* Fixed bucket hat bug
Stopped the user from pouring reagents into a bucket while worn as a hat. Does so by changing the bucket to not have a container type until its removed
* Should work
* Works better
* ExcessiveUseOfCobblestone is right, this better
* As per recommendation
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* Makes drinking message visible to others
* Makes swallow message visible to other people
* Adds visible messages for eating
* Update snacks.dm
* Update snacks.dm
* Update objs.dm
* Update drinkingglass.dm
* Update pen.dm
* Update drinkingglass.dm
* Update drinkingglass.dm
* Update drinkingglass.dm
* Update drinks.dm
* Update condiment.dm
* Update snacks.dm
* Adds a few extra reagents to the borg shaker
* Update drinkingglass.dm
* Update drinkingglass.dm
* removes blood as a borg shaker reagent
* Sprites!
* S_______ W________
* Candyland snuck into pr... Check!
* removal of candyland extract
* candyland but not the sprites yet.
* fixes :)
* Whoops, lets fix that too
cl
experimental: Chemistry now has something called specific heat. For the uninitiated, this is the thermal capacity of the reagent, much like how some atmospherics gases have different thermal capacities, making them able to absorb/release more energy per degree of temperature change!
rscadd: Plasma specific heat is 500J/K*unit, everything else is 200
/cl
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.
experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.
tesla_zap vars are now a single bitfield.
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like
This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
* Added Fernet and subdrinks
Added sprites for Fernet (bottle), and glasses of pure Fernet, Fernet Cola, Fanciulli and Branca Menta
* Adds Fernet and drinks made out of it
Added Fernet, Fernet Cola, Fanciulli and Branca Menta
* Adds reactions to fernet
* Adds Bottle of Fernet to the list
Spriting by the wonderful NeoExperiences
* Adds Fernet to the Borg's Shaker
They can help you indulge in more hedonism now.
* Adds Fernet to the Booze Dispenser
* Adds Bottle of Fernet to the list
* Updated Fanciulli, Branca Menta
Oops, nearly made two of the drinks not cause the satiety reduction.
* Fixed a missing comma on reagent list
I'm dumb, I forgot this was a list
* Fixed the procs on stamina and hunger
I'm sorry I'm sleepy and retarded to mistake an L for an M
* Changes the recipe of Fanciulli to include Manhattan
They were conflicting, and the description of the glass already says it's just Manhattan with Fernet, so it's consistent.
* Removes glass_icon_state from pure fernet
Cobby said it was pointless since the spritework was lazy
No ingame changelog cause these are supposed to fool people.
Changes:
Hallucinations now pick from a single weighted list, instead of being separated in tiers. The more obvious a hallucinations, the less likely it is to appear.
Hallucination is now a contantly ticking down variable. 1 hallucination = 2 seconds duration. Hallucinating effects have been rebalanced to fit this.
Hallucinations have a random cooldown ranging from 10 to 60 seconds. The status will still tick down in the meantime.
The Sounds hallucinations has been split in three: realistic sounds (likely), weird sounds (rare), and station messages (i.e. the shuttle arrived, blob warning, etc.)(also rare).
The Bolts hallucination now stops you from bumping doors open. You can still click them to open them.
Removed the singulo hallucination. It's pretty much impossible to make it realistic enough, and it's too widely known to scare someone. It's an annoyance and a definite tell that you're hallucinating.
Removed the xeno attack for the same reasons. It was kept in the code to serve as a pseudotemplate for hallucination mobs.
Removed the fake attacker hallucination. Trying to replicate full attack and defense code as well as managing icon generation with blacklists and all is just not worth it. It would never be realistic enough.
RDS hallucinations have been either rolled into normal ones or removed (the OOC ones). No reason to keep them separate, aside from throwing off the hallucination odds (which has resulted in complaints about the cult victory warning being too common).
Added/edited a lot of strings for the text-based hallucinations. I could definitely use a few more for the message hallucination, i got writer's block there.
ambient occlusion is a shading technique that simulates how light behaves in the real world, where areas that aren't directly exposed to light tend to receive less lighting. In 3d rendered scenes with ambient occlusion present, this can easily be seen in corners and other crevices in geometry, and can also be visible when two objects are close to one another.
cl deathride58
add: Added ambient occlusion. You can toggle this on or off in the game preferences menu.
/cl
* Added 4 sprites
Added sprites for Alexander, Between the Sheets, Kamikaze and Sidecar.
* Added recipes for 5 drinks
Added recipes for Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.
* Added 5 drinks
Added Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.
* Added Creme de Menthe to Mojito
* Changed Creme de Menthe to Menthol in Mojito
* Adds menthol and sake to the dispensers
* Adds menthol to drink reagents
* Removes menthol from drug reagents
* Added the box of menthol
* Adds menthol to the booze-o-mat
* Adds the menthol box sprite
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing