mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:30:27 +00:00
76fdf7909d
- Bug 1222098 - Devicemotion event timestamp should return values from Android sensor API and not Gecko. r:smaug (0fb05341d5)
- Bug 1266701 - some header missing in dom/events, r=jwatt (59a8a30af3)
- namespace (c5796648b6)
- Bug 1243555: Remove unnecessary nsDocShell static_cast in EventListenerManager::HandleEventInternal(). r=smaug (21c559122c)
- Bug 1254629 - Let query events fail when content root is wrong; r=masayuki (64454249aa)
- Bug 1224233 - fix crashy usage of IMENotificationSender::Run using on-screen keyboard on Windows, r=smaug (ddcdf13ad0)
- Bug 1252058 IMEContentObserver::IMENotificationSender shouldn't post notifications when IMEContentObserver which is the owner of it stopped observing contents r=smaug (9f4a14f13a)
- Bug 1259671 part.1 Rename InternalScrollPortEvent::orientType to InternalScrollPortEvent::OrientType r=smaug (eaefa4472f)
- Bug 1259671 part.2 Rename InternalScrollPortEvent::vertical to InternalScrollPortEvent::eVertical r=smaug (91bcdcd1df)
- Bug 1259671 part.3 Rename InternalScrollPortEvent::horizontal to InternalScrollPortEvent::eHorizontal r=smaug (f3c206dc4c)
- Bug 1259671 part.4 Rename InternalScrollPortEvent::both to InternalScrollPortEvent::eBoth r=smaug (ac34dc95c1)
- Bug 1259671 part.5 Rename InternalScrollPortEvent::orient to InternalScrollPortEvent::mOrient r=smaug (6736862c75)
- Bug 1262324 (part 1) - Remove "locale.all" prefix from Unix charsets. r=emk. (b337137c3d)
- Bug 1255655 - Const-ify dom encodings and similar arrays. r=baku. (93d79e84a7)
- Bug 1262324 (part 2) - Introduce nsUConvProp. r=emk. (bad497dee6)
- Bug 1257877 - Remove UTF-16 support from TextEncoder. r=hsivonen (ad647b12a3)
- Bug 1120813 - Add support for the MS932 label of Shift_JIS. r=emk, r=Ms2ger (8a35fd93cf)
- Bug 1250930 - Use correct global when creating a key in GenerateAsymmetricKeyTask r=bz (ba65e0ae34)
- Bug 842818 - Allow calling WebCryptoTask::DispatchWithPromise() from workers r=keeler (e99301ba3e)
- Bug 1251390. Make timer queries available at the appropriate time. r=jgilbert (f1a0dcf7d3)
- Bug 1259696 - Check read buffer mode when doing CopyTexImage. r=jgilbert (fe51211b56)
- Bug 1241042 - Get correct frag varying from angle validator. r=jmuizelaar (29a4298a7e)
- Bug 1244611 - "Using named uniform buffer objects in the fragment shader fails". r=jgilbert (2e05e31d09)
- Bug 1263018 - Only update active prog info if linking active prog. - r=jrmuizel (1603ebdd8c)
- Bug 1257593 - Handle webgl FramebufferTexture2D() with an unbound texture. r=jgilbert (4d75981cb7)
- Bug 1257593 followup, fix bustage from believing a reviewer and then sending a different patch to try (7766b0cdb4)
- Bug 1258061 - Clarify FramebufferTexture2D handling for tex2D and cubeMap; r=jgilbert (0635d9412a)
- Bug 1259449 - Require GLFeature::sync for WebGL's disjoint_timer_query. - r=jrmuizel (b6017134a3)
- Bug 1247804 - Enable seamless cubemaps where available. - r=jrmuizel (e7fd3ec5ed)
- Bug 1247977: More information when we hit the OpenGL error in FakeBlackTexture. r=jgilbert (f6f2c82e33)
- Bug 1255655 - Const-ify sExtensionNames. r=mattwoodrow. (c0c60b34c7)
- Bug 1262757 - Use StaticRefPtr for the global context in GLContextProviderWGL, r=jrmuizel (0cc29a3385)
- Bug 1259811 - Require FBO support for GLContexts. - r=jrmuizel (ec3c1a6045)
- Bug 1234441 - Allow malformed ESSL version string. - r=jrmuizel (8fda1569ab)
- Bug 1199923 - Work around Intel Linux driver lying about max texture size - r=jgilbert (546b7dfe6a)
- Bug 1262265 - Cleanup GLContext symbol init. - r=jrmuizel (8da8ce647a)
- Bug 1232334 - [1.2] Only set context on successful attach. r=snorp (ca29c322bf)
- Bug 1261320 - Check DataSurface is vaild before using, r=milan (be9aebba47)
- Bug 1245868 - repalce pass by value with pass by pointer in IsHeadRequest. r=jst (f9d7f6185f)
- fix tests (3ccf9d1715)
- Bug 1232941 - Register Observer and listen to NS_XPCOM_SHUTDOWN_OBSERVER_ID for GATT, r=shuang (aa367807fa)
- Bug 1239979: Init and uninit all Bluetooth profile managers, r=shuang (78c1ebbd13)
- Bug 1239979: Uninitialized Bluetooth profile managers explictly to release refs, r=shuang (83b5389539)
- Bug 1262630. Replace workers::GetGlobalObjectForGlobal with xpc::NativeGlobal. r=khuey (9f639580be)
- Bug 1255817 part 6. Fix up some comments in CallbackObject that refer to things that no longer exist. r=bholley (575bf90c98)
- Bug 1259545. Remove the JS_SaveFrameChain bits in CallbackObject error reporting, since they are no longer needed. r=bholley (16181ddb38)
- Bug 1260511 part 2. Change XPConnect's handling of exceptions thrown from JS components so that if an nsresult integer is thrown we convert it into an actual exception object before handing it out to content instead of propagating out the numeric value. r=khuey (dc02854e3f)
- Bug 1260511 part 3. In dom::Throw, ignore the pending xpconnect exception if we were given a non-default message string (because we don't want to lose that string). Also, make sure to always clear the pending xpconnect exception there. r=khuey (978a1e9132)
- Bug 1250106 - Correctly set charging status and remaining time when battery level is rounded to 1.0 r=bz (662e18648c)
- Bug 1253641 - DOMException's CC participant should traverse mData. r=khuey. (0a48e3f8e7)
- Bug 1261115 - when Console is running in the main thread the existence of mWindow should always be ensured, r=smaug (caa1efd087)
- Bug 1257208 - Use the nsTextNode concrete type in several places in DirectionalityUtils.cpp instead of nsINode and nsIContent; r=peterv (69529fd8d4)
- Bug 1260982 - BlobFileImpl::GetType() should work also in workers, r=smaug (4b01d269bc)
- Bug 1262104 - Remove a non-used CTOR for BlobImplFile, r=ehsan (37ee0ec6d4)
- Bug 1259477 - Port test_document_register.html to mochitest-plain so that it can be turned on in e10s mode; r=mrbkap (411c220cda)
- Bug 1222128 - Turn test_bug1011748.html into a browser mochitest to make it run properly in e10s mode r=bzbarsky (45403d3d15)
- Bug 1259588 - new File("") throws TypeError exception, r=baku (05f6e7292d)
- Bug 1264710 - Catch IDB exceptions in IndexedDBHelper. r=fabrice (0d3c860a89)
- Bug 1263553 - Move MultipartBlobImpl into mozilla::dom namespace, r=smaug (e286c6cfe1)
- Bug 1263551 - Remove unused method in MultipartBlobImpl, r=smaug (54c2da9a12)
- Bug 1252687 - get rid of static nsStrings in PerformanceObserver.cpp r=bz (319f2697d4)
- Bug 1148535 - Check if the density descriptor in srcset consists of a valid floating-point number. r=jdm (79ac8d8dea)
- Bug 1257742 - Part 1: Follow the update-source-set rule to append default source into source set; r=jdm (853c69cc8c)
- Bug 1257742 - Part 2: Allow both width and static density candidates showing in same selector; r=jdm (4f1e00225d)
- Bug 1257742 - Part 3: Support using floating point in sizes descriptor; r=jdm (c1a7e36bb3)
- Bug 1257742 - Part 4: Update web-platform test expectation; r=jdm (e41044b88e)
- Bug 1262942 - Remove unnecessary warning message in ResponsiveImageSelector; r=jdm (ffb757204d)
- Bug 1158412 - Remove assertion for document prescontex and add crash test; r=jdm (947ccdfbfc)
- Bug 1237633 - Part 1: Percentages are not allowed in a <source-size-value>. r=jdm (614b560097)
- Bug 1237633 - Part 2: Avoid fatal assertion when a responsive image's size specifier is invalid. r=johns, r=jdm (4e90829d97)
- Bug 495546 - Add crashtest. (c2765ecbf4)
- fix some tests (d9b393b168)
- Bug 1256419. Null-check our nsDOMWindowList before trying to get its length. r=smaug (6c14430e5d)
- Bug 1162775: Make contentAreaDropListener use dataTransfer.files to get the files dropped. r=smaug (d2850f2008)
- Bug 1220679 - replace AutoSafeJSContext with AutoJSAPI. r=bz. (64538bdd44)
- reinstantiate assert, present in up to esr68 (221cec538a)
- Bug 1209329 - Improve comments about about: URIs in nsContentUtils::InternalStorageAllowedForPrincipal, r=bholley (71152e5639)
- Bug 1246250 - Deal with failure to create a blob actor. r=khuey (102686ac28)
