Merge branch 'master' of https://github.com/tgstation/-tg-station into clothessec

Conflicts:
	icons/mob/uniform.dmi
	icons/obj/clothing/uniforms.dmi
This commit is contained in:
paprka
2015-02-05 17:44:22 -08:00
186 changed files with 3243 additions and 1458 deletions
@@ -53,6 +53,8 @@
verbs -= /mob/dead/observer/verb/boo
verbs -= /mob/dead/observer/verb/possess
animate(src, pixel_y = 2, time = 10, loop = -1)
..()
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
@@ -62,7 +62,7 @@
for(var/mob/M in dead_mob_list)
if (!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers, and new_players
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
if(M.stat == DEAD && (M.client && (M.client.prefs.toggles & CHAT_GHOSTSIGHT)) && !(M in viewers(src,null)))
M.show_message(message)
+5 -3
View File
@@ -168,6 +168,8 @@
if(status == "")
status = "OK"
src << "\t [status == "OK" ? "\blue" : "\red"] My [org.getDisplayName()] is [status]."
if(H.blood_max)
src << "<span class='danger'>You are bleeding!</span>"
if(staminaloss)
if(staminaloss > 30)
src << "<span class='info'>You're completely exhausted.</span>"
@@ -361,7 +363,7 @@
dat += "<BR><B>Back:</B> <A href='?src=\ref[src];item=[slot_back]'> [back ? back : "Nothing"]</A>"
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank))
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank/internals))
dat += "<BR><A href='?src=\ref[src];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
if(handcuffed)
@@ -383,7 +385,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/weapon/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
if(ITEM && istype(ITEM, /obj/item/weapon/tank/internals) && wear_mask && (wear_mask.flags & MASKINTERNALS))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -391,7 +393,7 @@
internal = null
if(internals)
internals.icon_state = "internal0"
else if(ITEM && istype(ITEM, /obj/item/weapon/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
else if(ITEM && istype(ITEM, /obj/item/weapon/tank/internals) && wear_mask && (wear_mask.flags & MASKINTERNALS))
internal = ITEM
if(internals)
internals.icon_state = "internal1"
@@ -12,6 +12,6 @@
//inventory slots
var/obj/item/back = null
var/obj/item/clothing/mask/wear_mask = null
var/obj/item/weapon/tank/internal = null
var/obj/item/weapon/tank/internals/internal = null
var/datum/dna/dna = null//Carbon
+1 -1
View File
@@ -188,7 +188,7 @@
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
@@ -0,0 +1,318 @@
/****************************************************
BLOOD SYSTEM
****************************************************/
//Blood levels
var/const/BLOOD_VOLUME_SAFE = 501
var/const/BLOOD_VOLUME_OKAY = 336
var/const/BLOOD_VOLUME_BAD = 224
var/const/BLOOD_VOLUME_SURVIVE = 122
/mob/living/carbon/human/var/datum/reagents/vessel //Container for blood and BLOOD ONLY. Do not transfer other chems here.
/mob/living/carbon/human/var/pale = 0 //Should affect how mob sprite is drawn, but currently doesn't.
//Initializes blood vessels
/mob/living/carbon/human/proc/make_blood()
if(vessel)
return
vessel = new/datum/reagents(600)
vessel.my_atom = src
if(NOBLOOD in dna.species.specflags)
return
vessel.add_reagent("blood",560)
spawn(1)
fixblood()
//Resets blood data
/mob/living/carbon/human/proc/fixblood()
for(var/datum/reagent/blood/B in vessel.reagent_list)
if(B.id == "blood")
B.data = list("donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_type"=dna.blood_type,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
/mob/living/carbon/human/proc/suppress_bloodloss(var/amount)
if(bleedsuppress)
return
else
bleedsuppress = 1
spawn(amount)
bleedsuppress = 0
if(stat != DEAD && blood_max)
src << "<span class='warning'>The blood soaks through your bandage.</span>"
// Takes care blood loss and regeneration
/mob/living/carbon/human/proc/handle_blood()
if(NOBLOOD in dna.species.specflags)
return
if(stat != DEAD && bodytemperature >= 170) //Dead or cryosleep people do not pump the blood.
var/blood_volume = round(vessel.get_reagent_amount("blood"))
//Blood regeneration if there is some space
if(blood_volume < 560 && blood_volume)
var/datum/reagent/blood/B = locate() in vessel.reagent_list //Grab some blood
if(B) // Make sure there's some blood at all
if(B.data["donor"] != src) //If it's not theirs, then we look for theirs
for(var/datum/reagent/blood/D in vessel.reagent_list)
if(D.data["donor"] == src)
B = D
break
B.volume += 0.1 // regenerate blood VERY slowly
if (reagents.has_reagent("nutriment")) //Getting food speeds it up
B.volume += 0.4
reagents.remove_reagent("nutriment", 0.1)
if (reagents.has_reagent("iron")) //Hematogen candy anyone?
