Commit Graph

3275 Commits

Author SHA1 Message Date
oranges 05b4e82e02 Merge pull request #18272 from xxalpha/nukemyshitup
Syndicate toolbox now has syndicate screwdriver.
2016-06-07 12:57:44 +12:00
oranges 744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
Cheridan 35c8e92ad7 Merge pull request #18265 from KorPhaeron/sword_fix
Sword Fix
2016-06-06 00:39:09 -05:00
phil235 40a371296a Adding lizard blood pack in medbay storage's freezer crate.
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
xxalpha d1dbcd3ee0 Syndicate toolbox now has syndicate screwdriver. 2016-06-05 12:29:45 +01:00
KorPhaeron ead7bd090a Sword Fix 2016-06-04 20:08:38 -05:00
phil235 bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235 b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Thunder12345 a9a97f5a81 Fixes for Merge Tokens (#18168)
* fixes #15649
fixes #16575

* oops forgot those lines
2016-06-03 14:46:42 -05:00
Razharas 9fdae2fe4e Merge pull request #17576 from LatD/Research
[Ready for test/merge] R&D level remake
2016-06-02 18:41:43 +03:00
oranges c27a9a21bb Merge pull request #18070 from PKPenguin321/clothing-by-nienhaus
Adds letterman jackets
2016-06-02 09:01:29 +12:00
KorPhaeron d5dddf5bae Kills the sword ghost properly 2016-05-31 17:13:59 -05:00
KorPhaeron 8d65a58e2c Fixes sword naming 2016-05-31 16:13:25 -05:00
KorPhaeron 9042c84087 The sword names itself now 2016-05-31 13:28:36 -05:00
KorPhaeron 26cbf2e3bb You've been down too long in the midnight sea 2016-05-30 23:35:03 -05:00
KorPhaeron aea72a79fd New Chaplain Weapons 2016-05-30 22:01:51 -05:00
PKPenguin321 537b8d85dc adds letterman jackets 2016-05-30 17:13:00 -07:00
LatD d89eb178c6 Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-30 18:33:55 +03:00
xxalpha 0d608250fa Changed AI core programming so it functions like the AI Upload. (#18004) 2016-05-30 10:54:50 +12:00
kevinz000 c88c964f26 Minor Tweaks for PK borgs + recharger (#17940)
Cyborg rechargers now recharge a minimum of 200/tick, up from a default setting of 20/tick
PK borg cookie dispensers now have a 1 second cooldown
PK borg hug shocks has a 2 second cooldown up from 1
Cyborg hyposprays now log
PK borg harm alarm emagged will no longer stun you if you have bowman headset
PK borgs are the only cyborgs that can hugshock and hugcrush (I added hugs for it, medborgs, and standard borgs
2016-05-30 10:52:52 +12:00
LatD 712c4e81a8 Code review improvements 2016-05-28 13:11:57 +03:00
Cheridan e6c89f3b3a Merge pull request #17977 from lzimann/revert-17901-bawhoppen_copyen
Revert "Removes some obselete attackby() code [Removes attackby crafting]"
2016-05-28 00:37:19 -05:00
PKPenguin321 263afa7df4 Teleprods fixes (#17965)
* fixes teleprods creating igniters

* undoes rogue dme change
2016-05-27 21:32:01 -05:00
Leo 7304f31325 Revert "Removes some obselete attackby() code [Removes attackby crafting]" 2016-05-27 20:37:45 -03:00
Cheridan edac9e2171 Merge pull request #17901 from MrPerson/bawhoppen_copyen
Removes some obselete attackby() code [Removes attackby crafting]
2016-05-27 18:02:42 -05:00
LatD 65a0027979 Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-28 01:37:55 +03:00
Joan Lung 2cfb2d8eed Layers are now defines (#17949)
* Layers are now defines

* this looks better

* GAS_phil_LAYER

* no message

* remove the three unneeded defines

* no message
2016-05-27 22:16:21 +02:00
MrPerson 30edfe2570 Removes flamethrower slapcrafting 2016-05-26 19:15:38 -07:00
Cheridan d5a95e093b Merge pull request #17896 from phil235/PullvsGrab
Merges Pull and Grab into a single functionality.
2016-05-26 15:51:46 -05:00
LatD 67190cb762 Fixes things found in testing 2016-05-26 23:30:42 +03:00
LatD a6680b9f06 Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-26 19:02:46 +03:00
Jack Edge bc113b6aa2 Refactors NOREACT flag; minor cig refactor
The reagents datum now has its own flags, which currently includes
REAGENT_NOREACT, which functions in the same way. Shouldn't be touched
directly, use set_reacting(bool) to modify it, as modification also adds
or removes the reagents datum from the SSobj.processing list.

