Commit Graph

11 Commits

Author SHA1 Message Date
nemvar 698fb9c080 Antimagic now gets used up once it loses all charges (#44956)
Also makes the tinfoil hat load correctly if varedited in the DMM.
2019-07-04 13:04:20 -07:00
XDTM 114628ad7c Fixes antimagic not working in hand slots (#44606)
* Fixes antimagic not working in hand slots

* proper changes

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
2019-06-24 10:31:11 -04:00
Ghom 17b3091867 Merges tinfoil (hat) protection into the anti_magic component. Implements it on Hivemind gamemode and telepathy. (#43978)
About The Pull Request

Was fairly shocked to find out hiveminds never took tinfoil hat protection in account, so decided to implement the factor in the game mode. Might have overdone it and probably erroneously changed a couple logics while getting rid of some really indented passages that could easily early return.
So what's said on the tin, this is lot more preferable than clunky is_type() checks on headwear anyway.
Also expanded tinfoil protection to hivemind and (non-revenant) telepathy.
Why It's Good For The Game

Let us remember the "purpose" of tinfoil hats.
Changelog

cl
code: Merged tinfoil hat kind of protection into the anti_magic component.
add: Tinfoil hats can also be warped up from excessive dampening of mindray/though control/psicotronic anomalies, or by simply being microwaved in an oven, and become useless.
add: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil protection too (minus the paranoia and limited charges).
balance: Rebalanced many hivemind effects to be dampened/delayed by tinfoil shielding. Bruteforced Assimilate Vessel, One mind and Awake Vessel abilities will consume more tinfoil charges compared to others.
balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil protection.
/cl
2019-05-30 20:29:30 +12:00
4dplanner 7ad8fa48c6 ?. 2019-01-29 18:34:48 +00:00
4dplanner 7a707d3c8f ! 2019-01-29 13:11:04 +00:00
4dplanner 89ded4fc4d Antimagic works again 2019-01-29 12:40:02 +00:00
XDTM 9f74fef3d5 Allows the antimagic component to react to spells, limits holymelon uses (#41739) 2018-12-17 19:09:35 -05:00
Emmett Gaines 0943e56e08 Adds the signal origin as the first arg to all signals (#39861)
* Adds the signal origin as the first arg to all signals

* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
Emmett Gaines 3167e2be86 Rewrites the antimagic component to properly use signals (#38649)
It's been updated to make use of the signal refactor and other code cleaned up. As a free side benefit I also made it work if applied to mobs directly.
2018-07-05 20:26:14 +12:00
XDTM 1ca5febe38 Anti-magic component start enabled (#38388) 2018-06-10 22:15:57 -07:00
XDTM 2ac902ab3c Refactors anti-magic into a component (#35639)
* Refactors anti-magic into a component

* plenty o stuff, mainly holy and antimagic traits

* fix

* fix2

* moved to components, moved some of the logic to the component

* don't blame me if the code looks copypastey

* right
2018-02-26 09:45:12 +13:00