Files
palemoon27/dom/canvas/WebGLContextTextures.cpp
T
roytam1 93f846cd1f import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1275016 - Rename Endian.h to EndianUtils.h to avoid #include confusion with Android's endian.h stdlib header. r=froydnj (b54a25f572)
- add crashreporter stuff (aa7ef15337)
- Bug 1261168 - Add AlignedAutoTArray type in Web Audio; r=padenot (285d2cb88b)
- Bug 1273390. Part 1 - move some functions to private. r=jya. (07a3037e59)
- Bug 1273390. Part 2 - add assertions. r=jya. (2cae7c596a)
- Bug 1273390. Part 3 - rename some functions to be consistent with other sub-classes of MediaDataDecoder. r=jya. (c48c7060ce)
- Bug 1273390. Part 4 - remove use of FlushableTaskQueue::Flush(). r=jya. (00565a65f4)
- Bug 1273390. Part 5 - remove use of FlushableTaskQueue. r=jya. (30600b204e)
- Bug 1273774. Part 1 - remove unused members and thread assertions. r=jya (f5177ed641)
- Bug 1273774. Part 2 - do decoding jobs synchronously without dispatching. r=jya. (62d840d27c)
- Bug 1273774. Part 3 - remove members no longer used. r=jya. (e957ca512a)
- Bug 1244410: [ffmpeg] Ensure the last drained frame has the proper duration set. r=gerald (d5521bfdd4)
- Bug 1271508. Part 1 - refactor FFmpegAudioDecoder code to be similar to FFmpegVideoDecoder::Input() so it would be easier to extract common code to the parent class. r=jya. (613e6c624c)
- Bug 1271508. Part 2 - rename functions so they are the same as those of FFmpegAudioDecoder so it would be easier to extract common code to the parent class. r=jya. (cb281cba26)
- Bug 1270350 - per comment 0, use SyncRunnable to repalce the boilerplate code. r=jya. (b99460e571)
- Bug 1271508. Part 3 - extract code to the parent class and remove use of mTaskQueue from sub-classes. r=jya. (2a7ff4dd1e)
- Bug 1274216 - remove use of FlushableTaskQueue from PlatformDecoderModule. r=jya. (eb160c5fa2)
- Bug 1271517. Part 1 - remove use of FlushableTaskQueue::Flush() from FFmpegDataDecoder::Flush(). r=jya. (fdf10da4ab)
- Bug 1271517. Part 2 - remove use of FlushableTaskQueue. r=jya. (a7016d8506)
- Bug 1273397. Part 1 - rename some functions to be consistent with other MediaDataDecoder sub-classes. r=jya. (7eecb164be)
- Bug 1273397. Part 2 - constify some members. r=jya. (e4482f9a23)
- Bug 1273397. Part 3 - remove use of FlushableTaskQueue::Flush(). r=jya. (0b7ee073fe)
- Bug 1273397. Part 4 - remove use of FlushableTaskQueue. r=jya. (6a612161d5)
- Bug 1273397. Part 5 - add assertions. r=jya. (ff3a62a6fb)
- Bug 1274199 - remove use of FlushableTaskQueue. r=cpearce. (adc4c84ede)
- Bug 1273405. Part 1 - rename some functions to be consistent with other MediaDataDecoder sub-classes. r=jya. (af123d6c21)
- Bug 1273405. Part 2 - remove use of FlushableTaskQueue::Flush(). r=jya. (2d144bfbcd)
- Bug 1273405. Part 3 - remove use of FlushableTaskQueue. r=jya. (1e9ea3c2c7)
- Bug 1273405. Part 4 - add assertions. r=jya. (b400647323)
- Bug 1271491: [WMF] P1. Don't use main thread only preferences methods. r=cpearce (7177454dfb)
- Bug 1262427. Don't try D3D11 harder. r=dvander (404147d6fa)
- Use gfxConfig for D3D9 preferences. (bug 1270650, r=jrmuizel) (40d89c154c)
- Bug 1271491: P2. Allow initialization of WMFPlatformDecoderModule from any threads. r=mattwoodrow (c8fe0bf009)
- Bug 1271491: P3. Remove refcounting the number of time apple's linkers are called. r=cpearce (0324ffe876)
- Bug 1271491: [ffmpeg] P4. Remove requirements to call Init on the main thread. r=cpearce (b511d7dfd5)
- Bug 1271491: [GMP] P5. Allow GMPDecoderModule::Init() to be called off the main thread. r=cpearce (2131eb0b2e)
- Bug 1266102 - Don't run VP9 benchmark on Android r=jya (57d7b573fe)
- Bug 1271491: P6. Remove the need to call PDMFactory::Init(). r=cpearce (5726cfe49c)
- Bug 1271491: P7. Remove unused members. r=alfredo (0f8a9dde73)
- Bug 1268905 - Disable D3D11 with some Toshiba DLLs - r=cpearce (b5bf77442e)
- Bug 1269204 - Disable D3D11 with idg10umd32 9.17.10.2857 - r=cpearce (7eb6a3d96b)