- Bug 1265902 - part 1 - be more efficient when using nsContentUtils::GetSurfaceData(); r=mccr8 (ba2a52abd3)
- Bug 1258857 - Add empty items to an IPC transferable object for every flavor of the source object that did not have any data associated to it r=enndeakin (0a02b61566)
- Bug 1265902 - part 2 - don't construct unnecessary string temporaries in TransferablesToIPCTransferables; r=mccr8 (aec10c8fc6)
- remove unknown blob handling, not found in Tycho-dev repo, nor esr60 or TFF (eb6a24720a)
- Bug 1155486 - Convert nsDOMAttributeMap::mLocalName to void* to ensure that we can never dereference it; r=baku (34e2864340)
- Bug 1250926 - Remove unused SCRIPTABLE_FLAGS defines from nsDOMClassInfo; r=peterv (76917fb76b)
- No bug. Helper tool to partially autogenerate portions of the release notes. (3818e5534b)
- Bug 1203423 - Move call to AddClone outside nsMutationReceiver constructor; r=smaug (35c94ad785)
- Bug 1254096 - Update CaretPositionFromPoint() for type=number, r=ehsan (df31edca8f)
- Bug 1265771 P1 Only store active documents in the global observer list. r=bz (01502e91e5)
- Bug 1265771 P2 Expand navigate-window.https.html wpt test to cover uncontrolled windows. r=bz (3333906720)
- Bug 1265771 P3 Expand browser_force_refresh.js to verify Clients.matchAll() behavior on refresh. r=bz (01394ec8f1)
- stop hiding things for _LIBCPP_VERSION (5de86e8bbf)
1181 lines
39 KiB
C++
1181 lines
39 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLProgram.h"
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#include "GLContext.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/RefPtr.h"
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#include "WebGLActiveInfo.h"
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#include "WebGLContext.h"
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#include "WebGLShader.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLValidateStrings.h"
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namespace mozilla {
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/* If `name`: "foo[3]"
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* Then returns true, with
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* `out_baseName`: "foo"
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* `out_isArray`: true
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* `out_index`: 3
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*
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* If `name`: "foo"
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* Then returns true, with
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* `out_baseName`: "foo"
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* `out_isArray`: false
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* `out_index`: <not written>
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*/
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static bool
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ParseName(const nsCString& name, nsCString* const out_baseName,
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bool* const out_isArray, size_t* const out_arrayIndex)
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{
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int32_t indexEnd = name.RFind("]");
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if (indexEnd == -1 ||
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(uint32_t)indexEnd != name.Length() - 1)
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{
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*out_baseName = name;
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*out_isArray = false;
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return true;
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}
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int32_t indexOpenBracket = name.RFind("[");
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if (indexOpenBracket == -1)
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return false;
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uint32_t indexStart = indexOpenBracket + 1;
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uint32_t indexLen = indexEnd - indexStart;
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if (indexLen == 0)
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return false;
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const nsAutoCString indexStr(Substring(name, indexStart, indexLen));
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nsresult errorcode;
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int32_t indexNum = indexStr.ToInteger(&errorcode);
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if (NS_FAILED(errorcode))
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return false;
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if (indexNum < 0)
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return false;
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*out_baseName = StringHead(name, indexOpenBracket);
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*out_isArray = true;
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*out_arrayIndex = indexNum;
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return true;
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}
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static void
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AddActiveInfo(WebGLContext* webgl, GLint elemCount, GLenum elemType, bool isArray,
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const nsACString& baseUserName, const nsACString& baseMappedName,
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std::vector<RefPtr<WebGLActiveInfo>>* activeInfoList,
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std::map<nsCString, const WebGLActiveInfo*>* infoLocMap)
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{
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RefPtr<WebGLActiveInfo> info = new WebGLActiveInfo(webgl, elemCount, elemType,
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isArray, baseUserName,
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baseMappedName);
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activeInfoList->push_back(info);
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infoLocMap->insert(std::make_pair(info->mBaseUserName, info.get()));
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}
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static void
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AddActiveBlockInfo(const nsACString& baseUserName,
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const nsACString& baseMappedName,
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std::vector<RefPtr<webgl::UniformBlockInfo>>* activeInfoList)
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{
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RefPtr<webgl::UniformBlockInfo> info = new webgl::UniformBlockInfo(baseUserName, baseMappedName);
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activeInfoList->push_back(info);
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}
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//#define DUMP_SHADERVAR_MAPPINGS
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static already_AddRefed<const webgl::LinkedProgramInfo>
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QueryProgramInfo(WebGLProgram* prog, gl::GLContext* gl)
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{
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RefPtr<webgl::LinkedProgramInfo> info(new webgl::LinkedProgramInfo(prog));
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GLuint maxAttribLenWithNull = 0;
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
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(GLint*)&maxAttribLenWithNull);
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if (maxAttribLenWithNull < 1)
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maxAttribLenWithNull = 1;
