Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2192
Conflicts: code/modules/clothing/head/misc.dm
This commit is contained in:
@@ -72,6 +72,11 @@ BLIND // can't see anything
|
||||
body_parts_covered = HEAD
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
|
||||
//Override this to modify speech like luchador masks.
|
||||
/obj/item/clothing/mask/proc/speechModification(message)
|
||||
return message
|
||||
|
||||
//Shoes
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
name = "\improper Centcom hat"
|
||||
icon_state = "centcom"
|
||||
desc = "It's good to be emperor."
|
||||
flags = FPRINT|TABLEPASS
|
||||
item_state = "that"
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
@@ -17,47 +18,52 @@
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
desc = "<i>'I guess it's a redhead.'</i>"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "mailman's hat"
|
||||
icon_state = "mailman"
|
||||
desc = "<i>'Right-on-time'</i> mail service head wear."
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/plaguedoctorhat
|
||||
name = "plague doctor's hat"
|
||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
flags = FPRINT | TABLEPASS
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/head/hasturhood
|
||||
name = "hastur's hood"
|
||||
desc = "It's unspeakably stylish"
|
||||
icon_state = "hasturhood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags = BLOCKHAIR
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
item_state="cueball"
|
||||
flags_inv = 0
|
||||
|
||||
@@ -66,6 +72,7 @@
|
||||
desc = "It's an amish looking armored top hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/greenbandana
|
||||
@@ -73,6 +80,7 @@
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "greenbandana"
|
||||
item_state = "greenbandana"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/cardborg
|
||||
@@ -80,7 +88,7 @@
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
@@ -88,7 +96,7 @@
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
@@ -110,6 +118,7 @@
|
||||
name = "rabbit ears"
|
||||
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
@@ -140,32 +149,34 @@
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/witchwig
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = BLOCKHAIR
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags = BLOCKHAIR
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = BLOCKHAIR
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
@@ -16,6 +16,29 @@
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
|
||||
/obj/item/clothing/mask/luchador/speechModification(message)
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = replacetext(message, "captain", "CAPITÁN")
|
||||
message = replacetext(message, "station", "ESTACIÓN")
|
||||
message = replacetext(message, "sir", "SEÑOR")
|
||||
message = replacetext(message, "the ", "el ")
|
||||
message = replacetext(message, "my ", "mi ")
|
||||
message = replacetext(message, "is ", "es ")
|
||||
message = replacetext(message, "it's", "es")
|
||||
message = replacetext(message, "friend", "amigo")
|
||||
message = replacetext(message, "buddy", "amigo")
|
||||
message = replacetext(message, "hello", "hola")
|
||||
message = replacetext(message, " hot", " caliente")
|
||||
message = replacetext(message, " very ", " muy ")
|
||||
message = replacetext(message, "sword", "espada")
|
||||
message = replacetext(message, "library", "biblioteca")
|
||||
message = replacetext(message, "traitor", "traidor")
|
||||
message = replacetext(message, "wizard", "mago")
|
||||
message = uppertext(message) //Things end up looking better this way (no mixed cases), and it fits the macho wrestler image.
|
||||
if(prob(25))
|
||||
message += " OLE!"
|
||||
return message
|
||||
|
||||
/obj/item/clothing/mask/luchador/tecnicos
|
||||
name = "Tecnicos Mask"
|
||||
desc = "Worn by robust fighters who uphold justice and fight honorably."
|
||||
|
||||
@@ -199,6 +199,28 @@
|
||||
item_state = "s-ninja_mask"
|
||||
vchange = 1
|
||||
|
||||
/obj/item/clothing/mask/gas/voice/space_ninja/speechModification(message)
|
||||
if(voice == "Unknown")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
var/list/temp_message = text2list(message, " ")
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++)
|
||||
pick_list += i
|
||||
for(var/i=1, i <= abs(temp_message.len/3), i++)
|
||||
var/H = pick(pick_list)
|
||||
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = dd_list2text(temp_message, " ")
|
||||
message = replacetext(message, "o", "¤")
|
||||
message = replacetext(message, "p", "þ")
|
||||
message = replacetext(message, "l", "£")
|
||||
message = replacetext(message, "s", "§")
|
||||
message = replacetext(message, "u", "µ")
|
||||
message = replacetext(message, "b", "ß")
|
||||
return message
|
||||
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
|
||||
@@ -55,4 +55,10 @@
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
var/voicechange = 0
|
||||
var/voicechange = 0
|
||||
|
||||
/obj/item/clothing/mask/horsehead/speechModification(message)
|
||||
if(voicechange)
|
||||
if(!(copytext(message, 1, 2) == "*" || (usr.mind && usr.mind.changeling && (copytext(message, 1, 3) == ":g" || copytext(message, 1, 3) == ":G" || copytext(message, 1, 3) == ":ï"))))
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
return message
|
||||
|
||||
@@ -458,13 +458,12 @@
|
||||
target_zone = user.zone_sel.selecting
|
||||
// If targeting the head, see if the head item is thin enough.
