID
if (BasicManager()->CompositorMightResample()) {
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
}
if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
if (MayResample()) {
flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
}
}
#endif
if (mDrawAtomically) {
flags |= RotatedContentBuffer::PAINT_NO_ROTATION;
}
PaintState state =
mContentClient->BeginPaintBuffer(this, flags);
mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
if (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state)) {
// The area that became invalid and is visible needs to be repainted
// (this could be the whole visible area if our buffer switched
// from RGB to RGBA, because we might need to repaint with
// subpixel AA)
state.mRegionToInvalidate.And(state.mRegionToInvalidate,
GetEffectiveVisibleRegion());
SetAntialiasingFlags(this, target);
RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
nsRefPtr<gfxContext> ctx = gfxContext::ContextForDrawTarget(target);
PaintBuffer(ctx,
state.mRegionToDraw, state.mRegionToDraw, state.mRegionToInvalidate,
state.mDidSelfCopy,
state.mClip,
aCallback, aCallbackData);
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PaintThebes", this));
Mutated();
ctx = nullptr;
mContentClient->ReturnDrawTargetToBuffer(target);
RenderTraceInvalidateEnd(this, "FFFF00");
} else {
// It's possible that state.mRegionToInvalidate is nonempty here,
// if we are shrinking the valid region to nothing. So use mRegionToDraw
// instead.
NS_WARN_IF_FALSE(state.mRegionToDraw.IsEmpty(),
"No context when we have something to draw, resource exhaustion?");
}
for (uint32_t i = 0; i < readbackUpdates.Length(); ++i) {
ReadbackProcessor::Update& update = readbackUpdates[i];
nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
nsRefPtr<gfxContext> ctx =
update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
update.mSequenceCounter);
if (ctx) {
NS_ASSERTION(GetEffectiveOpacity() == 1.0, "Should only read back opaque layers");
NS_ASSERTION(!GetMaskLayer(), "Should only read back layers without masks");
ctx->SetMatrix(ctx->CurrentMatrix().Translate(offset.x, offset.y));
mContentClient->DrawTo(this, ctx->GetDrawTarget(), 1.0,
CompositionOpForOp(ctx->CurrentOperator()),
nullptr, nullptr);
update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
}
}
}
already_AddRefed<PaintedLayer>
BasicLayerManager::CreatePaintedLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<PaintedLayer> layer = new BasicPaintedLayer(this);
return layer.forget();
}
} // namespace layers
} // namespace mozilla