- Bug 1273406 - Disable D3D11 with some iSonyVideoProcessor DLLs - r=cpearce (d9b6f0cefe)
- Bug 1273406 - Ugly macros transform into beautiful constexpr goodness - r=cpearce (0671483695)
- Bug 1273691 - Implement 'media.wmf.disable-d3d11-for-dlls' pref - r=cpearce (193ae53070)
- Bug 1272225. Part 1 - add assertions to make thread constraints clear. r=jya. (83c620470e)
- Bug 1272225. Part 2 - remove use of FlushableTaskQueue::Flush(). r=jya. (9473e092d1)
- Bug 1272553. Part 1 - move code around to be able to extract common code in P2. r=jya. (d727f97ee8)
- Bug 1272553. Part 2 - extract common code to the parent class. r=jya. (2fb3cd4bd9)
- Bug 1272553. Part 3 - make mTaskQueue private. r=jya. (93fea98cb6)
- Bug 1272232. Part 1 - move code around so we can extract common code in P2. r=jya. (8cdaab9078)
- Bug 1272232. Part 2 - extract common code to the parent class. r=jya. (27156668b3)
- Bug 1272232. Part 3 - constify some members and make them private when possible. r=jya. (550b963d97)
- Bug 1272232. Part 4 - remove use of FlushableTaskQueue::Flush(). r=jya. (bdbfdeb6bc)
- Bug 1272232. Part 5 - remove use of FlushableTaskQueue. r=jya. (640f889a9d)
- Bug 1274913 - Move PDM log definition to header. r=njn (823b07f42b)
- Bug 1275538: P1. Abort early if a skip request is in progress. r=gerald,kamidphish (d67b8a2236)
- Bug 1272422 - Part 1: Expose control of suspending background video. r=cpearce (ec7193773f)
- Bug 1272422 - Part 2: Vidoe -> Video. r=cpearce (97390aee69)
- Bug 1272422 - Part 3: Don't reset audio queue. r=jya (e183db1062)
- Bug 1272964: P1. Only activate skip to next keyframe logic when next keyframe time is known. r=gerald (1be74df027)
- Bug 1272964: P2. Don't activate skip to next keyframe until we passed the internal seek target. r=gerald (c55b6ae003)
- Bug 1258922: [MSE] P1. Initialise variable. r=gerald (56a5acb345)
- Bug 1258922: [MSE] P2. Do not go over gap when attempting to find the next key frame. r=gerald (db1319f080)
- Bug 1258922: [MSE] P3. Check that the data we are attempting to skip to is buffered. r=gerald (621d71d5d6)
- Bug 1258922: [MSE] P4. Set draining flag to true when skip to next keyframe failed. r=gerald (6c75613faf)
- Bug 1272916: [MSE] P1. Don't rely only on dts gap to establish if we have a gap in our source buffer. r=gerald (8770113b83)
- Bug 1272964: [MSE] P3. Do not skip over gaps when searching for the next keyframe. r=gerald (76916c5ac6)
- Bug 1272964: P4. Only flush decoder if skip to next keyframe actually succeeds. r=cpearce (5394708eef)
- Bug 1270323: P1. Don't reset flag indicating that new data was received. r=cpearce (d32f06ef34)
- Bug 1270323: P2. Don't process new incoming data while a skip to next keyframe is pending. r=cpearce (bca7909de9)
- Bug 1270323: [ffmpeg] P3. Use the dts of the last sample input, not the dts of the last decoded sample (0d768c33ef)
- Bug 1270323: P4. Don't drain decoder if we're already waiting for new data. r=cpearce (679302cb6e)
- Bug 1270323: P5. Prevent potential null deref. r=cpearce (cc63270e06)
- Bug 1275538: P2. Drop decoded frames that we know are already too late. r=kamidphish (4e7af9398c)
- Bug 1273018: P1. Rename some members. r=gerald (3a92fbd994)
- Bug 1273018: P2. Don't reject audio waiting promise when performing a video only seek. r=gerald (34e4988db1)
- Bug 1273018: P3. Adjust range of audio assertions. r=gerald (feb2afd0ae)
- Bug 1249706 - Backout a085ea2d24bb for blowing telemetry server's mind. r=backout (d61fb51f52)
- Bug 1249706 - Fix 8fe22dd4fc8a (backout of a085ea2d24bb). r=bustage (ba65251db7)
- Bug 1272964: [MSE] P5. Default to skipping to the next keyframe if no keyframe was found past currentTime. (29086fcf56)
- Bug 1272964: P6. Exclude frames dropped due to internal seeking from calculations. r=cpearce (bf6faa7612)
- Bug 1068151 - keep decoding a corrupted video. r=jya (3b5462e5b6)
- Bug 1273947 - Update ResetDecode() to ResetDecode(TargetQueue) r=jya (6c28d46974)
