Commit Graph

83 Commits

Author SHA1 Message Date
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
ShizCalev ac2967fa66 Moved to vars 2018-04-30 01:20:37 -04:00
ShizCalev 0bcdc963c1 Resolved var name conflict for bounce_away() 2018-04-29 09:59:13 -04:00
Tad Hardesty 80570931d1 Fix various macro consistency problems (#37092) 2018-04-11 13:20:57 +03:00
Emmett Gaines 49d1e9ee66 Shuttles have additional baseturfs, and other minor baseturf changes (#36388)
cl ninjanomnom
fix: Shuttles have proper baseturfs now.
fix: Mineral walls properly use their baseturfs when destroyed/drilled.
add: A new engineering goggle mode allows you to see the shuttle area you're standing in.
admin: Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.
/cl

This adds an area hook for turfs getting the PlaceOnTop proc called so shuttle areas are able to intercept it and add a special turf used for determining where the bottom of the shuttle is. I'm not too certain on this being the best way to handle it but the alternatives restrict the kind of turfs that are allowed to be on shuttles which I didn't want to do as it was part of the whole intent of the baseturf change to allow any turf type on shuttles.

The alternative to the area hook would require a tool which attaches turfs to a shuttle which is why there's a shuttle area viewing tool in this pr. I considered doing it this way first but decided it was too clunky.

In addition to other changes:

Tiled/Reinforced floors have proper baseturfs now.

A large amount of the remaining ChangeTurf calls were swapped over to various baseturf helpers so, for example, mining doesn't create a lavaland turf if somehow the mineral wall is on plating.

Escape pods, the aux base, and syndicate drop pod have been converted over to shuttle templates as well.

The error when the timid var is set incorrectly has been changed to a stack_trace.

The change turf file has been made all lowercase as per standard.
2018-04-05 11:13:20 +12:00
fludd12 729d858807 Walls made entirely of wood! (#36524)
* Buffs Lifebringers (And kind of botany.)

* Retools staff to use earthsblood as fuel, can now remove rock walls

* No more blessings!

* Dismantle the means of production.
2018-04-01 12:24:25 -05:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Ashe Higgs d1edd8f505 Alternative PR to brass apples: Adds bronze sheets (#35874)
* Adds bronze sheets

* nope!
2018-03-02 13:35:58 +13:00
ACCount c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
ACCount 100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
Robustin 418a8c0112 Cult Update (#33810)
* Cult overhaul
2018-01-30 21:59:03 +02:00
BordListian 451bd0d1ed Stray bullets and explosions don't blow up the entire syndi lava base anymore (#34401)
* - Changes explosions to save a reference to the epicenter atom
- Changes syndicate bomb cores to have themselves as the epicenter, removing a redundant get_turf call
- Changes explosive plastitanium walls to only be triggered by bomb core explosions. This is a tad cumbersome but there's only 12 of these walls in the game.

* - Removes debug code

* - Can't hurt
2018-01-16 09:35:57 -05:00
uraniummeltdown 8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
Emmett Gaines 4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
Ashe Higgs 3b37dae932 (probably?) Fixes being able to create two Eminences at a time + other Eminence issues (#33634)
* Fixes some Eminence issues

* Whoops!
2017-12-21 01:01:51 -05:00
vuonojenmustaturska a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Ashe Higgs 32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
Tad Hardesty 13a041686f Fix bluespace shelters smoothing with non-shelter walls (#32526) 2017-11-09 11:06:43 -06:00
Jalleo 977c3bb20f Refactors the RCD code a tiny bit. One minor balance change (#32328)
* Refactors the RCD code a tad to remove a variable from all RCD's and instead get the reinf_walls.dm checks to be a compiled check with a istype.

* Reverts back to variables for the reinforced walls check. Still reduced the amount of nessecary lines for it though
2017-11-02 12:54:59 -06:00
ninjanomnom 52d45cf0e8 makes thermite a component 2017-10-26 01:55:37 -04:00
Jordan Brown ffc1da3876 Merge pull request #31713 from vuonojenmustaturska/initializefixesoct
Fixes a bunch of runtimes involving supermatter suicides, also some initialize fixes
2017-10-15 12:30:52 -04:00
Emmett Gaines 9d17e9c102 Fixes camera mobs becoming contaminated and other tweaks (#31731) 2017-10-14 19:39:51 -03:00
vuonojenmustaturska 104c208574 I WISH I WERE A BIRD 2017-10-14 20:06:39 +03:00
ShizCalev 65bf8e5985 Cleans up explosives at syndie base ruin (#31645) 2017-10-13 15:28:42 -06:00
Emmett Gaines 456cd10d94 Radiation rework and subsystem (#30909)
* radiation rework and subsystem

* moves a few things to initialize and adds radiation insulation

* adds a radiation contamination mechanic and makes requested changes

I'm terrified by the possibilities from this

* radiated objects give off light

and hopefuly contamination is balanced

* fixes runtimes and an mc crash kek

removed the lighting part of contaminated objects
attempted some more balancing

* Collectors output power in process() gradualy

And some more balancing tweaks

* Excludes a bunch of things from becoming radioactive

* Ready for testmerge balancing

* Inverse square law was swapped

* testmerge balancing

fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation

* disabling the radiation subsystem won't build up rad wave datums forever

* rewrites how mobs handle radiation

upgrades geiger counter functionality
and more balance tweaks

* cleans up stuff and removes debug message

* Slight contamination buff

* Major rad wave performance boost

Also improves rad insulation
Buffs contamination, again

* Fixes insulation runtime

More balance and performance tweaks

* fixes rad collectors not receiving power

* The final balance commit

Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds

* Monkey business

* Geiger counter sounds

* cleanup and move components to their own initialize

* Some code cleanup

And forgotten changes

* Cleans up some trailing returns

* Mapping changes
2017-10-13 10:22:00 -04:00
Emmett Gaines 49438a65f8 Syndicate infiltrator update (#31410)
* Wjohn's new plastitanium walls

* Adds plastitanium windows and...