B.volume += 0.4
reagents.remove_reagent("iron", 0.1)
//Effects of bloodloss
switch(blood_volume)
if(BLOOD_VOLUME_SAFE to 10000)
if(pale)
pale = 0
update_body()
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
if(!pale)
pale = 1
update_body()
var/word = pick("dizzy","woozy","faint")
src << "<span class='warning'>You feel [word].</span>"
if(oxyloss < 20)
oxyloss += 3
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
if(!pale)
pale = 1
update_body()
if(oxyloss < 50)
oxyloss += 10
oxyloss += 1
if(prob(5))
eye_blurry += 6
var/word = pick("dizzy","woozy","faint")
src << "<span class='warning'>You feel very [word].</span>"
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
oxyloss += 5
if(prob(15))
Paralyse(rand(1,3))
var/word = pick("dizzy","woozy","faint")
src << "<span class='warning'>You feel extremely [word].</span>"
if(0 to BLOOD_VOLUME_SURVIVE)
death()
//Bleeding out
blood_max = 0
for(var/obj/item/organ/limb/org in organs)
var/brutedamage = org.brute_dam
if(brutedamage > 30)
blood_max += 0.5
if(brutedamage > 50)
blood_max += 1
if(brutedamage > 70)
blood_max += 2
if(bleedsuppress)
blood_max = 0
drip(blood_max)
//Makes a blood drop, leaking amt units of blood from the mob
/mob/living/carbon/human/proc/drip(var/amt as num)
if(!amt)
return
vessel.remove_reagent("blood",amt)
blood_splatter(src,src)
/****************************************************
BLOOD TRANSFERS
****************************************************/
//Gets blood from mob to the container, preserving all data in it.
/mob/living/carbon/proc/take_blood(obj/item/weapon/reagent_containers/container, var/amount)
var/datum/reagent/B = get_blood(container.reagents)
if(!B) B = new /datum/reagent/blood
B.holder = container
B.volume += amount
//set reagent data
B.data["donor"] = src
/*
if(T.virus && T.virus.spread_type != SPECIAL)
B.data["virus"] = new T.virus.type(0)
*/
for(var/datum/disease/D in src.viruses)
if(!B.data["viruses"])
B.data["viruses"] = list()
B.data["viruses"] += new D.type(0, D, 1)
B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
if(src.resistances&&src.resistances.len)
B.data["resistances"] = src.resistances.Copy()
var/list/temp_chem = list()
for(var/datum/reagent/R in src.reagents.reagent_list)
temp_chem += R.name
temp_chem[R.name] = R.volume
B.data["trace_chem"] = list2params(temp_chem)
if(mind)
B.data["mind"] = src.mind
if(ckey)
B.data["ckey"] = src.ckey
if(!suiciding)
B.data["cloneable"] = 1
B.data["blood_type"] = copytext(src.dna.blood_type,1,0)
B.data["gender"] = src.gender
B.data["real_name"] = src.real_name
B.data["factions"] = src.faction
return B
//For humans, blood does not appear from blue, it comes from vessels.
/mob/living/carbon/human/take_blood(obj/item/weapon/reagent_containers/container, var/amount)
if(NOBLOOD in dna.species.specflags)
return null
if(vessel.get_reagent_amount("blood") < amount)
return null
. = ..()
vessel.remove_reagent("blood",amount) // Removes blood if human
//Transfers blood from container to vessels
/mob/living/carbon/proc/inject_blood(obj/item/weapon/reagent_containers/container, var/amount)
var/datum/reagent/blood/injected = get_blood(container.reagents)
if(!injected)
return
for(var/datum/disease/D in injected.data["viruses"])
var/datum/disease/new_virus = D.Copy(1)
injected.data["viruses"] += new_virus
var/list/chems = list()
chems = params2list(injected.data["trace_chem"])
for(var/C in chems)
src.reagents.add_reagent(C, (text2num(chems[C]) / 560) * amount)//adds trace chemicals to owner's blood
reagents.update_total()
container.reagents.remove_reagent("blood", amount)
//Transfers blood from container to vessels, respecting blood types compatability.
/mob/living/carbon/human/inject_blood(obj/item/weapon/reagent_containers/container, var/amount)
var/datum/reagent/blood/injected = get_blood(container.reagents)
if(NOBLOOD in dna.species.specflags)
reagents.add_reagent("blood", amount, injected.data)
reagents.update_total()
return
var/datum/reagent/blood/our = get_blood(vessel)
if (!injected || !our)
return
if(blood_incompatible(injected.data["blood_type"],our.data["blood_type"],injected.data["species"],our.data["species"]) )
reagents.add_reagent("toxin",amount * 0.5)
reagents.update_total()
else
vessel.add_reagent("blood", amount, injected.data)
vessel.update_total()
..()
//Gets human's own blood.
