Files
palemoon27/gfx/layers/Compositor.h
T
roytam1 f18df9acf8 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1239496 - Load the UA sheet lazily so we can invalidate it for pref changes. Make it depend on the "layout.css.grid.enabled" pref. r=heycam (e4a1ac18b4)
- Bug 1225192 - fix eslint complaints about css-logic.js; r=pbrosset (ef19819c21)
- Bug 1225192 - remove leading whitespace before prettifying css; r=pbrosset (6b39d08907)
- Bug 1230491 - rewrite CssLogic.isContentStylesheet; r=bgrins (14c86cee67)
- Bug 1230491 - add CSSStyleSheet::parsingMode; r=heycam,bz (9ecabe232e)
- Bug 1239336 - set parsing mode on about:PreferenceStyleSheet; r=heycam,bgrins (cac07e099f)
- Bug 1224433 - Part 1: Add reftest. r=roc (28c8a47812)
- Bug 1195491 - use nsCOMPtr in RDFContentSinkImpl; r=bsmedberg (9804abe22e)
- Bug 1205713 - Merge ImageHostOverlay/ImageClientOverlay to ImageHost/ImageClient r=nical (2871e70466)
- Bug 1234472 - Add gonk sideband stream handling to gfx ipc r=nical (559f788a10)
- Bug 1049296 - Handle Sideband stream compositing in HwcComposer2D r=mwu,nical (b6dbac1a1b)
- Bug 1237508 - Odin: move GC allocation up to fix spurious hazard warning (there was an AutoKeepAtoms already) (r=hazard-red) (b5d0e54993)
- Bug 1229399: Group all IR's enums into a single one; r=luke (a7cfedc16a)
- Bug 1229399: Make {Get,Set}{Loc,Glo} opcodes type-independent; r=luke (0ed8e44098)
- Bug 1239211 - Odin: tweak wasm::Decoder (r=bbouvier) (980e08dc1e)
- Bug 1229399: Implement write/readVarU32 and use it for locals/globals; r=luke (5a6f654a14)
- Bug 1229399: Unite all the Emit* functions in WasmIonCompile; r=luke (64e517d18f)
- Bug 1240524: Fix AsmJS checkedValueType of Bool32x4; r=luke (d98ee763c7)
- Bug 1229399: Add list of wasm opcodes described in v8 design document; r=luke (1e05832624)
- Bug 1241339 - ObserverService may keep Console object alive until shutdown, r=baku (330d9e7bc0)
- Bug 1239177 - Odin: make calls more like wasm (r=bbouvier) (4bab27c7bc)
- Bug 1234985 - Odin: hoist read/writeOp into wasm::Decoder/Encoder (r=bbouvier) (de3ba3c3f9)
- Bug 1229399: Add test file forgotten in previous rebase/checkin; r=bustage (a2bdda0e86)
- Bug 1234985 - Odin: tweak ModuleGenerator interface for Baldr use (r=bbouvier) (5f52fd6777)
- Bug 1234985 - BaldrMonkey: testing-only (not content visible) wasm hello world (r=bbouvier) (e49e7f4db2)
- Bug 1234985 - Fix js/src/asmjs build errors with unified builds disabled. r=luke (acb7954471)
- Bug 1231335 - part 1, runtime switch for SAB+Atomics. r=waldo (973eb7edc1)
- Bug 1231335 - part 2, asm.js runtime SAB+Atomics gating. r=luke (b40a8d0b3f)
- Bug 1225040 - generalize jsapi-tests for SAB. r=arai (29240f91e1)
- Bug 1232211 - Don't perform various SharedArrayBuffer-centric typed array tests in builds with SharedArrayBuffer disabled (i.e. Aurora at next uplift). rs=lth over IRC, responding to cassandra!philor's concerns (f3df4b0c17)
- Bug 1231335 - part 3, testing functions and test cases. r=waldo (b91910ea28)
- Bug 1231335 - part 4, js shell. r=waldo (4a96addbde)
- Bug 1234985 - Odin: move mutedError and displayURL into AsmJSModule (r=bbouvier) (6be0172a15)
- Bug 1229399: Remove expression statements opcodes in wasm; r=luke (a046188e98)
- Bug 1229399: Allow to peek into the internal wasm IR; r=luke (f4b0497d89)
- Bug 1234985 - Odin: make names optional and supplied at the end (r=b ouvier) (ee7864fe7e)
- Bug 1238679 - Rename s/SIMD/Simd/ in type and function names. r=bbouvier (1d6c277644)
- Bug 1238679 - Add enum class SIMDOperation. r=bbouvier (eb7ce840da)
- Bug 1187232 - Access TypedArray's [[ArrayLength]] instead of performing property access; r=Waldo (a66850e72f)
- Bug 1239068 - Inline "PossiblyTypedArrayLength" intrinsic; r=Waldo (1a39045055)
- Bug 1238679 - Put JSJitInfo::depth in anonymous union. r=nbp (64d6859ee2)
- Bug 1238679 - Provide per-operation JSJitInfo for the SIMD functions. r=bbouvier (cd242c1f5d)
- Backed out changeset 7bda46f81215 (bug 1225031) for spidermonkey test failures (7c7de9af43)
- Bug 1225031 - get rid of the AnyTypedArray abstraction (updated). r=waldo (a8e3593280)
- Bug 1237284: Make inlineSimd* functions take MIRType to avoid an indirection; r=jolesen (c046f5ac06)
