Commit Graph

2749 Commits

Author SHA1 Message Date
Ikarrus 9850a66cb0 Merge pull request #582 from Cheridan/radios
Phase 2 of my master plan:
2013-05-17 07:46:40 -07:00
Cheridan 4ca036543c -Updates DJ station infosheet.
-Adds service headsets to barman/botanist closets (chef doesn't get one for now since he doesn't have a closet, all his spare stuff is just placed in a crate)
2013-05-16 15:16:21 -05:00
Giacomand 7e4730c1f5 Merge pull request #571 from Petethegoat/chemistry
Replaced most reagent initialisations with the helper proc create_reagents().
2013-05-16 03:41:18 -07:00
Giacomand eb5e5a975f Merge pull request #539 from SuperSayu/corgi-inventory
Corgi Inventory Update
2013-05-16 03:40:55 -07:00
Cheridan 18d25a6bf5 -Changes the channel hotkey from Q to V 2013-05-14 15:32:06 -05:00
Cheridan 7c2e7b9f52 Merge branch 'master' of https://github.com/tgstation/-tg-station into Master 2013-05-14 15:11:37 -05:00
Aranclanos cfbd530a2b Merge pull request #563 from Malkevin/prisonercards
Proper Vandykes
2013-05-13 23:29:33 -07:00
Giacomand ecd209a6f6 Merge pull request #529 from KazeEspada/mice
mice become items when they die.
2013-05-13 12:03:23 -07:00
Cheridan 0c47147ab1 Phase 2 of my master plan:
-Adds a Service headset channel, given to the botanists, barman, and chef. The HoP also gets the service channel on his headset.

Note: The Service Preset Server will have to be added to Telecomms on the map before the channel is usable. I'll put up the map when/if this gets merged.
2013-05-13 12:20:12 -05:00
Malkevin 8ce6ed460b PR #560 - Enabled security clearance checks for SecHuds.
Checks can be bypassed via EMPs.

Modified   code/modules/clothing/clothing.dm
Modified   code/modules/clothing/glasses/glasses.dm
Modified   code/modules/clothing/glasses/hud.dm
Modified   code/modules/mob/living/carbon/human/human.dm
Modified   html/changelog.html
2013-05-12 20:48:23 +01:00
Pete Goodfellow ff6cd843d8 Merge pull request #522 from Ikarrus/acidfix
Acid Damage Fix
2013-05-12 07:41:54 -07:00
Pete Goodfellow 31c4a7559b Merge pull request #537 from Ikarrus/plastic
Facial Reconstruction Surgery
2013-05-12 07:23:06 -07:00
Pete Goodfellow 46b8ba8341 Merge branch 'master' of github.com:tgstation/-tg-station into chemistry
Conflicts:
	code/game/objects/items/weapons/tools.dm
2013-05-12 15:09:21 +01:00
carnie 7d3236ca1e Resolves an issue with commit https://github.com/tgstation/-tg-station/commit/f3996dfc5e64408ec95f9b43fe05df348af5978c doing the opposite of what it was supposed to.
Mobs can now become bloody again...after 9 months of going unnoticed.

Credits to Mport for this fix <3

Modified   code/modules/mob/living/carbon/human/human_defense.dm

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-05-12 11:07:31 +01:00
Intigracy 1c1b33bd8d Pull Request #548 - vareditting ckey, key, icon, icon_state, overlays, underlays have permission alternatives
Fixed indentation reauthored and rebased ~Carn
Fixed the things carn pointed out. Thanks. ~Intigracy
ckey editing and icon editing changes, added alternate requirements besides +DEBUG. ~Intigracy

Modified   code/modules/admin/verbs/modifyvariables.dm

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-05-12 02:42:52 +01:00
Malkevin b3668c8db7 Proper Vandyke
Vandykes are a tash and chin fungus, old sprite was some weird long handle bar thing.

Added some proper vandyke sprites, renamed old ones to fu manchu and added that as another facial hair style
2013-05-12 00:37:40 +01:00
Ikarrus c333680f28 -Added high-visibility orange ID card icon for prisoner IDs
-Fixed the hud icon not showing up for prisoners
2013-05-11 15:22:52 -06:00
Ikarrus 4b1ccb9ec7 Increased object melt chance from meltprob*2 to meltprob*3 2013-05-11 12:14:51 -05:00
supersayu b92dff68c3 Corgi Inventory Update
* Removing items works again
* Item duplication bug for non-accepted items fixed
* Corgi inventory refreshes correctly
* When a corgi rejects a head or body item, it will drop in their square (You put X on Y, but they shake it off!)
* Descriptive texts improved
* Plastic Explosives can be planted on the corgi through the inventory window
2013-05-08 16:56:52 -04:00
Pete Goodfellow ffc42099e1 Merge pull request #521 from Rolan7/ClownstampBugfix
Fixes the bug where clown stamps were usable by anyone
2013-05-08 08:33:15 -07:00
Ikarrus f9d4926ad7 Facial Reconstruction Surgery
Plastic Surgery will restore the face if it is disfigured by acid.
2013-05-08 08:52:38 -06:00
Ikarrus 9378c020b8 Increased sacid meltprob from 5 to 10 2013-05-06 20:29:01 -06:00
KazeEspada 27c6028dbf mice become items when they die.
mousetraps now make the SNAP sound based on their location rather then the targets.
2013-05-06 19:25:00 -07:00
Malkevin 086ac268b3 Changed all crit checks from static zeros to config.health_threshold_crit 2013-05-06 18:31:51 +01:00
Ikarrus 0c0231779f Updated object melt probability I overlooked. 2013-05-05 19:13:29 -06:00
Ikarrus 521bd5df60 Acid Damage Fix
Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.

