Commit Graph

26845 Commits

Author SHA1 Message Date
Jordan Brown 12e4e32b4e Merge pull request #41562 from ShizCalev/apc-fix
Fixes autonaming APCs not supporting areastring
2018-11-18 10:27:46 -05:00
Jordan Brown 969946d3bf Merge pull request #41563 from ShizCalev/monkey-fix
Fixes monkeys being invisible in DM
2018-11-18 10:27:09 -05:00
81Denton 0bfe0cc80f Improves Uplink descriptions + formatting (#41565)
* Improves Uplink descriptions + formatting

* ree

* linebreaks

* misc fixes
2018-11-18 10:26:09 -05:00
swindly 88ca87e9d9 Add concealed weapon bay (#41516)
This provides roboticists with an item that broadens their play style by
introducing a stealth element.

The concealed weapon bay is an item that attaches to Ripleys or Odysseuses and
allows them to equip one mecha weapon. A mecha can only have one attached.
Examining the mecha will not reveal the attached weapon (although the raising
message still shows). They cost 3 TC because they don't allow roboticists to
make mechas much more dangerous than the ones they can already make and because
roboticists will still need to have researched the weaponry to attach to the
mechas.

I made the sprite all by myself.
2018-11-17 10:53:12 -08:00
ShizCalev f0f5e4319f Fixes monkeys being invisible in DM 2018-11-17 04:04:20 -05:00
ShizCalev e4a4f95942 Fixes autonaming APCs not supporting areastring 2018-11-17 04:03:09 -05:00
YPOQ dabf1d972c Fix animals being stuck resting after being revived (#41515) 2018-11-17 00:06:07 -08:00
subject217 89d8c88382 Reduce the sound volume of gorillas and migos (#41539) 2018-11-16 20:04:04 -08:00
Jordan Brown 907382ea9d Merge pull request #41531 from 81Denton/tech
Makes the illegal tech node harder to unlock
2018-11-16 10:58:01 -05:00
ShizCalev 796d7084c4 Fixes solo changelings getting kill other changeling objectives (#41486) 2018-11-16 13:30:31 +01:00
Emmett Gaines a6971e2673 You can put spaghetti in your pocket (#41517)
* You can put spaghetti in your pocket

* Improved drop text
2018-11-16 13:25:59 +01:00
nicbn fdc3cdfa8e Adds NO_BREATH check before calling lungs check_breath (#41526) 2018-11-16 07:25:20 -05:00
XDTM 0989fdeddd Makes mild traumas a bit less trivial to cure (#41442)
* Makes mild traumas less trivial to cure

* No brain damage healing
2018-11-16 07:11:38 -05:00
Tranquill6 61b531d758 Relating to issue #39395, the ratvarian spear now breaks when it is used as opposed to never breaking. (#41483) 2018-11-16 06:52:44 -05:00
ShizCalev 490702aaa0 Fixes some contents of some holodeck things not always getting the HOLOGRAM flag (#41487) 2018-11-16 06:39:18 -05:00
ShizCalev 415e54f20c Updates some bottle knockdown commentary (#41495) 2018-11-16 06:36:08 -05:00
variableundefined 7a9c71b84b Add cancel button to assault pod destination selector (#41524) 2018-11-16 06:31:55 -05:00
ShizCalev b08987bfd2 Adds a dirty var viewer in TESTING mode (#41498) 2018-11-16 06:31:20 -05:00
ShizCalev 008115079d Fixes droppers not working properly. (#41511) 2018-11-16 06:02:13 -05:00
subject217 73c070346c Adds Diagnostic HUD sunglasses (#41491)
* diag hud sunglasses except it merges

* medical hud sunglasses fix
2018-11-15 12:50:34 -05:00
coiax b010edabca Removes /abandoned type for airlocks; adds helper instead (#41514)
Airlocks no longer have a series of /abandoned types, and instead, to
mark an airlock as abandoned, include an abandoned airlock map helper on
the same tile, which has the icon of an exclaimation mark and cobwebs.

Why? Better visibility in map editors, less magic types.
2018-11-15 12:03:41 -05:00
Denton ea4bfdebee Makes illegal tech node harder to unlock 2018-11-15 16:36:24 +01:00
XDTM e31d4f5d26 Makes paralysis trauma more modular, allows paralyzing single limbs (#41140)
* Makes paralysis more modular, allows paralyzing single limbs

* it begins

* Update bodyparts.dm

* damn webeditor
2018-11-15 12:38:01 +01:00
Mickyan dedc71225b damp rag fix (#41451) 2018-11-15 10:43:54 +01:00
4dplanner c84a92f4ce Passes thrownthing to hitby (#41411)
* Passes thrownthing to hitby

* Items now also pass thrownthing

* No longer uses default arguments

Also fixes bananium shield

* Adds more arguments to hitby calls

* Standardises throw_impact

* Clears up some loose ends

* Adds back wacky comment

* Reinstates can_push=FALSE on bananium shield
2018-11-15 10:25:04 +01:00
MrDoomBringer 2229b552f0 Fixes my shit a bit (#41518)
Fixes #41506
@kriskog fixes this

cl MrDoomBringer
fix: Ghost Announcements work a little bit better now. Space dust won't be announced, and general wording has been improved.
/cl
2018-11-15 21:46:21 +13:00
moo 852dfb9a38 HOTFIX: Makes Sentient Disease actually playable (150 hours certified) (#41490)
* rip

* where did I pull those parenthesis from...
2018-11-14 14:37:27 -05:00
Jordan Brown 499fa2ff37 Merge pull request #41482 from ShizCalev/def-cleanup
Removes undefined macro
2018-11-14 10:42:47 -05:00
k-k-karma 35054db279 Fix colorooc checking for R_ADMIN and byond (#41463)
* Update ooc.dm