- Bug 1238679 - Make inlineSimdLoad/Store take a MIRType argument. r=bbouvier (7aceb59fc1)
- Bug 1238679 - Implement main SIMD inlining dispatch. r=bbouvier (3b19775b14)
- Bug 1237445 - Use GCHashMap for VMWrapperMap, r=terrence (4a5b3a1575)
- Bug 1241454: Hoist SimdTypeDescr::Type into SimdType, unify AsmJSSimdType and SimdType; r=jolesen (6cf5f03517)
- Bug 1241454: Unify AsmJSSimdOperation and SimdOperation; r=jolesen (7506dec0e4)
- Bug 1241454: Change SIMD opcodes encoding in wasm; r=luke, r=jolesen (afa2b74cab)
- Bug 1242804 - Baldr: check enum limits (r=bbouvier) (1a68daa1c3)
- Bug 1242804 - Baldr: add local/get_local/set_local (r=bbouvier) (cc2448d2e9)
- Bug 1243239 - Baldr: tighten signature index check (r=bbouvier) (fd7081ab39)
- Bug 1243373: Ensure all declared functions are defined; r=luke (3c42295668)
- Bug 1243031: Throw when WebAssembly is not supported; r=luke (ade7cdc6a6)
- Bug 1242772 - Baldr: fix unterminated string literal (r=bbouvier) (273e26e669)
- Bug 1241886: Fix debug assertion if we're in dead code; r=luke (59c009191b)
- Bug 1234985 - Odin: use VarU32 for integer literals (r=bbouvier) (62c7292462)
- Bug 1234985 - Odin: stop requiring explicit final return (r=bbouvier) (2a8bf1639e)
- Bug 1242949: Implement Block in WebAssembly; r=luke (e8997f2a2e)
- Bug 1242949: Add explicit keyword to WasmAstBlock ctor; r=bustage (239cdcf5d4)
- Bug 1243626 - Baldr: tweak block text format (r=bbouvier) (a6fe9248ce)
- Bug 1243252 - Baldr: refactor exports (r=bbouvier) (49ca6f519f)
- Bug 1243632 - Baldr: check TypeError vs. SyntaxError (r=bbouvier) (c70ab8e8ec)
- Bug 1243252 - Baldr: add import section (r=bbouvier) (16b98660c8)
- Bug 1243633 - Baldr: add call/call_import (r=bbouvier) (63dd480e7d)
- Bug 1234985 - Hoist CStringHasher (r=sfink) (c019cff4b3)
- Bug 1237445 - Implement GCRekeyableHashMap, r=terrence (c4acd75ad0)
- Bug 1244272 - BaldrMonkey: Implement support for i32.add. r=luke (ede8918dfe)
- Bug 1244272 - BaldrMonkey: Implement the rest of the i32 binary operators. r=luke (bf11a38b86)
- Bug 1244272 - BaldrMonkey: Implement the f32 and 64 operators. r=luke (2ea37d6a95)
- Bug 1244403 - Baldr: move kind out of WasmAstNode and into WasmAstExpr (r=bbouvier) (498fd0b4a5)
- Silence a GCC warning in JitCompartment.h. No bug#, rs=jandem on IRC. (a23ccc42b3)
- Bug 1237445 - Use GCHashMap for ICStubCodeMap, r=terrence (b1d970f3c9)
- Bug 1244403 - Baldr: remove unnecessary 'end' argument from (r=bbouvier) (8da28c587c)
- Bug 1244403 - Baldr: expose export func entry offsets directly (r=bbouvier) (c6f82070fb)
- Bug 1234862 - Part 2: Always use DefaultGCPolicy with GCVector; r=sfink (6d8cf44216)
- Bug 1237445 - Use GCHashTables for ObjectGroup sweeping, r=terrence (7fd47cc6fb)
- Bug 1237445 - Use GCHashMap for (CCW) WrapperMap, r=terrence (cf6788b6a4)
- Bug 1237447 - Disable the crashreporter when crashing intentionally in TestPLDHash. r=njn (d4744f47d4)
- Bug 1237445 - Rekey ArrayObjectTable, r=terrence (2ccfca974c)
- Bug 1234862 - Part 3: Always use DefaultGCPolicy for GCHashTables; r=sfink (d0f2472c1b)
- Bug 1234862 - Part 4: Always use DefaultGCPolicy for TraceableFifo; r=sfink (069e134534)
- Bug 1239494 - Use GCHashMap to simplify nsWrapperCache; r=jonco (0bb0069fc4)
- Bug 1234862 - Part 5: Rename DefaultGCPolicy to GCPolicy; r=sfink (cb93f0c133)
- Bug 1234862 - Part 5.1: Followup comment fixes; r=sfink (bd2930ddf2)
- Fix recent non-unified build bustage (no bug, rs=sunfish) (6c40eba8bc)
- Bug 1243815: Put hard limits to some variable lengths in wasm; r=luke (1df12aa08e)
- Bug 1244403 - Baldr: factor out DynamicLinkData (r=bbouvier) (f257b901a3)
- Bug 1244403 - Baldr: put import section first (r=bbouvier) (47e726c907)
- Bug 1244571 - BaldrMonkey: Implement the unary operators. r=luke (e22132ccb1)
- Bug 1244571 - BaldrMonkey: Implement the comparison operators. r=luke (aa6e7a71cd)
- Bug 1244571 - BaldrMonkey: Implement parsing, encoding, and decoding for the conversion operators. r=luke (73d65dc416)
- Bug 1244571 - BaldrMonkey: Type-check the unary and binary operators. r=luke (4d7d41d49b)
- Bug 1244571 - BaldrMonkey: Implement parsing, encoding, and decoding for i64 operators. r=luke (c42a9b5496)
- Bug 1244571 - BaldrMonkey: Improve the readability of the parser code. r=luke (298c9c57a5)
