Commit Graph

159 Commits

Author SHA1 Message Date
nemvar 3dd9afe678 Some mutation changes
Laser eyes and TK now use signals.
species_allowed now uses less lists.
2019-08-04 17:57:54 +02:00
nemvar f81ec3907b Remove unneeded get_organ_target proc (#44931)
Removes the get_organ_target proc because I'm to lazy to fully
refactor laser eyes. It is embarrassing that we have a proc like this
in the code. Also makes mob code less cursed, one proc at the time.
2019-07-03 21:39:34 -07:00
skoglol f7e2f8d7b4 Adds safer alt-click helper proc, fixed proc name, removed signal. (#41237)
cl Skoglol
code: New helper proc for alt-click turf listing, bypasses any interaction overrides.
code: Ghosts and revenants now use the new proc.
fix: Ghosts can no longer toggleopen sleepers, adjust skateboard speed or close laptops
fix: Revenant can now alt-click turf to list contents.
tweak: Revenant now slightly less nosy, use shift click to examine.
tweak: Alt-clicking the same turf again no longer closes the turf listing tab.
/cl

Fixes #22410

Use the new helper when you want something to have alt-click turf content listing, but no other world interaction.
2018-11-07 21:50:04 +13:00
Qustinnus b4922d96a0 Emagged clown cars now come with siege-tank mode. (#40190)
cl Floyd / Qustinnus (thx to mrdoombringer for sprite + idea)
add: The clowncar now comes with an inbuilt cannon that can be activated by emagging its circuits
fix: cars can only kidnap if they have the CAN_KIDNAP trait
fix: removes a dot too much in a to_chat in clown car actions
/cl
2018-09-28 09:23:43 +12:00
yoyobatty f7b6b1eb30 Adds mob attack signals [READY] (#40221)
* Adds attack components to click.dm

* oops

* Hopefully this is better.

* One more try hopefully

* Redundancy reduction

* More info
2018-09-13 22:17:03 -04:00
ninjanomnom befaa09c88 Removes a couple storage GetComponent calls 2018-08-02 00:52:12 -04:00
AnturK be7d1b8f88 Sliding puzzle improvements (#39471)
* Sets notransform on the mob and makes few more things respect it.
* Makes if location contains any indestructible walls. (I need to switch these
  to flag instead of path checking)
* Adds it to smite.
2018-07-31 14:28:25 -07:00
Emmett Gaines 26c1031661 Refactors create_mob_hud() to add a signal (#39364)
* Refactors create_mob_hud() to add a signal

and make the mood component use it

* Register for the hud element click

* Observe observer safety
2018-07-29 17:47:16 +12:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
ninjanomnom d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
Tad Hardesty 24bd9ce572 Fix a runtime when clicking the splash screen fadeout 2018-06-08 23:27:07 -07:00
Tad Hardesty 1ed3b1b589 Fix paradox bags (#38212)
* Fix linked storages not initializing correctly

* Rewrite CanReach to handle multiparent storages

* Fix being able to click anything
2018-06-08 13:47:30 +02:00
Jordan Brown f3db0f57e0 Merge pull request #38023 from AutomaticFrenzy/patch/toh-kay
Fix various bugs with telekinesis
2018-05-25 11:48:50 -04:00
vuonojenmustaturska 4f0b0b7ec1 Replaces /atom.initialized and .admin_spawned with flags (#37981)
kill .initialized and .admin_spawned from /atom
2018-05-24 02:20:50 -07:00
Tad Hardesty c7e1b70485 Fix click catcher math being wrong in widescreen 2018-05-23 17:17:22 -07:00
pigeons 3b5219a58d Parenthesizes some macros (#37212)
* parenthesizes some macros

* A couple more macro definition parenthesizing
2018-04-16 02:47:23 -06:00
kevinz000 4a23703622 Combat Overhaul Staging: Limb Specific Stamina and status effect clickdelay modifiers! (#36274) 2018-03-23 12:36:35 +01:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
AnturK 343d2ab38d Allows traitor AI's to take direct control of turrets. (#36154)
* Allows traitor AI's to take direct control of turrets.

