Commit Graph

208 Commits

Author SHA1 Message Date
Tad Hardesty eb53ea3ede Fix the BoH singularity messaging admins every time (#38334) 2018-06-08 12:58:12 +03:00
vuonojenmustaturska 9c0b5fa881 Turn /datum.isprocessing into a datum flag (#38193) 2018-06-05 15:59:46 -07:00
81Denton ce6551e918 Stop swarmers from attacking field gens/turret covers (#38283) 2018-06-05 11:16:16 -07:00
Tad Hardesty 1d34850c73 Fix mecha mouse pointer issues (#38213)
* Fix mecha mouse pointer issues

* Migrate ranged ability mouse pointers to new system
2018-06-02 20:41:57 -04:00
kevinz000 4df6679421 Fixes exploit (#38250) 2018-06-02 20:36:58 -04:00
Nich 4072a03f99 Fixes a locate and adds job checks to download objective (#38199) 2018-06-02 17:26:33 -07:00
ShizCalev 31654bb57c Fixes pocket items being deleted when monkeyizing (#38220) 2018-06-02 14:04:26 -07:00
Jordan Brown 6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
theo2003 489a03b6d5 Fixed the clockwork helmet so it drops to the ground when used by a non-clock cultist like the other clock armor does. 2018-06-01 10:19:56 -05:00
Jordan Brown e6755b2cac Merge pull request #38185 from AutomaticFrenzy/patch/cult-floors
Set cult floor effects to be on the floor plane
2018-06-01 10:50:47 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
vuonojenmustaturska 9c04ff81a0 Removes drone overlays and the associated code (#38175)
* Remove drone overlays

4* animated multidir overlays per mob is a bit much

* to the orbit with you too
2018-05-31 14:17:32 -05:00
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Tad Hardesty 390c7a65c4 Set cult floor effects to be on the floor plane 2018-05-30 21:53:20 -07:00
zaracka 05f3776f39 Fixes Spirit Realm rune spawning braindead cult ghosts (#38138)
* Fixes Spirit Realm rune spawning braindead cult ghosts

* Keeps previous ghost limit
2018-05-30 13:07:23 -07:00
Tad Hardesty 2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
Tad Hardesty 4afd6fd2a0 Refactor machinery/anchored to default to TRUE
Deletes /obj/machinery/thruster.

Changes the density of the following abstract types:
- /obj/machinery/modular_computer
- /obj/machinery/mineral
- /obj/machinery/field
- /obj/machinery/particle_accelerator
- /obj/machinery/abductor
- /obj/machinery/telecomms
2018-05-27 19:23:25 -07:00
vuonojenmustaturska 2560ec3988 Adds action features to the metastation beerkeg-nukes (#38084)
* Hottomonkulu Pyynö mos kyren hepität. Nerse marentaat aluturnate.

* Masennoo sum keuron väkeltäät vassem Pyynö er borsalitaat Urmas.

* Tarnatat kuulor ustanitat vernes heuremasso seurutik Pyynör kanervo mahkatosimos. Atti ivakhan nutiv.

* Surmustulet nasnas kyhille nes viuhuntut sepelitör arnisansatin.
2018-05-27 14:20:11 -07:00
KorPhaeron f5e063414a Bag of Holding Rework (#38010)
* Bag of Holding Rework

* RCDs work on chasms

* No transit space nonsense

* Fixes runtimes

* No infinite chasm
2018-05-26 00:27:32 -04:00
vuonojenmustaturska c7beb95879 Fixes drones being able to magically sense invisible revenants (#38019)
* revfix

* Update revenant.dm
2018-05-25 15:07:59 +02:00
vuonojenmustaturska 4f210f49f5 Disallow effects from being scanned by the chameleon projector (#38017)
* henk

* iseffect
2018-05-25 14:36:56 +02:00
MrDoomBringer 32c8d0abc5 Cargo Update: Cargo Supplypod Beacons! (#37345)
(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!]

* file

the boy

asdh

beacon overlays

first pass complete bring out the drinks boys

fixes!

fixes!

whups fix name

speed

makes coffin a crate to prevent runtimes

sprite fuckup:the musical

whups more fixes

why tf was screengen modified???

TO THE FILE

devices

changes things

p[omf pomf

uhg

alright fuk it

issue fix pt 1

in which i make merge conflicts my bitch

by fixing devices.dmi and tgui.js

oh shit

forgot about the items repath

hm

nah

merge conflict a

then all ya gotta do is whip

* shiv review me code reeeeeeeeeeeeeeee

* rebase conflict

* anturk

* asdf

* wooooeeeeeeh makin bacon

* dont forget about lil old me

* id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice

* spacy man what is ur spacy plan

* 1st

* 2nd

* organization also a thing

* so i figured out why defines didnt work sometimes across files. this fixes the last issue rn

* forgot to cop the commit

* fuck how am i so stupid

* adds comments and agrees with spacemaniac

* asdfghjk
2018-05-24 17:02:51 -07:00
vuonojenmustaturska 4f0b0b7ec1 Replaces /atom.initialized and .admin_spawned with flags (#37981)
kill .initialized and .admin_spawned from /atom
2018-05-24 02:20:50 -07:00
kevinz000 8023d94b20 tesla_act refactors and balancing (#37369)
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.

experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.

