Commit Graph

38 Commits

Author SHA1 Message Date
MMMiracles cded323274 Adds Hat Throwing (#45355)
* adds hat throwing on people and borgs

* clothing flags, hats can knock off non-items, borg hat blacklist check

* prevents hats with items in them from being able to land on heads

* removes extra equip, hats can go on the hatless again, tinfoil fix

* if

* bit flag
2019-07-26 15:23:56 -04:00
nemvar 66af98e75a blocks shove knockdown is now a clothing flag. (#45107)
* blocks shove knockdown is now a clothing flag.

* comment only commit
2019-07-11 12:21:22 -04:00
Garen Crownguard 534a9140aa merge 2019-07-05 17:59:38 -05:00
nemvar 53d4c3f25a Refactor mob can_see_reagents (#44934)
Turns the scan_reagents var into a clothing flag.
2019-07-04 00:09:01 -07:00
Garen Crownguard 3a37d0322c merge 2019-06-23 20:39:24 -05:00
Arkatos1 e82707a8cc Examine tooltips now work on items put into storage (#44311)
* Examine tooltips now work in items put into storage

* IN_STORAGE define

* IN_STORAGE bitfield and proper parenthesis
2019-06-09 18:15:12 -04:00
vuonojenmustaturska 2d74a86353 [READY] Cleans up saycode by removing random hook stubs and using a signal where relevant (#44320)
About The Pull Request

This PR removes speech message and span hooks from dna, mutations, pierrot throat disease, species, tongues, masks, hats, held items, brain traumas and a carbon proc overload handling tonguelessness.

Tonguelessness is now handled by tongue removal registering for the speech signal and the hook being deregistered by having a tongue put in.

Also cleans up some /atom/movable/proc/get_spans() overloads that called the empty parent or overloaded the parent to do the exact same thing as the parent proc did.

Also cleans up calls to radio.talk_into() where the caller would often, as a result of copypasta, provide the proc with fresh copies of the proc's default values for proc args, and makes say_quote() better by giving it a default spans value so that none of the callers have to provide the same default one.
Why It's Good For The Game
Changelog

cl Naksu
code: Cleaned up saycode
/cl

* start with this

* oh man this looks so good

* hats are dead

* /obj/item/proc/speechModification is dead

* brain traumas and get_held_item_speechspans() are dead

* these should be static

* unfortunately we still need this

* /mob/living/carbon/treat_message(message) is kill

* clean up get_spans()

* dunk get_spans, modifies_speech for brain traumas, some superfluous static stuff

* move stuff around

* return values
2019-06-06 18:35:06 +12:00
Garen Crownguard 4b2fc4cc05 Removes Hygiene 2019-06-04 06:25:51 -05:00
Tad Hardesty 9b57639f1c Add MOBILITY_PULL to the bitfields list (#43318) 2019-03-28 01:56:47 -04:00
coiax 881e8c1ab9 Refactors NODROP flag into TRAIT_NODROP (#42109)
* Refactors NODROP flag into TRAIT_NODROP

🆑 coiax
fix: Anti-drop implants can no longer be used to drop objects that they
were not responsible for sticking to a person's hand.
fix: Backfiring with a Barnyard spellbook will now play a spooky horse sound.
refactor: Refactors the way that "NODROP" items work to a new system,
there should be no change in functionality.
/🆑

Various items in the codebase were doing weird hoop jumps in order to
preserve the nodrop flag's state when it also wanted to change it, so I
moved it to a trait system.

I may have gone overboard with the type of unique trait sources, but
those can be changed later. My long term plan is make a general "CURSED"
nodrop origin, which means you can unlock cursed items by being hit with
a bolt of door opening or something. But that's for another PR, this has
no functionality changes, apart from some slightly modified descriptions
on cursed masks.

- Removed a bunch of redundant voice changing code for all the voice
changing animal masks, used two new clothing flags for this purpose.
- Also refactored a bit the animal masks, making new cursed subtypes that play
the sound when created.

* Drop location
2019-01-17 15:24:30 -05:00
kevinz000 7456587ed5 UNSTOPPABLE flag is now checked every time something tries to pass something instead of just once in the Move() proc (#41994)
UNSTOPPABLE flag is now checked every time something tries to pass something instead of just once in the Move() proc #41994
2019-01-04 00:08:09 +13:00
Qustinnus 0de28b726a [READY]Humans now have hygiene (DOES NOT AFFECT MOOD GO AWAY MOODPOSTERS) (#41986)
cl Floyd / Qustinnus
tweak: You now have to be naked to get the nice shower moodlet, if you shower with clothes you get a bad moodie
add: Hygiene, you slowly become dirty over time, the more covered in blood you are the faster you will lose hygiene. When you are too dirty you will have a stink overlay. (Hygiene doesn't affect mood currently) It also spawns miasma slowly if you smell like shit.
add: adds NEET and neat traits. NEET's get 20 bucks social welfare extra and like being unhygienic, while neat people dislike being unhygienic and like being hygienic
/cl