/mob/living/carbon/proc/get_blood(datum/reagents/container)
var/datum/reagent/blood/res = locate() in container.reagent_list //Grab some blood
if(res) // Make sure there's some blood at all
if(res.data["donor"] != src) //If it's not theirs, then we look for theirs
for(var/datum/reagent/blood/D in container.reagent_list)
if(D.data["donor"] == src)
return D
return res
proc/blood_incompatible(donor,receiver,donor_species,receiver_species)
if(!donor || !receiver) return 0
if(donor_species && receiver_species)
if(donor_species != receiver_species)
return 1
var/donor_antigen = copytext(donor,1,lentext(donor))
var/receiver_antigen = copytext(receiver,1,lentext(receiver))
var/donor_rh = (findtext(donor,"+")>0)
var/receiver_rh = (findtext(receiver,"+")>0)
if(donor_rh && !receiver_rh) return 1
switch(receiver_antigen)
if("A")
if(donor_antigen != "A" && donor_antigen != "O") return 1
if("B")
if(donor_antigen != "B" && donor_antigen != "O") return 1
if("O")
if(donor_antigen != "O") return 1
//AB is a universal receiver.
return 0
proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
var/obj/effect/decal/cleanable/blood/B
var/decal_type = /obj/effect/decal/cleanable/blood/splatter
var/turf/T = get_turf(target)
if(istype(source,/mob/living/carbon/human))
var/mob/living/carbon/human/M = source
source = M.get_blood(M.vessel)
else if(istype(source,/mob/living/carbon/monkey))
var/mob/living/carbon/monkey/donor = source
if(donor.dna)
source = new()
source.data["blood_DNA"] = donor.dna.unique_enzymes
source.data["blood_type"] = donor.dna.blood_type
// Are we dripping or splattering?
var/list/drips = list()
// Only a certain number of drips (or one large splatter) can be on a given turf.
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
drips |= drop.drips
del(drop)
if(!large && drips.len < 3)
decal_type = /obj/effect/decal/cleanable/blood/drip
// Find a blood decal or create a new one.
B = locate(decal_type) in T
if(!B)
B = new decal_type(T)
var/obj/effect/decal/cleanable/blood/drip/drop = B
if(istype(drop) && drips && drips.len && !large)
drop.overlays |= drips
drop.drips |= drips
// If there's no data to copy, call it quits here.
if(!source)
return B
// Update blood information.
if(source.data["blood_DNA"])
B.blood_DNA = list()
if(source.data["blood_type"])
B.blood_DNA[source.data["blood_DNA"]] = source.data["blood_type"]
else
B.blood_DNA[source.data["blood_DNA"]] = "O+"
/* // Update virus information.
for(var/datum/disease/D in source.data["viruses"])
var/datum/disease/new_virus = D.Copy(1)
source.data["viruses"] += new_virus
new_virus.holder = B
*/
return B
@@ -322,7 +322,7 @@
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
+37 -13
View File
@@ -230,6 +230,14 @@
else
msg += "[t_He] [t_is] quite chubby.\n"
if(pale)
msg += "[t_He] [t_has] pale skin.\n"
if(bleedsuppress)
msg += "[t_He] [t_is] bandaged with something.\n"
else if(blood_max)
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
msg += "</span>"
if(!appears_dead)
@@ -252,21 +260,37 @@
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/hud/security/sunglasses))
if(!user.stat && user != src) //|| !user.canmove || user.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
var/criminal = "None"
var/perpname = get_face_name(get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(istype(H.glasses, /obj/item/clothing/glasses/hud))
var/perpname = get_face_name(get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.general)
if(R)
msg += "<span class = 'deptradio'>Rank:</span> [R.fields["rank"]]<br>"
msg += "<a href='?src=\ref[src];hud=1;photo_front=1'>\[Front photo\]</a> "
msg += "<a href='?src=\ref[src];hud=1;photo_side=1'>\[Side photo\]</a><br>"
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health))
if(R)
criminal = R.fields["criminal"]
var/health = R.fields["p_stat"]
msg += "<a href='?src=\ref[src];hud=m;p_stat=1'>\[[health]\]</a>"
health = R.fields["m_stat"]
msg += "<a href='?src=\ref[src];hud=m;m_stat=1'>\[[health]\]</a><br>"
R = find_record("name", perpname, data_core.medical)
if(R)
msg += "<a href='?src=\ref[src];hud=m;evaluation=1'>\[Medical evaluation\]</a><br>"
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1;status=1'>\[[criminal]\]</a>\n"
msg += "<span class = 'deptradio'>Security record:</span> <a href='?src=\ref[src];criminal=1;view=1'>\[View\]</a> "
msg += "<a href='?src=\ref[src];criminal=1;add_crime=1'>\[Add crime\]</a> "
msg += "<a href='?src=\ref[src];criminal=1;view_comment=1'>\[View comment log\]</a> "
msg += "<a href='?src=\ref[src];criminal=1;add_comment=1'>\[Add comment\]</a>\n"
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
if(!user.stat && user != src) //|| !user.canmove || user.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
var/criminal = "None"