- Bug 1244571 - BaldrMonkey: Fail decoding for operators which are not yet implemented r=luke (fdd4deff21)
- Bug 1245250 - BaldrMonkey: Refacfor min/max to make variadicity AsmJS-specific r=luke (f30e0471b9)
- Bug 1242342: Add If and IfElse to WebAssembly; r=luke (653223fdd3)
- Bug 1247755 - Baldr: disallow duplicate signature table entries (r=sunfish) (419fd0be57)
- Bug 1234397 - dispatch on the correct value. r=luke (4c7d5f5105)
- Bug 1233863 - ARM64: Allow test to pass with --no-asmjs, and when no JIT exists. r=luke (b89522c52c)
- Bug 1244405 - Odin: switch to dynamic page size, move heap constants to Wasm (r=bbouvier) (31d4b684b7)
- Bug 1234038 - Self-host ArrayBuffer.prototype.slice. r=lth (ab81205e4a)
- Bug 1121937 - Implement %TypedArray%.prototype.sort; r=jorendorff (aef7bb1228)
- Bug 1101256 - Implement detachment checks for %TypedArray% methods (patch 1 of 2); r=Waldo (cb13a5078b)
- Bug 1101256 - Implement detachment checks for %TypedArray% methods (patch 2 of 2); r=Waldo (b429b87a3d)
- Bug 715181 - Self-host Array.sort; r=till (f87f85634c)
- Bug 1079844 - Adjust TypedArray.js comments to refer to detachment rather than neutering. r=mrrrgn (ac2b366958)
- Bug 1079844 - Rename scattered bits of 'neuter' terminology to detachment terminology. r=jandem (ae20a9677c)
- Bug 1079844 - Rename JS_ARRAYBUFFER_NEUTERED_FLAG to use detachment terminology. r=sfink (670281d8b0)
- Bug 1079844 - Rename isNeutered() to isDetached(), and rename isNeutered() on views to hasDetachedBuffer(). r=sfink (b5595746aa)
- Bug 1079844 - Convert the JS_NeuterArrayBufferObject API to detachment terminology. r=till (2d176589bd)
- Bug 1079844 - Rename JS_IsNeuteredArrayBufferObject to JS_IsDetachedArrayBufferObject. r=till (9607cf673d)
- Bug 1079844 - Refer to "detaching" instead of "neutering" of ArrayBuffers, in JIT optimization tracking code. r=jandem (a4a17233d0)
- Bug 1079844 - Rename TI's ObjectKey flag to use detachment terminology. r=jandem (8865017109)
- Bug 1079844 - Rename CheckForNeuteredTypedObject and the flag underlying it to use detachment terminology. r=jandem (67ace7669e)
- Bug 1079844 - Rename ABO::neuter to ABO::detach. r=sfink (37c71de755)
- Bug 1079844 - Rename ArrayBufferViewObject::neuter to ABVO::notifyBufferDetached. Detachment applies only to ArrayBuffers, and the methods didn't actually neuter anything, so "notify" makes more sense as the verb here. r=sfink (2ebf7779a7)
- Bug 1079844 - Rename ABO::neuterView to a standalone NoteViewBufferWasDetached function. r=sfink (3ce2977123)
- Bug 1244405 - Odin: refactor ArrayBufferObject::createForWasm out of prepareForAsmJS (r=bbouvier) (3f5ed523f0)
- Bug 1243633 - Odin: tidy up call emitting (r=bbouvier) (89256a6d57)
- Bug 1243633 - Odin: switch to lineOrBytecode from line/column (r=bbouvier) (ded5ff23de)
- Bug 1242342: Set return type accordingly to the compilation mode; r=luke (f4cdff1644)
- Bug 1244405 - Baldr: fix wasm function export name (r=bbouvier) (c6ea5f8194)
- Bug 1244405 - Baldr: add memory section (r=bbouvier) (c98fc66e50)
- Bug 1243252 - Remove const restriction on CharsToNewUTF8CharsZ (r=jandem) (9ef020aff6)
- fix neutered/detached (2a675ae62e)
- Bug 1242342: Replace Ternary by IfElse which return expressions; r=luke (aa1535de89)
- Bug 1244405 - Baldr: add memory exports (r=bbouvier) (9a495599df)
- Bug 1240583 - Odin: remove the sync interrupt stub (r=bbouvier) (a3811b0cc5)
- Bug 1242043 - {Array,%TypedArray%}.prototype.{i,lastI}ndexOf should never return -0. r=jorendorff (485f5d62dc)
- Bug 1180290 - Part 1: Add prefix parameter to IdToFunctionName. r=till (e33ed94f64)
- Bug 1180290 - Part 2: Handle prefix in DefinePropertyById. r=till,smaug (5c3333ef68)
- Bug 1180290 - Part 3: Use canonical name in native getter. r=till (213b6d1b7f)
- Bug 1180290 - Part 4: Add tests for builtin getter name. r=till (005f1e4da7)
- Bug 1180290 - Part 5: Remove getter/setter variant for ThrowInvalidThis message. r=bz (fa8224af50)
- Bug 1236548 - Allow JS_UNINITIALIZED_LEXICAL in jit::InvokeFunction. (r=Waldo) (33b1f88506)
- Bug 1212533 - Change the out-param of js/JS::Construct from MutableHandleValue to MutableHandleObject. r=arai, r=jorendorff (7910b24126)
