Commit Graph

1378 Commits

Author SHA1 Message Date
Tad Hardesty 4128e57211 Allow accessing RND machine wires, show feedback when they are cut (#38277) 2018-06-07 13:17:18 +02:00
Jordan Brown 6d0179f57b Merge pull request #38116 from AutomaticFrenzy/patch/anchored
Refactor machinery to default to being anchored
2018-06-01 12:27:38 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
Dax Dupont fd43e14142 Stock parts sorter now use get_parts_rating (#38191) 2018-06-01 02:13:49 -07:00
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Firecage 79bea7868b Adds module upgrades for the Janiborg (#38114)
* Adds upgrades for the Janiborg.

* Does the requested changes.
2018-05-30 18:09:03 -07:00
CosmicScientist a9dea4db8b Removes normal ways to obtain drones (#38101)
I don't want this merged as soon as, I'd just rather normal drones to go away if no-one offers to fix their broken state.

Going to see if I can find out from someone how to edit maps tomorrow to remove the dispensers from them since you can't make them and I swear I've seen them before.

    remove any way to obtain drones outside the dispenser
    remove dispenser from maps

Edit: To better explain for the sake of a good PR body and a lack of a link to the PR a day ago, drones have been in the code in roughly the same state for 3 years (dispenser PR by Xhuis is missing from GitHub) and have gained laws admins enforce when they notice drones doing the wrong thing due to it being a ghost role. The code verbally dictates this will happen. The role hasn't been coded to prevent these many wrong things and has weak balance to begin with being a monkey with a vent ready backpack.

Administration hasn't stopped caring about this role. It should be in their direct hands until the role is clearly not an administration problem and fixed to represent that.
2018-05-31 12:20:14 +12:00
kevinz000 808ab5f9e4 Makes a bunch of materials containers show contents on examine (#38133) 2018-05-29 15:09:07 -07:00
Tad Hardesty ff5ef9e25f Fix the destructive analyzer not revealing nodes (#38106)
* Fix the destructive analyzer not revealing nodes

* Fix references to deconstructive analyzer
2018-05-29 11:39:19 -05:00
Tad Hardesty 2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
Dax Dupont 1f88d8086a [s] Fixes TB nades for real now (#38113) 2018-05-27 22:33:08 +03:00
ShizCalev 4ad3616091 Capitalizes CentCom (#38086)
* Capitalized CentCom

* neediful
2018-05-26 21:18:39 -07:00
Dax Dupont f804bd910d [s] Blacklists TB grenade from experimentor. (#38095) 2018-05-26 21:44:01 +03:00
Tad Hardesty 860ea6d449 Fix the destructive analyzer eating entire stacks (#37983) 2018-05-24 12:30:14 +03:00
Tad Hardesty fb02b70b75 Fix outdated R&D console comment (#38020) 2018-05-24 00:10:43 +03:00
KorPhaeron 0e88fe7cc4 Anomaly Neutralizer (#37879)
* Anomaly Neutralizer

* Deletes properly

* Nitpick grammar
2018-05-22 12:57:04 -07:00
kevinz000 bdee2ed156 Fuckup of the year 2018-05-21 20:43:23 -05:00
vuonojenmustaturska 1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
Tad Hardesty a671b4842b Fix formatting when emagging an R&D console 2018-05-21 11:24:51 -05:00
kevinz000 c5a267c994 Emagging a R&D console now unlocks it and prevents it from being locked as opposed to nothing (#37937)
* rdconsole emagging

* Fix grammar
2018-05-21 00:38:42 -07:00
pubby 9ca6661140 [ready] cargo bounties (#37833)
* Cargo Bounties

* Rebalance and merge exports into bounties.

* Tweak and add bounties.

* Fix spelling errors + tweak mech prices.

* Last minute bugfix

* Add bounty consoles to maps.

* Naksu changes

* save 500 cycles woooooooooooooooooooooooooo

* One last price tweak

* Nerf addy and alien sheets
2018-05-20 18:44:11 +12:00
kevinz000 7e6f361e01 Refactors techwebs to have different types of points (#37448)
PR HAS NO GAMEPLAY IMPACT
2018-05-19 16:51:14 -07:00
iksyp 721ae76601 [READY] Gives Stacking Machines and their consoles machine boards (#37607)
* patch-2

* does everything on the TODO list

FUCK YEAH
*breaks up the engineering node design ID's for readability
*linking the device via multitool is possible
*The machinery construction "recipes" are less shit and make a bit more sense

* coil

* did somebody say RUNTIMES?