Makes the infiltrator multi-area to test for bugs
Fixes some smoothing issues
Moves all infiltrator shuttles to centcom and removes them from station maps.
2017-10-08 16:04:02 -05:00
kingofkosmos 6a1bb42630 You can now examine an airlock to find out how to construct/deconstruct it (#30605)
* Tweaks rwall construction examine-messages.

* Tweaks window construction examine-messages.

* Added airlock construction examine messages.

* Typo fix.

* Shortened the airlock electronics circuit message.

* Fixed examine text styles.

* Fixes.

* Fixed wall-examine showing on rwalls.

* Made wall and rwall decon hints into a proc. Probably overrode the examine() wrong.

* I missed a > in span. Reinforced falsewall now deconstructs with wirecutters and looks like a real rwall. Changed to a more classy istype-check.

* New reinforced fakewall examine- and attackby-subtypes to get rid of if-istype-reinforced-checks.

* Removed unnecessary rwall-examine.

* Sound full path.
2017-10-01 01:03:43 -04:00
Joan Lung 5b73196dac Reebe is fancier now (#31045)
* Reebe is fancier now

* proper wall baseturf
2017-09-29 15:58:45 +13:00
Ashe Higgs b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00
ExcessiveUseOfCobblestone 1e17bb7b83 Adds Archaeology Component (#30220)
* The future of archaeology

* pirate pad transfer is godawful

* pp transfer, part deus

* Revert "pp transfer, part deus"

This reverts commit f6e48f71f59f834f0b9e02a2ab2bb1bc1bda1b6a.

* hmmm!

* Edits How This Works

* Dig Check

* you can no longer chaindig + MrPerson req

* All MrPersons

* I need to squash soon [tm]

* replaces define

* fixes #literally everything

* forgot why i set it to highlander

* Review

* Removes How2 and Fixes Travis

How2 was outdated so idgaf

* Review 2, Cyberboss Boogaloo

had to move SSblackbox now that W is a more localized var.

* archdrop list is null now

* It won't let me edit that space sorry

* GOTCHA

* yes i used the web editor, no i am not sorry

* cyber

* ..()
2017-09-08 11:01:30 -04:00
Joan Lung 9556b8edc9 Removes the suppose-to-be unused shuttle wall path (#30214)
* Removes the unused shuttle wall path

* snip SNIP

* SNIP snip

* SNIP
2017-08-27 19:25:30 -04:00
ShizCalev 7056b38410 Cleaned up environment_smash vars with bitflag defines (#30154)
* Switched to bitflags

* CB's change.

* fixed

* i can spell i swear

* cb2
2017-08-27 12:49:58 +02:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
oranges e04fd83b9d Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future

I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
kevinz000 aa61650035 Pixel projectile ricochets and reflections! (#27551)
Adds flags to atoms to allow them to reflect projectiles based on that projectile's reflection chance!
(can be overridden later for angle-based chances but this is good for now, ja?)
Gives titanium walls an 80% chance to reflect beams and 30% chance to reflect everything else!
Mostly-realistic reflection angles
If the math isn't fucked (I tested and the glitches seem to be from pixel projectile movement, not the math itself), this means we can have pixel projectile reflectors soon 😂😂😂😂😂
🆑
rscadd: Nanotrasen's new titanium wall blueprints are smooth enough that it can reflect projectiles!
/🆑
https://puu.sh/vYzMA/4f00c2a4a1.gif

o ya if this goes through i'll add pixel projectile support for reflectors when i have time so we can finally dump legacy b00lits.
2017-05-27 18:13:51 +12:00
Joan Lung 1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
swindly 86a6c47371 Buffs plasma and nerfs snow (#27147) 2017-05-12 17:13:40 -03:00
Joan Lung 3711b58f36 Harvesters are more fun to play (#27086) 2017-05-10 12:18:15 -03:00
Leo 3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
bawhoppen 121968d6b4 Kills off inconsistent shuttle paths (#26221) 2017-04-15 15:44:13 -03:00
Robustin 7db828644c EngiMarket Part Four - Ranged RCD and Rapid Lighting Device (RLD) (#25263)
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.

The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.

🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑
2017-04-14 09:31:43 +12:00
Leo 5e45a76af3 Merge pull request #25982 from Cyberboss/patch-27
Fixes titanium walls not smoothing with falsewalls
2017-04-08 19:14:52 -03:00
Cyberboss 59cfcb9004 Fixes titanium walls not smoothing with falsewalls 2017-04-07 14:23:51 -04:00
Haevacht ff52a40ec3 Update reinf_walls.dm 2017-04-07 11:48:50 +10:00
Cyberboss 46db840b97 Fixes RCDs working on r_walls 2017-04-03 12:07:07 -04:00