Gives melee simple animal syndicate 30% dodge and doubled attack rate (#39559)
This ONLY applies to the melee types. Ranged versions remain predictable and slow to hit in melee. This change came around because melee syndies are frankly really weak.
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@@ -1,9 +1,9 @@
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/*
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CONTENTS
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LINE 10 - BASE MOB
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LINE 50 - SWORD AND SHIELD
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LINE 95 - GUNS
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LINE 136 - MISC
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LINE 52 - SWORD AND SHIELD
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LINE 164 - GUNS
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LINE 267 - MISC
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*/
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@@ -46,6 +46,8 @@
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check_friendly_fire = 1
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status_flags = CANPUSH
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del_on_death = 1
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dodging = TRUE
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rapid_melee = 2
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///////////////Melee////////////
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@@ -170,6 +172,8 @@
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casingtype = /obj/item/ammo_casing/c10mm
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projectilesound = 'sound/weapons/gunshot.ogg'
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loot = list(/obj/effect/gibspawner/human)
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dodging = FALSE
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rapid_melee = 1
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/mob/living/simple_animal/hostile/syndicate/ranged/infiltrator //shuttle loan event
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projectilesound = 'sound/weapons/gunshot_silenced.ogg'
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