* Woo shields
* reshuffle, adding a sound
* Re-organizing
* better defines for the signals I had
* new stuff
* fixes
* Replaced all instances of "defence" with defense"
and other small changes.
* oof
* spelling, and a forgotten check
* you, upgraded, improved, yes
* This turns butchering into something that resembles a component.
* Changes how the recycler works.
It no longer uses butchering in disgusting ways.
* I guess this works? It's not pretty though.
* How the fuck...
* Finishes pump and fixes visual bug with disconnecting plumbing objects
* More bugfixes, finishes liquid pump
* Chemical synthesizer, wrench signal to handle unwrenching
* adds input and output pipes and changes ob into obj
* dmdocs all of plumbing through proper means
* adds sprites by meyhaza
also added wrenching interaction and fixed a dumb dumb with me fucking up an object path
* brightens the sprites a little by me
* removes big select from synthesizer ui
* update tgui.js thing
* unfuck pump color
apparently the replace all of spriting has downsides
* chemical acclimator
only heats and cools but i gotta commit and do other stuff
* finishes chemical acclimators
* uodates .dme
* updates .dme again
forgot plumbing component
* slows plasmen by .5
* removes plasmeme flash and welding protection
* the accursed speedmod 0.5 is gone, welding goggles are available at autolathey
* removed a redundant line
* adding welding goggles to autolathe will be moved to a different PR
* adds hat throwing on people and borgs
* clothing flags, hats can knock off non-items, borg hat blacklist check
* prevents hats with items in them from being able to land on heads
* removes extra equip, hats can go on the hatless again, tinfoil fix
* if
* bit flag
* One
* adds the attack for megafauna.
* saves a few lines of precious diff
* return
* slightly uncurses it.
* That's a lotta damage
* Legion buffs
* There we go. Audio feedback and stuff.
* Untouches code this has no buisness touching,
* Removes mean comments
* comment spelling
* Alright, this replaces the process.
* Removes the unneeded file
* ian's birthday
* missing )
* hop shirt + bday cake is on front desk
* confetti 1/2
* confetti 2/2
* corgi balloon, hop gets a knife to cut the cake
* forgot knife + inhands + mapping
* oranges review, old var removed
* oranges request ;)
* beepsky is electric immune
* beepsky now overrides electrocute_act entirely
he gains a short speed boost when shocked instead
* Update traits.dm
* Update secbot.dm
Stack recipie now relies upon 'glass ores' to craft, which when the tile is dug returns 2 sand, the same amount to craft one fake volcanic tile, ending the exploit.
About The Pull Request
This PR adds signals for all basic tool acts.
Replaced signals places where it's appropriate.
Why It's Good For The Game
It's kinda dirty how we used to do attackby and then check for tool behaviour. Since we now have stuff like plumbing and possibly that one laser PR, we need signals that directly relate to tool behaviour.
Changelog
cl
code: Added signals for all basic tool acts.
/cl