|
||||
// If targeting anything else, see if the wear suit is thin enough.
|
||||
switch(target_zone)
|
||||
if("head")
|
||||
if(head && head.flags & THICKMATERIAL)
|
||||
. = 0
|
||||
else
|
||||
if(wear_suit && wear_suit.flags & THICKMATERIAL)
|
||||
. = 0
|
||||
if(above_neck(target_zone))
|
||||
if(head && head.flags & THICKMATERIAL)
|
||||
. = 0
|
||||
else
|
||||
if(wear_suit && wear_suit.flags & THICKMATERIAL)
|
||||
. = 0
|
||||
if(!. && error_msg && user)
|
||||
// Might need re-wording.
|
||||
user << "<span class='alert'>There is no exposed flesh or thin material [target_zone == "head" ? "on their head" : "on their body"].</span>"
|
||||
user << "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on their head" : "on their body"].</span>"
|
||||
@@ -996,15 +996,15 @@
|
||||
if(hurtdamage)
|
||||
var/image/I
|
||||
switch(hurtdamage)
|
||||
if(10 to 25)
|
||||
if(35 to 45)
|
||||
I = image("icon" = 'icons/mob/screen_full.dmi', "icon_state" = "brutedamageoverlay1")
|
||||
if(25 to 40)
|
||||
if(45 to 55)
|
||||
I = image("icon" = 'icons/mob/screen_full.dmi', "icon_state" = "brutedamageoverlay2")
|
||||
if(40 to 55)
|
||||
if(55 to 65)
|
||||
I = image("icon" = 'icons/mob/screen_full.dmi', "icon_state" = "brutedamageoverlay3")
|
||||
if(55 to 70)
|
||||
if(65 to 75)
|
||||
I = image("icon" = 'icons/mob/screen_full.dmi', "icon_state" = "brutedamageoverlay4")
|
||||
if(70 to 85)
|
||||
if(75 to 85)
|
||||
I = image("icon" = 'icons/mob/screen_full.dmi', "icon_state" = "brutedamageoverlay5")
|
||||
if(85 to INFINITY)
|
||||
I = image("icon" = 'icons/mob/screen_full.dmi', "icon_state" = "brutedamageoverlay6")
|
||||
|
||||
@@ -55,52 +55,7 @@
|
||||
message = dd_list2text(temp_message, " ")
|
||||
|
||||
if(wear_mask)
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja) && wear_mask:voice == "Unknown")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
var/list/temp_message = text2list(message, " ")
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++)
|
||||
pick_list += i
|
||||
for(var/i=1, i <= abs(temp_message.len/3), i++)
|
||||
var/H = pick(pick_list)
|
||||
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = dd_list2text(temp_message, " ")
|
||||
message = replacetext(message, "o", "¤")
|
||||
message = replacetext(message, "p", "þ")
|
||||
message = replacetext(message, "l", "£")
|
||||
message = replacetext(message, "s", "§")
|
||||
message = replacetext(message, "u", "µ")
|
||||
message = replacetext(message, "b", "ß")
|
||||
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/luchador))
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = replacetext(message, "captain", "CAPITÁN")
|
||||
message = replacetext(message, "station", "ESTACIÓN")
|
||||
message = replacetext(message, "sir", "SEÑOR")
|
||||
message = replacetext(message, "the ", "el ")
|
||||
message = replacetext(message, "my ", "mi ")
|
||||
message = replacetext(message, "is ", "es ")
|
||||
message = replacetext(message, "it's", "es")
|
||||
message = replacetext(message, "friend", "amigo")
|
||||
message = replacetext(message, "buddy", "amigo")
|
||||
message = replacetext(message, "hello", "hola")
|
||||
message = replacetext(message, " hot", " caliente")
|
||||
message = replacetext(message, " very ", " muy ")
|
||||
message = replacetext(message, "sword", "espada")
|
||||
message = replacetext(message, "library", "biblioteca")
|
||||
message = replacetext(message, "traitor", "traidor")
|
||||
message = replacetext(message, "wizard", "mago")
|
||||
message = uppertext(message) //Things end up looking better this way (no mixed cases), and it fits the macho wrestler image.