- Bug 1233857 - Teach the JIT how to put individual elements' edges in the store buffer; r=jandem (7d0b35b028)
- Bug 1236548 - Followup: Make added test actually pass. (rs=Waldo) (0f1e6861b1)
- Bug 1216166 - Unify CustomEvent.cpp with the rest of the unified sources, r=smaug (eacd905246)
- Bug 1233831 - Part 0: JSAPI plumbing for nursery collection callbacks; r=terrence (1417ff456a)
- Bug 1233831 - Part 1: Call the callback on nursery collections; r=terrence (cf720fc8c9)
- Bug 1233831 - Part 2: Expose JS::gcreason::ExplainReason to embedders; r=terrence (5eaceb2a58)
- Bug 1233831 - Part 3: Install a callback to trace nursery collections; r=mccr8 (13bc8d19ff)
- Bug 1233831 - Part 4: Add metadata for the minor GC markers; r=vporof (cb42e1e42a)
- Bug 1233831 - Part 5: Test the minor GC markers; r=vporof (5f8ae59242)
- Bug 1218468 - Remove worker markers on each check in browser_timelineMarkers-02.js, r=me (33efc054c0)
- Bug 1233831 - Follow up: Expand sanitizeMarkers to filter out minor GC markers; r=jsantell (b99fb1dbbc)
- Bug 1239314 - Make marking validation a normal zeal mode; r=jonco (4668054d11)
- Bug 1233857 - Follow up: Add a new GC zeal mode for the elements edges barrier; r=terrence (61a7db4357)
- Bug 1245767 - Allow combining different gczeal modes. r=terrence (8d90fd103e)
- Bug 1242262 - Remove the last vestiges of JS_GC_MARKING_VALIDATION (it's a GC Zeal mode now). r=terrence (3ca086aed4)
- Bug 1249795 - Clear strong refs to message managers once we've destroyed nsFrameLoader, r=billm (b562395eb9)
- Bug 1244405 - Baldr: add memory segments (r=sunfish) (c7850ee495)
- Bug 1246433 - BaldrMonkey: Implement integer and float literals. r=luke (d668caa1bd)
- Bug 1240583 - Odin: refactor x86/x64 loads/stores (r=sunfish) (df85bc0aa3)
- Bug 1240583 - Odin: replace retargetWithOffset (r=bbouvier) (627815cb6d)
- Bug 757969 - use __thread in ThreadLocal; r=froydnj (5e06f7ef9e)
- bug 1244128 - stop exporting js friend api symbols from libxul r=glandium (894792316d)
- Bug 912337 - Make a new Error subclass: Debugger.DebuggeeWouldRun. (r=jimb) (a020dfd40c)
- Bug 1248101 - Make dtoa_malloc infallible. r=sfink. (0828c1b15b)
- Bug 1245737 (part 1) - Enable |Omit_Private_Memory| for our dtoa implementation. r=bhackett. (aaa0ebad66)
- Bug 1245737 (part 0) - Fix a leak in DtoaState. r=sfink. (3007242e86)
- Bug 1245737 (part 2) - Don't bother measuring DtoaState. r=bhackett. (db33501ddd)
- Bug 1243888 - Derive RootKind automatically from TraceKind; r=sfink (08421e1c6c)
- Bug 1244358 - Support all types in PersistentRooted; r=sfink (bc1a8ada00)
- Bug 1248233. Make js::ReportOutOfMemory respect the autoJSAPIOwnsErrorReporting() flag on the context options. r=luke (5ee05b61e6)
- Bug 1235151 - Factor all the install.rdfs used for langpacks. r=mshal (0e10679502)
- Bug 1235151 - Use #include in toolkit/locales/generic/install.rdf instead of -I on the preprocessor command line. r=mshal (31fdfea3de)
- Bug 1227388 - Finish removing dehydra support. r=mshal (aa43dfce95)
- Bug 1205814 - mozilla eslint plug: allow top level var only r=pbrosset (f247252d4b)
- Bug 1218409 - Eslint rule that checks for balanced listeners. r=miker (45d42a1014)
- Bug 1205814 - Missed a brief description in rst docs r=pbrosset (13fb24c5c4)
- Bug 1218425 - ESLint rule that warns against aArg notation in function params; r=miker (e811f2c8f7)
- Bug 1217851 - Fix mozplugin's import-headjs-globals on Windows. r=pbro (685f450fcb)
- Bug 1218412 - Create ESLint rule to check for CPOWS in browser mochitests r=pbrosset (c505ab4ed3)
- Bug 1217922 - eslint head.js plugin does not seem to work r=pbrosset (8d3782057e)
- Bug 1224735 - don't use "for..of" in eslint plugin. r=miker (90ecebec24)
- Bug 1225289 - Make eslint plugin code conform to .eslintrc r=pbrosset (007bf4c6b8)
- Bug 1222232 - Help mach eslint find espree and escope r=pbrosset (d0f7c5987b)
- Bug 1229858: Add a preprocessor to convert XBL into JavaScript blocks for eslint. r=miker (99bd8d62c4)
- Bug 1230300: Fix mach eslint to pass command arguments through to eslint. r=gps (7b54b30a8f)
- Bug 1231720 - Log when ESLint finishes running. r=nalexander (12705e260d)
- Bug 1234164 - Fix Ion GETNAME stubs to check for uninitialized lexicals. (r=efaust) (561d6e2d1c)
- Bug 1239519 - Fix debug-only initializion order issue detected by ASan. r=luke (8aa8b63fb6)