*fixed runtimes when there is no link on the stacking machine console
*added feedback for unlinked consoles
*it's -> its
*proper typecheck

* achieved with [src]
2018-05-19 23:39:14 +02:00
AlexTheSysop42 071e6f0a99 Fixes experimentor pickweight and goo runtime (#37822)
The experimentor is less likely to produce food when it transforms an item

The experimentor no longer breaks when the toxic waste malfunction occurs multiple times and isn't cleaned up

The experimentor irridiate function actually chooses what item to make properly rather than picking from the start of the list


The food weight change is because the probweight var wasn't effective because food was added to the list before anything that would increase the var, it's so low because there's a ton of food and it should be possible to get other things. I tested it in game and food is still the most common thing to get, I could bump up the prob for non-food things if needed.

The toxic waste runtime would make the experimentor unfixable except for reconstructing, and that resets the experiments.

The previous method of picking was broken and pretty poorly coded, I moved it to an associative list and the existing and non-broken pickweight function (not sure if this is also a code change).
2018-05-19 21:48:21 +12:00
Dax Dupont 121c62f3d4 Murderdome, a VR experience project w/ general VR improvements (#37730)
* henk

* thunder

* Murderdome, The first VR experience!

* grammar

* map merged

* conf

* oops

* VR sleepers can no be contructed

* badabing badaboom

* VR landmarks now support outfits!

* Maps in vr_sleepers

* Fix
2018-05-17 18:13:46 +03:00
Dax Dupont 8b24f10b63 Fixes wrong circuits (#37853)
* Fixes wrong circuits

* this too
2018-05-16 13:03:18 -04:00
Jordan Brown 78fcdd411f Merge pull request #37810 from 81Denton/techweb-electronics
Adds basic electronics to techwebs
2018-05-14 16:16:04 -04:00
Denton 246de5e4d8 moves designs to industrial engineering 2018-05-13 15:13:54 +02:00
FrozenGuy5 12a9090400 Add plasma rein glass to the ORM & adjusts material values on the various glass sheets (#37464)
* Update smelting_designs.dm

* Tweaks material values on titanium glass.

* Optimizes math & fixes errors and inconsistencies
2018-05-12 23:04:07 -07:00
Denton b2287b0847 adds basic electronics to techwebs 2018-05-12 19:18:30 +02:00
Tad Hardesty e8304c12ac Merge pull request #37760 from YPOQ/stackfix
Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-10 23:23:51 -07:00
Tad Hardesty cf6f064e21 Use spritesheets to reduce time spent sending PNG assets by 90+% (#37399)
The total number of assets to be sent has been reduced from 1532 to 76, with time between first asset and last going from about 112s to about 7s (a 93% reduction) by my measure. The following assets have been coalesced:

    705 pipe images (used by RPD) -> 1 spritesheet + css
    595 research design icons (used by R&D console) -> 3 spritesheets + css
    116 OOC emoji + 15 language icons -> 1 spritesheet + css
    27 PDA icons -> 1 spritesheet + css
    11 paperwork stamps -> 1 spritesheet + css
2018-05-10 14:34:57 +12:00
KorPhaeron fb42bf3ebb Anomaly Armour Research (#37558)
Why: Anomaly cores have few uses, science could use something combat related as a bribe for RnD now that they dont get any guns, and I want to see engineering pushing the engine towards near meltdown to try and harvest anomalies (would obviously need a way to make those capturable though).

I dont know where to put the node in the "web" really, so suggestions are welcome.

The reactive armour shell accepts anomaly cores to build various armours as follows

Flux - Tesla armour

Pyro - Fire armour

Gravity - Repulse armour (new in this PR)

Bluespace - Teleport Armour

Everything else - Defaults to stealth armour as a fallback
2018-05-10 08:54:30 +12:00
YPOQ 2b141c3e39 Fixes new stacks getting merged before the stack size is set 2018-05-08 22:20:56 -06:00
Jordan Brown 6e8d618e7c Merge pull request #37651 from 81Denton/donksoft-board
Adds missing donksoft vendor board to illegal tech node
2018-05-05 09:09:36 -04:00
ShizCalev ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00
Denton 73a889d955 d o n k 2018-05-03 19:37:27 +02:00
Dax Dupont 1790cf7944 You can no longer print infinite ammunition. (#37626)
* You can no longer print infinite ammunition.

