Abductor tools and tool sound refactor. (#22125)

* Everything in the PR

* I'm taking that as a yes
This commit is contained in:
XDTM
2016-12-14 06:09:41 +01:00
committed by oranges
parent ddd79ea572
commit 7d1a67d0c8
87 changed files with 358 additions and 162 deletions
@@ -418,7 +418,7 @@
spark_system.start()
return
else
playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, W.usesound, 50, 1)
user << "<span class='notice'>You start to unfasten [src]'s securing bolts...</span>"
if(do_after(user, 50*W.toolspeed, target = src) && !cell)
user.visible_message("[user] deconstructs [src]!", "<span class='notice'>You unfasten the securing bolts, and [src] falls to pieces!</span>")
@@ -95,7 +95,7 @@
else if(istype(I, /obj/item/weapon/wrench) && user != src) //They aren't required to be hacked, because laws can change in other ways (i.e. admins)
user.visible_message("<span class='notice'>[user] starts resetting [src]...</span>", \
"<span class='notice'>You press down on [src]'s factory reset control...</span>")
playsound(src, 'sound/items/Ratchet.ogg', 50, 1)
playsound(src, I.usesound, 50, 1)
if(!do_after(user, 50*I.toolspeed, target = src))
return
user.visible_message("<span class='notice'>[user] resets [src]!</span>", \
@@ -199,4 +199,3 @@
name = "Select Vision Filter"
button_icon_state = "drone_vision"
procname = /mob/living/simple_animal/drone/verb/toggle_statics