Files
palemoon27/gfx/layers/client/TextureClientPool.cpp
T
roytam1 96836f9b35 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1149185 - override GetMessageLoop() r=nical (42bec9405)
- Add a "blacklisted" property to d3d11 telemetry. (bug 1187453, r=mattwoodrow) (83bcb0e8e)
- Don't create a D3D11 compositor device on content processes. (bug 1183910 part 8, r=bas,mattwoodrow) (c03d496a6)
- Bug 1168889 - ContentClientSingleBuffered needs to upload during the transaction. r=nical (35171fe14)
- Bug 1176077 - Only recompute PaintedLayer item visibility when display list has changed. r=mattwoodrow (0ea691594)
- Bug 1179298. ClientTiledPaintedLayer should allow empty transactions to succeed if it doesn't need to draw anything. r=mattwoodrow (4aaad97b2)
- Bug 1169200 - Send OpRemoveTextureAsync before actor destroyed r=nical (86007156c)
- Bug 1158838 - Add some gfxCriticalError logging. r=milan (32bf80848)
- Bug 1129871 - Avoid copying TileClient when not necessary. r=BenWa (1ac30bcc2)
- Bug 1186911 - Fix progressive paint when using tiled-drawtarget. r=nical (87649fb8d)
- Bug 1118876 - Add edge padding with DrawTargetTiled. r=jrmuizel (64b12cf6a)
- Bug 1157677 - Fix uninitialized members warning in ClientTiledLayerBuffer. r=nical (d11d0da30)
- Bug 1151071 - Make sure low-resolution tiles are transparent. r=mattwoodrow (164446378)
- Bug 1170390 - Use Optimal2DFormatForContent over OptimalFormatForContent to avoid enum conversions. r=jrmuizel (db7ee2c31)
- Bug 1180326 - Part 1: Abstract parts of the client side tiling that we need. r=jrmuizel (0ad7651fe)
- Bug 1179987 - Remove painted region from SurfaceDescriptorTiles since it isn't used any more. r=nical (653e9389e)
- Bug 1180326 - Part 2: Add support for variable tile sizes. r=jrmuizel (081349a5e)
- Bug 1180326 - Part 3: Move repeated code into GetBackBuffer. r=jrmuizel (2e9091ae1)
- Bug 1180326 - Part 4: Add new content client. r=jrmuizel (7362d805b)
- Bug 1180326 - Part 5: Support HWC with tiling when we only have 1 tile. r=jrmuizel (09ce93b7e)
- Bug 1152461 - Don't use tiled layers for overflow:hidden scroll frames. r=tn (804a683a1)
- Bug 961887 - Add some reftest fuzz. (dcd707004)
- Bug 1186061 patch 1 - Add feature to reftest harness to allow skipping the flush. r=mattwoodrow (8cefe9640)
- Bug 1176969 - Disable OMT animation for any frame in a preserve-3d scene rather than only frames whose parent and child are in a preserve-3d scene. r=mattwoodrow (693d0a518)
- Bug 1176969 followup - Annotate new reftests as intermittently fuzzy on Mac. (0269d5d8f)
- Bug 1176969 followup - Increase error amounts for intermittent fuzzy-if(cocoaWidget). (116039ed0)
- Bug 1176969 followup - Mark test as random for now until I have a chance to rewrite it. (8ba561f83)
- Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable. (f3ffc93cd)
- Bug 1186061 patch 2 - Disable compositor thread animation of transforms when backface-visibility is hidden. r=mattwoodrow (e67bed9fb)
- Bug 1169666 - Mark reftests failing due to scrollbar transparency random on GTK3. r=karlt (0c6080d55)
- Bug 1180326 - Part 6: Use SingleTiledContentClient for non-scrollable layers on b2g and OSX. r=jrmuizel (079951f0a)
- Bug 1189261 - Mark tile invalid region in coordinates relative to the tile. r=jrmuizel (7e696c911)
- Bug 1187619 - Only optmimize FrameLayerBuilder visibility calculations if correct. r=mattwoodrow (05228ad31)
- Bug 1190950: Check mappings and surfaces for UpdateFromSurface more robustly. r=mattwoodrow (c00adba10)
- Remove the backend flag to TextureClient::CreateForDrawing. (bug 1183910 part 9, r=mattwoodrow) (5df1d964c)
- Bug 1135935 - Part 1: Don't implement ISurfaceAllocator for the texture recycler. r=sotaro (bcba93d3d)
- Bug 1135935 - Part 2: Merge TextureClientRecycleAllocator into base class. r=sotaro (8f4e7b6b1)
- Bug 1135935 - Part 3: Allow overriding of allocations for texture client recycling. r=sotaro (35d7499e9)
- Bug 1135935 - Part 4: Move IDirect3DTexture9 allocations and ownership into the TextureClient. r=jrmuizel (e62cf9acf)
- Bug 1135935 - Part 5: Add D3D9 texture recycler. r=jrmuizel (8ab85b064)
- Bug 1135935 - Part 6: Wait for the compositor to stop using textures before recycling them. r=jrmuizel (ae0c45cfd)
2021-10-12 09:46:43 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureClientPool.h"
#include "CompositableClient.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "gfxPrefs.h"
#include "nsComponentManagerUtils.h"
#define TCP_LOG(...)