* Adds some icons
2018-03-17 11:30:41 +13:00
kevinz000 d97b34a262 Fixes beam rifles and flightsuits 2017-12-09 19:32:31 -08:00
deathride58 08504355d4 Adds support for non-1:1 screen ratios (Doesn't add widescreen) (#32950)
* adds support for non-1:1 screen ratios for fullscreen overlays

* prevents future copypasta, adds widescreen support to clickcatchers

* oops, makes it actually compile

* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen

* i need shittier shitcode

* !!!HOPEFULLY!!! fixes the screen fuckery

* Fixes compiling errors. Tested locally, it seems like it works

* fixes runtime in mouse_angle_from_client

* Fixes non-1:1 TGUI runtimes for borgs and ghosts

* adds actual defines for fullscreen overlay resolution

* makes varediting view call change_view to make clickcatcher regenerate proper

* testmerge toggle widescreen verb and fixes vving view

* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such

* fixes parallax runtimes - how'd i miss this

* removes debug verb
2017-12-05 20:45:47 -05:00
AnturK 70d0357b33 Ling datum antag standarization. (#32183)
* Ling datum standarization.

* Removal of redundant file

* Ok
2017-11-05 20:32:37 -05:00
kevinz000 64851d819a Moves projectile processing to a subsystem (#30599)
ITT worst coder tries not to break everything and improve the code.
fixes #29211
🆑
refactor: Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
/🆑

Also lets just
fixes #18133
because the shortest path from point A to B is a straight line, when projectile ranges are "number of times moved/processed" ofcourse it's going to be shorter if you fire diagonally. It will be a problem as long as range is done like that or if range are in "pixels/tiles" moved without outright using get_dist.
2017-10-16 15:50:42 +13:00
AnturK 8bf5c8ee7f Yep, no exploit here unfortunately. 2017-10-02 11:52:12 +02:00
KorPhaeron cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
kevinz000 98b2693561 Update click.dm 2017-10-01 19:29:54 -05:00
ninjanomnom 33215256da click signals 2017-09-21 02:37:56 -04:00
Remie Richards 3b08d41201 AltClick listing now updates instantly on AltClick 2017-08-28 20:48:39 +01:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Jordan Brown dce49b6caf Adds defines for mouse_opacity 2017-08-14 11:18:22 -04:00
kevinz000 e568f29bc5 Changes clickcatcher to dynamically scale based on view range (#29370)
Scale()s the icon when range is below 16, if it's above 16, scales the icon to 16 and transforms the rest of the way.

This replaces the other method of creating one click catcher image per tile in the range of the users view, which was pretty memory hungry and inefficient. A single icon operation while the view range changes should still be pretty performant and require less memory bookkeeping.l

This ensures it works when the users view range changes, but does not result in a loss of precision for view ranges up to 16 when moving the mouse (it triggers per pixel which simply get larger when transformed)

fixes #29342
2017-07-24 10:23:37 +12:00
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
kevinz000 b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
nicbn 77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Jordan Brown 69ece91a38 Moves attack chain proc from global to obj/item (#27659) 2017-05-26 13:11:43 -03:00
Joan Lung 5c36cba014 Merge pull request #27495 from AnturK/shootingblind
Fixes shooting out of view windows
2017-05-22 08:43:39 -04:00
Really-Good-Soda-Flavor 41294bd58d Reorganizes martial arts and stores them in the MIND. (#27324)
* Reorganizes martial arts and stores them in the MIND.

* Moves martial arts to mind.

* Added more sanity checks

* MORE sanity checks!

* Fixes the checks.
2017-05-22 14:12:27 +02:00
kevinz000 d1e8a93584 Update click.dm 2017-05-21 14:01:27 -07:00
kevinz000 8540139740 Update click.dm 2017-05-21 13:48:53 -07:00
AnturK 44e97aa905 Fixes shooting out of view windows 2017-05-21 12:53:34 +02:00
kevinz000 788647b8b6 Update click.dm (#27492) 2017-05-21 21:36:07 +12:00
AnturK b016998e3e Fixes buttons under doors. 2017-05-19 17:50:38 +02:00
AnturK 83e90cca22 Fixes clicking things under windows/doors. (#27292) 2017-05-18 07:05:41 -03:00
AnturK e376f9ab7b Fixes some issues 2017-05-07 23:35:38 +02:00
AnturK 05e0a2348a Reach fixes 2017-05-07 16:10:17 +02:00
AnturK 14619fc553 Indeed 2017-05-06 15:11:37 +02:00
AnturK 8f40e14a79 Small Click refactor. 2017-05-06 14:10:11 +02:00
Cyberboss b11a05785a Fixes #25630 (#25639) 2017-03-31 11:25:21 -04:00
Cyberboss 42b4f23e06 Prevents clicks until atoms are initialized (#25460) 2017-03-28 10:34:49 +13:00