tesla_zap vars are now a single bitfield.
2018-05-23 13:40:03 +12:00
vuonojenmustaturska 1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
Nich b011d24fe1 Replace nauseous with nauseated (#37927) 2018-05-21 01:05:57 -07:00
ShizCalev 028231cb81 Updates BYOND links to use HTTPS (#37918)
* Updates BYOND links to use HTTPS

* revert

* if -> If
2018-05-19 19:50:05 -07:00
ShizCalev 6c24ca05d6 Fixes changeling runtime after ghosting (#37892) 2018-05-19 13:31:53 +03:00
ShizCalev 8faa41a902 Fixes soulstone runtime (#37883)
* Fixes soulstone runtime

* cleanup
2018-05-17 18:57:33 +03:00
ShizCalev 8bd0db7be0 Fixes sharp weapons deconverting revs (#37871)
* Fixes sharp weapons deconverting revs

* enhanced commentary
2018-05-17 18:27:29 +03:00
ShizCalev bf2e6bdc9b Fixes decon message pronouns (#37870) 2018-05-17 18:26:36 +03:00
ShizCalev 0c710fd660 Fixes Adminorazine killing ash lizards (#37872)
* Fixes Adminorazine killing ash lizards

* this should do it...
2018-05-17 18:24:48 +03:00
vuonojenmustaturska 9ad61e6776 Merge pull request #37863 from AnturK/rr4
Fixes changeling team objectives (a bit)
2018-05-16 22:35:25 +03:00
vuonojenmustaturska 8f72860a48 Merge pull request #37846 from DaxDupont/axe-time
Small cult nerf do not be alarmed robustin think about your heart
2018-05-16 12:46:30 +03:00
Dax Dupont 9f94b67b00 as kor suggested 2018-05-15 12:17:02 -05:00
Dax Dupont 703506ca57 Makes cult items less of a vomit coaster 2018-05-15 12:17:02 -05:00
Jordan Brown 58b3197057 Merge pull request #37818 from AutomaticFrenzy/patch/missing-icons
Fix some missing icons
2018-05-14 16:13:20 -04:00
AnturK f7a550edc1 Fixes changeling team objectives (a bit) 2018-05-14 21:40:47 +02:00
Dax Dupont d2ad0bd603 Kills bloodcult space base memes 2018-05-14 19:17:25 +02:00
KorPhaeron c9a12c19c9 Buckled/held cultists cant be teleport summoned (#37805) 2018-05-13 20:08:17 +03:00
Tad Hardesty 698a8d92dd Fix some missing icons 2018-05-12 21:51:59 -07:00
Tad Hardesty e8304c12ac Merge pull request #37760 from YPOQ/stackfix
Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-10 23:23:51 -07:00
kevinz000 513c242452 Fixes morphs (#37772) 2018-05-10 22:37:59 -07:00
XDTM aa782fffd2 [s] Hallucinations 4.0 (#37423)
No ingame changelog cause these are supposed to fool people.

Changes:

    Hallucinations now pick from a single weighted list, instead of being separated in tiers. The more obvious a hallucinations, the less likely it is to appear.
    Hallucination is now a contantly ticking down variable. 1 hallucination = 2 seconds duration. Hallucinating effects have been rebalanced to fit this.
    Hallucinations have a random cooldown ranging from 10 to 60 seconds. The status will still tick down in the meantime.
    The Sounds hallucinations has been split in three: realistic sounds (likely), weird sounds (rare), and station messages (i.e. the shuttle arrived, blob warning, etc.)(also rare).
    The Bolts hallucination now stops you from bumping doors open. You can still click them to open them.
    Removed the singulo hallucination. It's pretty much impossible to make it realistic enough, and it's too widely known to scare someone. It's an annoyance and a definite tell that you're hallucinating.
    Removed the xeno attack for the same reasons. It was kept in the code to serve as a pseudotemplate for hallucination mobs.
    Removed the fake attacker hallucination. Trying to replicate full attack and defense code as well as managing icon generation with blacklists and all is just not worth it. It would never be realistic enough.
    RDS hallucinations have been either rolled into normal ones or removed (the OOC ones). No reason to keep them separate, aside from throwing off the hallucination odds (which has resulted in complaints about the cult victory warning being too common).
    Added/edited a lot of strings for the text-based hallucinations. I could definitely use a few more for the message hallucination, i got writer's block there.
2018-05-10 09:15:46 +12:00
Lexorion 411fe92f8f makes the cultblade use the right inhand files 2018-05-09 15:48:06 -05:00
YPOQ 2b141c3e39 Fixes new stacks getting merged before the stack size is set 2018-05-08 22:20:56 -06:00
deathride58 d96bb95aa4 Makes it plausible for the lone operative event to roll if the nuclear disk stays still for long enough (#37468)
* makes it possible for the lone operative event to roll if the nuclear disk stays still for long enough

* makes the event weight increase chance reset if the disk moves

* slows this shit *WAY* down, adds a minimum time for the weight to start rolling for an increase (approximately 10 minutes)

* .

* this was an absolute pain in the ass to test - addresses reviews

* addresses ninjanomnom's review, makes it possible for the loneop event weight to decrease if the disk moves
2018-05-06 05:22:49 -04:00
kevinz000 93d76a8679 alt morph nerf (#37654) 2018-05-05 15:53:56 -04:00
Armhulen fef5ccb42d ot dealing with bad grammar today (#37637) 2018-05-04 07:50:20 -04:00
ShizCalev ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00