mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-29 18:40:41 +00:00
d041f9bde0
- Bug 1149728. Move CreateXForOffscreen functions. r=jrmuizel (87d69e4b7c) - missing part of Bug 1179280. Update ANGLE (ee6228fa90) - missing bit of Bug 1191042 - Use CreateOffscreen for WebGL instead of CreateHeadless. - r=jrmuizel (87c26edf2c) - add back XP bits (f198a909bd) - put back SQLITE_ENABLE_DBSTAT_VTAB checks (a06fd5b7a9) - Bug 1197387 - Use glXGetProcAddress to link against GLX_ARB_create_context_robustness. r=jgilbert (651b85207d) - add back feature report (a0a33bb8e5) - Bug 1209022 - Fix AA handling in EGL's CreateOffscreen. - r=jrmuizel (64d4e0f65a) - Bug 1171228 - Expose WEBGL_debug_renderer_info to web content on non-RELEASE_BUILDs. - r=kamidphish, sr=jst (e7405ef944) - Bug 1175257 - Remove the fails-if(B2G) annotation on capturestream.html. (80bf24c623) - Bug 1177726 - Inflate the bounds when stroking the canvas text. r=jmuizelaar (15969cb828) - Bug 1183363 - Make EnsureWritablePath and EnsureUserSpacePath always imply EnsureTarget. r=Basimply EnsureTarget. r=Bas (12d825cf30) - Bug 1183363 - Add canvas crashtest. r=Bas (69b6099607) - Bug 1186689 - check for OOM on destination array before mapping source to avoid needing unmap. r=bas (7a3ed105d6) - Bug 1206161 - Make sure the DrawTarget is available when creating a CanvasLayer so that we can check for SkiaGL. r=Bas (fdf15fd552) - Bug 232227 - Do not expose system colors to CSS or canvas. r=jmuizelaar r=enndeakin tor-r=arthuredelstein (dfd6f07fd8) - Bug 1209206 (part 1) - Remove mgfx namespace synonym. (5916056863) - Bug 1209206 (part 2) - Rename and re-comment HasNonOpaqueColor(). r=jdaggett. (768a0d549b) - Bug 1209206 (part 3) - Use sinf() and cosf() instead of sin() and cos() in a couple of places. r=Bas. (7af9ebaa7f) - No bug - Remove outdated comment and additional comment questioning its relevance. r=me DONTBUILD (6f7eca8452) - Bug 1145934 - Update obsolete glyph-run assertion. r=jdaggett (ce2442e64b) - Bug 1182361 p1 - move old generic lookup methods into gfxPangoFontGroup. r=heycam (ef39e6fd52) - Bug 1182361 p2 - count generic lookups. r=heycam (53050ad6e8) - bug 1180010 make some methods protected and non-virtual r=jdaggett (815e503481) - Bug 1165179 - use all style matched faces within a font family. r=heycam (d2711db48b) - Bug 1182361 p3 - move generic lookup methods to platform fontlist. r=heycam (63b974a000) - Bug 1182361 p4 - move pref font util methods to platform fontlist. r=heycam (23d7352442) - Bug 1182361 p5 - cache pref fonts per langGroup. r=heycam (c4244432cb) - Bug 1182361 p6 - eliminate old pref font caching. r=heycam (c5293f0b8d) - Bug 1182361 p7 - fixups based on review comments. r=heycam (51a2204179) - Bug 1170688 - Move initialization of text-run parameters until *after* the draw target has been updated; r=jfkthame (e523ff6e96) - Bug 1157629 - Fix uninitialized member warning in BufferAlphaColor. r=jdaggett (a564effd24) - Bug 1184282 - Remove break suggested inside cluster warning. r=roc (54da46a09f) - Bug 1197650 - remove duplicate validity check for newly created fonts. r=m_kato (5ffb28a313) - Bug 1171357 - log font matching for textruns. r=m_kato (2354cd36f6) - Bug 1185812 - rejigger the ordering of fonts within a family to avoid obscure faces. r=heycam (0518f4ef64) - Bug 1167697 - Mark refs to gfxFontEntry in UserFontCache as MOZ_NON_OWNING_REF. r=jtd (1fdcccdac2) - bits of Bug 1073209 - Eliminate usage of CreateSamplingRestrictedDrawable (9058557527) - and sync gfx/gl to same state as af-frontend branch
368 lines
9.3 KiB
Plaintext
368 lines
9.3 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContextProvider.h"
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#include "GLContextCGL.h"
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#include "TextureImageCGL.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include <OpenGL/gl.h>
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#include "gfxFailure.h"
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#include "gfxPrefs.h"
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#include "prenv.h"
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#include "GeckoProfiler.h"
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#include "mozilla/gfx/MacIOSurface.h"
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namespace mozilla {
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namespace gl {
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using namespace mozilla::gfx;
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class CGLLibrary
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{
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public:
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CGLLibrary()
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: mInitialized(false)
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, mUseDoubleBufferedWindows(true)
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, mOGLLibrary(nullptr)
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{}
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bool EnsureInitialized()
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{
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if (mInitialized) {
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return true;
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}