R = find_record("name", perpname, data_core.security)
if(R)
criminal = R.fields["criminal"]
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];hud=s;status=1'>\[[criminal]\]</a>\n"
msg += "<span class = 'deptradio'>Security record:</span> <a href='?src=\ref[src];hud=s;view=1'>\[View\]</a> "
msg += "<a href='?src=\ref[src];hud=s;add_crime=1'>\[Add crime\]</a> "
msg += "<a href='?src=\ref[src];hud=s;view_comment=1'>\[View comment log\]</a> "
msg += "<a href='?src=\ref[src];hud=s;add_comment=1'>\[Add comment\]</a>\n"
msg += "*---------*</span>"
+184 -102
View File
@@ -30,6 +30,8 @@
ready_dna(src)
randomize_human(src)
make_blood()
..()
var/mob/M = src
faction |= "\ref[M]"
@@ -158,7 +160,7 @@
<tr><td>&nbsp;</td></tr>"}
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/weapon/tank))
if(has_breathable_mask && istype(back, /obj/item/weapon/tank/internals))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
@@ -185,7 +187,7 @@
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/weapon/tank))
if(has_breathable_mask && istype(s_store, /obj/item/weapon/tank/internals))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
else
@@ -212,7 +214,7 @@
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Belt:</B></font></td></tr>"
else
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/weapon/tank))
if(has_breathable_mask && istype(belt, /obj/item/weapon/tank/internals))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
@@ -247,7 +249,6 @@
siemens_coeff = G.siemens_coefficient
return ..(shock_damage,source,siemens_coeff)
/mob/living/carbon/human/Topic(href, href_list)
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
if(href_list["item"])
@@ -293,113 +294,194 @@
..()
if(href_list["criminal"])
///////HUDs///////
if(href_list["hud"])
if(istype(usr, /mob/living/carbon/human))
var/mob/living/carbon/human/H = usr
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
if(usr.stat || usr == src) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
var/allowed_access = null
var/obj/item/clothing/glasses/G = H.glasses
if (!G.emagged)
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(access_sec_doors in access)
allowed_access = H.get_authentification_name()
else
allowed_access = "@%&ERROR_%$*"
if(!allowed_access)
H << "<span class='warning'>ERROR: Invalid Access</span>"
return
var/perpname = get_face_name(get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.security)
var/perpname = get_face_name(get_id_name(""))
if(istype(H.glasses, /obj/item/clothing/glasses/hud))
var/datum/data/record/R = find_record("name", perpname, data_core.general)
if(href_list["photo_front"] || href_list["photo_side"])
if(R)
if(href_list["status"])
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Discharged", "Cancel")
if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud)) return
var/obj/item/weapon/photo/P = null
if(href_list["photo_front"])
P = R.fields["photo_front"]
else if(href_list["photo_side"])
P = R.fields["photo_side"]
if(P)
P.show(H)
if(href_list["hud"] == "m")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health))
if(href_list["p_stat"])
var/health = input(usr, "Specify a new physical status for this person.", "Medical HUD", R.fields["p_stat"]) in list("Active", "Physically Unfit", "*Unconscious*", "*Deceased*", "Cancel")
if(R)
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health)) return
if(health && health != "Cancel")
R.fields["p_stat"] = health
return
if(href_list["m_stat"])
var/health = input(usr, "Specify a new mental status for this person.", "Medical HUD", R.fields["m_stat"]) in list("Stable", "*Watch*", "*Unstable*", "*Insane*", "Cancel")
if(R)
if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/health)) return
if(health && health != "Cancel")
R.fields["m_stat"] = health
return
if(href_list["evaluation"])
if(!getBruteLoss() && !getFireLoss() && !getOxyLoss() && getToxLoss() < 20)
usr << "<span class='notice'>No external injuries detected.</span><br>"
return
var/span = "notice"
var/status = ""
if(getBruteLoss())
usr << "<b>Physical trauma analysis:</b>"
for(var/obj/item/organ/limb/org in organs)
var/brutedamage = org.brute_dam
if(brutedamage > 0)
status = "received minor physical injuries."
span = "notice"
if(brutedamage > 20)
status = "been seriously damaged."
span = "danger"
if(brutedamage > 40)
status = "sustained major trauma!"
span = "userdanger"
if(brutedamage)
usr << "<span class='[span]'>The [org.getDisplayName()] appears to have [status]</span>"
if(getFireLoss())
usr << "<b>Analysis of skin burns:</b>"
for(var/obj/item/organ/limb/org in organs)
var/burndamage = org.burn_dam
if(burndamage > 0)
status = "signs of minor burns."
span = "notice"
if(burndamage > 20)
status = "serious burns."
span = "danger"
if(burndamage > 40)
status = "major burns!"
