Files
palemoon27/gfx/gl/GLContextProviderCGL.mm
T
roytam1 d041f9bde0 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1149728. Move CreateXForOffscreen functions. r=jrmuizel (87d69e4b7c)
- missing part of Bug 1179280. Update ANGLE (ee6228fa90)
- missing bit of Bug 1191042 - Use CreateOffscreen for WebGL instead of CreateHeadless. - r=jrmuizel (87c26edf2c)
- add back XP bits (f198a909bd)
- put back SQLITE_ENABLE_DBSTAT_VTAB checks (a06fd5b7a9)
- Bug 1197387 - Use glXGetProcAddress to link against GLX_ARB_create_context_robustness. r=jgilbert (651b85207d)
- add back feature report (a0a33bb8e5)
- Bug 1209022 - Fix AA handling in EGL's CreateOffscreen. - r=jrmuizel (64d4e0f65a)
- Bug 1171228 - Expose WEBGL_debug_renderer_info to web content on non-RELEASE_BUILDs. - r=kamidphish, sr=jst (e7405ef944)
- Bug 1175257 - Remove the fails-if(B2G) annotation on capturestream.html. (80bf24c623)
- Bug 1177726 - Inflate the bounds when stroking the canvas text. r=jmuizelaar (15969cb828)
- Bug 1183363 - Make EnsureWritablePath and EnsureUserSpacePath always imply EnsureTarget. r=Basimply EnsureTarget. r=Bas (12d825cf30)
- Bug 1183363 - Add canvas crashtest. r=Bas (69b6099607)
- Bug 1186689 - check for OOM on destination array before mapping source to avoid needing unmap. r=bas (7a3ed105d6)
- Bug 1206161 - Make sure the DrawTarget is available when creating a CanvasLayer so that we can check for SkiaGL. r=Bas (fdf15fd552)
- Bug 232227 - Do not expose system colors to CSS or canvas. r=jmuizelaar r=enndeakin tor-r=arthuredelstein (dfd6f07fd8)
- Bug 1209206 (part 1) - Remove mgfx namespace synonym. (5916056863)
- Bug 1209206 (part 2) - Rename and re-comment HasNonOpaqueColor(). r=jdaggett. (768a0d549b)
- Bug 1209206 (part 3) - Use sinf() and cosf() instead of sin() and cos() in a couple of places. r=Bas. (7af9ebaa7f)
- No bug - Remove outdated comment and additional comment questioning its relevance. r=me DONTBUILD (6f7eca8452)
- Bug 1145934 - Update obsolete glyph-run assertion. r=jdaggett (ce2442e64b)
- Bug 1182361 p1 - move old generic lookup methods into gfxPangoFontGroup. r=heycam (ef39e6fd52)
- Bug 1182361 p2 - count generic lookups. r=heycam (53050ad6e8)
- bug 1180010 make some methods protected and non-virtual r=jdaggett (815e503481)
- Bug 1165179 - use all style matched faces within a font family. r=heycam (d2711db48b)
- Bug 1182361 p3 - move generic lookup methods to platform fontlist. r=heycam (63b974a000)
- Bug 1182361 p4 - move pref font util methods to platform fontlist. r=heycam (23d7352442)
- Bug 1182361 p5 - cache pref fonts per langGroup. r=heycam (c4244432cb)
- Bug 1182361 p6 - eliminate old pref font caching. r=heycam (c5293f0b8d)
- Bug 1182361 p7 - fixups based on review comments. r=heycam (51a2204179)
- Bug 1170688 - Move initialization of text-run parameters until *after* the draw target has been updated; r=jfkthame (e523ff6e96)
- Bug 1157629 - Fix uninitialized member warning in BufferAlphaColor. r=jdaggett (a564effd24)