- Bug 1242840 - Drop profiler invalidation event if we hit OOM and make invalidation infallible r=jandem (8dfe4d99a5)
- Bug 1232386 - Fix NativeObject::growSlotsStatic to recover from OOM. r=terrence (284f47d6b1)
- Bug 1235032 - check value of obj, remake while () {} to do { } while(). r=jorendorff (0cb646a76e)
- Bug 1228327 - Fix bogus assert in GenerateDenseElementHole, add some comments. r=bhackett (e7fc0db6a0)
- Bug 1232859 - Don't crash or abort compilation if we're unable to compile the regex stubs. r=nbp (0ec48d44b5)
- Bug 1237566 - Bake in global this-value in IonBuilder::jsop_functionthis in some cases. r=h4writer (bd1fb0e8d8)
- Bug 1000780 - Part 7: Fix perf regressions introduced in part 1. r=jandem (629452aa16)
- Bug 1240100: IonMonkey: Magic values cannot flow through an instruction, r=jandem (f644caf377)
- Bug 1244098 - Attempt to fold JSOP_IN to false in IonBuilder based on TI. r=bhackett (e964e1d2bf)
- Bug 1238592 - IonMonkey: Optimize away any OSR fixup blocks that are ultimately unreachable. r=nbp (3e7ad0d61a)
- Bug 1245171 - Ensure enough ballast space in js::jit::AddKeepAliveInstructions. r=jandem (ba48c30163)
- Bug 1244828 - Ensure enough ballast space in TypeAnalyzer::adjustPhiInputs. r=h4writer (126c899284)
- Bug 1244828 - Ensure enough ballast space in TypeAnalyzer::adjustInputs. r=h4writer (0bf3d584b9)
- Bug 1112537 - Optimize String#split('foo').join('bar') pattern. r=nbp (75fb0e4124)
2023-08-27 23:02:30 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_COMPOSITOR_H
#define MOZILLA_GFX_COMPOSITOR_H
#include "Units.h" // for ScreenPoint
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for already_AddRefed, RefCounted
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize, Point
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Types.h" // for Float
#include "mozilla/layers/CompositorTypes.h" // for DiagnosticTypes, etc
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/layers/LayersTypes.h" // for LayersBackend
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsRegion.h"
#include <vector>
#include "mozilla/WidgetUtils.h"
/**
* Different elements of a web pages are rendered into separate "layers" before
* they are flattened into the final image that is brought to the screen.
* See Layers.h for more informations about layers and why we use retained
* structures.
* Most of the documentation for layers is directly in the source code in the
* form of doc comments. An overview can also be found in the the wiki:
* https://wiki.mozilla.org/Gecko:Overview#Graphics
*
*
* # Main interfaces and abstractions
*
* - Layer, ShadowableLayer and LayerComposite
* (see Layers.h and ipc/ShadowLayers.h)
* - CompositableClient and CompositableHost
* (client/CompositableClient.h composite/CompositableHost.h)
* - TextureClient and TextureHost
* (client/TextureClient.h composite/TextureHost.h)
* - TextureSource
* (composite/TextureHost.h)
* - Forwarders
* (ipc/CompositableForwarder.h ipc/ShadowLayers.h)
* - Compositor
* (this file)
* - IPDL protocols
* (.ipdl files under the gfx/layers/ipc directory)
*
* The *Client and Shadowable* classes are always used on the content thread.
* Forwarders are always used on the content thread.
* The *Host and Shadow* classes are always used on the compositor thread.
* Compositors, TextureSource, and Effects are always used on the compositor
* thread.
* Most enums and constants are declared in LayersTypes.h and CompositorTypes.h.
*
*
* # Texture transfer
*
* Most layer classes own a Compositable plus some extra information like
* transforms and clip rects. They are platform independent.
* Compositable classes manipulate Texture objects and are reponsible for
* things like tiling, buffer rotation or double buffering. Compositables
* are also platform-independent. Examples of compositable classes are:
* - ImageClient
* - CanvasClient
* - ContentHost
* - etc.
* Texture classes (TextureClient and TextureHost) are thin abstractions over
* platform-dependent texture memory. They are maniplulated by compositables
* and don't know about buffer rotations and such. The purposes of TextureClient
* and TextureHost are to synchronize, serialize and deserialize texture data.