span = "userdanger"
if(burndamage)
usr << "<span class='[span]'>The [org.getDisplayName()] appears to have [status]</span>"
if(getOxyLoss())
usr << "<span class='danger'>Patient has signs of suffocation, emergency treatment may be required!</span>"
if(getToxLoss() > 20)
usr << "<span class='danger'>Gathered data is inconsistent with the analysis, possible cause: poisoning.</span>"
if(href_list["hud"] == "s")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
if(usr.stat || usr == src) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
var/allowed_access = null
var/obj/item/clothing/glasses/G = H.glasses
if (!G.emagged)
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(access_sec_doors in access)
allowed_access = H.get_authentification_name()
else
allowed_access = "@%&ERROR_%$*"
if(!allowed_access)
H << "<span class='warning'>ERROR: Invalid Access</span>"
return
if(perpname)
R = find_record("name", perpname, data_core.security)
if(R)
if(href_list["status"])
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Discharged", "Cancel")
if(setcriminal != "Cancel")
investigate_log("[src.key] has been set from [R.fields["criminal"]] to [setcriminal] by [usr.name] ([usr.key]).", "records")
R.fields["criminal"] = setcriminal
sec_hud_set_security_status()
return
if(href_list["view"])
if(R)
if(usr.stat || H.weakened || H.stunned || H.restrained() || !istype(H.glasses, /obj/item/clothing/glasses/hud/security))
return
usr << "<b>Name:</b> [R.fields["name"]] <b>Criminal Status:</b> [R.fields["criminal"]]"
usr << "<b>Minor Crimes:</b>"
for(var/datum/data/crime/c in R.fields["mi_crim"])
usr << "<b>Crime:</b> [c.crimeName]"
usr << "<b>Details:</b> [c.crimeDetails]"
usr << "Added by [c.author] at [c.time]"
usr << "----------"
usr << "<b>Major Crimes:</b>"
for(var/datum/data/crime/c in R.fields["ma_crim"])
usr << "<b>Crime:</b> [c.crimeName]"
usr << "<b>Details:</b> [c.crimeDetails]"
usr << "Added by [c.author] at [c.time]"
usr << "----------"
usr << "<b>Notes:</b> [R.fields["notes"]]"
return
if(href_list["add_crime"])
switch(alert("What crime would you like to add?","Security HUD","Minor Crime","Major Crime","Cancel"))
if("Minor Crime")
if(R)
var/t1 = copytext(sanitize(input("Please input minor crime names:", "Security HUD", "", null) as text),1,MAX_MESSAGE_LEN)
var/t2 = copytext(sanitize(input("Please input minor crime details:", "Security HUD", "", null) as message),1,MAX_MESSAGE_LEN)
if(R)
if (!t1 || !t2 || !allowed_access || H.stat || H.weakened || H.stunned || H.restrained() || !istype(H.glasses, /obj/item/clothing/glasses/hud/security))
return
var/crime = data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text())
data_core.addMinorCrime(R.fields["id"], crime)
usr << "<span class='notice'>Successfully added a minor crime.</span>"
return
if("Major Crime")
if(R)
var/t1 = copytext(sanitize(input("Please input major crime names:", "Security HUD", "", null) as text),1,MAX_MESSAGE_LEN)
var/t2 = copytext(sanitize(input("Please input major crime details:", "Security HUD", "", null) as message),1,MAX_MESSAGE_LEN)
if(R)
if (!t1 || !t2 || !allowed_access || H.stat || H.weakened || H.stunned || H.restrained() || !istype(H.glasses, /obj/item/clothing/glasses/hud/security))
return
var/crime = data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text())
data_core.addMajorCrime(R.fields["id"], crime)
usr << "<span class='notice'>Successfully added a major crime.</span>"
return
else return
if(href_list["view_comment"])
if(R)
if(H.stat || H.weakened || H.stunned || H.restrained() || !istype(H.glasses, /obj/item/clothing/glasses/hud/security))
if(H.canUseHUD())
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security))
investigate_log("[src.key] has been set from [R.fields["criminal"]] to [setcriminal] by [usr.name] ([usr.key]).", "records")
R.fields["criminal"] = setcriminal
sec_hud_set_security_status()
return
usr << "<b>Comments/Log:</b>"
var/counter = 1
while(R.fields[text("com_[]", counter)])
usr << R.fields[text("com_[]", counter)]
usr << "----------"
counter++
return
if(href_list["add_comment"])
if(R)
var/t1 = copytext(sanitize(input("Add Comment:", "Secure. records", null, null) as message),1,MAX_MESSAGE_LEN)
if(R)
if (!t1 || !allowed_access || H.stat || H.weakened || H.stunned || H.restrained() || !istype(H.glasses, /obj/item/clothing/glasses/hud/security))
if(href_list["view"])
if(R)
if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security)) return
usr << "<b>Name:</b> [R.fields["name"]] <b>Criminal Status:</b> [R.fields["criminal"]]"
usr << "<b>Minor Crimes:</b>"
for(var/datum/data/crime/c in R.fields["mi_crim"])
usr << "<b>Crime:</b> [c.crimeName]"
usr << "<b>Details:</b> [c.crimeDetails]"
usr << "Added by [c.author] at [c.time]"
usr << "----------"
usr << "<b>Major Crimes:</b>"
for(var/datum/data/crime/c in R.fields["ma_crim"])
usr << "<b>Crime:</b> [c.crimeName]"
usr << "<b>Details:</b> [c.crimeDetails]"