//#define TCP_LOG(...) printf_stderr(__VA_ARGS__);
namespace mozilla {
namespace layers {
static void
ShrinkCallback(nsITimer *aTimer, void *aClosure)
{
static_cast<TextureClientPool*>(aClosure)->ShrinkToMinimumSize();
}
TextureClientPool::TextureClientPool(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
uint32_t aMaxTextureClients,
uint32_t aShrinkTimeoutMsec,
ISurfaceAllocator *aAllocator)
: mFormat(aFormat)
, mSize(aSize)
, mMaxTextureClients(aMaxTextureClients)
, mShrinkTimeoutMsec(aShrinkTimeoutMsec)
, mOutstandingClients(0)
, mSurfaceAllocator(aAllocator)
{
TCP_LOG("TexturePool %p created with max size %u and timeout %u\n",
this, mMaxTextureClients, aShrinkTimeoutMsec);
mTimer = do_CreateInstance("@mozilla.org/timer;1");
if (aFormat == gfx::SurfaceFormat::UNKNOWN) {
gfxWarning() << "Creating texture pool for SurfaceFormat::UNKNOWN format";
}
}
TextureClientPool::~TextureClientPool()
{
mTimer->Cancel();
}
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
static bool TestClientPool(const char* what,
TextureClient* aClient,
TextureClientPool* aPool)
{
if (!aClient || !aPool) {
return false;
}
TextureClientPool* actual = aClient->mPoolTracker;
bool ok = (actual == aPool);
if (ok) {
ok = (aClient->GetFormat() == aPool->GetFormat());
}
if (!ok) {
if (actual) {
gfxCriticalError() << "Pool error(" << what << "): "
<< aPool << "-" << aPool->GetFormat() << ", "
<< actual << "-" << actual->GetFormat() << ", "
<< aClient->GetFormat();
MOZ_CRASH("Crashing with actual");
} else {
gfxCriticalError() << "Pool error(" << what << "): "
<< aPool << "-" << aPool->GetFormat() << ", nullptr, "
<< aClient->GetFormat();
MOZ_CRASH("Crashing without actual");
}
}
return ok;
}
#endif
already_AddRefed<TextureClient>
TextureClientPool::GetTextureClient()
{
// Try to fetch a client from the pool
RefPtr<TextureClient> textureClient;
if (mTextureClients.size()) {
mOutstandingClients++;
textureClient = mTextureClients.top();
mTextureClients.pop();
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
DebugOnly<bool> ok = TestClientPool("fetch", textureClient, this);
MOZ_ASSERT(ok);
#endif
TCP_LOG("TexturePool %p giving %p from pool; size %u outstanding %u\n",
this, textureClient.get(), mTextureClients.size(), mOutstandingClients);
return textureClient.forget();
}
// We're increasing the number of outstanding TextureClients without reusing a
// client, we may need to free a deferred-return TextureClient.
ShrinkToMaximumSize();
// No unused clients in the pool, create one
if (gfxPrefs::ForceShmemTiles()) {
// gfx::BackendType::NONE means use the content backend
textureClient = TextureClient::CreateForRawBufferAccess(mSurfaceAllocator,
mFormat, mSize, gfx::BackendType::NONE,
TextureFlags::IMMEDIATE_UPLOAD, ALLOC_DEFAULT);
} else {
textureClient = TextureClient::CreateForDrawing(mSurfaceAllocator,
mFormat, mSize, BackendSelector::Content, TextureFlags::IMMEDIATE_UPLOAD);
}
mOutstandingClients++;
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
if (textureClient) {
textureClient->mPoolTracker = this;
}
#endif
TCP_LOG("TexturePool %p giving new %p; size %u outstanding %u\n",
this, textureClient.get(), mTextureClients.size(), mOutstandingClients);
return textureClient.forget();
}
void
TextureClientPool::ReturnTextureClient(TextureClient *aClient)
{
if (!aClient) {
return;
}
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
DebugOnly<bool> ok = TestClientPool("return", aClient, this);
MOZ_ASSERT(ok);
#endif
// Add the client to the pool:
MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
mOutstandingClients--;
mTextureClients.push(aClient);
TCP_LOG("TexturePool %p had client %p returned; size %u outstanding %u\n",
this, aClient, mTextureClients.size(), mOutstandingClients);
// Shrink down if we're beyond our maximum size
ShrinkToMaximumSize();
// Kick off the pool shrinking timer if there are still more unused texture
// clients than our desired minimum cache size.