* TextureHosts provide access to TextureSources that are views on the
* Texture data providing the necessary api for Compositor backend to composite
* them.
*
* Compositable and Texture clients and hosts are created using factory methods.
* They should only be created by using their constructor in exceptional
* circumstances. The factory methods are located:
* TextureClient - CompositableClient::CreateTextureClient
* TextureHost - TextureHost::CreateTextureHost, which calls a
* platform-specific function, e.g., CreateTextureHostOGL
* CompositableClient - in the appropriate subclass, e.g.,
* CanvasClient::CreateCanvasClient
* CompositableHost - CompositableHost::Create
*
*
* # IPDL
*
* If off-main-thread compositing (OMTC) is enabled, compositing is performed
* in a dedicated thread. In some setups compositing happens in a dedicated
* process. Documentation may refer to either the compositor thread or the
* compositor process.
* See explanations in ShadowLayers.h.
*
*
* # Backend implementations
*
* Compositor backends like OpenGL or flavours of D3D live in their own directory
* under gfx/layers/. To add a new backend, implement at least the following
* interfaces:
* - Compositor (ex. CompositorOGL)
* - TextureHost (ex. SurfaceTextureHost)
* Depending on the type of data that needs to be serialized, you may need to
* add specific TextureClient implementations.
*/
class nsIWidget;
namespace mozilla {
namespace gfx {
class Matrix;
class DrawTarget;
} // namespace gfx
namespace layers {
struct Effect;
struct EffectChain;
class Image;
class ImageHostOverlay;
class Layer;
class TextureSource;
class DataTextureSource;
class CompositingRenderTarget;
class PCompositorParent;
class LayerManagerComposite;
enum SurfaceInitMode
{
INIT_MODE_NONE,
INIT_MODE_CLEAR
};
/**
* Common interface for compositor backends.
*
* Compositor provides a cross-platform interface to a set of operations for
* compositing quads. Compositor knows nothing about the layer tree. It must be
* told everything about each composited quad - contents, location, transform,
* opacity, etc.
*
* In theory it should be possible for different widgets to use the same
* compositor. In practice, we use one compositor per window.
*
* # Usage
*
* For an example of a user of Compositor, see LayerManagerComposite.
*
* Initialization: create a Compositor object, call Initialize().
*
* Destruction: destroy any resources associated with the compositor, call
* Destroy(), delete the Compositor object.
*
* Composition:
* call BeginFrame,
* for each quad to be composited:
* call MakeCurrent if necessary (not necessary if no other context has been
* made current),
* take care of any texture upload required to composite the quad, this step
* is backend-dependent,
* construct an EffectChain for the quad,
* call DrawQuad,
* call EndFrame.
* If the compositor is usually used for compositing but compositing is
* temporarily done without the compositor, call EndFrameForExternalComposition
* after compositing each frame so the compositor can remain internally
* consistent.
*
* By default, the compositor will render to the screen, to render to a target,
* call SetTargetContext or SetRenderTarget, the latter with a target created
* by CreateRenderTarget or CreateRenderTargetFromSource.
*
* The target and viewport methods can be called before any DrawQuad call and
* affect any subsequent DrawQuad calls.
*/
class Compositor
{
protected:
virtual ~Compositor() {}
public:
NS_INLINE_DECL_REFCOUNTING(Compositor)
explicit Compositor(PCompositorParent* aParent = nullptr)
: mCompositorID(0)
, mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC)
, mParent(aParent)
, mScreenRotation(ROTATION_0)
{
}
virtual already_AddRefed<DataTextureSource> CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
virtual bool Initialize() = 0;
virtual void Destroy() = 0;
/**
* Return true if the effect type is supported.
*
* By default Compositor implementations should support all effects but in
* some rare cases it is not possible to support an effect efficiently.
* This is the case for BasicCompositor with EffectYCbCr.
*/
virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
/**
* Request a texture host identifier that may be used for creating textures
* across process or thread boundaries that are compatible with this
* compositor.
*/
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() = 0;
/**
* Properties of the compositor.
*/
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) = 0;
virtual int32_t GetMaxTextureSize() const = 0;
/**
* Set the target for rendering. Results will have been written to aTarget by
* the time that EndFrame returns.
*
* If this method is not used, or we pass in nullptr, we target the compositor's
* usual swap chain and render to the screen.
*/
void SetTargetContext(gfx::DrawTarget* aTarget, const gfx::IntRect& aRect)
{
mTarget = aTarget;
mTargetBounds = aRect;
}
gfx::DrawTarget* GetTargetContext() const
{
return mTarget;
}
void ClearTargetContext()
{
mTarget = nullptr;
}
typedef uint32_t MakeCurrentFlags;
static const MakeCurrentFlags ForceMakeCurrent = 0x1;
/**
* Make this compositor's rendering context the current context for the
* underlying graphics API. This may be a global operation, depending on the
* API. Our context will remain the current one until someone else changes it.
*
* Clients of the compositor should call this at the start of the compositing
* process, it might be required by texture uploads etc.
*
* If aFlags == ForceMakeCurrent then we will (re-)set our context on the
* underlying API even if it is already the current context.
*/
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) = 0;
/**
* Creates a Surface that can be used as a rendering target by this
* compositor.
