Revenant changes XVIII
Made the abilities easier to tweak and somewhat less copypasta. They're still for() loops though. Check the changelog for additional details.
This commit is contained in:
@@ -44,10 +44,11 @@
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
crit_fail = 1
|
||||
update_icon()
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("The [src.name] burns out!")
|
||||
if(!crit_fail)
|
||||
crit_fail = 1
|
||||
update_icon()
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("The [src.name] burns out!")
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//Don't hear deadchat and are NOT normal ghosts
|
||||
//Admin-spawn or random event
|
||||
|
||||
#define INVISIBILITY_REVENANT 30
|
||||
#define INVISIBILITY_REVENANT 50
|
||||
|
||||
/mob/living/simple_animal/revenant
|
||||
name = "revenant"
|
||||
@@ -14,6 +14,8 @@
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
health = INFINITY //Revenants don't use health, they use essence instead
|
||||
maxHealth = INFINITY
|
||||
alpha = 160
|
||||
layer = 5
|
||||
healable = 0
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
see_in_dark = 8
|
||||
@@ -51,7 +53,6 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/revenant/Life()
|
||||
..()
|
||||
ear_damage = 0
|
||||
ear_deaf = 0 //YOU CAN'T DEAFEN A REVENANT
|
||||
if(revealed && essence <= 0)
|
||||
@@ -60,6 +61,7 @@
|
||||
unreveal_time = 0
|
||||
revealed = 0
|
||||
invisibility = INVISIBILITY_REVENANT
|
||||
alpha = 160
|
||||
src << "<span class='revenboldnotice'>You are once more concealed.</span>"
|
||||
if(unstun_time && world.time >= unstun_time)
|
||||
unstun_time = 0
|
||||
@@ -67,6 +69,7 @@
|
||||
src << "<span class='revenboldnotice'>You can move again!</span>"
|
||||
if(essence_regenerating && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
|
||||
essence = min(essence_regen_cap, essence+essence_regen_amount)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/reveal(time)
|
||||
@@ -76,6 +79,7 @@
|
||||
return
|
||||
revealed = 1
|
||||
invisibility = 0
|
||||
alpha = 255
|
||||
if(!unreveal_time)
|
||||
src << "<span class='revendanger'>You have been revealed!</span>"
|
||||
else
|
||||
@@ -112,8 +116,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/revenant/ClickOn(atom/A, params) //Copypaste from ghost code - revenants can't interact with the world directly.
|
||||
if(client.inquisitive_ghost)
|
||||
A.examine(src)
|
||||
A.examine(src)
|
||||
if(ishuman(A) && in_range(src, A))
|
||||
Harvest(A)
|
||||
|
||||
@@ -163,15 +166,17 @@
|
||||
src << "<span class='revenminor'>You begin siphoning essence from [target]'s soul.</span>"
|
||||
if(target.stat != DEAD)
|
||||
target << "<span class='warning'>You feel a horribly unpleasant draining sensation as your grip on life weakens...</span>"
|
||||
icon_state = "revenant_draining"
|
||||
reveal(27)
|
||||
stun(27)
|
||||
reveal(46)
|
||||
stun(46)
|
||||
target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, their skin turning an ashy gray.</span>")
|
||||
target.Beam(src,icon_state="drain_life",icon='icons/effects/effects.dmi',time=24)
|
||||
if(do_after(src, 30, 9, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
|
||||
target.Beam(src,icon_state="drain_life",icon='icons/effects/effects.dmi',time=44)
|
||||
if(do_after(src, 50, 15, 0, target)) //As one cannot prove the existance of ghosts, ghosts cannot prove the existance of the target they were draining.