- Bug 1184282 - Remove break suggested inside cluster warning. r=roc (54da46a09f)
- Bug 1197650 - remove duplicate validity check for newly created fonts. r=m_kato (5ffb28a313)
- Bug 1171357 - log font matching for textruns. r=m_kato (2354cd36f6)
- Bug 1185812 - rejigger the ordering of fonts within a family to avoid obscure faces. r=heycam (0518f4ef64)
- Bug 1167697 - Mark refs to gfxFontEntry in UserFontCache as MOZ_NON_OWNING_REF. r=jtd (1fdcccdac2)
- bits of Bug 1073209 - Eliminate usage of CreateSamplingRestrictedDrawable (9058557527)
- and sync gfx/gl to same state as af-frontend branch
2022-10-03 09:47:32 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContextCGL.h"
#include "TextureImageCGL.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include <OpenGL/gl.h>
#include "gfxFailure.h"
#include "gfxPrefs.h"
#include "prenv.h"
#include "GeckoProfiler.h"
#include "mozilla/gfx/MacIOSurface.h"
namespace mozilla {
namespace gl {
using namespace mozilla::gfx;
class CGLLibrary
{
public:
CGLLibrary()
: mInitialized(false)
, mUseDoubleBufferedWindows(true)
, mOGLLibrary(nullptr)
{}
bool EnsureInitialized()
{
if (mInitialized) {
return true;
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL Framework.");
return false;
}
}
const char* db = PR_GetEnv("MOZ_CGL_DB");
if (db) {
mUseDoubleBufferedWindows = *db != '0';
}
mInitialized = true;
return true;
}
bool UseDoubleBufferedWindows() const {
MOZ_ASSERT(mInitialized);
return mUseDoubleBufferedWindows;
}
private:
bool mInitialized;
bool mUseDoubleBufferedWindows;
PRLibrary *mOGLLibrary;
};
CGLLibrary sCGLLibrary;
GLContextCGL::GLContextCGL(const SurfaceCaps& caps, NSOpenGLContext* context,
bool isOffscreen, ContextProfile profile)
: GLContext(caps, nullptr, isOffscreen)
, mContext(context)
{
SetProfileVersion(profile, 210);
}
GLContextCGL::~GLContextCGL()
{
MarkDestroyed();
if (mContext) {
if ([NSOpenGLContext currentContext] == mContext) {
// Clear the current context before releasing. If we don't do
// this, the next time we call [NSOpenGLContext currentContext],
// "invalid context" will be printed to the console.
[NSOpenGLContext clearCurrentContext];
}
[mContext release];
}
}
bool
GLContextCGL::Init()
{
if (!InitWithPrefix("gl", true))
return false;
return true;
}
CGLContextObj
GLContextCGL::GetCGLContext() const
{
return static_cast<CGLContextObj>([mContext CGLContextObj]);
}
bool
GLContextCGL::MakeCurrentImpl(bool aForce)
{
if (!aForce && [NSOpenGLContext currentContext] == mContext) {
return true;
}
if (mContext) {
[mContext makeCurrentContext];
// Use non-blocking swap in "ASAP mode".
// ASAP mode means that rendering is iterated as fast as possible.
// ASAP mode is entered when layout.frame_rate=0 (requires restart).
// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
// When we're iterating as fast as possible, however, we want a non-blocking
// glSwapBuffers, which will happen when swapInt==0.
GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1;
[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
bool
GLContextCGL::IsCurrent() {
return [NSOpenGLContext currentContext] == mContext;
}
GLenum
GLContextCGL::GetPreferredARGB32Format() const
{
return LOCAL_GL_BGRA;
}
bool
GLContextCGL::SetupLookupFunction()
{
return false;
}
bool
GLContextCGL::IsDoubleBuffered() const
{
return sCGLLibrary.UseDoubleBufferedWindows();
}
bool
GLContextCGL::SupportsRobustness() const
{
return false;
}
bool
GLContextCGL::SwapBuffers()
{
PROFILER_LABEL("GLContextCGL", "SwapBuffers",
js::ProfileEntry::Category::GRAPHICS);
[mContext flushBuffer];
return true;
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateWrappingExisting(void*, void*)
{
return nullptr;
}
static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers,
0
};
static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers,
NSOpenGLPFADoubleBuffer,
0
};
static const NSOpenGLPixelFormatAttribute kAttribs_offscreen[] = {
0
};
static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_allow_offline[] = {
NSOpenGLPFAAllowOfflineRenderers,
0
};
static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_accel[] = {
NSOpenGLPFAAccelerated,
0
};
static const NSOpenGLPixelFormatAttribute kAttribs_offscreen_coreProfile[] = {
NSOpenGLPFAAccelerated,
#if defined(__APPLE__) && defined(MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
#endif
0
};
static NSOpenGLContext*
CreateWithFormat(const NSOpenGLPixelFormatAttribute* attribs)
{
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc]
initWithAttributes:attribs];
if (!format) {
NS_WARNING("Failed to create NSOpenGLPixelFormat.");
return nullptr;
}
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:format
shareContext:nullptr];
[format release];
return context;
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
const NSOpenGLPixelFormatAttribute* attribs;
if (sCGLLibrary.UseDoubleBufferedWindows()) {
attribs = kAttribs_doubleBuffered;
} else {
attribs = kAttribs_singleBuffered;
}
NSOpenGLContext* context = CreateWithFormat(attribs);
if (!context) {
return nullptr;
}
// make the context transparent
GLint opaque = 0;
[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
SurfaceCaps caps = SurfaceCaps::ForRGBA();
ContextProfile profile = ContextProfile::OpenGLCompatibility;
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps, context, false,
profile);
if (!glContext->Init()) {
glContext = nullptr;
[context release];
return nullptr;
}
return glContext.forget();
}
static already_AddRefed<GLContextCGL>
CreateOffscreenFBOContext(CreateContextFlags flags)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
ContextProfile profile;
NSOpenGLContext* context = nullptr;
if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) {
profile = ContextProfile::OpenGLCore;
context = CreateWithFormat(kAttribs_offscreen_coreProfile);
}
if (!context) {
profile = ContextProfile::OpenGLCompatibility;
if (flags & CreateContextFlags::ALLOW_OFFLINE_RENDERER) {
if (gfxPrefs::RequireHardwareGL())
context = CreateWithFormat(kAttribs_singleBuffered);
else
context = CreateWithFormat(kAttribs_offscreen_allow_offline);
} else {
if (gfxPrefs::RequireHardwareGL())
context = CreateWithFormat(kAttribs_offscreen_accel);
else
context = CreateWithFormat(kAttribs_offscreen);
}
}
if (!context) {
NS_WARNING("Failed to create NSOpenGLContext.");
return nullptr;
}
SurfaceCaps dummyCaps = SurfaceCaps::Any();
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, context,
true, profile);
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateHeadless(CreateContextFlags flags)
{
nsRefPtr<GLContextCGL> gl;
gl = CreateOffscreenFBOContext(flags);
if (!gl)
return nullptr;
if (!gl->Init()) {
NS_WARNING("Failed during Init.");
return nullptr;
}
return gl.forget();
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateOffscreen(const IntSize& size,
const SurfaceCaps& minCaps,
CreateContextFlags flags)
{
RefPtr<GLContext> gl = CreateHeadless(flags);
if (!gl)
return nullptr;
if (!gl->InitOffscreen(size, minCaps))
return nullptr;
return gl.forget();
}
static nsRefPtr<GLContext> gGlobalContext;
GLContext*
GLContextProviderCGL::GetGlobalContext()
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
if (!gGlobalContext) {
// There are bugs in some older drivers with pbuffers less
// than 16x16 in size; also 16x16 is POT so that we can do
// a FBO with it on older video cards. A FBO context for
// sharing is preferred since it has no associated target.
gGlobalContext = CreateOffscreenFBOContext(CreateContextFlags::NONE);
if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
NS_WARNING("Couldn't init gGlobalContext.");
gGlobalContext = nullptr;
return nullptr;
}
}
return gGlobalContext;
}
void
GLContextProviderCGL::Shutdown()
{
gGlobalContext = nullptr;
}
} /* namespace gl */
} /* namespace mozilla */