if (mTextureClients.size() > sMinCacheSize) {
TCP_LOG("TexturePool %p scheduling a shrink-to-min-size\n", this);
mTimer->InitWithFuncCallback(ShrinkCallback, this, mShrinkTimeoutMsec,
nsITimer::TYPE_ONE_SHOT);
}
}
void
TextureClientPool::ReturnTextureClientDeferred(TextureClient *aClient)
{
if (!aClient) {
return;
}
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
DebugOnly<bool> ok = TestClientPool("defer", aClient, this);
MOZ_ASSERT(ok);
#endif
mTextureClientsDeferred.push(aClient);
TCP_LOG("TexturePool %p had client %p defer-returned, size %u outstanding %u\n",
this, aClient, mTextureClientsDeferred.size(), mOutstandingClients);
ShrinkToMaximumSize();
}
void
TextureClientPool::ShrinkToMaximumSize()
{
uint32_t totalClientsOutstanding = mTextureClients.size() + mOutstandingClients;
TCP_LOG("TexturePool %p shrinking to max size %u; total outstanding %u\n",
this, mMaxTextureClients, totalClientsOutstanding);
// We're over our desired maximum size, immediately shrink down to the
// maximum, or zero if we have too many outstanding texture clients.
// We cull from the deferred TextureClients first, as we can't reuse those
// until they get returned.
while (totalClientsOutstanding > mMaxTextureClients) {
if (mTextureClientsDeferred.size()) {
MOZ_ASSERT(mOutstandingClients > 0);
mOutstandingClients--;
TCP_LOG("TexturePool %p dropped deferred client %p; %u remaining\n",
this, mTextureClientsDeferred.top().get(),
mTextureClientsDeferred.size() - 1);
mTextureClientsDeferred.pop();
} else {
if (!mTextureClients.size()) {
// Getting here means we're over our desired number of TextureClients
// with none in the pool. This can happen for pathological cases, or
// it could mean that mMaxTextureClients needs adjusting for whatever
// device we're running on.
TCP_LOG("TexturePool %p encountering pathological case!\n", this);
break;
}
TCP_LOG("TexturePool %p dropped non-deferred client %p; %u remaining\n",
this, mTextureClients.top().get(), mTextureClients.size() - 1);
mTextureClients.pop();
}
totalClientsOutstanding--;
}
}
void
TextureClientPool::ShrinkToMinimumSize()
{
TCP_LOG("TexturePool %p shrinking to minimum size %u\n", this, sMinCacheSize);
while (mTextureClients.size() > sMinCacheSize) {
TCP_LOG("TexturePool %p popped %p; shrunk to %u\n",
this, mTextureClients.top().get(), mTextureClients.size() - 1);
mTextureClients.pop();
}
}
void
TextureClientPool::ReturnDeferredClients()
{
TCP_LOG("TexturePool %p returning %u deferred clients to pool\n",
this, mTextureClientsDeferred.size());
while (!mTextureClientsDeferred.empty()) {
mTextureClients.push(mTextureClientsDeferred.top());
mTextureClientsDeferred.pop();
MOZ_ASSERT(mOutstandingClients > 0);
mOutstandingClients--;
}
ShrinkToMaximumSize();
// Kick off the pool shrinking timer if there are still more unused texture
// clients than our desired minimum cache size.
if (mTextureClients.size() > sMinCacheSize) {
TCP_LOG("TexturePool %p kicking off shrink-to-min timer\n", this);
mTimer->InitWithFuncCallback(ShrinkCallback, this, mShrinkTimeoutMsec,
nsITimer::TYPE_ONE_SHOT);
}
}
void
TextureClientPool::ReportClientLost()
{
MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
mOutstandingClients--;
TCP_LOG("TexturePool %p getting report client lost; down to %u outstanding\n",
this, mOutstandingClients);
}
void
TextureClientPool::Clear()
{
TCP_LOG("TexturePool %p getting cleared\n", this);
while (!mTextureClients.empty()) {
TCP_LOG("TexturePool %p releasing client %p\n",
this, mTextureClients.top().get());
mTextureClients.pop();
}
while (!mTextureClientsDeferred.empty()) {
MOZ_ASSERT(mOutstandingClients > 0);
mOutstandingClients--;
TCP_LOG("TexturePool %p releasing deferred client %p\n",
this, mTextureClientsDeferred.top().get());
mTextureClientsDeferred.pop();
}
}
} // namespace layers
} // namespace mozilla