Commit Graph

1425 Commits

Author SHA1 Message Date
TerraGS f72bc7781b Updates plastic flaps icon and cleans up its code (#38751)
cl
imageadd: New icon for plastic flaps that actually looks airtight.
code: Update to plastic flaps code to use tool procs rather than attackby and removed two pointless states.
/cl

Gives plastic flaps an airtight look to fit their new property. Removes two defines that were just a functional copy of anchored. Replaces calls to attackby() with screwdriver_act() and wirecutter_act().
2018-06-30 23:25:13 +12:00
Jordan Brown 26b6fab1fe Merge branch 'pr-38604'
Signed-off-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2018-06-28 14:22:03 -04:00
AnturK abfe09659c Fixes borg names. (#38733)
* Fixes borg names.

* Makes it call the db only once.

* Default cyborg naming scheme.

* Makes cyborgs default to default name instead of random ai one.
2018-06-28 20:32:14 +03:00
Dax Dupont 7e9ad626e9 [READY] General Circuit Improvements (#38742)
* [WIP] General circuit improvements

* Fix

* s

* Adds sound logging

* oops

* mob user
2018-06-27 17:00:55 +03:00
oranges 6827d79a6b Merge pull request #38673 from ninjanomnom/kevin-cleanup-crew
Some uplink component GetComponent cleanup
2018-06-27 20:54:33 +12:00
ShizCalev 89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
Tad Hardesty 9a5684556a Fix flags_1 overlap and VV, remove CTF deathrattle (#38711) 2018-06-26 16:38:04 -04:00
ninjanomnom bbb4147aa2 Some uplink component GetComponent cleanup 2018-06-23 01:41:34 -04:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ninjanomnom b889b7bc49 Comment and subsystem recover 2018-06-18 15:40:53 -04:00
ninjanomnom 71e2354d48 Adds global signals and a silly example use case 2018-06-18 03:06:09 -04:00
Jordan Brown 0a7fb53a3c Merge pull request #38518 from AutomaticFrenzy/patch/uplinks
Block default interact when opening an unlocked uplink
2018-06-17 12:13:56 -04:00
Tad Hardesty 05107047dc Merge pull request #38098 from kevinz000/transit_space_refactor
Transit space refactor
2018-06-16 12:40:37 -07:00
Tad Hardesty 64886a75e6 Block default interact when opening an unlocked uplink 2018-06-15 19:36:44 -07:00
Tad Hardesty 2f8f166d88 Merge pull request #38287 from ninjanomnom/signal-define
Use a define to speed up sending signals to datums with no signals
2018-06-14 22:17:01 -07:00
81Denton 8806ac64fd Adds comments to access defines, renames power equipment (#38444) 2018-06-13 17:45:45 -07:00
ninjanomnom 0ac63dbde7 Primary changes 2018-06-13 19:18:44 -04:00
fludd12 0d429e01b8 [READY][FINALLY] Various Crossbreed Updates (#38039)
* A Variety Of Updates

* Lovey Sprites!

* Adds implementation for listening status effects.

* Fixes implementation, uses defines instead of magic strings.

* Completely reworks status effect listeners

* Fixes Love Potions

* Fixes Approximately All The Things.jpg
2018-06-08 15:51:03 +03:00
AnturK 8140d95758 High Gravity - First Draft (#38043)
* High Gravity - First Draft

* Replaces has_gravity defines for areas.

* Default gravity ztrait

* Adds some gravity effect and skips damage at gravity = 2

* Paralysis icon

* Antigravity grenades for some abuse

* Makes the damage treshold a define and makes alert description more accurate.

* Bluh
2018-06-08 15:48:07 +03:00
oranges df02e48ecb Individual Logs now follow the client around automatically (#37790)
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round

The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob

A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
2018-06-06 11:09:59 +02:00
vuonojenmustaturska 9c0b5fa881 Turn /datum.isprocessing into a datum flag (#38193) 2018-06-05 15:59:46 -07:00
kevinz000 c437b094ee Woops, nice catch, nearly caused a memory leak there :^) 2018-06-04 16:35:26 -07:00
kevinz000 7bf86ed53f Refactors transit requests to turf_reservations. 2018-06-04 16:30:15 -07:00
MrDoomBringer 681740528b Adds a Supplypod-delivery admin smite (#38069)
* wa la

* oop forgot an icon

* buildmode compatibility

* ok

* makes centcompod default

* CentCom pods fall faster and are capatilized right

* yike

* yike2

* FASTER

* white space and default icon state

* spacemaniac thanks
2018-06-03 22:36:53 -07:00
81Denton 5f76d96410 replaces varedits with defines/subtypes (#38240) 2018-06-03 12:02:27 -04:00
Ling 513a5f1bc9 Fixes pda style loading (#38238)
* Fixes pda style saving

* Make the input call use the global pda styles list
2018-06-03 00:33:10 -07:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
ShizCalev c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
oranges 29da5a1914 Refactors how overlays handle the compile step (#38002)
Robustin says:

The very heart of our overlay code, a single line that basically boiled
down to overlays = new_overlays, was the cause of so much overlay lag.
Human overlay code was by far the biggest culprit. Most objects have 0-2
overlays but humans are marching around with 20+ most of the time and
the current system was spending a LOT of effort comparing 20+ image with
20+ other images and then apparently rendering them all anyway. Human
overlays are at least 10x the cost of any other overlay process and on a
busy server the overlay compiling was 2x the cost of any other system.