|
||||
change_essence_amount(essence_drained, 0, target)
|
||||
if(essence_drained <= 90 && target.stat != DEAD)
|
||||
essence_regen_cap += 5
|
||||
src << "<span class='revenboldnotice'>The absorption of [target]'s living soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].</span>"
|
||||
if(essence_drained > 90)
|
||||
essence_regen_cap += 25
|
||||
essence_regen_cap += 15
|
||||
perfectsouls += 1
|
||||
src << "<span class='revenboldnotice'>The perfection of [target]'s soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].</span>"
|
||||
src << "<span class='revennotice'>[target]'s soul has been considerably weakened and will yield no more essence for the time being.</span>"
|
||||
@@ -236,9 +241,9 @@
|
||||
src << "<b>Objective #2</b>: [objective2.explanation_text]"
|
||||
ticker.mode.traitors |= src.mind //Necessary for announcing
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant_light(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant_defile(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant_malf(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction(null))
|
||||
|
||||
|
||||
/mob/living/simple_animal/revenant/death()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob for 5E.
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit
|
||||
name = "Transmit"
|
||||
desc = "Telepathically transmits a message to the target."
|
||||
@@ -21,170 +21,171 @@
|
||||
M << "<span class='revennotice'><b>An alien voice resonates from all around...</b></span><i> [msg]</I>"
|
||||
|
||||
|
||||
//Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_light
|
||||
name = "Overload Lights (100E)"
|
||||
desc = "Directs a large amount of essence into nearby electrical lights, causing lights to shock those nearby."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 200
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
clothes_req = 0
|
||||
range = 5
|
||||
var/shock_range = 2
|
||||
var/shock_damage = 20
|
||||
var/reveal = 80
|
||||
var/stun = 40
|
||||
var/locked = 1
|
||||
action_icon_state = "overload_lights"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
name = "Report this to a coder"
|
||||
var/reveal = 80 //How long it reveals the revenant in deciseconds
|
||||
var/stun = 20 //How long it stuns the revenant in deciseconds
|
||||
var/locked = 1 //If it's locked and needs to be unlocked before use
|
||||
var/unlock_amount = 100 //How much essence it costs to unlock
|
||||
var/cast_amount = 50 //How much essence it costs to use
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_light/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/New()
|
||||
..()
|
||||
if(locked)
|
||||
if(!user.castcheck(-100))
|
||||
name = "[initial(name)] ([unlock_amount]E)"
|
||||
else
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/can_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
return 0
|
||||
if(charge_counter < charge_max)
|
||||
return 0
|
||||
if(locked)
|
||||
if(user.essence <= unlock_amount)
|
||||
return 0
|
||||
if(user.essence <= cast_amount)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/proc/attempt_cast(mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-unlock_amount))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='revennotice'>You have unlocked Overload Lights!</span>"
|
||||
name = "Overload Lights (40E)"
|
||||
return 0
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
user << "<span class='revennotice'>You have unlocked [initial(name)]!</span>"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-40))
|
||||
return 0
|
||||
if(!user.castcheck(-cast_amount))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/light/L in T.contents)
|
||||
spawn(0)
|
||||
if(!L.on)
|
||||
return
|
||||
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 0, L)
|
||||
s.start()
|
||||
new/obj/effect/overlay/temp/revenant(L.loc)
|
||||
sleep(20)
|
||||
flick("[L.base_state]2", L)
|
||||
for(var/mob/living/carbon/human/M in range(shock_range, L))
|
||||
if(M == user)
|
||||
return
|
||||
M.Beam(L,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
|
||||
M.electrocute_act(shock_damage, "[L.name]", safety=1)
|
||||
var/datum/effect_system/spark_spread/z = new /datum/effect_system/spark_spread
|
||||
z.set_up(4, 0, M)
|
||||
z.start()
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
return 0
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
user.update_action_buttons()
|
||||
return 1
|
||||
|
||||
//Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload
|
||||
name = "Overload Lights"
|
||||
desc = "Directs a large amount of essence into nearby electrical lights, causing lights to shock those nearby."
