Commit Graph

31483 Commits

Author SHA1 Message Date
Paul Bruner 07cc7ab95b Revert "Updated with help"
This reverts commit 6e9431a6c5.
2020-06-24 02:04:04 -05:00
Paul Bruner 6e9431a6c5 Updated with help 2020-06-24 01:48:24 -05:00
Paul Bruner f3337573e7 Fixed examine on paper 2020-06-23 22:22:59 -05:00
Deafult-Profile d8de83797c Removes heat resistance from explorer suits and slightly tweaks the ash drake to compensate (#51289)
* ork

ork

* Update explorer_gear.dm

* Update explorer_gear.dm

* Update explorer_gear.dm

* ork

* ork

* ork

* ork

* ork

* ork

* ork

* ork

* ork

* Revert "ork"

This reverts commit 72705b82ab506401a211934a8dea22159624aac6.

* ork

* ork

* ork

makes ork more ork

* ork

* Update atmospherics.dm

* Update explorer_gear.dm

* Update explorer_gear.dm

* Update drake.dm

* Update drake.dm

Co-authored-by: Deafult-Profile <thejingiantfoundation@gmail.com>
2020-06-23 13:34:01 -04:00
Bobbahbrown 8e64198593 Removes Exploitable World/Topic Command server_hop (#51793)
It's currently possible to exploit server_hop to display splashes over player's displays on /tg/ and /tg/-derived servers.

I don't think hiding this behind the comm key will be a good idea, or actually be useful. Not entirely certain why we're showing a splash twice, as showing a splash is literally all this server_hop is doing as far as I can tell.
2020-06-23 09:01:58 +12:00
Paxilmaniac 54572041bd Adds smg to replace the mosin as nuke op surplus gun. Remake of #51285 (#51314)
* github makes my brain hurt

i managed to completely fuck over the last branch

* gun inhands

please god travis dont fail

* just learn the recoil pattern like cs:go bro its not that hard

5 more spread

* wtf appveyor

capitalizes the magazine name to make appveyor run again

* those were, in fact, not the correct inhands

dont know how i fucked up the arg inhands, urg moment indeed

* Update code/modules/projectiles/boxes_magazines/external/smg.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* fixes a minor sprite fucky wucky

would have helped if i actually tested if the sprites work

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-22 16:25:39 -03:00
zxaber 4156b79b94 Adds Syndicate tablets, replaces the pinpointer used by Nuke Ops (#51386)
* Synux

* cleanup

* I bet this merge conflicts

we hate tgui.bundle

* extra bits

* Syndix

* small fixes

* Summary (required)

* this linter drives me up the wall

* final touchups

* Forgot this thing
2020-06-22 16:24:43 -03:00
Jordan Brown c89d7b188d Fix Docker Build (#51781)
* Change BYOND version to 513.1526

* Remove BSQL from docker image

* Add a docker publish action

* Add a docker test action

* Cleanup runtime icons

* Cleanup runtime sounds

* Correct docker workflow names

* Add Dockerfile as an appveyor cache dependency

* Fix build issues

* Copy all dlls

* No need for .dlls in docker

* Minor cleanups
2020-06-22 16:49:07 +02:00
Timberpoes 4d7f5863f9 Change genetics machine department flags, fix inconsistency (#51670) 2020-06-22 15:48:19 +02:00
MrMelbert 691496cedb picture fixer (#51650) 2020-06-21 20:40:55 -03:00
TemporalOroboros e78d82592f Refactors reagent exposure code (#51396)
* Refactors reagent exposure code

Removes istype clutter. Renames a few procs

* == TRUE

Adjusts COMPONENT_NO_EXPOSE_REAGENTS bitflag offset.

TODO: Remove comment

Co-authored-by: Rohesie <rohesie@gmail.com>

* == TRUE

Adjusts COMONENT_NO_EXPOSE REAGENTS bitflag offset.

Removes comment

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-21 20:03:19 -03:00
EdgeLordExe 75bfd1ea91 Heretics bugfixing patch [READY] (#51676)
* cleaning up code, fixing bugs and other stuff like that

* e

e

* allows armsy to hit with all the links

* e

* actually makes armsy ranged aa

* fixes armsy unable to space walk bug

* fixes the armsy cannot walk in spcace oversight

* e

* e

* E

* aaa fixes more fixes

* aaaaaaaaaaa

* e

* e

* e2

* more cleaningup

* aaaaaaaaa

* e

* e

* e

* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* e

* Update code/modules/mob/living/simple_animal/hostile/hostile.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/simple_animal.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* e

* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-21 23:15:01 +02:00
Gamer025 cb65611335 Decrease blood drunk miner move_force (#51573)
Blood drunk miner can no longer move stuff like bolted windows or even doors
2020-06-21 23:11:48 +02:00
KathyRyals 6f006753f6 Adds paramedic uniforms to medidrobe. (#51730) 2020-06-21 23:07:04 +02:00
WarlockD 750a868247 Paper fixes and updates (#51731)
* Updates to alot of paper.

