Commit Graph

149 Commits

Author SHA1 Message Date
Miauw 12279d9c8e Adds a santa event where a dead player is spawned as Santa! HO HO HO!
Also adds a few more things to the random gifts.
2014-12-08 17:03:52 +01:00
Cheridan 096a7c3770 Merge pull request #6013 from tkdrg/dropthesoap
Fixes wizard slipping on all the area soaps
2014-11-26 11:36:31 -06:00
tkdrg 063a19c814 Fixes wizard slipping on all the area soaps 2014-11-22 19:24:57 -03:00
Razharas f18b5f9f43 Fixes disabilities spell runtime
Fix #5671
2014-11-22 20:19:53 +03:00
MrPerson 6c5bb53df0 Allow casting conjuration spells like forcewall when stunned.
Fixes #4937
2014-11-17 21:21:01 -08:00
Cheridan cd34be6151 Merge pull request #4521 from Incoming5643/summonevents
Magic Mania $1.75: Summon events
2014-09-07 22:34:26 -05:00
Firecage 6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Incoming 7ac7ecb277 Summon Events Initial Commit: See the pull for complete details 2014-08-21 20:05:41 -04:00
Rolan7 7decfe8621 Merge branch 'master' of https://github.com/tgstation/-tg-station into MidJuneBugfixes
Conflicts:
	code/modules/mob/living/carbon/carbon.dm
2014-06-21 09:00:21 -04:00
Rolan7 98367cb162 Changelings can use hivechat while muzzled.
Monkey-lings can use hivechat.
Lings can return to human form even if monkeyed through genetics.
One-line fix for Destroying Angels (..() wasn't being called)
Spelling correction in Destroying Angel description
2014-06-17 00:13:56 -04:00
Alex 02d4a5a0d2 Merge pull request #3904 from Cheridan/sillynarnar
Nar-Sie update
2014-06-16 10:37:35 +01:00
Cheridan d46a7831ce Update construct_spells.dm
updated spell name/description
2014-06-11 15:04:21 -05:00
Cheridan b80e9eda57 Nar-Sie update 2014-06-11 14:19:58 -05:00
Hornygranny 7a21c3869e magic missile stun reduced from 5 to 3 2014-06-05 14:14:04 -07:00
Cheridan c8da962b40 Merge pull request #3195 from MrPerson/qdel_ei_nath_REDO
Make ei nath not destroy brains again
2014-03-28 13:03:11 -05:00
Incoming e5f0165d0d Merge branch 'master' of https://github.com/tgstation/-tg-station into avoiddrama_codemagic
Conflicts:
	code/datums/spells/charge.dm
	code/modules/projectiles/ammunition/special.dm
	code/modules/projectiles/guns/magic/staff.dm
2014-03-26 13:03:12 -04:00
MrPerson 1fa3dbde0c Make ei nath not destroy brains
Also small tweaks to make spells GC if you use the spellremove() proc.
2014-03-26 08:38:26 -07:00
Aranclanos 3eba3968d2 Merge pull request #3135 from Perakp/mimeFix
small mime fixes
2014-03-26 02:53:26 -03:00
Mloc-Hibernia 8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
Perakp 88f62dbfa7 small mime fixes
- mime wall doesn’t disrupt sounds no more
- you can do mime walls even while wearing a muzzle
2014-03-22 12:04:04 +02:00
MrPerson 6b29fecda1 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/turrets.dm
	code/game/objects/structures/crates_lockers/closets.dm
	code/modules/research/circuitprinter.dm
2014-03-08 22:03:03 -08:00
Incoming 5c3f7777b9 Magic Mania 1.5: Big Trouble in Little Boxstation
---

A Few New Wizard Items

Staff of Chaos: Shoots random magic bolts. Charges faster and can hold more shots than other staves.
Staff of Door Creation: Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves.
Wand Assortment: A belt that comes of one of each useful wand, generated with the highest number of shots possible.

---

Cleaning Up the Spellbook

The spellbook was getting REALLY long, so it's been segmented into pages for spells, items, and one time use spells (aka the fun page). The spellbook also highlights the fact that you can upgrade spells better now.

---

Summon Magic Rebalancing

There's now a new catagory of magic items that are especially potent. These have a very low chance of showing up now and only one can spawn during a casting of summon magic, if one even spawns at all. The person who gets it is not guarenteed to be a surivor either.

In this category: Staff of Animation, Staff of Change, Staff of Chaos, Wand Assortment, Contract of Apprenticeship.

Additionally the staff of door creation is now in the normal pool and the staff of change is no longer in the normal pool.

---

Misc Stuff

Adds Bats and Goats to the staff of change.
Changes the charge spell so if you charge something that can charge on its own there's no chance of degradation.
2014-03-08 17:30:40 -05:00
MrPerson 3c58091437 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel
Hopefully nothing went wrong but you never know.