usr << "Added by [c.author] at [c.time]"
usr << "----------"
usr << "<b>Notes:</b> [R.fields["notes"]]"
return
if(href_list["add_crime"])
switch(alert("What crime would you like to add?","Security HUD","Minor Crime","Major Crime","Cancel"))
if("Minor Crime")
if(R)
var/t1 = stripped_input("Please input minor crime names:", "Security HUD", "", null)
var/t2 = stripped_multiline_input("Please input minor crime details:", "Security HUD", "", null)
if(R)
if (!t1 || !t2 || !allowed_access) return
else if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security)) return
var/crime = data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text())
data_core.addMinorCrime(R.fields["id"], crime)
usr << "<span class='notice'>Successfully added a minor crime.</span>"
return
if("Major Crime")
if(R)
var/t1 = stripped_input("Please input major crime names:", "Security HUD", "", null)
var/t2 = stripped_multiline_input("Please input major crime details:", "Security HUD", "", null)
if(R)
if (!t1 || !t2 || !allowed_access) return
else if (!H.canUseHUD()) return
else if (!istype(H.glasses, /obj/item/clothing/glasses/hud/security)) return
var/crime = data_core.createCrimeEntry(t1, t2, allowed_access, worldtime2text())
data_core.addMajorCrime(R.fields["id"], crime)
usr << "<span class='notice'>Successfully added a major crime.</span>"
return
if(href_list["view_comment"])
if(R)
if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security)) return
usr << "<b>Comments/Log:</b>"
var/counter = 1
while(R.fields[text("com_[]", counter)])
usr << R.fields[text("com_[]", counter)]
usr << "----------"
counter++
return
var/counter = 1
while(R.fields[text("com_[]", counter)])
counter++
R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []<BR>[]", allowed_access, worldtime2text(), time2text(world.realtime, "MMM DD"), year_integer+540, t1,)
usr << "<span class='notice'>Successfully added comment.</span>"
return
usr << "<span class='warning'>Unable to locate a data core entry for this person.</span>"
if(href_list["add_comment"])
if(R)
var/t1 = stripped_multiline_input("Add Comment:", "Secure. records", null, null)
if(R)
if (!t1 || !allowed_access) return
else if(!H.canUseHUD()) return
else if(!istype(H.glasses, /obj/item/clothing/glasses/hud/security)) return
var/counter = 1
while(R.fields[text("com_[]", counter)])
counter++
R.fields[text("com_[]", counter)] = text("Made by [] on [] [], []<BR>[]", allowed_access, worldtime2text(), time2text(world.realtime, "MMM DD"), year_integer+540, t1,)
usr << "<span class='notice'>Successfully added comment.</span>"
return
usr << "<span class='warning'>Unable to locate a data core entry for this person.</span>"
/mob/living/carbon/human/proc/canUseHUD()
return !(src.stat || src.weakened || src.stunned || src.restrained())
/mob/living/carbon/human/proc/play_xylophone()
if(!src.xylophone)
@@ -140,6 +140,10 @@ mob/living/carbon/human/proc/hat_fall_prob()
if(update) update_damage_overlays(0)
/mob/living/carbon/human/proc/restore_blood()
if(!NOBLOOD in dna.species.specflags)
var/blood_volume = vessel.get_reagent_amount("blood")
vessel.add_reagent("blood",560.0-blood_volume)
////////////////////////////////////////////
@@ -17,7 +17,7 @@
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/age = 30 //Player's age (pure fluff)
var/blood_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
var/blood_type = "A+" //Player's bloodtype
var/underwear = "Nude" //Which underwear the player wants
var/undershirt = "Nude" //Which undershirt the player wants
@@ -49,3 +49,6 @@
var/xylophone = 0 //For the spoooooooky xylophone cooldown
var/gender_ambiguous = 0 //if something goes wrong during gender reassignment this generates a line in examine
var/blood_max = 0 //how much are we bleeding
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
@@ -84,6 +84,9 @@
//Disabilities
handle_disabilities()
//Blud
handle_blood()
//Random events (vomiting etc)
handle_random_events()
@@ -127,6 +127,7 @@
sexes = 0
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/human/mutant/shadow
specflags = list(NOBREATH,NOBLOOD,RADIMMUNE)
/datum/species/shadow/spec_life(mob/living/carbon/human/H)
var/light_amount = 0
@@ -152,7 +153,7 @@
default_color = "00FFFF"
darksight = 3
invis_sight = SEE_INVISIBLE_LEVEL_ONE
specflags = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
specflags = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
hair_color = "mutcolor"
hair_alpha = 150
ignored_by = list(/mob/living/carbon/slime)
@@ -169,7 +170,7 @@
default_color = "00FF90"
say_mod = "chirps"
eyes = "jelleyes"
specflags = list(MUTCOLORS,EYECOLOR)
specflags = list(MUTCOLORS,EYECOLOR,NOBLOOD)
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/human/mutant/slime
/*
@@ -228,6 +229,7 @@
id = "skeleton"
sexes = 0
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/human/mutant/skeleton
specflags = list(NOBREATH,HEATRES,COLDRES,NOBLOOD,RADIMMUNE)
/*
ZOMBIES
*/
@@ -239,6 +241,7 @@