* henk

lazy

anus

Reduces .38

Casings now give a tiny bit of metal so the janitor gets a buff

spacing
2018-05-03 09:44:32 -04:00
pigeons cd9ac761e2 Removes stock market (#37414)
This removal is motivated by both gameplay and technical reasons.
Gameplay:

The stock market being a part of a station's Cargo department does not make sense, for either practical or lore purposes. The mechanic is bad because players are receiving cargo points from literally nothing. There no kind of freight handling or any other sort of bottleneck at all, just number entry on a computer from a seat. The stock market code is quite complex and a good attempt was made at simulating a stock market. However the attempt falls short, as it is still quite easy to manage stocks to grow points passively and safely. The stock market is also a multiplicative source of income so any other cargo point source gets extra scrutiny over balance, undeservedly so. Other aspects of cargo have already repeatedly taken hits. Such nerfs include the decreasing marginal returns for most exports and the base export price of plasma. I've noticed cargo doesn't care as much about exporting plasma as much as they used to.
Technical:

There seems to be a major issue with stock growth, particularly one bug in particular that grows stock prices to astronomical levels. As I mentioned before, the stock market code is quite complex, not to mention long. @Iamgoofball himself does not seem to making an earnest attempt to properly maintain and fix the issues, instead constantly making controversial band-aid fixes and removals (pot, kettle here I know). I would normally make a fix attempt as the code seems interesting but I do not agree with the stock market being a part of the game for gameplay reasons and thus have no interest. I have other ideas for cargo but they are still in the ideas stage so they are worth nothing. Still, I think removing the stock market and making room for other cargo features is the best move.
2018-05-03 10:47:57 +12:00
Grandmother of 50 dfc2cabfe4 Update machine_designs.dm (#37289) 2018-05-02 23:11:33 +02:00
vuonojenmustaturska fd4c753a04 replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
* kill BANG_PROTECT_2

* let's put this back in

* dirty

* kill OMNITONGUE_2

This is a write-only variable, probably leftover from some refactor years ago

* kill flags_2
2018-05-02 14:13:41 -04:00
Jordan Brown d4091e606c Merge pull request #37556 from 81Denton/techweb-sunglasses
More holosigns for techwebs
2018-04-30 13:48:23 -04:00
Denton 82cf848456 removes HUDsunglasses from the premises 2018-04-30 09:46:08 +02:00
erwgd d988406583 added fly and moth categories to limb grower and limbgrower_designs.dm (#37349)
only human and lizard synthetic limbs will have should_draw_greyscale set to true

added /improper and uncapitalised synthetic limb names

removed plasmaman parts from human_parts_greyscale.dmi
2018-04-30 10:53:42 +12:00
vuonojenmustaturska ccf8fc5bc5 Kills off three more flags from flags_2 (#37529)
code: More flags have been moved to their appropriate places
SLOWS_WHILE_IN_HAND
FROZEN
NO_MAT_REDEMPTION

all moved to item_flags
2018-04-30 10:32:23 +12:00
Denton cb884c8dce sunglasses and more holosigns for techwebs 2018-04-29 19:20:51 +02:00
vuonojenmustaturska 98f8ca7553 Moves several clothing-specific flags from /atom to their proper type (#37486)
* lavaproof

* more flags

* it compiles

* Remove a couple of lists
2018-04-28 13:22:28 -05:00
oranges ecd0d8b538 Merge pull request #37476 from AnturK/thisalwaysbuggedme
Uppercases slot defines.
2018-04-28 13:13:56 +12:00
81Denton f41d77063b fixes obj descs and adds new ones (#37483) 2018-04-27 21:20:55 +03:00
Dax Dupont 52a7ebcbff Refactors and fixes RPEDs (#37380)
* Refactors and fixes RPEDs

* Fixes storage related memes

* beams should probably always play
2018-04-27 21:12:41 +03:00