SAY GOODBYE EMAG USERS! THE AGE OF THE MULTITOOL IS UPON US!
In Short: Removes Emag Function [aka Requiring a multitool], and has a lower chance to successfully hack [from 40% to 33%]
It doesn't make sense that something that has no place for an ID can be swiped with an overglorified ID. Git gud and use the multitool. Now when someone puts secure items in the secure safe, people won't laugh at them [i mean they probably still will, but it's ok].
Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
Bringing the Vape Nation to Space Station 13! Adds new E-cigarettes (other wise known as vapes) to the Cigarette vending machines as contraband. You fill them with reagents instead of dried plants. You can modify them by opening them with a screw driver and increasing the voltage with a Multitool. This creates a small smoke puff with what ever reagent is inside, it also uses reagents faster. You can also maximize the voltage using an emag, which will fill the room with reagent smoke and point you out as a filthy traitor -- useful to spreading meds to an entire room (or poison). Has a 15 percent chance to explode while in use after being emagged, which stuns for a few minutes and deals some burn damage to the mob's head. Will explode and gib you if filled with plasma or will light you on fire if filled with welding fuel.
Fun uses
Fill with Leporazine and Salbutamol for ghetto EVA
Fill with Omnizine for constant healing
Fill with meth and be a pain in the ass for security.
Fill with mannitol as a quick way to cure brain damage
Fill with Synaptizine and never be bothered by BZ or hallucination sting ever again.
Fill with Bath Salts and never get stunned again (also die)
Fill with welding fuel and leave it around for some poor assistant to find.
Fill with plasma and put it in the mouth of your assassination target (be sure to run)
Emag and fill with virus culture, spread nurgle's plague.
Mutli-tool it and be a tool your self.
Added a new explosion sound, a small "pop" bang. Intended for when the vape blows up after being emagged, may also be useful for other things, feel free to use (preview https://dl.dropboxusercontent.com/u/9654207/pop_expl.ogg)
Added a Vape Naysh shirt as contraband to the clothing vendor. Look like the tool that you are.
Allows for quickdrawing the sabre.
Also changes the attack text since it's no longer a rapier, and it doesn't make sense that it can dismember with point lunges and thrusts.
Added a submenu to the Station Blueprints that lists wire color purposes for the round for NT made items
Does not list duds
Removed WIRE_ELECTRIFY as it was synonymous with WIRE_SHOCK
* Highlander changes
* Prevents losing your claymore F O R E V E R
* Adds partial bloodthirst sating from attacking
* Reworks bloodthirst
* Forgot to push this
* Adds a disk-capture mechanic
* Changes based on feedback
* Bugfixes
* Makes the pinpointer functional
Added a Experimental Limb Grower to the medbay department, now medical stuff can grow synthetic limbs using Synthflesh to help crew that suffer any work related accidents.
* Only holy water will clean blood runes
* macro!
* holy no longer required
* i am far too unethical and spite driven half the time
* it appears code done in the middle of the night in the hope that oranges hasn't merged my pr isn't always that good
* Adds semi-transparent colored fullscreen overlays which are used by glasses with tint_color.
Currently only red, blue, and green are available. And only nightvision glasses currently have a tint_color when worn (green).
* Completely rewrites how I did color tinting. We now use datum/client_colour and the client's color var.
I fixed items in our inventory UI being colored when using client.color.
I added an altclick() option on all glasses to toggle a new pref regarding the use of glass coloring your view.
I made a lot more glasses use vision coloring.
I fixed Thermal HUD Scanner not having its action button to switch hud type.
Teslium is now easier to make, and as with most electronics, no longer mixes with water.
tesla_act and tesla_zap both now have arguments to specify whether they explode machinery. By default only the tesla engine will explode machinery. This means that Tesla Revolvers will no longer cause a large area to implode if there is no one nearby the target of it to shock. This also means that tesla-grill bolts will no longer blow things up.