More clean up and forms work well.  Preview bug fixed as well.

* Update tgui.bundle.js
2020-06-21 01:15:12 -04:00
Jared-Fogle 3f893c4ba4 Animate pointing (#51751) 2020-06-20 13:30:38 +02:00
LemonInTheDark e5547a8f5c Supermatter variable documentation, cleanup, bugfixes. (#51345)
* Makes the supermatter file smaller.

AHAHAHAHHAHA YOU FOOL YOU HAVE FALLEN FOR MY TRAP CARD

* stable build maybe? sm cleanup begins

* The old ones knew

* lemme atomize actually

* I know how to spell ok? OK?

* braindamage

* That'll do it

* That do it?

* There we go

* Wow I should test things

* test?

* I hope that clears it

* Should fix the formatting trouble

* isolates the opening proc

* Lowercase and fixes messed up proccall
2020-06-19 18:48:06 -03:00
LemonInTheDark 35e0ccacb4 Removes singularity interaction with snow tiles (#51703)
* Removes singularity interaction with snow tiles

* Makes planetary defs simplier
2020-06-19 11:57:16 -04:00
WarlockD 12540c7b30 Fixed cyborgs using multi layer cables. (#51714)
* Fixed cyborgs using multi layer cables.

* I guess human's should work on wires too

* Ugh I need to look more at the mob code some day
2020-06-19 11:55:50 -04:00
KathyRyals ee1c85c166 Plant analyzer can scan the health of podmen. (#51705)
* Plant analyzer can scan the health of podmen.

* implements suggested changes

Co-authored-by: Rohesie <rohesie@gmail.com>

* basic health analyzers can't analyze Podmen vitals anymore.

* Fixed some useless parenthesis

Co-authored-by: Rohesie <rohesie@gmail.com>

* Changed a word.

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-06-19 11:54:36 -04:00
Ryll Ryll 20fd4822f2 Simplifies ear damage, allows empaths to properly spot deafness (#51436)
About The Pull Request

Ears currently behave strangely compared to other organs, especially their most closely related sensory organ, eyes. They only assign a deafness trait for quirks, mutations, and clothing (which prevents empaths from noticing hearing damage deafness), have lots of unnecessary procs for dealing/assessing damage, and several audible events check istype() for earmuffs specifically for whether a mob can hear something.

This cuts down on all of that. I removed most ear related procs from mobs, tied deafness explicitly to TRAIT_DEAF (and added a new source for hearing damage), and generally neatened up related code. As a direct result, empaths can now detect deafness from hearing damage, as I assume was intended. I also fixed a bug with examining with med HUD's or as an observer not showing a person's quirks, though I'm not sure people will really care about the info with med HUDs. Also, full revives/regenerating organs now remove all damage from existing organs rather than only trying to replace missing ones

In addition, Inacusiate and Sensory Restoration no longer instantly cure all hearing damage when applied, they now rapidly decrease both ear damage and deafness each tick. This isn't really a fix, but I figured I'd throw it in since I think cobby wanted to move away from instant fix microdose chems, and I punted the restoreEars() procs anyway

Fixes: #51435
Fixes: #48974
Why It's Good For The Game

Brings ears in line with how other organs operate, makes them easier to understand, and restores (what I assume to be) intended functionality for the empath quirk and medhud/observer examines
Changelog

cl Ryll/Shaps
fix: Empaths are able to detect deafness derived from hearing damage
tweak: Inacusiate and Sensory Restoration no longer instantly heal all hearing damage when applied, instead rapidly removing both ear damage and deafness.
fix: MedHUDs and observers now display quirks as intended on examine
/cl
2020-06-19 10:51:06 +12:00
Ryll Ryll 202120e5a1 Limits free shipping on goody orders in cargo (#51587)
* goody goody

* pleases travis

* moves preexisting line
2020-06-19 10:46:13 +12:00
ATH1909 e265d9f545 Update ash_flora.dm (#51524) 2020-06-18 17:26:56 -03:00
TheSpaghetti 83dea78c29 Makes extradimensional oranges weirder. (#51476)
* Makes extradimensional oranges weirder.