say_mod = "moans"
sexes = 0
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/human/mutant/zombie
specflags = list(NOBREATH,HEATRES,COLDRES,NOBLOOD,RADIMMUNE)
/datum/species/zombie/handle_speech(message)
var/list/message_list = text2list(message, " ")
@@ -46,7 +46,7 @@
var/list/listening_dead = list()
for(var/mob/M in player_list)
if(M.stat == DEAD && ((M.client.prefs.toggles & CHAT_GHOSTWHISPER) || (get_dist(M, src) <= 7)))
if(M.stat == DEAD && M.client && ((M.client.prefs.toggles & CHAT_GHOSTWHISPER) || (get_dist(M, src) <= 7)))
listening_dead |= M
var/list/listening = get_hearers_in_view(1, src)
@@ -205,9 +205,9 @@
return
/mob/living/carbon/slime/MouseDrop(var/atom/movable/A as mob|obj)
if(isliving(A) && A != usr)
if(isliving(A) && A != src && usr == src)
var/mob/living/Food = A
if(Food.Adjacent(usr) && !stat && Food.stat != DEAD) //messy
if(Food.Adjacent(src) && !stat && Food.stat != DEAD) //messy
Feedon(Food)
..()
+1 -1
View File
@@ -268,7 +268,7 @@
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players
var/T = get_turf(src)
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T,null)))
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T,null)))
M.show_message(message)
+34 -24
View File
@@ -410,6 +410,9 @@ Sorry Giacom. Please don't be mad :(
dead_mob_list -= src
living_mob_list += src
if(!isanimal(src)) stat = CONSCIOUS
if(ishuman(src))
var/mob/living/carbon/human/human_mob = src
human_mob.restore_blood()
update_fire()
regenerate_icons()
..()
@@ -492,30 +495,8 @@ Sorry Giacom. Please don't be mad :(
M.stop_pulling()
//this is the gay blood on floor shit -- Added back -- Skie
if (M.lying && (prob(M.getBruteLoss() / 2)))
var/blood_exists = 0
var/trail_type = M.getTrail()
for(var/obj/effect/decal/cleanable/trail_holder/C in M.loc) //checks for blood splatter already on the floor
blood_exists = 1
if (istype(M.loc, /turf/simulated) && trail_type != null)
var/newdir = get_dir(T, M.loc)
if(newdir != M.dir)
newdir = newdir | M.dir
if(newdir == 3) //N + S
newdir = NORTH
else if(newdir == 12) //E + W
newdir = EAST
if((newdir in list(1, 2, 4, 8)) && (prob(50)))
newdir = turn(get_dir(T, M.loc), 180)
if(!blood_exists)
new /obj/effect/decal/cleanable/trail_holder(M.loc)
for(var/obj/effect/decal/cleanable/trail_holder/H in M.loc)
if((!(newdir in H.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && H.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
H.existing_dirs += newdir
H.overlays.Add(image('icons/effects/blood.dmi',trail_type,dir = newdir))
if(check_dna_integrity(M)) //blood DNA
var/mob/living/carbon/DNA_helper = pulling
H.blood_DNA[DNA_helper.dna.unique_enzymes] = DNA_helper.dna.blood_type
if(M.lying && (prob(M.getBruteLoss() / 2)))
makeTrail(T, M)
pulling.Move(T, get_dir(pulling, T))
if(M)
M.start_pulling(t)
@@ -532,6 +513,35 @@ Sorry Giacom. Please don't be mad :(
for(var/mob/living/carbon/slime/M in view(1,src))
M.UpdateFeed(src)
/mob/living/proc/makeTrail(var/turf/T, var/mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if((NOBLOOD in H.dna.species.specflags) || (!H.blood_max) || (H.bleedsuppress))
return
var/blood_exists = 0
var/trail_type = M.getTrail()
for(var/obj/effect/decal/cleanable/trail_holder/C in M.loc) //checks for blood splatter already on the floor
blood_exists = 1
if (istype(M.loc, /turf/simulated) && trail_type != null)
var/newdir = get_dir(T, M.loc)
if(newdir != M.dir)
newdir = newdir | M.dir
if(newdir == 3) //N + S
newdir = NORTH
else if(newdir == 12) //E + W
newdir = EAST
if((newdir in list(1, 2, 4, 8)) && (prob(50)))
newdir = turn(get_dir(T, M.loc), 180)
if(!blood_exists)
new /obj/effect/decal/cleanable/trail_holder(M.loc)
for(var/obj/effect/decal/cleanable/trail_holder/H in M.loc)
if((!(newdir in H.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && H.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
H.existing_dirs += newdir
H.overlays.Add(image('icons/effects/blood.dmi',trail_type,dir = newdir))
if(check_dna_integrity(M)) //blood DNA
var/mob/living/carbon/DNA_helper = pulling
H.blood_DNA[DNA_helper.dna.unique_enzymes] = DNA_helper.dna.blood_type
/mob/living/proc/getTrail() //silicon and simple_animals don't get blood trails
return null
+1 -1
View File
@@ -161,7 +161,7 @@ var/list/department_radio_keys = list(
var/list/listening = get_hearers_in_view(message_range, source)
var/list/listening_dead = list()
for(var/mob/M in player_list)
if(M.stat == DEAD && ((M.client.prefs.toggles & CHAT_GHOSTEARS) || (get_dist(M, src) <= 7))&& client) // client is so that ghosts don't have to listen to mice
if(M.stat == DEAD && M.client && ((M.client.prefs.toggles & CHAT_GHOSTEARS) || (get_dist(M, src) <= 7)) && client) // client is so that ghosts don't have to listen to mice
listening_dead |= M
listening -= listening_dead //so ghosts dont hear stuff twice
-1
View File
@@ -34,7 +34,6 @@ var/list/ai_list = list()
radiomod = ";" //AIs will, by default, state their laws on the internal radio.