|
||||
charge_max = 200
|
||||
range = 5
|
||||
stun = 40
|
||||
cast_amount = 45
|
||||
var/shock_range = 2
|
||||
var/shock_damage = 18
|
||||
action_icon_state = "overload_lights"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/light/L in T.contents)
|
||||
spawn(0)
|
||||
if(!L.on)
|
||||
return
|
||||
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 0, L)
|
||||
s.start()
|
||||
new/obj/effect/overlay/temp/revenant(L.loc)
|
||||
sleep(20)
|
||||
if(!L.on) //wait, wait, don't shock me
|
||||
return
|
||||
flick("[L.base_state]2", L)
|
||||
for(var/mob/living/carbon/human/M in range(shock_range, L))
|
||||
if(M == user)
|
||||
return
|
||||
M.Beam(L,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
|
||||
M.electrocute_act(shock_damage, "[L.name]", safety=1)
|
||||
var/datum/effect_system/spark_spread/z = new /datum/effect_system/spark_spread
|
||||
z.set_up(4, 0, M)
|
||||
z.start()
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
//Defile: Corrupts nearby stuff, unblesses floor tiles.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_defile
|
||||
name = "Defile (75E)"
|
||||
desc = "Twists and corrupts the nearby area. Also dispels holy auras on floors."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile
|
||||
name = "Defile"
|
||||
desc = "Twists and corrupts the nearby area as well as dispelling holy auras on floors."
|
||||
charge_max = 150
|
||||
clothes_req = 0
|
||||
range = 3
|
||||
var/reveal = 80
|
||||
var/stun = 20
|
||||
var/locked = 1
|
||||
stun = 30
|
||||
unlock_amount = 75
|
||||
cast_amount = 40
|
||||
action_icon_state = "defile"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_defile/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-75))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='revennotice'>You have unlocked Defile!</span>"
|
||||
name = "Defile (30E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-30))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
if(T.flags & NOJAUNT)
|
||||
T.flags -= NOJAUNT
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You suddenly feel tired.</span>"
|
||||
human.adjustStaminaLoss(40)
|
||||
new/obj/effect/overlay/temp/revenant(human.loc)
|
||||
if(!istype(T, /turf/simulated/wall/rust) && !istype(T, /turf/simulated/wall/r_wall) && istype(T, /turf/simulated/wall) && prob(15))
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
T.ChangeTurf(/turf/simulated/wall/rust)
|
||||
if(!istype(T, /turf/simulated/wall/r_wall/rust) && istype(T, /turf/simulated/wall/r_wall) && prob(15))
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall/rust)
|
||||
for(var/obj/structure/window/window in T.contents)
|
||||
window.hit(rand(50,100))
|
||||
if(window && window.fulltile)
|
||||
new/obj/effect/overlay/temp/revenant/cracks(window.loc)
|
||||
for(var/obj/machinery/light/light in T.contents)
|
||||
light.flicker(30) //spooky
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
var/stamdamage= 25
|
||||
var/toxdamage = 3
|
||||
var/confusion = 50
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/defile/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
if(T.flags & NOJAUNT)
|
||||
T.flags -= NOJAUNT
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You suddenly feel [pick("sick and tired", "tired and confused", "nauseated", "dizzy")].</span>"
|
||||
human.adjustStaminaLoss(stamdamage)
|
||||
human.adjustToxLoss(toxdamage)
|
||||
human.confused += confusion
|
||||
new/obj/effect/overlay/temp/revenant(human.loc)
|
||||
if(!istype(T, /turf/simulated/wall/shuttle) && !istype(T, /turf/simulated/wall/rust) && !istype(T, /turf/simulated/wall/r_wall) && istype(T, /turf/simulated/wall) && prob(15))
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
T.ChangeTurf(/turf/simulated/wall/rust)
|
||||
if(!istype(T, /turf/simulated/wall/r_wall/rust) && istype(T, /turf/simulated/wall/r_wall) && prob(15))
|
||||
new/obj/effect/overlay/temp/revenant(T)
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall/rust)