This doesn't affect mood so plssss dont strawman in this PR about how I'm forcing you to shower or die or whatever

This PR is mostly visual and will allow for people to judge others for literaly being smelly as hell.

also NEET and neat traits which interact with being smelly. (neat likes hygiene, dislikes lack of it. NEETs like lack of hygiene and get some social welfare (20 bucks))
2019-01-02 01:04:51 +13:00
Jordan Brown 4c3053d5eb Merge pull request #42041 from Jordie0608/alliwantforchristmasisaspaceinGameMaster
Rework of admin rank loading to support punctuation
2018-12-24 15:26:17 -05:00
Jordie0608 b9fb0388f7 rework of legacy admin loading to support punctuation with new format 2018-12-22 18:35:50 +11:00
Jack Edge 054647c382 Refactors container_type into reagents.flags 2018-12-18 13:47:11 +00:00
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
vuonojenmustaturska a287380797 Stops using the rad insulation component to provide default rad insulation features in order to save a bit of memory (#40662)
* henk

* oh yeah this

* undo this meme

* stuff
2018-10-06 14:28:28 +02:00
Jordan Brown 3a73bb5046 Adds a bitfield helper (#40295) 2018-09-16 15:51:04 -04:00
Tad Hardesty 6750962a17 Fix cyborg radio and module UIs being noninteractive (#39412)
* Fix cyborg radio and module UIs being noninteractive

* Fix AIs not being able to access their internals
2018-07-28 14:23:02 +02:00
Tad Hardesty 9a5684556a Fix flags_1 overlap and VV, remove CTF deathrattle (#38711) 2018-06-26 16:38:04 -04:00
Tad Hardesty 05107047dc Merge pull request #38098 from kevinz000/transit_space_refactor
Transit space refactor
2018-06-16 12:40:37 -07:00
vuonojenmustaturska 9c0b5fa881 Turn /datum.isprocessing into a datum flag (#38193) 2018-06-05 15:59:46 -07:00
kevinz000 3b0072602a typo 2018-06-04 16:30:15 -07:00
kevinz000 7bf86ed53f Refactors transit requests to turf_reservations. 2018-06-04 16:30:15 -07:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
Tad Hardesty f82e00ff80 Add container_type to VV bitfields 2018-05-26 20:09:45 -07:00
Tad Hardesty 21c9dd86a5 Fix ambient occlusion on xeno weeds and wall corners (#37987) 2018-05-24 12:28:51 +03:00
vuonojenmustaturska 4f0b0b7ec1 Replaces /atom.initialized and .admin_spawned with flags (#37981)
kill .initialized and .admin_spawned from /atom
2018-05-24 02:20:50 -07:00
kevinz000 8023d94b20 tesla_act refactors and balancing (#37369)
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.

experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.

tesla_zap vars are now a single bitfield.
2018-05-23 13:40:03 +12:00
vuonojenmustaturska 1eccbcca18 Adds an EMP protection component, allowing ANYTHING to be protected from EMP (#37671)
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like

This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
2018-05-22 11:38:02 +12:00
vuonojenmustaturska fd4c753a04 replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 (#37597)
* kill BANG_PROTECT_2

* let's put this back in

* dirty

* kill OMNITONGUE_2

This is a write-only variable, probably leftover from some refactor years ago

* kill flags_2
2018-05-02 14:13:41 -04:00
vuonojenmustaturska 3eb30b16f3 Replaces HEALS_EARS_2 with a component, adds a wearertargeting parent component for future use (#37530)
code: HEALS_EARS_2 is removed in favor of the earhealing component

code: wearertargeting component is available to subtype for components that want to target the wearer of an item rather than the item itself
2018-04-30 10:32:59 +12:00
vuonojenmustaturska ccf8fc5bc5 Kills off three more flags from flags_2 (#37529)
code: More flags have been moved to their appropriate places
SLOWS_WHILE_IN_HAND
FROZEN
NO_MAT_REDEMPTION

all moved to item_flags
2018-04-30 10:32:23 +12:00
vuonojenmustaturska 98f8ca7553 Moves several clothing-specific flags from /atom to their proper type (#37486)
* lavaproof

* more flags

* it compiles

* Remove a couple of lists
2018-04-28 13:22:28 -05:00
vuonojenmustaturska 640f2cf693 Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)
* station lovin' happened so fast

* Update stationloving.dm

* less qdel memes

* imbue soul signal

* rename imbue soul signal

* dupemode

* henk

* Update atoms_movable.dm

* Update nuclearbomb.dm

* Update nuclearbomb.dm
2018-04-27 14:35:53 +02:00
kevinz000 c66bdaf4a2 Fixes interaction memes (#37122) 2018-04-11 21:10:03 +02:00
Tad Hardesty 5ebb363355 Mark appearance_flags and sight as bitflags for VV (#36571) 2018-04-09 21:14:36 +02:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00