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GLuint maxUniformLenWithNull = 0;
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH,
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(GLint*)&maxUniformLenWithNull);
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if (maxUniformLenWithNull < 1)
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maxUniformLenWithNull = 1;
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GLuint maxUniformBlockLenWithNull = 0;
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if (gl->IsSupported(gl::GLFeature::uniform_buffer_object)) {
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
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(GLint*)&maxUniformBlockLenWithNull);
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if (maxUniformBlockLenWithNull < 1)
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maxUniformBlockLenWithNull = 1;
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}
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GLuint maxTransformFeedbackVaryingLenWithNull = 0;
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if (gl->IsSupported(gl::GLFeature::transform_feedback2)) {
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
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(GLint*)&maxTransformFeedbackVaryingLenWithNull);
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if (maxTransformFeedbackVaryingLenWithNull < 1)
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maxTransformFeedbackVaryingLenWithNull = 1;
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}
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#ifdef DUMP_SHADERVAR_MAPPINGS
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printf_stderr("maxAttribLenWithNull: %d\n", maxAttribLenWithNull);
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printf_stderr("maxUniformLenWithNull: %d\n", maxUniformLenWithNull);
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printf_stderr("maxUniformBlockLenWithNull: %d\n", maxUniformBlockLenWithNull);
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#endif
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// Attribs
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GLuint numActiveAttribs = 0;
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_ACTIVE_ATTRIBUTES,
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(GLint*)&numActiveAttribs);
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for (GLuint i = 0; i < numActiveAttribs; i++) {
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nsAutoCString mappedName;
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mappedName.SetLength(maxAttribLenWithNull - 1);
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GLsizei lengthWithoutNull = 0;
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GLint elemCount = 0; // `size`
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GLenum elemType = 0; // `type`
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gl->fGetActiveAttrib(prog->mGLName, i, mappedName.Length()+1, &lengthWithoutNull,
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&elemCount, &elemType, mappedName.BeginWriting());
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mappedName.SetLength(lengthWithoutNull);
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// Collect ActiveInfos:
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// Attribs can't be arrays, so we can skip some of the mess we have in the Uniform
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// path.
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nsDependentCString userName;
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if (!prog->FindAttribUserNameByMappedName(mappedName, &userName))
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userName.Rebind(mappedName, 0);
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#ifdef DUMP_SHADERVAR_MAPPINGS
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printf_stderr("[attrib %i] %s/%s\n", i, mappedName.BeginReading(),
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userName.BeginReading());
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printf_stderr(" lengthWithoutNull: %d\n", lengthWithoutNull);
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#endif
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const bool isArray = false;
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AddActiveInfo(prog->mContext, elemCount, elemType, isArray, userName, mappedName,
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&info->activeAttribs, &info->attribMap);
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// Collect active locations:
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GLint loc = gl->fGetAttribLocation(prog->mGLName, mappedName.BeginReading());
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if (loc == -1) {
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if (mappedName != "gl_InstanceID")
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MOZ_CRASH("Active attrib has no location.");
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} else {
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info->activeAttribLocs.insert(loc);
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}
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}
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// Uniforms
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const bool needsCheckForArrays = gl->WorkAroundDriverBugs();
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GLuint numActiveUniforms = 0;
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_ACTIVE_UNIFORMS,
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(GLint*)&numActiveUniforms);
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for (GLuint i = 0; i < numActiveUniforms; i++) {
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nsAutoCString mappedName;
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mappedName.SetLength(maxUniformLenWithNull - 1);
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GLsizei lengthWithoutNull = 0;
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GLint elemCount = 0; // `size`
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GLenum elemType = 0; // `type`
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gl->fGetActiveUniform(prog->mGLName, i, mappedName.Length()+1, &lengthWithoutNull,
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&elemCount, &elemType, mappedName.BeginWriting());
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mappedName.SetLength(lengthWithoutNull);
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nsAutoCString baseMappedName;
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bool isArray;
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size_t arrayIndex;
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if (!ParseName(mappedName, &baseMappedName, &isArray, &arrayIndex))
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MOZ_CRASH("Failed to parse `mappedName` received from driver.");
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// Note that for good drivers, `isArray` should already be correct.
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// However, if FindUniform succeeds, it will be validator-guaranteed correct.
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nsAutoCString baseUserName;
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if (!prog->FindUniformByMappedName(baseMappedName, &baseUserName, &isArray)) {
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baseUserName = baseMappedName;
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if (needsCheckForArrays && !isArray) {
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// By GLES 3, GetUniformLocation("foo[0]") should return -1 if `foo` is
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// not an array. Our current linux Try slaves return the location of `foo`
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// anyways, though.