- Bug 1277508: P1. Don't attempt to demux new samples while we're currently draining. r=kamidphish (64f200b921)
- Bug 1274933: Reject data promise when EOS is encountered following waiting for data. r=gerald (5bba4a7853)
- Bug 1277508: P2. Add HasPendingDrain convenience method. r=kamidphish (3d89a90a97)
2024-10-08 23:23:56 +08:00

575 lines
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C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "WebGLShader.h"
#include "WebGLProgram.h"
#include "WebGLUniformLocation.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShaderPrecisionFormat.h"
#include "WebGLTexture.h"
#include "WebGLExtensions.h"
#include "WebGLVertexArray.h"
#include "nsString.h"
#include "nsDebug.h"
#include "nsReadableUtils.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "GLContext.h"
#include "nsContentUtils.h"
#include "nsError.h"
#include "nsLayoutUtils.h"
#include "CanvasUtils.h"
#include "gfxUtils.h"
#include "jsfriendapi.h"
#include "WebGLTexelConversions.h"
#include "WebGLValidateStrings.h"
#include <algorithm>
// needed to check if current OS is lower than 10.7
#if defined(MOZ_WIDGET_COCOA)
#include "nsCocoaFeatures.h"
#endif
#include "mozilla/DebugOnly.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/ImageData.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/EndianUtils.h"
namespace mozilla {
static bool
IsValidTexTarget(WebGLContext* webgl, uint8_t funcDims, GLenum rawTexTarget,
TexTarget* const out)
{
uint8_t targetDims;
switch (rawTexTarget) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP:
targetDims = 2;
break;
case LOCAL_GL_TEXTURE_3D:
case LOCAL_GL_TEXTURE_2D_ARRAY:
if (!webgl->IsWebGL2())
return false;
targetDims = 3;
break;
default:
return false;
}
// Some funcs (like GenerateMipmap) doesn't know the dimension, so don't check it.
if (funcDims && targetDims != funcDims)
return false;
*out = rawTexTarget;
return true;
}
static bool
IsValidTexImageTarget(WebGLContext* webgl, uint8_t funcDims, GLenum rawTexImageTarget,
TexImageTarget* const out)
{
uint8_t targetDims;
switch (rawTexImageTarget) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
targetDims = 2;
break;
case LOCAL_GL_TEXTURE_3D:
case LOCAL_GL_TEXTURE_2D_ARRAY:
if (!webgl->IsWebGL2())
return false;
targetDims = 3;
break;
default:
return false;
}
if (targetDims != funcDims)
return false;
*out = rawTexImageTarget;
return true;
}
bool
ValidateTexTarget(WebGLContext* webgl, const char* funcName, uint8_t funcDims,
GLenum rawTexTarget, TexTarget* const out_texTarget,
WebGLTexture** const out_tex)
{
if (webgl->IsContextLost())
return false;
TexTarget texTarget;
if (!IsValidTexTarget(webgl, funcDims, rawTexTarget, &texTarget)) {
webgl->ErrorInvalidEnum("%s: Invalid texTarget.", funcName);
return false;
}
WebGLTexture* tex = webgl->ActiveBoundTextureForTarget(texTarget);
if (!tex) {
webgl->ErrorInvalidOperation("%s: No texture is bound to this target.", funcName);
return false;
}
*out_texTarget = texTarget;
*out_tex = tex;
return true;
}
bool
ValidateTexImageTarget(WebGLContext* webgl, const char* funcName, uint8_t funcDims,
GLenum rawTexImageTarget, TexImageTarget* const out_texImageTarget,
WebGLTexture** const out_tex)
{
if (webgl->IsContextLost())
return false;
TexImageTarget texImageTarget;
if (!IsValidTexImageTarget(webgl, funcDims, rawTexImageTarget, &texImageTarget)) {
webgl->ErrorInvalidEnum("%s: Invalid texImageTarget.", funcName);
return false;
}
WebGLTexture* tex = webgl->ActiveBoundTextureForTexImageTarget(texImageTarget);
if (!tex) {
webgl->ErrorInvalidOperation("%s: No texture is bound to this target.", funcName);
return false;
}
*out_texImageTarget = texImageTarget;
*out_tex = tex;
return true;
}
/*virtual*/ bool
WebGLContext::IsTexParamValid(GLenum pname) const
{
switch (pname) {
case LOCAL_GL_TEXTURE_MIN_FILTER:
case LOCAL_GL_TEXTURE_MAG_FILTER:
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
return true;