WEIRD ORANGE

* Update citrus.dm
2020-06-18 16:45:35 -03:00
ShizCalev debba87ec2 fixes "dante torn the changeling with the sword" (#51688) 2020-06-18 15:48:12 -03:00
ShizCalev 19fc76a0dd [s] Heretic reality tear tk fix (#51698) 2020-06-18 15:47:31 -03:00
ShizCalev 268edde07c Fixes clothing repair not working, adds better pronoun handling (#51689)
* Fixes clothing repair not working

* Moth fixed

* message fix

* more grammar stuff

* better text handling for multiple articles
2020-06-18 15:46:53 -03:00
ShizCalev 4de240fe9b Fixes swarmer catwalk exploit (#51687) 2020-06-18 15:44:57 -03:00
ATH1909 9def2090e1 Update mushrooms.dm (#51519) 2020-06-18 11:29:57 -04:00
Iamgoofball 731e1f4e08 Changes Space Cops Objectives. (#51640)
* Changes Space Cops Objectives.

* Update ert.dm
2020-06-17 21:12:16 -04:00
nemvar b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
WarlockD 1d0cc0c715 Papers Please! Now with Markup...again! (#51534)
* Initial update

* tgui ofcourse

* Small fixes

* More lint fix

* Updated to support signatures and adding to paper

* Sign and adding to paper work, need to tune it a bit though

* Ok, signatures and adding work, still working on stamps

* Stamps now, fix rotate and cleanup tommow

* Alrighty!  Lets try for some testing!

* Stupid travis

* annnd the bundle

* Minor fixes

* DONE.  Still have some code cleanup, but all the major features work now

* Requested changes cleaned up formating

* Dammmn you bundle!

* Fixed the preview issue

* Updated bundle

* Ok, some more fixes and clean up

* Ugh damn you tgui bundle

* Update tgui.bundle.js
2020-06-17 11:55:58 -04:00
tralezab 61c9ebeefa you can no longer raise the living into ghouls (#51668)
* fixes ghoul check (will test)

* jesus
2020-06-17 11:51:38 -04:00
Jordan Brown 6c196c70c8 Merge pull request #51679 from ShizCalev/ore-machine-exploit-fix
[s] Fixes ore machine exploits
2020-06-17 11:51:11 -04:00
Tlaltecuhtli d924b16bb1 adds the organ transport box (#51604)
* 1

* whiter box
2020-06-17 11:46:30 -04:00
Iamgoofball d4815172cb Fixes GARBAGE DAY. (#51699) 2020-06-17 16:24:38 +12:00
Iamgoofball df60e014ab Updates Gangster spawn text to correct a lie that's being told (#51638)
* Updates Gangster spawn text to correct a lie that's being told

* Update code/modules/antagonists/gang/gang.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/antagonists/gang/gang.dm

Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update gang.dm

* Update gang.dm

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: ラッピ from PSO2 <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-06-16 23:21:54 -04:00
ATH1909 c644988193 oops (#51690) 2020-06-16 22:15:51 -04:00
Mickyan e3d5fb1bbf fixes wigs again (#51632) 2020-06-16 14:22:00 -04:00
Jordan Brown 6c09eaf7d2 Merge pull request #51649 from Firecage/clowncar_nerf
Clown cars will no longer be able to float over ice chasms.
2020-06-16 14:21:13 -04:00
Jordan Brown ade117d5ec Merge pull request #51656 from ShizCalev/fixes-engineering-goggles-overlay-colors
fixes engineering goggles glasses overlay colors
2020-06-16 14:20:36 -04:00
Jordan Brown 44b9a2e0d2 Merge pull request #51658 from ShizCalev/cable-fix
Fixes cable coils always showing as a full stack.
2020-06-16 12:54:18 -04:00
Tümer Türkmen e314669651 ooc no longer checks if message is ic if round hasn't started (#51660)
* pog

* fixed

* oops
2020-06-16 12:18:04 -04:00
Ryll Ryll e461b24ee3 Removes turf embedding (#51571)
* Auto stash before rebase of "tgstation/master"

* updates for wounds

* more cleaning up

* reexamines examines
2020-06-16 13:39:47 +02:00
EdgeLordExe d5b97b3938 Heretics bugfix (#51648)
* aaa

* e
2020-06-16 06:35:17 -04:00
MrMelbert 053add1564 animate_atom_living proc (Staff of Animation) fix (#51637)
* fix

* This is probably a better way of doing it
2020-06-16 06:07:27 -04:00
ShizCalev a8e62d7132 [s] Fixes ore machine exploits 2020-06-16 05:33:43 -04:00
AnturK d12722e56c Areabound component & mapping helper (#51605)
* Adds areabound component and mapping helper.

* desc

* Delete multi-use one.

* doesn't really matter for this but sure
2020-06-15 15:36:00 -04:00
ShizCalev c164d9922f Fixes a few duplicate articles in examines (#51631)
* Fixes heavily fried foods naming issues

* a few more
2020-06-15 15:10:35 -04:00
Jordan Brown c17c4606de Merge pull request #51641 from Jared-Fogle/drunk
Implement unused drunk alert
2020-06-15 14:52:34 -04:00