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std::string mappedNameStr = baseMappedName.BeginReading();
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mappedNameStr += "[0]";
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GLint loc = gl->fGetUniformLocation(prog->mGLName, mappedNameStr.c_str());
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if (loc != -1)
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isArray = true;
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}
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}
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#ifdef DUMP_SHADERVAR_MAPPINGS
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printf_stderr("[uniform %i] %s/%i/%s/%s\n", i, mappedName.BeginReading(),
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(int)isArray, baseMappedName.BeginReading(),
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baseUserName.BeginReading());
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printf_stderr(" lengthWithoutNull: %d\n", lengthWithoutNull);
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printf_stderr(" isArray: %d\n", (int)isArray);
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#endif
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AddActiveInfo(prog->mContext, elemCount, elemType, isArray, baseUserName,
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baseMappedName, &info->activeUniforms, &info->uniformMap);
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}
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// Uniform Blocks
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if (gl->IsSupported(gl::GLFeature::uniform_buffer_object)) {
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GLuint numActiveUniformBlocks = 0;
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gl->fGetProgramiv(prog->mGLName, LOCAL_GL_ACTIVE_UNIFORM_BLOCKS,
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(GLint*)&numActiveUniformBlocks);
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for (GLuint i = 0; i < numActiveUniformBlocks; i++) {
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nsAutoCString mappedName;
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mappedName.SetLength(maxUniformBlockLenWithNull - 1);
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GLint lengthWithoutNull;
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gl->fGetActiveUniformBlockiv(prog->mGLName, i, LOCAL_GL_UNIFORM_BLOCK_NAME_LENGTH, &lengthWithoutNull);
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gl->fGetActiveUniformBlockName(prog->mGLName, i, maxUniformBlockLenWithNull, &lengthWithoutNull, mappedName.BeginWriting());
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mappedName.SetLength(lengthWithoutNull);
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nsAutoCString baseMappedName;
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bool isArray;
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size_t arrayIndex;
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if (!ParseName(mappedName, &baseMappedName, &isArray, &arrayIndex))
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MOZ_CRASH("Failed to parse `mappedName` received from driver.");
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nsAutoCString baseUserName;
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if (!prog->FindUniformBlockByMappedName(baseMappedName, &baseUserName,
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&isArray))
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{
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baseUserName = baseMappedName;
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if (needsCheckForArrays && !isArray) {
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std::string mappedNameStr = baseMappedName.BeginReading();
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mappedNameStr += "[0]";
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GLuint loc = gl->fGetUniformBlockIndex(prog->mGLName,
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mappedNameStr.c_str());
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if (loc != LOCAL_GL_INVALID_INDEX)
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isArray = true;
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}
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}
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#ifdef DUMP_SHADERVAR_MAPPINGS
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printf_stderr("[uniform block %i] %s/%i/%s/%s\n", i, mappedName.BeginReading(),
|
|
(int)isArray, baseMappedName.BeginReading(),
|
|
baseUserName.BeginReading());
|
|
printf_stderr(" lengthWithoutNull: %d\n", lengthWithoutNull);
|
|
printf_stderr(" isArray: %d\n", (int)isArray);
|
|
#endif
|
|
|
|
AddActiveBlockInfo(baseUserName, baseMappedName, &info->uniformBlocks);
|
|
}
|
|
}
|
|
|
|
// Transform feedback varyings
|
|
|
|
if (gl->IsSupported(gl::GLFeature::transform_feedback2)) {
|
|
GLuint numTransformFeedbackVaryings = 0;
|
|
gl->fGetProgramiv(prog->mGLName, LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS,
|
|
(GLint*)&numTransformFeedbackVaryings);
|
|
|
|
for (GLuint i = 0; i < numTransformFeedbackVaryings; i++) {
|
|
nsAutoCString mappedName;
|
|
mappedName.SetLength(maxTransformFeedbackVaryingLenWithNull - 1);
|
|
|
|
GLint lengthWithoutNull;
|
|
GLsizei size;
|
|
GLenum type;
|
|
gl->fGetTransformFeedbackVarying(prog->mGLName, i, maxTransformFeedbackVaryingLenWithNull,
|
|
&lengthWithoutNull, &size, &type,
|
|
mappedName.BeginWriting());
|
|
mappedName.SetLength(lengthWithoutNull);
|
|
|
|
nsAutoCString baseMappedName;
|
|
bool isArray;
|
|
size_t arrayIndex;
|
|
if (!ParseName(mappedName, &baseMappedName, &isArray, &arrayIndex))
|
|
MOZ_CRASH("Failed to parse `mappedName` received from driver.");
|
|
|
|
nsAutoCString baseUserName;
|
|
if (!prog->FindVaryingByMappedName(mappedName, &baseUserName, &isArray)) {
|
|
baseUserName = baseMappedName;
|
|
|
|
if (needsCheckForArrays && !isArray) {
|
|
std::string mappedNameStr = baseMappedName.BeginReading();
|
|
mappedNameStr += "[0]";
|
|
|
|
GLuint loc = gl->fGetUniformBlockIndex(prog->mGLName,
|
|
mappedNameStr.c_str());
|
|
if (loc != LOCAL_GL_INVALID_INDEX)
|
|
isArray = true;
|
|
}
|
|
}
|
|
|
|
AddActiveInfo(prog->mContext, size, type, isArray, baseUserName, mappedName,
|
|
&info->transformFeedbackVaryings,
|
|
&info->transformFeedbackVaryingsMap);
|
|
}
|
|
}
|
|
|
|
return info.forget();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
webgl::LinkedProgramInfo::LinkedProgramInfo(WebGLProgram* prog)
|
|
: prog(prog)
|
|
{ }
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// WebGLProgram
|
|
|
|
static GLuint
|
|
CreateProgram(gl::GLContext* gl)
|
|
{
|
|
gl->MakeCurrent();
|
|
return gl->fCreateProgram();
|
|
}
|
|
|
|
WebGLProgram::WebGLProgram(WebGLContext* webgl)
|
|
: WebGLContextBoundObject(webgl)
|
|
, mGLName(CreateProgram(webgl->GL()))
|
|
, mTransformFeedbackBufferMode(LOCAL_GL_NONE)
|
|
{
|
|
mContext->mPrograms.insertBack(this);
|
|
}
|
|
|
|
WebGLProgram::~WebGLProgram()
|
|
{
|
|
DeleteOnce();
|
|
}
|
|
|
|
void
|
|
WebGLProgram::Delete()
|
|
{
|
|
gl::GLContext* gl = mContext->GL();
|
|
|
|
gl->MakeCurrent();
|
|
gl->fDeleteProgram(mGLName);
|
|
|
|
mVertShader = nullptr;
|
|
mFragShader = nullptr;
|
|
|
|
mMostRecentLinkInfo = nullptr;
|
|
|
|
LinkedListElement<WebGLProgram>::removeFrom(mContext->mPrograms);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// GL funcs
|
|
|
|
void
|
|
WebGLProgram::AttachShader(WebGLShader* shader)
|
|
{
|
|
WebGLRefPtr<WebGLShader>* shaderSlot;
|
|
switch (shader->mType) {
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
shaderSlot = &mVertShader;
|
|
break;
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
shaderSlot = &mFragShader;
|
|
break;
|
|
default:
|
|
mContext->ErrorInvalidOperation("attachShader: Bad type for shader.");
|
|
return;
|
|
}
|
|
|
|
if (*shaderSlot) {
|
|
if (shader == *shaderSlot) {
|
|
mContext->ErrorInvalidOperation("attachShader: `shader` is already attached.");
|
|
} else {
|
|
mContext->ErrorInvalidOperation("attachShader: Only one of each type of"
|
|
" shader may be attached to a program.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
*shaderSlot = shader;
|
|
|
|
mContext->MakeContextCurrent();
|
|
mContext->gl->fAttachShader(mGLName, shader->mGLName);
|
|
}
|
|
|
|
void
|
|
WebGLProgram::BindAttribLocation(GLuint loc, const nsAString& name)
|
|
{
|
|
if (!ValidateGLSLVariableName(name, mContext, "bindAttribLocation"))
|
|
return;
|
|
|
|
if (loc >= mContext->MaxVertexAttribs()) {
|
|
mContext->ErrorInvalidValue("bindAttribLocation: `location` must be less than"
|
|
" MAX_VERTEX_ATTRIBS.");
|
|
return;
|
|
}
|
|
|
|
if (StringBeginsWith(name, NS_LITERAL_STRING("gl_"))) {
|
|
mContext->ErrorInvalidOperation("bindAttribLocation: Can't set the location of a"
|
|
" name that starts with 'gl_'.");
|
|
return;
|
|
}
|
|
|
|
NS_LossyConvertUTF16toASCII asciiName(name);
|
|
|
|
auto res = mBoundAttribLocs.insert(std::pair<nsCString, GLuint>(asciiName, loc));
|
|
|
|
const bool wasInserted = res.second;
|
|
if (!wasInserted) {
|
|
auto itr = res.first;
|
|
itr->second = loc;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLProgram::DetachShader(WebGLShader* shader)
|
|
{
|
|
MOZ_ASSERT(shader);
|
|
|
|
WebGLRefPtr<WebGLShader>* shaderSlot;
|
|
switch (shader->mType) {
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
shaderSlot = &mVertShader;
|
|
break;
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
shaderSlot = &mFragShader;
|
|
break;
|
|
default:
|
|
mContext->ErrorInvalidOperation("attachShader: Bad type for shader.");
|
|
return;
|
|
}
|
|
|
|
if (*shaderSlot != shader) {
|
|
mContext->ErrorInvalidOperation("detachShader: `shader` is not attached.");
|
|
return;
|
|
}
|
|
|
|
*shaderSlot = nullptr;
|
|
|
|
mContext->MakeContextCurrent();
|
|
mContext->gl->fDetachShader(mGLName, shader->mGLName);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLProgram::GetActiveAttrib(GLuint index) const
|
|
{
|
|
if (!mMostRecentLinkInfo) {
|
|
RefPtr<WebGLActiveInfo> ret = WebGLActiveInfo::CreateInvalid(mContext);
|
|
return ret.forget();
|
|
}
|
|
|
|
const auto& activeList = mMostRecentLinkInfo->activeAttribs;
|
|
|
|
if (index >= activeList.size()) {
|
|
mContext->ErrorInvalidValue("`index` (%i) must be less than %s (%i).",
|
|
index, "ACTIVE_ATTRIBS", activeList.size());
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<WebGLActiveInfo> ret = activeList[index];
|
|
return ret.forget();
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLProgram::GetActiveUniform(GLuint index) const
|
|
{
|
|
if (!mMostRecentLinkInfo) {
|
|
// According to the spec, this can return null.