*/
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTarget(const gfx::IntRect& aRect, SurfaceInitMode aInit) = 0;
/**
* Creates a Surface that can be used as a rendering target by this
* compositor, and initializes the surface by copying from aSource.
* If aSource is null, then the current screen buffer is used as source.
*
* aSourcePoint specifies the point in aSource to copy data from.
*/
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTargetFromSource(const gfx::IntRect& aRect,
const CompositingRenderTarget* aSource,
const gfx::IntPoint& aSourcePoint) = 0;
/**
* Sets the given surface as the target for subsequent calls to DrawQuad.
* Passing null as aSurface sets the screen as the target.
*/
virtual void SetRenderTarget(CompositingRenderTarget* aSurface) = 0;
/**
* Returns the current target for rendering. Will return null if we are
* rendering to the screen.
*/
virtual CompositingRenderTarget* GetCurrentRenderTarget() const = 0;
/**
* Mostly the compositor will pull the size from a widget and this method will
* be ignored, but compositor implementations are free to use it if they like.
*/
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) = 0;
/**
* Declare an offset to use when rendering layers. This will be ignored when
* rendering to a target instead of the screen.
*/
virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) = 0;
/**
* Tell the compositor to draw a quad. What to do draw and how it is
* drawn is specified by aEffectChain. aRect is the quad to draw, in user space.
* aTransform transforms from user space to screen space. If texture coords are
* required, these will be in the primary effect in the effect chain.
* aVisibleRect is used to determine which edges should be antialiased,
* without applying the effect to the inner edges of a tiled layer.
*/
virtual void DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity, const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) = 0;
/**
* Overload of DrawQuad, with aVisibleRect defaulted to the value of aRect.
* Use this when you are drawing a single quad that is not part of a tiled
* layer.
*/
void DrawQuad(const gfx::Rect& aRect, const gfx::Rect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity, const gfx::Matrix4x4& aTransform) {
DrawQuad(aRect, aClipRect, aEffectChain, aOpacity, aTransform, aRect);
}
/**
* Draw an unfilled solid color rect. Typically used for debugging overlays.
*/
void SlowDrawRect(const gfx::Rect& aRect, const gfx::Color& color,
const gfx::Rect& aClipRect = gfx::Rect(),
const gfx::Matrix4x4& aTransform = gfx::Matrix4x4(),
int aStrokeWidth = 1);
/**
* Draw a solid color filled rect. This is a simple DrawQuad helper.
*/
void FillRect(const gfx::Rect& aRect, const gfx::Color& color,
const gfx::Rect& aClipRect = gfx::Rect(),
const gfx::Matrix4x4& aTransform = gfx::Matrix4x4());
/*
* Clear aRect on current render target.
*/
virtual void ClearRect(const gfx::Rect& aRect) = 0;
/**
* Start a new frame.
*
* aInvalidRect is the invalid region of the screen; it can be ignored for
* compositors where the performance for compositing the entire window is
* sufficient.
*
* aClipRectIn is the clip rect for the window in window space (optional).
* aTransform is the transform from user space to window space.
* aRenderBounds bounding rect for rendering, in user space.
*
* If aClipRectIn is null, this method sets *aClipRectOut to the clip rect
* actually used for rendering (if aClipRectIn is non-null, we will use that
* for the clip rect).
*
* If aRenderBoundsOut is non-null, it will be set to the render bounds
* actually used by the compositor in window space. If aRenderBoundsOut
* is returned empty, composition should be aborted.
*/
virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
const gfx::Rect* aClipRectIn,
const gfx::Rect& aRenderBounds,
gfx::Rect* aClipRectOut = nullptr,
gfx::Rect* aRenderBoundsOut = nullptr) = 0;
/**
* Flush the current frame to the screen and tidy up.
*/
virtual void EndFrame() = 0;
virtual void SetDispAcquireFence(Layer* aLayer, nsIWidget* aWidget);
virtual FenceHandle GetReleaseFence();
/**
* Post-rendering stuff if the rendering is done outside of this Compositor
* e.g., by Composer2D.
* aTransform is the transform from user space to window space.
*/
virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) = 0;
/**
* Whether textures created by this compositor can receive partial updates.
*/
virtual bool SupportsPartialTextureUpdate() = 0;
void SetDiagnosticTypes(DiagnosticTypes aDiagnostics)
{
mDiagnosticTypes = aDiagnostics;
}
DiagnosticTypes GetDiagnosticTypes() const
{
return mDiagnosticTypes;
}
void DrawDiagnostics(DiagnosticFlags aFlags,
const gfx::Rect& visibleRect,
const gfx::Rect& aClipRect,
const gfx::Matrix4x4& transform,
uint32_t aFlashCounter = DIAGNOSTIC_FLASH_COUNTER_MAX);
void DrawDiagnostics(DiagnosticFlags aFlags,
const nsIntRegion& visibleRegion,
const gfx::Rect& aClipRect,
const gfx::Matrix4x4& transform,
uint32_t aFlashCounter = DIAGNOSTIC_FLASH_COUNTER_MAX);
#ifdef MOZ_DUMP_PAINTING
virtual const char* Name() const = 0;
#endif // MOZ_DUMP_PAINTING
virtual LayersBackend GetBackendType() const = 0;
/**
* Each Compositor has a unique ID.