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
return IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic);
default:
return false;
}
}
void
WebGLContext::InvalidateResolveCacheForTextureWithTexUnit(const GLuint texUnit)
{
if (mBound2DTextures[texUnit])
mBound2DTextures[texUnit]->InvalidateResolveCache();
if (mBoundCubeMapTextures[texUnit])
mBoundCubeMapTextures[texUnit]->InvalidateResolveCache();
if (mBound3DTextures[texUnit])
mBound3DTextures[texUnit]->InvalidateResolveCache();
if (mBound2DArrayTextures[texUnit])
mBound2DArrayTextures[texUnit]->InvalidateResolveCache();
}
//////////////////////////////////////////////////////////////////////////////////////////
// GL calls
void
WebGLContext::BindTexture(GLenum rawTarget, WebGLTexture* newTex)
{
if (IsContextLost())
return;
if (!ValidateObjectAllowDeletedOrNull("bindTexture", newTex))
return;
// Need to check rawTarget first before comparing against newTex->Target() as
// newTex->Target() returns a TexTarget, which will assert on invalid value.
WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr;
switch (rawTarget) {
case LOCAL_GL_TEXTURE_2D:
currentTexPtr = &mBound2DTextures[mActiveTexture];
break;
case LOCAL_GL_TEXTURE_CUBE_MAP:
currentTexPtr = &mBoundCubeMapTextures[mActiveTexture];
break;
case LOCAL_GL_TEXTURE_3D:
if (IsWebGL2())
currentTexPtr = &mBound3DTextures[mActiveTexture];
break;
case LOCAL_GL_TEXTURE_2D_ARRAY:
if (IsWebGL2())
currentTexPtr = &mBound2DArrayTextures[mActiveTexture];
break;
}
if (!currentTexPtr) {
ErrorInvalidEnumInfo("bindTexture: target", rawTarget);
return;
}
const TexTarget texTarget(rawTarget);
MakeContextCurrent();
if (newTex) {
if (!newTex->BindTexture(texTarget))
return;
} else {
gl->fBindTexture(texTarget.get(), 0);
}
*currentTexPtr = newTex;
}
void
WebGLContext::GenerateMipmap(GLenum rawTexTarget)
{
const char funcName[] = "generateMipmap";
const uint8_t funcDims = 0;
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcName, funcDims, rawTexTarget, &texTarget, &tex))
return;
tex->GenerateMipmap(texTarget);
}
JS::Value
WebGLContext::GetTexParameter(GLenum rawTexTarget, GLenum pname)
{
const char funcName[] = "getTexParameter";
const uint8_t funcDims = 0;
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcName, funcDims, rawTexTarget, &texTarget, &tex))
return JS::NullValue();
if (!IsTexParamValid(pname)) {
ErrorInvalidEnumInfo("getTexParameter: pname", pname);
return JS::NullValue();
}
return tex->GetTexParameter(texTarget, pname);
}
bool
WebGLContext::IsTexture(WebGLTexture* tex)
{
if (IsContextLost())
return false;
if (!ValidateObjectAllowDeleted("isTexture", tex))
return false;
return tex->IsTexture();
}
void
WebGLContext::TexParameter_base(GLenum rawTexTarget, GLenum pname, GLint* maybeIntParam,
GLfloat* maybeFloatParam)
{
MOZ_ASSERT(maybeIntParam || maybeFloatParam);
const char funcName[] = "texParameter";
const uint8_t funcDims = 0;
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcName, funcDims, rawTexTarget, &texTarget, &tex))
return;
tex->TexParameter(texTarget, pname, maybeIntParam, maybeFloatParam);
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Uploads
////////////////////
// TexImage
void
WebGLContext::TexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum unpackFormat,
GLenum unpackType,
const dom::Nullable<dom::ArrayBufferView>& maybeView,
ErrorResult&)
{
const char funcName[] = "texImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const bool isSubImage = false;
const GLint xOffset = 0;
const GLint yOffset = 0;
const GLint zOffset = 0;
const GLsizei depth = 1;
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
yOffset, zOffset, width, height, depth, border, unpackFormat,
unpackType, maybeView);
}
void
WebGLContext::TexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
GLenum unpackFormat, GLenum unpackType,
dom::ImageData* imageData, ErrorResult&)
{
const char funcName[] = "texImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const bool isSubImage = false;