|
|
RefPtr<WebGLActiveInfo> ret = WebGLActiveInfo::CreateInvalid(mContext);
|
|
return ret.forget();
|
|
}
|
|
|
|
const auto& activeList = mMostRecentLinkInfo->activeUniforms;
|
|
|
|
if (index >= activeList.size()) {
|
|
mContext->ErrorInvalidValue("`index` (%i) must be less than %s (%i).",
|
|
index, "ACTIVE_UNIFORMS", activeList.size());
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<WebGLActiveInfo> ret = activeList[index];
|
|
return ret.forget();
|
|
}
|
|
|
|
void
|
|
WebGLProgram::GetAttachedShaders(nsTArray<RefPtr<WebGLShader>>* const out) const
|
|
{
|
|
out->TruncateLength(0);
|
|
|
|
if (mVertShader)
|
|
out->AppendElement(mVertShader);
|
|
|
|
if (mFragShader)
|
|
out->AppendElement(mFragShader);
|
|
}
|
|
|
|
GLint
|
|
WebGLProgram::GetAttribLocation(const nsAString& userName_wide) const
|
|
{
|
|
if (!ValidateGLSLVariableName(userName_wide, mContext, "getAttribLocation"))
|
|
return -1;
|
|
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getAttribLocation: `program` must be linked.");
|
|
return -1;
|
|
}
|
|
|
|
const NS_LossyConvertUTF16toASCII userName(userName_wide);
|
|
|
|
const WebGLActiveInfo* info;
|
|
if (!LinkInfo()->FindAttrib(userName, &info))
|
|
return -1;
|
|
|
|
const nsCString& mappedName = info->mBaseMappedName;
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
gl->MakeCurrent();
|
|
|
|
return gl->fGetAttribLocation(mGLName, mappedName.BeginReading());
|
|
}
|
|
|
|
GLint
|
|
WebGLProgram::GetFragDataLocation(const nsAString& userName_wide) const
|
|
{
|
|
if (!ValidateGLSLVariableName(userName_wide, mContext, "getFragDataLocation"))
|
|
return -1;
|
|
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getFragDataLocation: `program` must be linked.");
|
|
return -1;
|
|
}
|
|
|
|
const NS_LossyConvertUTF16toASCII userName(userName_wide);
|
|
|
|
nsCString mappedName;
|
|
if (!FindActiveOutputMappedNameByUserName(userName, &mappedName)) {
|
|
mappedName = userName;
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
gl->MakeCurrent();
|
|
|
|
return gl->fGetFragDataLocation(mGLName, mappedName.BeginReading());
|
|
}
|
|
|
|
void
|
|
WebGLProgram::GetProgramInfoLog(nsAString* const out) const
|
|
{
|
|
CopyASCIItoUTF16(mLinkLog, *out);
|
|
}
|
|
|
|
static GLint
|
|
GetProgramiv(gl::GLContext* gl, GLuint program, GLenum pname)
|
|
{
|
|
GLint ret = 0;
|
|
gl->fGetProgramiv(program, pname, &ret);
|
|
return ret;
|
|
}
|
|
|
|
JS::Value
|
|
WebGLProgram::GetProgramParameter(GLenum pname) const
|
|
{
|
|
gl::GLContext* gl = mContext->gl;
|
|
gl->MakeCurrent();
|
|
|
|
if (mContext->IsWebGL2()) {
|
|
switch (pname) {
|
|
case LOCAL_GL_ACTIVE_UNIFORM_BLOCKS:
|
|
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
|
return JS::Int32Value(GetProgramiv(gl, mGLName, pname));
|
|
|
|
case LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS:
|
|
return JS::Int32Value(mTransformFeedbackVaryings.size());
|
|
}
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_ATTACHED_SHADERS:
|
|
case LOCAL_GL_ACTIVE_UNIFORMS:
|
|
case LOCAL_GL_ACTIVE_ATTRIBUTES:
|
|
return JS::Int32Value(GetProgramiv(gl, mGLName, pname));
|
|
|
|
case LOCAL_GL_DELETE_STATUS:
|
|
return JS::BooleanValue(IsDeleteRequested());
|
|
|
|
case LOCAL_GL_LINK_STATUS:
|
|
return JS::BooleanValue(IsLinked());
|
|
|
|
case LOCAL_GL_VALIDATE_STATUS:
|
|
#ifdef XP_MACOSX
|
|
// See comment in ValidateProgram.