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if (!mOGLLibrary) {
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mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL Framework.");
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return false;
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}
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}
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const char* db = PR_GetEnv("MOZ_CGL_DB");
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if (db) {
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mUseDoubleBufferedWindows = *db != '0';
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}
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mInitialized = true;
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return true;
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}
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bool UseDoubleBufferedWindows() const {
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MOZ_ASSERT(mInitialized);
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return mUseDoubleBufferedWindows;
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}
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private:
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bool mInitialized;
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bool mUseDoubleBufferedWindows;
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PRLibrary *mOGLLibrary;
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};
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CGLLibrary sCGLLibrary;
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GLContextCGL::GLContextCGL(const SurfaceCaps& caps, NSOpenGLContext* context,
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bool isOffscreen, ContextProfile profile)
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: GLContext(caps, nullptr, isOffscreen)
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, mContext(context)
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{
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SetProfileVersion(profile, 210);
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}
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GLContextCGL::~GLContextCGL()
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{
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MarkDestroyed();
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if (mContext) {
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if ([NSOpenGLContext currentContext] == mContext) {
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// Clear the current context before releasing. If we don't do
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// this, the next time we call [NSOpenGLContext currentContext],
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// "invalid context" will be printed to the console.
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[NSOpenGLContext clearCurrentContext];
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}
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[mContext release];
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}
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}
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bool
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GLContextCGL::Init()
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{
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if (!InitWithPrefix("gl", true))
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return false;
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return true;
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}
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CGLContextObj
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GLContextCGL::GetCGLContext() const
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{
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return static_cast<CGLContextObj>([mContext CGLContextObj]);
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}
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bool
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GLContextCGL::MakeCurrentImpl(bool aForce)
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{
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if (!aForce && [NSOpenGLContext currentContext] == mContext) {
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return true;
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}
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if (mContext) {
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[mContext makeCurrentContext];
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// Use non-blocking swap in "ASAP mode".
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// ASAP mode means that rendering is iterated as fast as possible.
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// ASAP mode is entered when layout.frame_rate=0 (requires restart).
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// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
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// When we're iterating as fast as possible, however, we want a non-blocking
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// glSwapBuffers, which will happen when swapInt==0.