const GLint xOffset = 0;
const GLint yOffset = 0;
const GLint zOffset = 0;
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
yOffset, zOffset, unpackFormat, unpackType, imageData);
}
void
WebGLContext::TexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
GLenum unpackFormat, GLenum unpackType, dom::Element* elem,
ErrorResult* const out_error)
{
const char funcName[] = "texImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const bool isSubImage = false;
const GLint xOffset = 0;
const GLint yOffset = 0;
const GLint zOffset = 0;
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
yOffset, zOffset, unpackFormat, unpackType, elem, out_error);
}
////////////////////////////////////////
// TexSubImage
void
WebGLContext::TexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
GLint yOffset, GLsizei width, GLsizei height,
GLenum unpackFormat, GLenum unpackType,
const dom::Nullable<dom::ArrayBufferView>& maybeView,
ErrorResult&)
{
const char funcName[] = "texSubImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const bool isSubImage = true;
const GLenum internalFormat = 0;
const GLint zOffset = 0;
const GLsizei depth = 1;
const GLint border = 0;
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
yOffset, zOffset, width, height, depth, border, unpackFormat,
unpackType, maybeView);
}
void
WebGLContext::TexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
GLint yOffset, GLenum unpackFormat, GLenum unpackType,
dom::ImageData* imageData, ErrorResult&)
{
const char funcName[] = "texSubImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const bool isSubImage = true;
const GLenum internalFormat = 0;
const GLint zOffset = 0;
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
yOffset, zOffset, unpackFormat, unpackType, imageData);
}
void
WebGLContext::TexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
GLint yOffset, GLenum unpackFormat, GLenum unpackType,
dom::Element* elem, ErrorResult* const out_error)
{
const char funcName[] = "texSubImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const bool isSubImage = true;
const GLenum internalFormat = 0;
const GLint zOffset = 0;
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
yOffset, zOffset, unpackFormat, unpackType, elem, out_error);
}
////////////////////////////////////////
// CompressedTex(Sub)Image
void
WebGLContext::CompressedTexImage2D(GLenum rawTexImageTarget, GLint level,
GLenum internalFormat, GLsizei width, GLsizei height,
GLint border,
const dom::ArrayBufferView& view)
{
const char funcName[] = "compressedTexImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const GLsizei depth = 1;
tex->CompressedTexImage(funcName, target, level, internalFormat, width, height, depth,
border, view);
}
void
WebGLContext::CompressedTexSubImage2D(GLenum rawTexImageTarget, GLint level,
GLint xOffset, GLint yOffset, GLsizei width,
GLsizei height, GLenum sizedUnpackFormat,
const dom::ArrayBufferView& view)
{
const char funcName[] = "compressedTexSubImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const GLint zOffset = 0;
const GLsizei depth = 1;
tex->CompressedTexSubImage(funcName, target, level, xOffset, yOffset, zOffset, width,
height, depth, sizedUnpackFormat, view);
}
////////////////////////////////////////
// CopyTex(Sub)Image
void
WebGLContext::CopyTexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
{
const char funcName[] = "copyTexImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
tex->CopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
}
void
WebGLContext::CopyTexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
GLint yOffset, GLint x, GLint y, GLsizei width,
GLsizei height)
{
const char funcName[] = "copyTexSubImage2D";
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
&tex))
{
return;
}
const GLint zOffset = 0;
tex->CopyTexSubImage(funcName, target, level, xOffset, yOffset, zOffset, x, y, width,
height);
}
} // namespace mozilla