|
||||
if(prob(25))
|
||||
message += " OLE!"
|
||||
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && (copytext(message, 1, 3) == ":g" || copytext(message, 1, 3) == ":G" || copytext(message, 1, 3) == ":ï"))))
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
message = wear_mask.speechModification(message)
|
||||
|
||||
if ((HULK in mutations) && health >= 25 && length(message))
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
|
||||
@@ -44,24 +44,8 @@
|
||||
var/italics = 1
|
||||
var/message_range = 1
|
||||
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
var/list/temp_message = text2list(message, " ")
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++)
|
||||
pick_list += i
|
||||
for(var/i=1, i <= abs(temp_message.len/3), i++)
|
||||
var/H = pick(pick_list)
|
||||
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = dd_list2text(temp_message, " ")
|
||||
message = replacetext(message, "o", "¤")
|
||||
message = replacetext(message, "p", "þ")
|
||||
message = replacetext(message, "l", "£")
|
||||
message = replacetext(message, "s", "§")
|
||||
message = replacetext(message, "u", "µ")
|
||||
message = replacetext(message, "b", "ß")
|
||||
if(src.wear_mask)
|
||||
message = wear_mask.speechModification(message)
|
||||
|
||||
if (src.stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
@@ -142,20 +142,7 @@ var/list/department_radio_keys = list(
|
||||
|
||||
// :downs:
|
||||
if (getBrainLoss() >= 60)
|
||||
message = replacetext(message, " am ", " ")
|
||||
message = replacetext(message, " is ", " ")
|
||||
message = replacetext(message, " are ", " ")
|
||||
message = replacetext(message, "you", "u")
|
||||
message = replacetext(message, "help", "halp")
|
||||
message = replacetext(message, "grief", "grife")
|
||||
message = replacetext(message, "space", "spess")
|
||||
message = replacetext(message, "carp", "crap")
|
||||
message = replacetext(message, "reason", "raisin")
|
||||
if(prob(50))
|
||||
message = uppertext(message)
|
||||
message += "[stutter(pick("!", "!!", "!!!"))]"
|
||||
if(!stuttering && prob(15))
|
||||
message = stutter(message)
|
||||
message = derpspeech(message, stuttering)
|
||||
|
||||
if (stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
@@ -169,6 +169,12 @@ proc/isorgan(A)
|
||||
|
||||
return zone
|
||||
|
||||
/proc/above_neck(zone)
|
||||
var/list/zones = list("head", "mouth", "eyes")
|
||||
if(zones.Find(zone))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/proc/stars(n, pr)
|
||||
if (pr == null)
|
||||
@@ -215,6 +221,23 @@ proc/isorgan(A)
|
||||
p++//for each letter p is increased to find where the next letter will be.
|
||||
return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
|
||||
|
||||
/proc/derpspeech(message, stuttering)
|
||||
message = replacetext(message, " am ", " ")
|
||||
message = replacetext(message, " is ", " ")
|
||||
message = replacetext(message, " are ", " ")
|
||||
message = replacetext(message, "you", "u")
|
||||
message = replacetext(message, "help", "halp")
|
||||
message = replacetext(message, "grief", "grife")
|
||||
message = replacetext(message, "space", "spess")
|
||||
message = replacetext(message, "carp", "crap")
|
||||
message = replacetext(message, "reason", "raisin")
|
||||
if(prob(50))
|
||||
message = uppertext(message)
|
||||
message += "[stutter(pick("!", "!!", "!!!"))]"
|
||||
if(!stuttering && prob(15))
|
||||
message = stutter(message)
|
||||
return message
|
||||
|
||||
|
||||
proc/Gibberish(t, p)//t is the inputted message, and any value higher than 70 for p will cause letters to be replaced instead of added
|
||||
/* Turn text into complete gibberish! */
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
on_hit(var/atom/target, var/blocked = 0, var/hit_zone)
|
||||
if(istype(target, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = target
|
||||
if(M.can_inject(target_zone = hit_zone)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
|
||||
if(M.can_inject(null,0,hit_zone)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
return 1
|
||||
else
|
||||
|
||||
@@ -193,6 +193,9 @@ proc/wabbajack(mob/living/M)
|
||||
for (var/obj/effect/proc_holder/spell/S in M.spell_list)
|
||||
new_mob.spell_list += new S.type
|
||||
|
||||
new_mob.attack_log = M.attack_log
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>[M.real_name] ([M.ckey]) became [new_mob.real_name].</font>")
|
||||
|
||||
new_mob.a_intent = "harm"
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(new_mob)
|
||||
|
||||
Reference in New Issue
Block a user