I compared the cost of overlay changes by picking up/dropping a PDA in
the dorms 250 times, with a 50% chance to use our current overlay
compiler and a 50% chance to use a "direct addition/removal (+=, -=)
approach:
CURRENT         1120ms  133     (avg:8.4210529327392578)
SCRAPS  6ms     112     (avg:0.0535714291036129)

Now this PR makes our whole overlay subsystem use that approach for
overlay compiling and the early results look incredible. The best part
is this is just the START of improvements. Humans benefits the most
because their icon system was already designed for small, incremental
overlay updates. By moving other code from "Cut everything, then put it
all back" to only updating the necessary overlays (cough, APC's), we can
see similar improvements.

oranges says:
I've picked up this PR because robustin vanished, but I do see the value
in the approach, only things I added were the checks for the overlay
list len changing

I also retabbed the entire file because I am a brainlet and did it
without thinking
2018-05-31 03:39:28 +03:00
kevinz000 69c903a057 Chemical Specific Heats (#37691)
cl
experimental: Chemistry now has something called specific heat. For the uninitiated, this is the thermal capacity of the reagent, much like how some atmospherics gases have different thermal capacities, making them able to absorb/release more energy per degree of temperature change!
rscadd: Plasma specific heat is 500J/K*unit, everything else is 200
/cl
2018-05-31 12:35:05 +12:00
Tad Hardesty ff5ef9e25f Fix the destructive analyzer not revealing nodes (#38106)
* Fix the destructive analyzer not revealing nodes

* Fix references to deconstructive analyzer
2018-05-29 11:39:19 -05:00
vuonojenmustaturska d335a0fd05 Make typecache checks twice as fast, stop using single-type typecaches where appropriate (#38075) 2018-05-28 16:31:30 -07:00
Mickyan 9d8c1afa22 New Trait: Drunken Resilience (#38076)
* drunk healing

* balance, bugfix

* more consistent wording

* removed random chance and tweaked values

* rounding values

* 0 to FALSE, slightly lowered top values
2018-05-27 14:23:38 -07:00
Armhulen 5d826f2ca4 Custom Chaplain Armor Kits (#37569)
* giant dad set

* twop underway

* initial

* initial

* no special armors :((((

* bye twop

* no more special armors

* f

* more removals

* fixes

* normieizing the armors pt1

* ok, finally

* I'M DONE I DID IT

* removals

* this will not compile but next commit in two commits it will

* this will not compile but next commit it will

* it compiles 20 dollars says it compiles

* i am so sorry

* fixes everything, >:(

* *coughs up hairball*

* cobby's suggestion

* pbool'f fhttrfgvba

* OOOOOOOOH YEAAAAAAAH BABY

* quieter

* AH OKAY THERE
2018-05-27 13:50:59 -07:00
vuonojenmustaturska 4f210f49f5 Disallow effects from being scanned by the chameleon projector (#38017)
* henk

* iseffect
2018-05-25 14:36:56 +02:00
Tad Hardesty 0b408a1b42 Make CentCom not self-looping (#37979) 2018-05-24 12:29:27 +03:00
vuonojenmustaturska 4f0b0b7ec1 Replaces /atom.initialized and .admin_spawned with flags (#37981)
kill .initialized and .admin_spawned from /atom
2018-05-24 02:20:50 -07:00
kevinz000 8023d94b20 tesla_act refactors and balancing (#37369)
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.

experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.

tesla_zap vars are now a single bitfield.
2018-05-23 13:40:03 +12:00
cyclowns 49b4aa928e Buffs atmospheric analyzers to show mole count, volume and higher degrees of precision (#37631)
add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.

tweak: Analyzers now show temperature in kelvin as well as celsius.

tweak: Analyzers now show total mole count, volume, and mole count of all gases.

tweak: Analyzers show everything at slightly higher degrees of precision.


More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.
2018-05-23 13:38:59 +12:00
vuonojenmustaturska 1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
oranges b65f928d76 Merge pull request #37934 from AutomaticFrenzy/patch/ssping
Migrate goonchat pings to a subsystem
2018-05-22 09:39:12 +12:00
KorPhaeron 2a72d718ec Vault Access for QM (#37880) 2018-05-21 00:13:24 -07:00
ShizCalev 028231cb81 Updates BYOND links to use HTTPS (#37918)
* Updates BYOND links to use HTTPS

* revert

* if -> If
2018-05-19 19:50:05 -07:00
kevinz000 7e6f361e01 Refactors techwebs to have different types of points (#37448)
PR HAS NO GAMEPLAY IMPACT
2018-05-19 16:51:14 -07:00
Tad Hardesty 139a5d9cd7 Migrate goonchat pings to a subsystem 2018-05-19 16:44:23 -07:00
XDTM 7cd4d6fb04 New lavaland loot: Memento Mori 2018-05-19 18:12:38 -05:00
ShizCalev 0c710fd660 Fixes Adminorazine killing ash lizards (#37872)
* Fixes Adminorazine killing ash lizards

* this should do it...
2018-05-17 18:24:48 +03:00
Jordie 37854a5489 Splits up round table initialize, start, end and shutdown (#37665)
For planned change to how TGS initializes server instances ahead of time so rounds aren't tracked as being far longer than they really would be. Similarly end time split for a more accurate round duration.
2018-05-15 19:11:39 +12:00
Emmett Gaines c1a5192b8b Makes the redirect component able to transfer with changeturfs (#37697) 2018-05-12 14:28:24 -07:00
kevinz000 85aef5755a Fixes EMPs (#37656) 2018-05-10 08:32:40 +02:00