mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-29 18:40:41 +00:00
1c5959ee6e
- Bug 1125750 - Check the overflow region direction to avoid unnecesary reflow for scrollable frame. (6b5067631) - Bug 1125750 - Add auto test to detect error when using mOuter to check overflow area of a scrollable frame. (4e9c43e31) - override -> MOZ_OVERRIDE (ed1ecc151) - Bug 990907 - Don't add text-overflow markers while being actively scrolled by APZ. (523bc5a3e) - Bug 945584: Part 6 - Implementation of scroll snapping (v10 Patch) (bf64eb0f3) - Bug 945584: Part 7 - Implement Scroll Snapping for Autoscroll, - Triggering scroll snapping at the end of an autoscroll. - This enables text selection to be unencumbered by scroll snapping, while restoring the scroll position to a valid snapping position when the drag operation is completed. (db9ce9811) - Bug 945584: Part 8 - Implement Scroll Snapping for Middle Mouse Button Scrolls (v2 Patch) (06d1b733d) - some MacOS 10.5 Leopard support (6a37f6745) - Bug 945584: Part 9 - Tests for scroll snapping (v4 Patch) (f67175387) - Bug 1102427 - Ensure scroll parents of an active scrollframe are layerized. (910d43ec5) - Bug 1142731 followup. Check isInterpreted() before we call environment(), because of the asmjs lambdas. (29b2acdc7) - Bug 1161627 - part 1 - add move constructor and assignment operator for already_AddRefed&& to RefPtr; This change is prep work for future mass rewriting. (98416d45c) - Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; (336e96af7) - Bug 1161627 - part 3 - remove TemporaryRef<T> from RefPtr.h (6c3acdaed) - Bug 940273 - Part 3 - Service Worker Cache webidl. (4b6803d0a) - Bug 940273 - Part 4 - Initial implementation of Service Worker Cache. (74498c108) - Bug 1133861 - Bustage fix. (4a81437c2)
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_SOURCESURFACED2D_H_
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#define MOZILLA_GFX_SOURCESURFACED2D_H_
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#include "2D.h"
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#include "HelpersD2D.h"
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#include <vector>
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namespace mozilla {
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namespace gfx {
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class DataSourceSurfaceD2D;
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class SourceSurfaceD2D : public SourceSurface
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2D)
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SourceSurfaceD2D();
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~SourceSurfaceD2D();
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virtual SurfaceType GetType() const { return SurfaceType::D2D1_BITMAP; }
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virtual IntSize GetSize() const;
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virtual SurfaceFormat GetFormat() const;
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virtual bool IsValid() const;
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virtual already_AddRefed<DataSourceSurface> GetDataSurface();
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ID2D1Bitmap *GetBitmap() { return mBitmap; }
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bool InitFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat,
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ID2D1RenderTarget *aRT);
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bool InitFromTexture(ID3D10Texture2D *aTexture,
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SurfaceFormat aFormat,
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ID2D1RenderTarget *aRT);
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private:
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friend class DrawTargetD2D;
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friend class DataSourceSurfaceD2D;
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uint32_t GetByteSize() const;
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RefPtr<ID2D1Bitmap> mBitmap;
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// We need to keep this pointer here to check surface validity.
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RefPtr<ID3D10Device> mDevice;
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SurfaceFormat mFormat;
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IntSize mSize;
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};
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class DataSourceSurfaceD2D : public DataSourceSurface
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2D)
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DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface);
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virtual ~DataSourceSurfaceD2D();
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virtual unsigned char* GetData();
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virtual int32_t Stride();
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virtual IntSize GetSize() const;
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virtual SurfaceFormat GetFormat() const;
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virtual bool Map(MapType, MappedSurface *aMappedSurface);
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virtual void Unmap();
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bool IsValid()
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{
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return mTexture;
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}
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private:
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void EnsureMappedTexture();
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RefPtr<ID3D10Texture2D> mTexture;
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D3D10_MAPPED_TEXTURE2D mData;
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SurfaceFormat mFormat;
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IntSize mSize;
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bool mMapped;
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};
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}
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}
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#endif /* MOZILLA_GFX_SOURCESURFACED2D_H_ */
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