|
|
if (gl->WorkAroundDriverBugs())
|
|
return JS::BooleanValue(true);
|
|
#endif
|
|
return JS::BooleanValue(bool(GetProgramiv(gl, mGLName, pname)));
|
|
|
|
default:
|
|
mContext->ErrorInvalidEnumInfo("getProgramParameter: `pname`",
|
|
pname);
|
|
return JS::NullValue();
|
|
}
|
|
}
|
|
|
|
GLuint
|
|
WebGLProgram::GetUniformBlockIndex(const nsAString& userName_wide) const
|
|
{
|
|
if (!ValidateGLSLVariableName(userName_wide, mContext, "getUniformBlockIndex"))
|
|
return LOCAL_GL_INVALID_INDEX;
|
|
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getUniformBlockIndex: `program` must be linked.");
|
|
return LOCAL_GL_INVALID_INDEX;
|
|
}
|
|
|
|
const NS_LossyConvertUTF16toASCII userName(userName_wide);
|
|
|
|
nsDependentCString baseUserName;
|
|
bool isArray;
|
|
size_t arrayIndex;
|
|
if (!ParseName(userName, &baseUserName, &isArray, &arrayIndex))
|
|
return LOCAL_GL_INVALID_INDEX;
|
|
|
|
RefPtr<const webgl::UniformBlockInfo> info;
|
|
if (!LinkInfo()->FindUniformBlock(baseUserName, &info)) {
|
|
return LOCAL_GL_INVALID_INDEX;
|
|
}
|
|
|
|
const nsCString& baseMappedName = info->mBaseMappedName;
|
|
nsAutoCString mappedName(baseMappedName);
|
|
if (isArray) {
|
|
mappedName.AppendLiteral("[");
|
|
mappedName.AppendInt(uint32_t(arrayIndex));
|
|
mappedName.AppendLiteral("]");
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
gl->MakeCurrent();
|
|
|
|
return gl->fGetUniformBlockIndex(mGLName, mappedName.BeginReading());
|
|
}
|
|
|
|
void
|
|
WebGLProgram::GetActiveUniformBlockName(GLuint uniformBlockIndex, nsAString& retval) const
|
|
{
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getActiveUniformBlockName: `program` must be linked.");
|
|
return;
|
|
}
|
|
|
|
const webgl::LinkedProgramInfo* linkInfo = LinkInfo();
|
|
GLuint uniformBlockCount = (GLuint) linkInfo->uniformBlocks.size();
|
|
if (uniformBlockIndex >= uniformBlockCount) {
|
|
mContext->ErrorInvalidValue("getActiveUniformBlockName: index %u invalid.", uniformBlockIndex);
|
|
return;
|
|
}
|
|
|
|
const webgl::UniformBlockInfo* blockInfo = linkInfo->uniformBlocks[uniformBlockIndex];
|
|
|
|
retval.Assign(NS_ConvertASCIItoUTF16(blockInfo->mBaseUserName));
|
|
}
|
|
|
|
void
|
|
WebGLProgram::GetActiveUniformBlockParam(GLuint uniformBlockIndex, GLenum pname,
|
|
dom::Nullable<dom::OwningUnsignedLongOrUint32ArrayOrBoolean>& retval) const
|
|
{
|
|
retval.SetNull();
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getActiveUniformBlockParameter: `program` must be linked.");
|
|
return;
|
|
}
|
|
|
|
const webgl::LinkedProgramInfo* linkInfo = LinkInfo();
|
|
GLuint uniformBlockCount = (GLuint)linkInfo->uniformBlocks.size();
|
|
if (uniformBlockIndex >= uniformBlockCount) {
|
|
mContext->ErrorInvalidValue("getActiveUniformBlockParameter: index %u invalid.", uniformBlockIndex);
|
|
return;
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
GLint param = 0;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
|
|
case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
|
|
gl->fGetActiveUniformBlockiv(mGLName, uniformBlockIndex, pname, ¶m);
|
|
retval.SetValue().SetAsBoolean() = (param != 0);
|
|
return;
|
|
|
|
case LOCAL_GL_UNIFORM_BLOCK_BINDING:
|
|
case LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE:
|
|
case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
|
|
gl->fGetActiveUniformBlockiv(mGLName, uniformBlockIndex, pname, ¶m);
|
|
retval.SetValue().SetAsUnsignedLong() = param;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLProgram::GetActiveUniformBlockActiveUniforms(JSContext* cx, GLuint uniformBlockIndex,
|
|
dom::Nullable<dom::OwningUnsignedLongOrUint32ArrayOrBoolean>& retval,
|
|
ErrorResult& rv) const
|
|
{
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getActiveUniformBlockParameter: `program` must be linked.");
|
|
return;
|
|
}
|
|
|
|
const webgl::LinkedProgramInfo* linkInfo = LinkInfo();
|
|
GLuint uniformBlockCount = (GLuint)linkInfo->uniformBlocks.size();
|
|
if (uniformBlockIndex >= uniformBlockCount) {
|
|
mContext->ErrorInvalidValue("getActiveUniformBlockParameter: index %u invalid.", uniformBlockIndex);
|
|
return;
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
GLint activeUniformCount = 0;
|
|
gl->fGetActiveUniformBlockiv(mGLName, uniformBlockIndex,
|
|
LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
|
|
&activeUniformCount);
|
|
JS::RootedObject obj(cx, dom::Uint32Array::Create(cx, mContext, activeUniformCount,
|
|
nullptr));
|
|
if (!obj) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
return;
|
|
}
|
|
|
|
dom::Uint32Array result;
|
|
DebugOnly<bool> inited = result.Init(obj);
|
|
MOZ_ASSERT(inited);
|
|
result.ComputeLengthAndData();
|
|
gl->fGetActiveUniformBlockiv(mGLName, uniformBlockIndex,
|
|
LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
|
|
(GLint*)result.Data());
|
|
|
|
inited = retval.SetValue().SetAsUint32Array().Init(obj);
|
|
MOZ_ASSERT(inited);
|
|
}
|
|
|
|
already_AddRefed<WebGLUniformLocation>
|
|
WebGLProgram::GetUniformLocation(const nsAString& userName_wide) const
|
|
{
|
|
if (!ValidateGLSLVariableName(userName_wide, mContext, "getUniformLocation"))
|
|
return nullptr;
|
|
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getUniformLocation: `program` must be linked.");
|
|
return nullptr;
|
|
}
|
|
|
|
const NS_LossyConvertUTF16toASCII userName(userName_wide);
|
|
|
|
nsDependentCString baseUserName;
|
|
bool isArray;
|
|
size_t arrayIndex;
|
|
if (!ParseName(userName, &baseUserName, &isArray, &arrayIndex))
|
|
return nullptr;
|
|
|
|
const WebGLActiveInfo* activeInfo;
|
|
if (!LinkInfo()->FindUniform(baseUserName, &activeInfo))
|
|
return nullptr;
|
|
|
|
const nsCString& baseMappedName = activeInfo->mBaseMappedName;
|
|
|
|
nsAutoCString mappedName(baseMappedName);
|
|
if (isArray) {
|
|
mappedName.AppendLiteral("[");
|
|
mappedName.AppendInt(uint32_t(arrayIndex));
|
|
mappedName.AppendLiteral("]");
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
gl->MakeCurrent();
|
|
|
|
GLint loc = gl->fGetUniformLocation(mGLName, mappedName.BeginReading());
|
|
if (loc == -1)
|
|
return nullptr;
|
|
|
|
RefPtr<WebGLUniformLocation> locObj = new WebGLUniformLocation(mContext, LinkInfo(),
