Files
palemoon27/python
roytam1 f7333fe56a import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1208661 - Make ContentClient dumping play nicely with HTML dumping. r=BenWa (18b2c4a11b)
- Bug 1204895 - Add fence handling to AutoRemoveTexture on gonk r=nical (d1f21e0210)
- Bug 1208661 - Support dumping client-side layer textures without compression. r=BenWa (22ee0a45b5)
- Bug 1206915 - Avoid reordering of different parts of paint dump output. r=mattwoodrow (0c7d46bca1)
- Bug 1208661 - Do not assume that PaintRoot()'s contributions to the HTML paint dump will all be inside a <script> tag. r=BenWa (5917d13001)
- Bug 1203992 - Distinguish between SingleTiledContentClient and MultiTiledContentClient in the layer tree dump. r=nical (70955c53cc)
- Bug 1207590 - Don't use SingleTiledContentClient for layers that are larger than the maximum texture size. r=mattwoodrow (dd2a094297)
- Bug 1201541 - Use SingleTiledContentClient for non-scrollable layers on Android r=mattwoodrow (6010b5080d)
- missing of Bug 1161662 - Exclude post scale from layer.GetTransform(). r=roc (a3c92f89ae)
- Bug 1172537 - Make the warning: "Tiled PaintedLayer with no scrollable container ancestor" occur only on actual b2g phones. r=nical (d604c9e9da)
- Bug 1204597 - Use Move constructor for opaque region in FrameLayerBuilder instead of copying. r=jrmuizel (26bf99c0fb)
- Bug 1201541 - Add a pref for disabling single tile layers r=mattwoodrow (e3170f8f4c)
- Bug 1172719 - Fix SharedSurface fence handling on gonk r=jgilbert,nical (9fdf5fef4f)
- Support all blend modes in the basic compositor. (bug 1203829 part 1, r=mattwoodrow) (ac9eeca118)
- Compile shaders with newer fxc. (bug 1203829 part 2, r=mattwoodrow) (3fd4acc1ec)
- Refactor shader initialization in CompositorD3D11. (bug 1203829 part 3, r=mattwoodrow) (a5e79828ad)
- Handle screen and multiply blend modes in the D3D11 compositor. (bug 1203829 part 4, r=mattwoodrow) (b20c4af7fc)
- Bug 1173107: Add hexa() around various hr logging. r=jrmuizel a=KWierso (76d6d27ff9)
- Get the sync texture's sync handle during compositor initialization, where it can be made to fail gracefully. (bug 1207665 part 3, r=bas) (98d15069a0)
- Log initialization failures in CompositorD3D11.cpp. (bug 1211109 part 1, r=mattwoodrow) (211725e4ce)
- Don't use Direct2D if CompositorD3D11::Initialize fails. (bug 1208638, r=jrmuizel) (17a119bc1a)
- Bug 1143653 - Typo fix in a variable name. r=me (469e89d0b6)
- Remove the static compositor backend variable. (bug 1211109 part 2, r=mattwoodrow) (3b7dcb9a7c)
- Allow top-level window changes to the remembered compositor type. (bug 1211109 part 3, r=mattwoodrow) (9309cdfd0f)
- Remove ISurfaceAllocator::GetCompositorBackend. (bug 1211109 part 4, r=mattwoodrow) (2928f757c8)
- Bug 1143653 - Backout part of the initial patch because of crashes. (33637851d4)
- missing bit of 687388 (19770529ef)
- Bug 1208071 - Ensure that only valid texture actors are added to ImageBridge tarnsactions. r=sotaro (23bef4f601)
- Bug 1197534 - Send RecycleTexture messages from the ImageBridge thread. r=sotaro (7249beb404)
2022-09-23 09:35:59 +08:00
..

This directory contains common Python code.

The basic rule is that if Python code is cross-module (that's "module" in the
Mozilla meaning - as in "module ownership") and is MPL-compatible, it should
go here.

What should not go here:

* Python that is not MPL-compatible (see other-licenses/)
* Python that has good reason to remain close to its "owning" (Mozilla)
  module (e.g. it is only being consumed from there).

Historical information can be found at
https://bugzilla.mozilla.org/show_bug.cgi?id=775243

## pyyaml | pystache

Used in taskcluster related mach commands to update download from github
and remove .git and tests.

Then run tests in taskcluster/tests/