* This ID is used to keep references to each Compositor in a map accessed
* from the compositor thread only, so that async compositables can find
* the right compositor parent and schedule compositing even if the compositor
* changed.
*/
uint32_t GetCompositorID() const
{
return mCompositorID;
}
void SetCompositorID(uint32_t aID)
{
MOZ_ASSERT(mCompositorID == 0, "The compositor ID must be set only once.");
mCompositorID = aID;
}
/**
* Notify the compositor that composition is being paused. This allows the
* compositor to temporarily release any resources.
* Between calling Pause and Resume, compositing may fail.
*/
virtual void Pause() {}
/**
* Notify the compositor that composition is being resumed. The compositor
* regain any resources it requires for compositing.
* Returns true if succeeded.
*/
virtual bool Resume() { return true; }
/**
* Call before rendering begins to ensure the compositor is ready to
* composite. Returns false if rendering should be aborted.
*/
virtual bool Ready() { return true; }
// XXX I expect we will want to move mWidget into this class and implement
// these methods properly.
virtual nsIWidget* GetWidget() const { return nullptr; }
virtual bool HasImageHostOverlays() { return false; }
virtual void AddImageHostOverlay(ImageHostOverlay* aOverlay) {}
virtual void RemoveImageHostOverlay(ImageHostOverlay* aOverlay) {}
/**
* Debug-build assertion that can be called to ensure code is running on the
* compositor thread.
*/
static void AssertOnCompositorThread();
size_t GetFillRatio() {
float fillRatio = 0;
if (mPixelsFilled > 0 && mPixelsPerFrame > 0) {
fillRatio = 100.0f * float(mPixelsFilled) / float(mPixelsPerFrame);
if (fillRatio > 999.0f) {
fillRatio = 999.0f;
}
}
return fillRatio;
}
ScreenRotation GetScreenRotation() const {
return mScreenRotation;
}
void SetScreenRotation(ScreenRotation aRotation) {
mScreenRotation = aRotation;
}
TimeStamp GetCompositionTime() const {
return mCompositionTime;
}
void SetCompositionTime(TimeStamp aTimeStamp) {
mCompositionTime = aTimeStamp;
if (!mCompositionTime.IsNull() && !mCompositeUntilTime.IsNull() &&
mCompositionTime >= mCompositeUntilTime) {
mCompositeUntilTime = TimeStamp();
}
}
void CompositeUntil(TimeStamp aTimeStamp) {
if (mCompositeUntilTime.IsNull() ||
mCompositeUntilTime < aTimeStamp) {
mCompositeUntilTime = aTimeStamp;
}
}
TimeStamp GetCompositeUntilTime() const {
return mCompositeUntilTime;
}
protected:
void DrawDiagnosticsInternal(DiagnosticFlags aFlags,
const gfx::Rect& aVisibleRect,
const gfx::Rect& aClipRect,
const gfx::Matrix4x4& transform,
uint32_t aFlashCounter);
bool ShouldDrawDiagnostics(DiagnosticFlags);
/**
* Render time for the current composition.
*/
TimeStamp mCompositionTime;
/**
* When nonnull, during rendering, some compositable indicated that it will
* change its rendering at this time. In order not to miss it, we composite
* on every vsync until this time occurs (this is the latest such time).
*/
TimeStamp mCompositeUntilTime;
uint32_t mCompositorID;
DiagnosticTypes mDiagnosticTypes;
PCompositorParent* mParent;
/**
* We keep track of the total number of pixels filled as we composite the
* current frame. This value is an approximation and is not accurate,
* especially in the presence of transforms.
*/
size_t mPixelsPerFrame;
size_t mPixelsFilled;
ScreenRotation mScreenRotation;
RefPtr<gfx::DrawTarget> mTarget;
gfx::IntRect mTargetBounds;
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
FenceHandle mReleaseFenceHandle;
#endif
private:
static LayersBackend sBackend;
};
// Returns the number of rects. (Up to 4)
typedef gfx::Rect decomposedRectArrayT[4];
size_t DecomposeIntoNoRepeatRects(const gfx::Rect& aRect,
const gfx::Rect& aTexCoordRect,
decomposedRectArrayT* aLayerRects,
decomposedRectArrayT* aTextureRects);
static inline bool
BlendOpIsMixBlendMode(gfx::CompositionOp aOp)
{
switch (aOp) {
case gfx::CompositionOp::OP_MULTIPLY:
case gfx::CompositionOp::OP_SCREEN:
case gfx::CompositionOp::OP_OVERLAY:
case gfx::CompositionOp::OP_DARKEN:
case gfx::CompositionOp::OP_LIGHTEN:
case gfx::CompositionOp::OP_COLOR_DODGE:
case gfx::CompositionOp::OP_COLOR_BURN:
case gfx::CompositionOp::OP_HARD_LIGHT:
case gfx::CompositionOp::OP_SOFT_LIGHT:
case gfx::CompositionOp::OP_DIFFERENCE:
case gfx::CompositionOp::OP_EXCLUSION:
case gfx::CompositionOp::OP_HUE:
case gfx::CompositionOp::OP_SATURATION:
case gfx::CompositionOp::OP_COLOR:
case gfx::CompositionOp::OP_LUMINOSITY:
return true;
default:
return false;
}
}
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_COMPOSITOR_H */