Glasses melt too, now.
2013-05-05 19:05:39 -06:00
Rolan7 5bc16a523e Fixes the bug where clown stamps were usable by anyone, they just didn't affect the sprite.
Also made the stamp check for clumsiness instead of mind.assigned_role.
2013-05-05 20:53:15 -04:00
Malkevin b91889ba29 Changed the health check for crit in life.dm for humans, monkeys, and aliens from < 0 to <= 0.
Fixes that weird issue where people can take 5 laser hits to the face and still run around at 0 health until someone sneezes on them or they stub their toe.
2013-05-05 17:38:30 +01:00
Cael Aislinn 1fa40ccd22 Merge pull request #514 from Tastyfish/cablez
Addressed hulk speach inconsistant punctuation and cable coil problem
2013-05-05 02:43:23 -07:00
Tastyfish d20c7a4bd2 Made hulk talking change all periods to exclamation points 2013-05-05 05:32:01 -04:00
Tastyfish 7b325f9c6e re-arranged cable actions so src wouldn't get deleted before everything was completed 2013-05-05 05:17:31 -04:00
Carnie 4ca7b5079b Merge pull request #503 from Ikarrus/medalicon
Minor fix for medals - makes overlay update when pinning a medal to somebody else.
2013-05-04 17:20:42 -07:00
Pete Goodfellow 7111f86a2b Merge pull request #432 from Rolan7/master
Issue 113 mob->closet->wall glitch fix.
2013-05-04 11:18:42 -07:00
Ikarrus 7694776d1f Added a update_inv_w_uniform(0) to pinning medals, so it shows up on the mob icon. 2013-05-04 11:19:49 -06:00
Cael Aislinn 827c72fb72 Merge pull request #483 from kyrahabattoir/gui_stamps
[MAP]Graphical stamps on documents.
2013-05-03 22:04:31 -07:00
Cael Aislinn 242fc2813f Merge pull request #449 from TwistedAkai/master
Syringe log: Resolves issue #321
2013-05-03 21:45:09 -07:00
Blaank dd9d3fce8d Changed a name so the Chemmaster 3000 will close the interface window when the [close] button is pressed. Previously when the [close] button was pressed it would do nothing and the interface window had to be closed via the window controls. 2013-05-02 23:06:42 -05:00
Malkevin e2b8a45d42 Merge branch 'master' of https://github.com/tgstation/-tg-station into irongrinder
Conflicts:
	html/changelog.html
2013-05-02 15:11:23 +01:00
Cael Aislinn 474722d425 Merge pull request #447 from Carn/DNArework
Resolves #283
2013-05-02 05:46:44 -07:00
Kyrah Abattoir cf13402d86 Added pictures for all the different stamps in the game to show them on paper.
Changed the way stamps are displayed in html (no <HR> between them, only one at start).
Made the QM and law office stamps unique (and changed them in the maps).
Made the default stamp a "granted" stamp.
Added a "granted" stamp and paper_stamp sprite (green checkmark).

Signed-off-by: Kyrah Abattoir <github@kyrahabattoir.com>
2013-04-30 21:43:00 +02:00
Pete Goodfellow aa3efe20d6 Here's the proper cable.dm 2013-04-30 16:32:07 +01:00
carnie ae00173037 Merge branch 'master' of github.com:tgstation/-tg-station into pr/447 2013-04-30 04:07:28 +01:00
Malkevin e9a5f9df8a Added Plasteel (iron + plasma) and Reinforced Glass (iron + silicon) 2013-04-30 03:16:03 +01:00
Malkevin a83bbc9404 More grind-able sheets
Metal sheets can now to ground down for iron
Glass sheets can be ground down for silicon
Wood sheets can be ground down for carbon
2013-04-30 02:31:03 +01:00
Pete Goodfellow 9343a93820 Reverting stray changes from my merge of #464 2013-04-30 00:06:30 +01:00
Cheridan e4bccfc229 Merge branch 'master' of https://github.com/tgstation/-tg-station into Master
Conflicts:
	html/changelog.html
2013-04-29 14:39:25 -05:00
Ikarrus e7bcf2dbfc Part one is here: #450
This pull request adds the box of medals to the map (Captain's Office), as well as updating the changelog.html

Also includes minor string and sprite fixes.
2013-04-27 18:43:05 -06:00
Ikarrus b34c18ce3d Select Equipment update
-Renamed 'Strip' to 'Naked'
-Added Assistant
-Re-added Death Commando
-Added job titles to IDs of figures who should have it displayed. Shortened the titles of some of them so it wouldn't make ID and PDA names too long.
2013-04-27 09:37:06 +10:00
Ikarrus eabfef6933 Changed stand_icon to face_standing so update_body won't have to be used to clear it.
Used update_hair(0) instead of update_hair()
2013-04-27 09:35:43 +10:00
Pete Goodfellow c72bb4aac8 Cable coils now update mob inhands correctly when used up. Changed cable coil items to use the existing update_icon() proc, instead of their own updateicon(). 2013-04-27 09:32:50 +10:00