|
||||
for(var/obj/structure/window/window in T.contents)
|
||||
window.hit(rand(50,90))
|
||||
if(window && window.fulltile)
|
||||
new/obj/effect/overlay/temp/revenant/cracks(window.loc)
|
||||
for(var/obj/machinery/light/light in T.contents)
|
||||
light.flicker(30) //spooky
|
||||
|
||||
//Malfunction: Makes bad stuff happen to robots and machines.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_malf
|
||||
name = "Malfunction (150E)"
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction
|
||||
name = "Malfunction"
|
||||
desc = "Corrupts and damages nearby machines and mechanical objects."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 200
|
||||
clothes_req = 0
|
||||
range = 4
|
||||
var/reveal = 80
|
||||
var/stun = 20
|
||||
var/locked = 1
|
||||
unlock_amount = 150
|
||||
action_icon_state = "malfunction"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_malf/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-150))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='revennotice'>You have unlocked Malfunction!</span>"
|
||||
name = "Malfunction (45E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-45))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/bot/bot in T.contents)
|
||||
if(!bot.emagged)
|
||||
new/obj/effect/overlay/temp/revenant(bot.loc)
|
||||
bot.locked = 0
|
||||
bot.open = 1
|
||||
bot.Emag(null)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You feel disoriented.</span>"
|
||||
new/obj/effect/overlay/temp/revenant(human.loc)
|
||||
human.emp_act(1)
|
||||
for(var/obj/machinery/mach in T.contents)
|
||||
if(istype(mach, /obj/machinery/dominator) || istype(mach, /obj/machinery/power/apc) || istype(mach, /obj/machinery/power/smes) || istype(mach, /obj/machinery/bot)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery //Also doesn't work on bots so they can go do stuff faster(god this is so ugly)
|
||||
continue
|
||||
if(prob(30))
|
||||
new/obj/effect/overlay/temp/revenant(mach.loc)
|
||||
mach.emag_act(null)
|
||||
else
|
||||
if(!istype(mach, /obj/machinery/clonepod)) //I hate everything but mostly the fact there's no better way to do this without just not affecting it at all
|
||||
mach.emp_act(1)
|
||||
for(var/mob/living/silicon/robot/S in T.contents) //Only works on cyborgs, not AI
|
||||
S << "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSORY OVERLOAD \[$(!@#</b></span>"
|
||||
S << 'sound/misc/interference.ogg'
|
||||
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
new/obj/effect/overlay/temp/revenant(S.loc)
|
||||
S.spark_system.start()
|
||||
S.Weaken(6)
|
||||
user.reveal(reveal)
|
||||
user.stun(stun)
|
||||
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and gang dominators and everyone will hate you.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
for(var/obj/machinery/bot/bot in T.contents)
|
||||
if(!bot.emagged)
|
||||
new/obj/effect/overlay/temp/revenant(bot.loc)
|
||||
bot.locked = 0
|
||||
bot.open = 1
|
||||
bot.Emag(null)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>"
|
||||
new/obj/effect/overlay/temp/revenant(human.loc)
|
||||
human.emp_act(1)
|
||||
for(var/obj/thing in T.contents)
|
||||
if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes) || istype(thing, /obj/machinery/bot)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
|
||||
continue
|
||||
if(prob(20))
|
||||
if(prob(50))
|
||||
new/obj/effect/overlay/temp/revenant(thing.loc)
|
||||
thing.emag_act(null)
|
||||
else
|
||||
if(!istype(thing, /obj/machinery/clonepod)) //I hate everything but mostly the fact there's no better way to do this without just not affecting it at all
|
||||
thing.emp_act(1)
|
||||
for(var/mob/living/silicon/robot/S in T.contents) //Only works on cyborgs, not AI
|
||||
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
new/obj/effect/overlay/temp/revenant(S.loc)
|
||||
S.spark_system.start()
|
||||
S.emp_act(1)
|
||||
Reference in New Issue
Block a user