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GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1;
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[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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}
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return true;
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}
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bool
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GLContextCGL::IsCurrent() {
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return [NSOpenGLContext currentContext] == mContext;
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}
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GLenum
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GLContextCGL::GetPreferredARGB32Format() const
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{
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return LOCAL_GL_BGRA;
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}
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bool
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GLContextCGL::SetupLookupFunction()
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{
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return false;
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}
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bool
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GLContextCGL::IsDoubleBuffered() const
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{
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return sCGLLibrary.UseDoubleBufferedWindows();
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}
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bool
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GLContextCGL::SupportsRobustness() const
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{
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return false;
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}
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bool
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GLContextCGL::SwapBuffers()
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{
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PROFILER_LABEL("GLContextCGL", "SwapBuffers",
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js::ProfileEntry::Category::GRAPHICS);
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[mContext flushBuffer];
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return true;
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateWrappingExisting(void*, void*)
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{
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return nullptr;
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}
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static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAAllowOfflineRenderers,
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0
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};
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static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAAllowOfflineRenderers,
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NSOpenGLPFADoubleBuffer,
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0
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};
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static const NSOpenGLPixelFormatAttribute kAttribs_offscreen[] = {
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0
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};
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static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_allow_offline[] = {
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NSOpenGLPFAAllowOfflineRenderers,
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0
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};
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static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_accel[] = {
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NSOpenGLPFAAccelerated,
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0
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};
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static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_coreProfile[] = {
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NSOpenGLPFAAccelerated,
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#if defined(__APPLE__) && defined(MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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#endif
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0
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};
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static NSOpenGLContext*
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CreateWithFormat(const NSOpenGLPixelFormatAttribute* attribs)
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{
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NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc]
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initWithAttributes:attribs];
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if (!format) {
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NS_WARNING("Failed to create NSOpenGLPixelFormat.");
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return nullptr;
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}
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NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:format
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shareContext:nullptr];
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[format release];
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return context;
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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const NSOpenGLPixelFormatAttribute* attribs;
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if (sCGLLibrary.UseDoubleBufferedWindows()) {
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attribs = kAttribs_doubleBuffered;
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} else {
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attribs = kAttribs_singleBuffered;
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}
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NSOpenGLContext* context = CreateWithFormat(attribs);
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if (!context) {
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return nullptr;
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}
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// make the context transparent
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GLint opaque = 0;
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[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
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SurfaceCaps caps = SurfaceCaps::ForRGBA();
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ContextProfile profile = ContextProfile::OpenGLCompatibility;
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps, context, false,
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profile);
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if (!glContext->Init()) {
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glContext = nullptr;
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[context release];
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return nullptr;
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}
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return glContext.forget();
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}
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static already_AddRefed<GLContextCGL>
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CreateOffscreenFBOContext(CreateContextFlags flags)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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ContextProfile profile;
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NSOpenGLContext* context = nullptr;
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if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) {
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profile = ContextProfile::OpenGLCore;
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context = CreateWithFormat(kAttribs_offscreen_coreProfile);
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}
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if (!context) {
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profile = ContextProfile::OpenGLCompatibility;
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if (flags & CreateContextFlags::ALLOW_OFFLINE_RENDERER) {
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if (gfxPrefs::RequireHardwareGL())
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context = CreateWithFormat(kAttribs_singleBuffered);
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else
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context = CreateWithFormat(kAttribs_offscreen_allow_offline);
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} else {
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if (gfxPrefs::RequireHardwareGL())
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context = CreateWithFormat(kAttribs_offscreen_accel);
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else
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context = CreateWithFormat(kAttribs_offscreen);
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}
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}
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if (!context) {
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NS_WARNING("Failed to create NSOpenGLContext.");
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return nullptr;
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}
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SurfaceCaps dummyCaps = SurfaceCaps::Any();
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, context,
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true, profile);
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return glContext.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateHeadless(CreateContextFlags flags)
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{
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nsRefPtr<GLContextCGL> gl;
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gl = CreateOffscreenFBOContext(flags);
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if (!gl)
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return nullptr;
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if (!gl->Init()) {
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NS_WARNING("Failed during Init.");
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return nullptr;
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}
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return gl.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateOffscreen(const IntSize& size,
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const SurfaceCaps& minCaps,
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CreateContextFlags flags)
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{
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RefPtr<GLContext> gl = CreateHeadless(flags);
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if (!gl)
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return nullptr;
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if (!gl->InitOffscreen(size, minCaps))
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return nullptr;
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return gl.forget();
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}
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static nsRefPtr<GLContext> gGlobalContext;
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GLContext*
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GLContextProviderCGL::GetGlobalContext()
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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if (!gGlobalContext) {
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// There are bugs in some older drivers with pbuffers less
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// than 16x16 in size; also 16x16 is POT so that we can do
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// a FBO with it on older video cards. A FBO context for
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// sharing is preferred since it has no associated target.
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gGlobalContext = CreateOffscreenFBOContext(CreateContextFlags::NONE);
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if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
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NS_WARNING("Couldn't init gGlobalContext.");
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gGlobalContext = nullptr;
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return nullptr;
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}
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}
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return gGlobalContext;
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}
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void
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GLContextProviderCGL::Shutdown()
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{
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gGlobalContext = nullptr;
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}
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} /* namespace gl */
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} /* namespace mozilla */
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