Files
palemoon27/gfx/2d/SourceSurfaceD2D.h
T
roytam1 1c5959ee6e import changes from rmottola/Arctic-Fox:
- Bug 1125750 - Check the overflow region direction to avoid unnecesary reflow for scrollable frame. (6b5067631)
- Bug 1125750 - Add auto test to detect error when using mOuter to check overflow area of a scrollable frame. (4e9c43e31)
- override -> MOZ_OVERRIDE (ed1ecc151)
- Bug 990907 - Don't add text-overflow markers while being actively scrolled by APZ. (523bc5a3e)
- Bug 945584: Part 6 - Implementation of scroll snapping (v10 Patch) (bf64eb0f3)
- Bug 945584: Part 7 - Implement Scroll Snapping for Autoscroll, - Triggering scroll snapping at the end of an autoscroll. - This enables text selection to be unencumbered by scroll snapping, while   restoring the scroll position to a valid snapping position when the drag   operation is completed. (db9ce9811)
- Bug 945584: Part 8 - Implement Scroll Snapping for Middle Mouse Button Scrolls (v2 Patch) (06d1b733d)
- some MacOS 10.5 Leopard support (6a37f6745)
- Bug 945584: Part 9 - Tests for scroll snapping (v4 Patch) (f67175387)
- Bug 1102427 - Ensure scroll parents of an active scrollframe are layerized. (910d43ec5)
- Bug 1142731 followup. Check isInterpreted() before we call environment(), because of the asmjs lambdas. (29b2acdc7)
- Bug 1161627 - part 1 - add move constructor and assignment operator for already_AddRefed&& to RefPtr; This change is prep work for future mass rewriting. (98416d45c)
- Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; (336e96af7)
- Bug 1161627 - part 3 - remove TemporaryRef<T> from RefPtr.h (6c3acdaed)
- Bug 940273 - Part 3 - Service Worker Cache webidl. (4b6803d0a)
- Bug 940273 - Part 4 - Initial implementation of Service Worker Cache. (74498c108)
- Bug 1133861 - Bustage fix. (4a81437c2)
2019-02-23 00:31:49 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_SOURCESURFACED2D_H_
#define MOZILLA_GFX_SOURCESURFACED2D_H_
#include "2D.h"
#include "HelpersD2D.h"
#include <vector>
namespace mozilla {
namespace gfx {
class DataSourceSurfaceD2D;
class SourceSurfaceD2D : public SourceSurface
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2D)
SourceSurfaceD2D();
~SourceSurfaceD2D();
virtual SurfaceType GetType() const { return SurfaceType::D2D1_BITMAP; }
virtual IntSize GetSize() const;
virtual SurfaceFormat GetFormat() const;
virtual bool IsValid() const;
virtual already_AddRefed<DataSourceSurface> GetDataSurface();
ID2D1Bitmap *GetBitmap() { return mBitmap; }
bool InitFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat,
ID2D1RenderTarget *aRT);
bool InitFromTexture(ID3D10Texture2D *aTexture,
SurfaceFormat aFormat,
ID2D1RenderTarget *aRT);
private:
friend class DrawTargetD2D;
friend class DataSourceSurfaceD2D;
uint32_t GetByteSize() const;
RefPtr<ID2D1Bitmap> mBitmap;
// We need to keep this pointer here to check surface validity.
RefPtr<ID3D10Device> mDevice;
SurfaceFormat mFormat;
IntSize mSize;
};
class DataSourceSurfaceD2D : public DataSourceSurface
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2D)
DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface);
virtual ~DataSourceSurfaceD2D();
virtual unsigned char* GetData();
virtual int32_t Stride();
virtual IntSize GetSize() const;
virtual SurfaceFormat GetFormat() const;
virtual bool Map(MapType, MappedSurface *aMappedSurface);
virtual void Unmap();
bool IsValid()
{
return mTexture;
}
private:
void EnsureMappedTexture();
RefPtr<ID3D10Texture2D> mTexture;
D3D10_MAPPED_TEXTURE2D mData;
SurfaceFormat mFormat;
IntSize mSize;
bool mMapped;
};
}
}
#endif /* MOZILLA_GFX_SOURCESURFACED2D_H_ */