var/obj/item/device/pda/ai/aiPDA = null
var/obj/item/device/multitool/aiMulti = null
var/obj/item/device/camera/siliconcam/aicamera = null
var/obj/machinery/bot/Bot
//MALFUNCTION
@@ -673,7 +673,6 @@ var/list/vox_sounds = list("," = 'sound/vox_fem/,.ogg',
"vox" = 'sound/vox_fem/vox.ogg',
"vox_login" = 'sound/vox_fem/vox_login.ogg',
"voxtest" = 'sound/vox_fem/voxtest.ogg',
"voxtest2" = 'sound/vox_fem/voxtest2.ogg',
"w" = 'sound/vox_fem/w.ogg',
"walk" = 'sound/vox_fem/walk.ogg',
"wall" = 'sound/vox_fem/wall.ogg',
@@ -56,7 +56,6 @@
var/obj/item/weapon/tank/internal = null //Hatred. Used if a borg has a jetpack.
var/obj/item/robot_parts/robot_suit/robot_suit = null //Used for deconstruction to remember what the borg was constructed out of..
var/obj/item/device/camera/siliconcam/aicamera = null //photography
var/toner = 0
var/tonermax = 40
+6 -1
View File
@@ -9,6 +9,7 @@
var/list/alarms_to_clear = list()
var/designation = ""
var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
var/obj/item/device/camera/siliconcam/aicamera = null //photography
var/obj/item/device/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
@@ -413,4 +414,8 @@
return
/mob/living/silicon/setEarDamage()
return
return
/mob/living/silicon/proc/GetPhoto()
if (aicamera)
return aicamera.selectpicture(aicamera)
@@ -110,7 +110,7 @@
corpsemask = /obj/item/clothing/mask/gas/syndicate
corpsehelmet = /obj/item/clothing/head/helmet/space/hardsuit/syndi
corpseback = /obj/item/weapon/tank/jetpack/oxygen
corpsepocket1 = /obj/item/weapon/tank/emergency_oxygen
corpsepocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
corpseid = 1
corpseidjob = "Operative"
corpseidaccess = "Syndicate"
@@ -153,8 +153,8 @@
/obj/item/device/radio,
/obj/item/device/radio/off,
/obj/item/clothing/suit/cardborg,
/obj/item/weapon/tank/oxygen,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/internals/oxygen,
/obj/item/weapon/tank/internals/air,
/obj/item/weapon/extinguisher
)
@@ -68,7 +68,7 @@
var/icon/clothes_s = null
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
else if(backbag == 3)
@@ -78,7 +78,7 @@
switch(job_civilian_high)
if(HOP)
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hopcap"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -86,7 +86,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(BARTENDER)
clothes_s = new /icon('icons/mob/uniform.dmi', "bar_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armoralt"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -94,7 +94,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(BOTANIST)
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
if(backbag == 2)
@@ -103,7 +103,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(COOK)
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "chef"), ICON_OVERLAY)
if(backbag == 2)
@@ -112,22 +112,22 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(JANITOR)
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(backbag == 3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(LIBRARIAN)
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(backbag == 3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(QUARTERMASTER)
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "clipboard"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -135,21 +135,21 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(CARGOTECH)
clothes_s = new /icon('icons/mob/uniform.dmi', "cargo_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
if(backbag == 3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(MINER)
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
if(backbag == 3)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(LAWYER)
clothes_s = new /icon('icons/mob/uniform.dmi', "bluesuit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "briefcase"), ICON_OVERLAY)
if(backbag == 2)
@@ -158,7 +158,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(CHAPLAIN)
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "bible"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -166,12 +166,12 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(CLOWN)
clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
if(MIME)
clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
@@ -185,7 +185,7 @@
switch(job_medsci_high)
if(RD)
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "clipboard"), ICON_OVERLAY)
if(backbag == 2)
@@ -194,7 +194,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(SCIENTIST)
clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -202,7 +202,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(CHEMIST)
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -210,7 +210,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(CMO)
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "firstaid"), ICON_OVERLAY)
if(backbag == 2)
@@ -219,7 +219,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
if(DOCTOR)
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "firstaid"), ICON_OVERLAY)
if(backbag == 2)
@@ -228,7 +228,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
if(GENETICIST)
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
@@ -236,7 +236,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(VIROLOGIST)
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir"), ICON_OVERLAY)
if(backbag == 2)
@@ -245,7 +245,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
if(ROBOTICIST)
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/inhands/items_lefthand.dmi', "toolbox_blue"), ICON_OVERLAY)
if(backbag == 2)
@@ -257,9 +257,9 @@
switch(job_engsec_high)
if(CAPTAIN)
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "capcarapace"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "captainpack"), ICON_OVERLAY)
@@ -267,10 +267,10 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
if(HOS)
clothes_s = new /icon('icons/mob/uniform.dmi', "hos_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberetblack"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hostrench"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
@@ -278,10 +278,10 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(WARDEN)
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "policehelm"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sunhud"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "warden_jacket"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
@@ -289,7 +289,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(DETECTIVE)
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
@@ -300,9 +300,9 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
if(OFFICER)
clothes_s = new /icon('icons/mob/uniform.dmi', "security_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_badge"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
@@ -310,7 +310,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
if(CHIEF)
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
@@ -321,7 +321,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(ENGINEER)
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "workboots"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
if(backbag == 2)
@@ -330,7 +330,7 @@
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
if(ATMOSTECH)
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
if(backbag == 2)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)