* Update ooc.dm
2018-11-14 05:44:03 -05:00
MrDoomBringer 8c156a99fe Makes events ghost-announce their spawned atom much more consistently (#41278)
Fixes #41217

cl MrDoomBringer
fix: Events now announce follow-able atoms to ghosts much more reliably
/cl

Implements @ShizCalev's suggestion to just have the event ghost-announce normally, then call a separate ghost announcement for the "atom of interest" as it is created.
2018-11-14 22:27:35 +13:00
oranges 1fb02fb338 Merge pull request #41366 from ninjanomnom/jetpack-mods
Converts jetpack speed modifications to the new system
2018-11-14 22:23:08 +13:00
oranges 6e040e51b4 Merge pull request #41459 from ShizCalev/error-data-corruption
Fixes a bunch of missing symbols
2018-11-14 22:16:51 +13:00
ninjanomnom f5bad18e93 Converts jetpack speed modifications to the new system 2018-11-14 04:04:56 -05:00
Dennok 781dde6239 areas_in_z after start population fix (#41452)
Fixes areas_in_z after start population. Now it get areas spawned by templates and blueprints.
2018-11-13 18:15:14 -05:00
ShizCalev a6a4958dba Malf camera network upgrade fixes (#41455)
* Malf camera network upgrade fixes

* cleanup
2018-11-13 18:10:17 -05:00
ShizCalev a64f5cd934 Makes the vending machine shut up (#41456) 2018-11-13 18:07:50 -05:00
ShizCalev e27b6be6f5 Fixes knives not getting embedded (#41457) 2018-11-13 18:06:52 -05:00
ShizCalev 3899f7e55b Removes undefined macro 2018-11-13 14:59:52 -05:00
ShizCalev 2088a9ce90 Cyborg modules now automatically turn off when deactivated (#41326)
* Cyborg modules turn off when deactivated

* gives mining borgs built in mining scanners
2018-11-13 01:53:14 -05:00
ShizCalev 841314f580 [s] Fixes hotel door typo & missing stat / adjacency check (#41357)
* Fixes hotel door typo

* Fixed TK / stat checks
2018-11-13 01:49:50 -05:00
ShizCalev ceae7b3d5f Restores supermatter shard stun (#41417) 2018-11-13 01:34:51 -05:00
ShizCalev 0440e14557 Cleans up dead area paths. Removes dead music var. (#41429) 2018-11-13 01:31:28 -05:00
skoglol fafe3d3b99 Add reaction to sleepypen injection (#41430) 2018-11-12 19:28:28 -08:00
ShizCalev 214eae8d82 Fixes a bunch of missing symbols 2018-11-12 19:05:02 -05:00
CRTXBacon 70bda5802a Adds a new clown mask skin (#41364)
* Add files via upload

* oops

* I FOUND A WAY

* So it turns out something was missing

And this is why I hate BYOND

* Update gasmask.dm

* CHAOS CHAOS

blame hulk for motivating me

* I CAN DO ANYTHING

blame hulk for motivating this hell
2018-11-12 13:44:19 -08:00
subject217 ed12430e63 reduces chance from 25 to 10 for both types of rightandwrong (#41151)
cl
balance: The Summon Guns and Summon Magic rituals will now only turn 10% of the crew each into antagonists, down from 25%.
/cl

This has frustrated people for a long time. The issue is that these rituals irrevocably destroy the round that they're in by turning one dangerous murderboning antag into literally half the station becoming dangerous murderboning antags. I reduced it to 10% each. I wanted to reduce it to zero so that they wouldn't delay the round for 30 minutes after the wizard teleports in and immediately dies, but I figured that simply reducing the amount of antags spawned would be better received.
2018-11-12 22:04:43 +13:00
ShizCalev dc019b09ba Fixes illiterate & blind mobs being able to read books (#41400)
cl ShizCalev
fix: Fixed inconsistency where illiterate and blind mobs were able to read some books/manuals, but not others.
fix: Fixed mobs being granted mime speak even if they failed to finish reading the Guide to Advanced Mimery Volumes 1/2.
/cl

Step towards resolving #41396
2018-11-12 21:10:21 +13:00
Youbar 70bc84771a Fixes overlay glitch in clipboards and allows mice to be butchered (#41322)
As the title suggests, papers no longer disappear once added to a clipboard, and dead mice, the reagent produced as a result of killing them, can now be butchered. The code for the latter did exist, but the functionality did not, as only living mobs can use the butchering proc.

cl Youbar
fix: clipboards now display held papers properly
fix: mice can be butchered
/cl
2018-11-12 20:56:14 +13:00
ShizCalev 597bf9b557 [s] Improves AI, turret, and door logging (#41327)
cl ShizCalev
admin: Fixed AI fingersprints not getting logged
admin: Fixed some door interactions not being logged at all.
admin: Turret control interactions are now in mob combat logs
/cl

Fixes #40203

Semi WIP. Good to merge for the most part, but I would like to add logging in a couple more spots.
2018-11-12 20:54:58 +13:00
MMMiracles aba2a148a9 Adds Reflector Blobs (#41296)
cl MMMiracles
add: Blobs can now upgrade their strong blobs to reflect projectiles at the cost of their normal health and extra brute resistance.
/cl

When creating strong blobs, creating another strong blob on top of another will create a reflective blob. Reflective blobs reflects projectiles based on their ricochet chance, meaning this more or less shuts down laser fire until someone rushes in to break the reflector or uses ballistics on it.

This might be really only useful for stuff like people placing emitters half-way across the station but having more avenues to deal with laserspam isn't bad.
2018-11-12 20:52:33 +13:00