Also refactors cigs a little, adds a Destroy(), uses the open_flame()
proc for the hotspot exposure.
2016-05-26 10:12:59 +01:00
phil235 129295be69 Merge branch 'master' of https://github.com/tgstation/-tg-station into PullvsGrab
Conflicts:
	code/__DEFINES/misc.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
2016-05-25 23:48:00 +02:00
LatD f36237a67d Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-25 18:45:31 +03:00
Nyvrem 19caf6c130 Fixes mop wetness stacks (#17850)
* Fixes mop wetness stacks

Mops currently apply ten times as much liquid as they use and because wetness and lube and the such now stacks this means when you apply something with a mop it takes ten times as long to dry as it would otherwise.

* Fixes lacking wetting
2016-05-25 13:23:54 +02:00
Cheridan 92d1ae5a4b Merge pull request #17881 from coiax/time-of-death
Polymorph bugs, time since death, groundwork laid
2016-05-25 01:29:44 -05:00
LatD 907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
Cheridan 6d6711facb Merge pull request #17822 from optimumtact/keepphilfromkillinme
MakeSlippery proc made more readable with named arguments
2016-05-24 11:59:24 -05:00
Jack Edge afd9720abc Polymorph bugs, time since death, groundwork laid
🆑 coiax
fix: Fixes bug where bolt of change to the host would kill an attached
guardian.
fix: Fixes bug where bolt of change to laughter demon would not release
its friends.
fix: Fixes bug where bolt of change to morphling would not release its
contents.
fix: Fixes bug where bolt of change transforming someone into a drone
would not give them hacked laws and vision.
rscadd: Medical scanners now inform the user if the dead subject is
within the (currently) 120 second defib window.
/🆑

- Also laid the groundwork for force pushing ghosts back into bodies
when defibbing, along with standardising the ghost back into body
process.
- Defib limit and defib brain loss times are now #defines.
2016-05-24 17:28:34 +01:00
phil235 11ca987acb Merges Pull and Grab into a single functionality. Pulling someone is now the same as a passive grab. You can start pulling someone with ctrlclick or by using the grab intent with empty hand. Using the grab intent again on the pulled person tries to grab them aggressively, then neck grab, then kill grab.
Two mobs can no longer pull the same mob at the same time. Pulling someone break any other pull/grab from other mob on that person.

The grab item is gone entirely.

You can now only grab one mob at a time, instead of two (one for each hand).

Being aggressively grabbed or more now counts as being restrained (like handcuffed). A neck grab or more makes you lie down and prevents you from getting up until the grab is broken.

Fixes movement when moving with a grabbed person.
Fixes movement when moving a pulled person around you diagonally.
Fixes neckgrab moving the victim on your turf even if the turf is dense.
2016-05-24 01:28:04 +02:00
Lularian 01c518de89 memery inbound 2016-05-23 03:10:13 -05:00
oranges 4dd328a9fa Merge pull request #17355 from kevinz000/KeepersOfThePeace
Peacekeeper Borgs
2016-05-23 12:32:06 +12:00
LatD 6e6474ee9e Imprinter origin and req lvls 2016-05-22 23:46:05 +03:00
oranges f2bf80843f MakeSlippery made more understandable by named args tweak
Also used a max check to reduce lines of code slightly
2016-05-22 00:42:11 +00:00
LatD 7d6b3e6847 origin and req lvl changes 2016-05-21 17:17:20 +03:00
Mercenaryblue 7603b900c4 [s] Golden Bike Horn Fix (#17679)
* Golden Bike Horn 1.0.5

Fixing code returning before flipping mobs.

* Fix 2

Return ..()
Fully tested.
Works perfectly now.
2016-05-21 22:42:07 +12:00
oranges 6486b588c6 Merge pull request #17333 from nullbear/less-wetness-updates.-Ice-sliding-in-no-slips-
Wetness stuff.
2016-05-21 14:46:09 +12:00
LatD 502249831d Syndicate origin tech changes 2016-05-18 20:12:01 +03:00
KorPhaeron 0cf94ad6b0 Explorer Gear 2016-05-18 00:31:48 -05:00
LatD fe76e64641 Origin tech changes and some fixes 2016-05-17 20:57:01 +03:00