mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:30:27 +00:00
96836f9b35
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405) - Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e) - Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6) - Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14) - Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594) - Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2) - Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c) - Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848) - Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2) - Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d) - Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a) - Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30) - Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378) - Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31) - Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe) - Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e) - Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e) - Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1) - Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b) - Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e) - Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1) - Bug 961887 - Add some reftest fuzz. (dcd707004) - Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640) - Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518) - Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f) - Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0) - Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83) - Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd) - Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb) - Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55) - Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a) - Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911) - Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31) - Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10) - Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c) - Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d) - Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1) - Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9) - Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf) - Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064) - Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientPaintedLayer.h"
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#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer
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#include <stdint.h> // for uint32_t
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#include "GeckoProfiler.h" // for PROFILER_LABEL
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#include "client/ClientLayerManager.h" // for ClientLayerManager, etc
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#include "gfxContext.h" // for gfxContext
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#include "gfxRect.h" // for gfxRect
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#include "gfxPrefs.h" // for gfxPrefs
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/Matrix.h" // for Matrix
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#include "mozilla/gfx/Rect.h" // for Rect, IntRect
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#include "mozilla/gfx/Types.h" // for Float, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/Preferences.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for Layer::AddRef, etc
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "gfx2DGlue.h"
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#include "ReadbackProcessor.h"
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#ifdef XP_WIN
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#include "gfxWindowsPlatform.h"
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#endif
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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void
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ClientPaintedLayer::PaintThebes()
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{
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#ifdef XP_WIN
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if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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// If our rendering device has reset simply avoid rendering completely.
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return;
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}
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#endif
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PROFILER_LABEL("ClientPaintedLayer", "PaintThebes",
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js::ProfileEntry::Category::GRAPHICS);
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NS_ASSERTION(ClientManager()->InDrawing(),
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"Can only draw in drawing phase");
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uint32_t flags = RotatedContentBuffer::PAINT_CAN_DRAW_ROTATED;
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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if (ClientManager()->CompositorMightResample()) {
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flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
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}
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if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
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if (MayResample()) {
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flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
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}
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}
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#endif
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PaintState state =
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mContentClient->BeginPaintBuffer(this, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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if (!state.mRegionToDraw.IsEmpty() && !ClientManager()->GetPaintedLayerCallback()) {
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ClientManager()->SetTransactionIncomplete();
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return;
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}
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate,
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GetEffectiveVisibleRegion());
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bool didUpdate = false;
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RotatedContentBuffer::DrawIterator iter;
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while (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state, &iter)) {
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SetAntialiasingFlags(this, target);
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nsRefPtr<gfxContext> ctx = gfxContext::ContextForDrawTarget(target);
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ClientManager()->GetPaintedLayerCallback()(this,
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ctx,
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iter.mDrawRegion,
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nullptr,
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state.mClip,
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state.mRegionToInvalidate,
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ClientManager()->GetPaintedLayerCallbackData());
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ctx = nullptr;
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mContentClient->ReturnDrawTargetToBuffer(target);
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didUpdate = true;
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}
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if (didUpdate) {
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Mutated();
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mValidRegion.Or(mValidRegion, state.mRegionToDraw);
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ContentClientRemote* contentClientRemote = static_cast<ContentClientRemote*>(mContentClient.get());
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MOZ_ASSERT(contentClientRemote->GetIPDLActor());
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// Hold(this) ensures this layer is kept alive through the current transaction
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// The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer),
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// so deleting this Hold for whatever reason will break things.
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ClientManager()->Hold(this);
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contentClientRemote->Updated(state.mRegionToDraw,
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mVisibleRegion,
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state.mDidSelfCopy);
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}
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}
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void
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ClientPaintedLayer::RenderLayerWithReadback(ReadbackProcessor *aReadback)
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{
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RenderMaskLayers(this);
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if (!mContentClient) {
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mContentClient = ContentClient::CreateContentClient(ClientManager()->AsShadowForwarder());
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if (!mContentClient) {
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return;
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}
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mContentClient->Connect();
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ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
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MOZ_ASSERT(mContentClient->GetForwarder());
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}
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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nsIntRegion readbackRegion;
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if (aReadback && UsedForReadback()) {
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aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
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}
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IntPoint origin(mVisibleRegion.GetBounds().x, mVisibleRegion.GetBounds().y);
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mContentClient->BeginPaint();
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PaintThebes();
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mContentClient->EndPaint(&readbackUpdates);
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}
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already_AddRefed<PaintedLayer>
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ClientLayerManager::CreatePaintedLayer()
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{
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return CreatePaintedLayerWithHint(NONE);
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}
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already_AddRefed<PaintedLayer>
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ClientLayerManager::CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint)
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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if (gfxPrefs::LayersTilesEnabled()
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#ifndef MOZ_X11
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&& (AsShadowForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_OPENGL ||
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AsShadowForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_D3D9 ||
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AsShadowForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_D3D11)
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#endif
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) {
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nsRefPtr<ClientTiledPaintedLayer> layer = new ClientTiledPaintedLayer(this, aHint);
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CREATE_SHADOW(Painted);
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return layer.forget();
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} else {
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nsRefPtr<ClientPaintedLayer> layer = new ClientPaintedLayer(this, aHint);
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CREATE_SHADOW(Painted);
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return layer.forget();
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}
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}
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void
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ClientPaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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{
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PaintedLayer::PrintInfo(aStream, aPrefix);
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if (mContentClient) {
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aStream << "\n";
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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mContentClient->PrintInfo(aStream, pfx.get());
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}
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}
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} // namespace layers
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} // namespace mozilla
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