Conflicts:
	code/FEA/FEA_fire.dm
	code/controllers/supply_shuttle.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/drying_rack.dm
	code/modules/hydroponics/hydroponics.dm
	code/modules/projectiles/projectile/magic.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/reagents/reagent_dispenser.dm
2014-03-02 21:39:27 -08:00
Razharas 56f94f59da Merge branch 'master' of https://github.com/tgstation/-tg-station into PartBag 2014-02-25 05:05:22 +04:00
Razharas b27d9c7396 Added RPED, some sprites and new power cell path
Your dreams of big part storage and fast machine part exchange came true
14 slot R&D part-only autoseeker/picker/dropper/exchager is in
Added different sprites for better capacitors and scanning modules
Changed the power cell type to be compatible with all this machine
changing faggotry
All sprites here are codersprites so ask nien/WJ for better ones if you
want
2014-02-24 05:14:43 +04:00
MrPerson 9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Miauw ef1710a058 Fixed horsemasks properly 2014-02-23 19:01:35 +01:00
Perakp 965e7ad6d8 Merge to master
Conflicts in mob.dm
2014-02-18 23:59:59 +02:00
Miauw 3f9bf15ca5 Merge branch 'master' of https://github.com/tgstation/-tg-station into NODROP
Conflicts:
	code/modules/mob/mob.dm
2014-02-15 17:30:21 +01:00
Perakp 9a27f7d39b Merge remote-tracking branch 'origin/spellsFromBodyToMind' into spellsFromBodyToMind
Conflicts (Resolved):
	code/game/gamemodes/wizard/artefact.dm
	config/admins.txt
2014-02-14 21:00:10 +02:00
Perakp 7ca06565b5 Merge remote-tracking branch 'upstream/master' into spellsFromBodyToMind
Conflicts (Resolved):
	code/datums/spells/mind_transfer.dm
	code/game/gamemodes/wizard/artefact.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2014-02-14 20:57:11 +02:00
Miauw 9b8656247c u_equip is now called unEquip PANIC 2014-02-13 20:58:33 +01:00
Miauw b8b57ff4f1 Replaced canremove with NODROP. 2014-02-13 19:52:46 +01:00
Miauw 1307a9e388 Makes NODROP work for carbons, adds sanity checks to u_equip calls. 2014-02-12 21:08:09 +01:00
Miauw 8c7ef19be6 Replaced before_take_item() and drop_from_inventory() with u_equip 2014-02-12 19:51:37 +01:00
Incoming5643 2165eb22f6 Removes that silly "you're not in your body!" message
Also a var I forgot to remove earlier
2014-02-09 17:22:32 -05:00
Incoming 7346cfff8b Removes the RNG spell loss from mindswap.
Had a plan for a stealthy wizard round using mindswap? Whoops looks like you just lost knock because fuck you.

It was well coded but people don't use mindswap enough to warrent a threat of permacrippling on use. To the creator's credit was very easy to take out.
2014-02-06 20:49:56 -05:00
lokxy 12998c0641 Fixes issue #1828 (Wizard Perma-Mutate)
Fixes Issue #1828 (Wizard Perma-Mutate)
- added centcomm check
2014-01-19 03:13:17 +01:00
Perakp a7e5165703 Puts the mime's vow of silence to his mind
- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
2014-01-14 21:58:00 +02:00
Perakp 6ae1a18970 - Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
2014-01-10 20:04:54 +02:00
Perakp 8ba1e8cd33 - Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
2014-01-10 15:59:55 +02:00
Cheridan 0102191bbc Merge pull request #2247 from Giacom/blinkyoself
Changed blink to only spawn a single static smoke cloud.
2014-01-07 08:28:06 -08:00
Giacomand 3fbeebfb6e Changed blink to only spawn a single static smoke cloud.
Fixed blink not triggering the AI turrets.
2014-01-05 20:41:06 +00:00
Jordie0608 efc9b25083 Fixed justicebot 2014-01-05 04:24:22 +11:00
Perakp a7ead625be Fixes Ethereal Jaunt
notransformation protection was stopping movement calls to the holder object.
Refractored code so wraith phase shift isn't copypaste just to change animations.
2013-12-31 17:28:50 +02:00
Incoming 26a1bb65f2 Merge branch 'master' of https://github.com/tgstation/-tg-station into wands3
Conflicts:
	code/modules/mob/death.dm
	code/modules/mob/living/carbon/alien/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/silicon/death.dm
	code/modules/mob/living/silicon/robot/death.dm
2013-12-27 00:55:44 -05:00
Perakp 9d0c3bf52e Fixes runtimes if a non-human would somehow get the mime speech spell. Only humans have .miming 2013-12-23 18:12:04 +02:00
Perakp 0d1ba1eccf Changes mime abilities into spells. Admins can now give these from the 'give spell' menu. Unlike previous mime abilities, these are not transferred when a mime is cloned. 2013-12-21 20:54:07 +02:00
Incoming a27ec365ef Feature: Changed how used books of mindswap punish people. Now if you use a used mindswap book it marks you to be used in a mindswap with the next unfortunate soul who reads its. Some Limitations: You can escape the impending mindswap by changing forms or being dead when the next time someone tries to read the book. You can of course also just keep the book safe or destroy it if you accidentally read one. Only works with things that have hands. Consider intentionally reading one as a monkey then giving it to the captain.
Feature: After some serious testing (and because it was already being done on live servers thanks to wabbajack() preserving spells) I've removed the compatible_mobs list for mind_transfer, meaning you can now mind transfer to any player controled living mob.

Flowery fluff that no one would ever care about: changes the mindswap message for trying to swap into a dead guy, since a spell holder isn't nessisarily a space wizard
2013-12-21 12:23:50 -05:00
Incoming ac1a96fd43 feature: renames the monkeyizing var to "notransform" since that's how it was being used in the code, as a flag to tell code to ignore transformation (initially because they were already turning into a monkey).
bugfix: gives notransform to etheral jaunting based on an observed edge case where a wizard was staff of changed while starting a jaunt and got stuck in bluespace for the rest of the round

meta: modified revive() so I could remove all that horrible snowflake I introduced to let reviving simple mobs come back
2013-12-19 11:50:33 -05:00