|
|
loc, activeInfo);
|
|
return locObj.forget();
|
|
}
|
|
|
|
void
|
|
WebGLProgram::GetUniformIndices(const dom::Sequence<nsString>& uniformNames,
|
|
dom::Nullable< nsTArray<GLuint> >& retval) const
|
|
{
|
|
size_t count = uniformNames.Length();
|
|
nsTArray<GLuint>& arr = retval.SetValue();
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
gl->MakeCurrent();
|
|
|
|
for (size_t i = 0; i < count; i++) {
|
|
const NS_LossyConvertUTF16toASCII userName(uniformNames[i]);
|
|
|
|
nsDependentCString baseUserName;
|
|
bool isArray;
|
|
size_t arrayIndex;
|
|
if (!ParseName(userName, &baseUserName, &isArray, &arrayIndex)) {
|
|
arr.AppendElement(LOCAL_GL_INVALID_INDEX);
|
|
continue;
|
|
}
|
|
|
|
const WebGLActiveInfo* activeInfo;
|
|
if (!LinkInfo()->FindUniform(baseUserName, &activeInfo)) {
|
|
arr.AppendElement(LOCAL_GL_INVALID_INDEX);
|
|
continue;
|
|
}
|
|
|
|
const nsCString& baseMappedName = activeInfo->mBaseMappedName;
|
|
|
|
nsAutoCString mappedName(baseMappedName);
|
|
if (isArray) {
|
|
mappedName.AppendLiteral("[");
|
|
mappedName.AppendInt(uint32_t(arrayIndex));
|
|
mappedName.AppendLiteral("]");
|
|
}
|
|
|
|
const GLchar* mappedNameBytes = mappedName.BeginReading();
|
|
|
|
GLuint index = 0;
|
|
gl->fGetUniformIndices(mGLName, 1, &mappedNameBytes, &index);
|
|
arr.AppendElement(index);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
WebGLProgram::UniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) const
|
|
{
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getActiveUniformBlockName: `program` must be linked.");
|
|
return;
|
|
}
|
|
|
|
const webgl::LinkedProgramInfo* linkInfo = LinkInfo();
|
|
GLuint uniformBlockCount = (GLuint)linkInfo->uniformBlocks.size();
|
|
if (uniformBlockIndex >= uniformBlockCount) {
|
|
mContext->ErrorInvalidValue("getActiveUniformBlockName: index %u invalid.", uniformBlockIndex);
|
|
return;
|
|
}
|
|
|
|
if (uniformBlockBinding > mContext->mGLMaxUniformBufferBindings) {
|
|
mContext->ErrorInvalidEnum("getActiveUniformBlockName: binding %u invalid.", uniformBlockBinding);
|
|
return;
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->GL();
|
|
gl->MakeCurrent();
|
|
gl->fUniformBlockBinding(mGLName, uniformBlockIndex, uniformBlockBinding);
|
|
}
|
|
|
|
void
|
|
WebGLProgram::LinkProgram()
|
|
{
|
|
mContext->InvalidateBufferFetching(); // we do it early in this function
|
|
// as some of the validation below changes program state
|
|
|
|
mLinkLog.Truncate();
|
|
mMostRecentLinkInfo = nullptr;
|
|
|
|
if (!mVertShader || !mVertShader->IsCompiled()) {
|
|
mLinkLog.AssignLiteral("Must have a compiled vertex shader attached.");
|
|
mContext->GenerateWarning("linkProgram: %s", mLinkLog.BeginReading());
|
|
return;
|
|
}
|
|
|
|
if (!mFragShader || !mFragShader->IsCompiled()) {
|
|
mLinkLog.AssignLiteral("Must have an compiled fragment shader attached.");
|
|
mContext->GenerateWarning("linkProgram: %s", mLinkLog.BeginReading());
|
|
return;
|
|
}
|
|
|
|
if (!mFragShader->CanLinkTo(mVertShader, &mLinkLog)) {
|
|
mContext->GenerateWarning("linkProgram: %s", mLinkLog.BeginReading());
|
|
return;
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
gl->MakeCurrent();
|
|
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
mContext->mIsMesa)
|
|
{
|
|
// Bug 777028: Mesa can't handle more than 16 samplers per program,
|
|
// counting each array entry.
|
|
size_t numSamplerUniforms_upperBound = mVertShader->CalcNumSamplerUniforms() +
|
|
mFragShader->CalcNumSamplerUniforms();
|
|
if (numSamplerUniforms_upperBound > 16) {
|
|
mLinkLog.AssignLiteral("Programs with more than 16 samplers are disallowed on"
|
|
" Mesa drivers to avoid crashing.");
|
|
mContext->GenerateWarning("linkProgram: %s", mLinkLog.BeginReading());
|
|
return;
|
|
}
|
|
|
|
// Bug 1203135: Mesa crashes internally if we exceed the reported maximum attribute count.
|
|
if (mVertShader->NumAttributes() > mContext->MaxVertexAttribs()) {
|
|
mLinkLog.AssignLiteral("Number of attributes exceeds Mesa's reported max attribute count.");
|
|
mContext->GenerateWarning("linkProgram: %s", mLinkLog.BeginReading());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Bind the attrib locations.
|
|
// This can't be done trivially, because we have to deal with mapped attrib names.
|
|
for (auto itr = mBoundAttribLocs.begin(); itr != mBoundAttribLocs.end(); ++itr) {
|
|
const nsCString& name = itr->first;
|
|
GLuint index = itr->second;
|
|
|
|
mVertShader->BindAttribLocation(mGLName, name, index);
|
|
}
|
|
|
|
if (!mTransformFeedbackVaryings.empty()) {
|
|
// Bind the transform feedback varyings.
|
|
// This can't be done trivially, because we have to deal with mapped names too.
|
|
mVertShader->ApplyTransformFeedbackVaryings(mGLName,
|
|
mTransformFeedbackVaryings,
|
|
mTransformFeedbackBufferMode,
|
|
&mTempMappedVaryings);
|
|
}
|
|
|
|
LinkAndUpdate();
|
|
if (IsLinked())
|
|
return;
|
|
|
|
// Failed link.
|
|
if (mContext->ShouldGenerateWarnings()) {
|
|
// report shader/program infoLogs as warnings.
|
|
// note that shader compilation errors can be deferred to linkProgram,
|
|
// which is why we can't do anything in compileShader. In practice we could
|
|
// report in compileShader the translation errors generated by ANGLE,
|
|
// but it seems saner to keep a single way of obtaining shader infologs.
|
|
if (!mLinkLog.IsEmpty()) {
|
|
mContext->GenerateWarning("linkProgram: Failed to link, leaving the following"
|
|
" log:\n%s\n",
|
|
mLinkLog.BeginReading());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
WebGLProgram::UseProgram() const
|
|
{
|
|
if (!mMostRecentLinkInfo) {
|
|
mContext->ErrorInvalidOperation("useProgram: Program has not been successfully"
|
|
" linked.");
|
|
return false;
|
|
}
|
|
|
|
mContext->MakeContextCurrent();
|
|
|
|
mContext->InvalidateBufferFetching();
|
|
|
|
mContext->gl->fUseProgram(mGLName);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLProgram::ValidateProgram() const
|
|
{
|
|
mContext->MakeContextCurrent();
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
#ifdef XP_MACOSX
|
|
// See bug 593867 for NVIDIA and bug 657201 for ATI. The latter is confirmed
|
|
// with Mac OS 10.6.7.
