Gives melee simple animal syndicate 30% dodge and doubled attack rate (#39559)

This ONLY applies to the melee types. Ranged versions remain predictable and
slow to hit in melee. This change came around because melee syndies are frankly
really weak.
This commit is contained in:
WJohn
2018-08-12 02:53:14 -04:00
committed by Tad Hardesty
parent 768e699345
commit 8d84b7ccda
@@ -1,9 +1,9 @@
/*
CONTENTS
LINE 10 - BASE MOB
LINE 50 - SWORD AND SHIELD
LINE 95 - GUNS
LINE 136 - MISC
LINE 52 - SWORD AND SHIELD
LINE 164 - GUNS
LINE 267 - MISC
*/
@@ -46,6 +46,8 @@
check_friendly_fire = 1
status_flags = CANPUSH
del_on_death = 1
dodging = TRUE
rapid_melee = 2
///////////////Melee////////////
@@ -170,6 +172,8 @@
casingtype = /obj/item/ammo_casing/c10mm
projectilesound = 'sound/weapons/gunshot.ogg'
loot = list(/obj/effect/gibspawner/human)
dodging = FALSE
rapid_melee = 1
/mob/living/simple_animal/hostile/syndicate/ranged/infiltrator //shuttle loan event
projectilesound = 'sound/weapons/gunshot_silenced.ogg'