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
mContext->GenerateWarning("validateProgram: Implemented as a no-op on"
|
|
" Mac to work around crashes.");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
gl->fValidateProgram(mGLName);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void
|
|
WebGLProgram::LinkAndUpdate()
|
|
{
|
|
mMostRecentLinkInfo = nullptr;
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
gl->fLinkProgram(mGLName);
|
|
|
|
// Grab the program log.
|
|
GLuint logLenWithNull = 0;
|
|
gl->fGetProgramiv(mGLName, LOCAL_GL_INFO_LOG_LENGTH, (GLint*)&logLenWithNull);
|
|
if (logLenWithNull > 1) {
|
|
mLinkLog.SetLength(logLenWithNull - 1);
|
|
gl->fGetProgramInfoLog(mGLName, logLenWithNull, nullptr, mLinkLog.BeginWriting());
|
|
} else {
|
|
mLinkLog.SetLength(0);
|
|
}
|
|
|
|
// Post link, temporary mapped varying names for transform feedback can be discarded.
|
|
// The memory can only be deleted after log is queried or the link status will fail.
|
|
std::vector<std::string> empty;
|
|
empty.swap(mTempMappedVaryings);
|
|
|
|
GLint ok = 0;
|
|
gl->fGetProgramiv(mGLName, LOCAL_GL_LINK_STATUS, &ok);
|
|
if (!ok)
|
|
return;
|
|
|
|
mMostRecentLinkInfo = QueryProgramInfo(this, gl);
|
|
MOZ_RELEASE_ASSERT(mMostRecentLinkInfo);
|
|
}
|
|
|
|
bool
|
|
WebGLProgram::FindActiveOutputMappedNameByUserName(const nsACString& userName,
|
|
nsCString* const out_mappedName) const
|
|
{
|
|
if (mFragShader->FindActiveOutputMappedNameByUserName(userName, out_mappedName)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
WebGLProgram::FindAttribUserNameByMappedName(const nsACString& mappedName,
|
|
nsDependentCString* const out_userName) const
|
|
{
|
|
if (mVertShader->FindAttribUserNameByMappedName(mappedName, out_userName))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
WebGLProgram::FindVaryingByMappedName(const nsACString& mappedName,
|
|
nsCString* const out_userName,
|
|
bool* const out_isArray) const
|
|
{
|
|
if (mVertShader->FindVaryingByMappedName(mappedName, out_userName, out_isArray))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool
|
|
WebGLProgram::FindUniformByMappedName(const nsACString& mappedName,
|
|
nsCString* const out_userName,
|
|
bool* const out_isArray) const
|
|
{
|
|
if (mVertShader->FindUniformByMappedName(mappedName, out_userName, out_isArray))
|
|
return true;
|
|
|
|
if (mFragShader->FindUniformByMappedName(mappedName, out_userName, out_isArray))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
WebGLProgram::TransformFeedbackVaryings(const dom::Sequence<nsString>& varyings,
|
|
GLenum bufferMode)
|
|
{
|
|
if (bufferMode != LOCAL_GL_INTERLEAVED_ATTRIBS &&
|
|
bufferMode != LOCAL_GL_SEPARATE_ATTRIBS)
|
|
{
|
|
mContext->ErrorInvalidEnum("transformFeedbackVaryings: `bufferMode` %s is "
|
|
"invalid. Must be one of gl.INTERLEAVED_ATTRIBS or "
|
|
"gl.SEPARATE_ATTRIBS.",
|
|
mContext->EnumName(bufferMode));
|
|
return;
|
|
}
|
|
|
|
size_t varyingsCount = varyings.Length();
|
|
if (bufferMode == LOCAL_GL_SEPARATE_ATTRIBS &&
|
|
varyingsCount >= mContext->mGLMaxTransformFeedbackSeparateAttribs)
|
|
{
|
|
mContext->ErrorInvalidValue("transformFeedbackVaryings: Number of `varyings` exc"
|
|
"eeds gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
|
|
return;
|
|
}
|
|
|
|
std::vector<nsCString> asciiVaryings;
|
|
for (size_t i = 0; i < varyingsCount; i++) {
|
|
if (!ValidateGLSLVariableName(varyings[i], mContext, "transformFeedbackVaryings"))
|
|
return;
|
|
|
|
NS_LossyConvertUTF16toASCII asciiName(varyings[i]);
|
|
asciiVaryings.push_back(asciiName);
|
|
}
|
|
|
|
// All validated. Translate the strings and store them until
|
|
// program linking.
|
|
mTransformFeedbackBufferMode = bufferMode;
|
|
mTransformFeedbackVaryings.swap(asciiVaryings);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLProgram::GetTransformFeedbackVarying(GLuint index)
|
|
{
|
|
// No docs in the WebGL 2 spec for this function. Taking the language for
|
|
// getActiveAttrib, which states that the function returns null on any error.
|
|
if (!IsLinked()) {
|
|
mContext->ErrorInvalidOperation("getTransformFeedbackVarying: `program` must be "
|
|
"linked.");
|
|
return nullptr;
|
|
}
|
|
|
|
if (index >= LinkInfo()->transformFeedbackVaryings.size()) {
|
|
mContext->ErrorInvalidValue("getTransformFeedbackVarying: `index` is greater or "
|
|
"equal to TRANSFORM_FEEDBACK_VARYINGS.");
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<WebGLActiveInfo> ret = LinkInfo()->transformFeedbackVaryings[index];
|
|
return ret.forget();
|
|
}
|
|
|
|
bool
|
|
WebGLProgram::FindUniformBlockByMappedName(const nsACString& mappedName,
|
|
nsCString* const out_userName,
|
|
bool* const out_isArray) const
|
|
{
|
|
if (mVertShader->FindUniformBlockByMappedName(mappedName, out_userName, out_isArray))
|
|
return true;
|
|
|
|
if (mFragShader->FindUniformBlockByMappedName(mappedName, out_userName, out_isArray))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
JSObject*
|
|
WebGLProgram::WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto)
|
|
{
|
|
return dom::WebGLProgramBinding::Wrap(js, this, givenProto);
|
|
}
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLProgram, mVertShader, mFragShader)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLProgram, AddRef)
|
|
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLProgram, Release)
|
|
|
|
} // namespace mozilla
|