Commit Graph

396 Commits

Author SHA1 Message Date
Redmoogle 3be5ca8676 Charlie Station Redesign/Rework (#45838)
* Charlie Rework

* Charlie Rework Extra Fluff

* .slap MapDiffBot

* Stop being stupid MapDiff Bot

* you too travis

* Adds a extra set of o2 tanks, adds some more rust, and fixes 2 solar panels already being prebuilt

* Adds a few more meteors and general fixes

* Mining Area for Charlie/Beta Added

* Charlie Station Mining Area

* General fixes

* Beta Hallway is longer also puts stuff into more proper places

* Fixes a 1 tile fuckup

* Fixes bad wall placement and also hallway doors

* Removes out-of-place plants oops

* Adds extra areas for charlie

* Changes the threat

* Removes gas miner and general fixes
2019-08-17 23:47:18 -07:00
nicbn 44a07d712d BoH bombing rework II (#45174)
Ever since the big BoH nerf, BoH bombing is kind of a joke. The damage it does is not really huge, and it's lame for traitors - it lacks emotion and their target may not even die, as they can use the ladders to get away.

So, what this does is add back some soul into BoH bombing, while not making it too round-ending and adding some degree of damage control for admins in case of griefing.
When BoH bombing, a stationary singulo with custom sprite will spawn. Its gravitational pull is REALLY strong, so people near it are probably going to get eaten, and there will be some real damage to the hull. The singulo will cease existing after 5 seconds.

For antags, I think this becomes much more interesting than the current BoH bombing. In the case of griefers, the damage to the station isn't too big because the singulo is stationary and fades away after some seconds. And then, admins can click a button in their chat to bring back everything the singulo ate into the game (the button expires in 10 minutes, however, but this can be changed if you think it is needed).

Settings like gravitational pull can be tweaked if yall find it to be too strong or something.
Changelog

cl
tweak: BoH bombing changed again. Now it's more violent.
/cl
2019-07-25 21:18:01 +12:00
nemvar 572be7ec6a Bye bye animal hospital. (#45070)
* byebyeanimalsurgeons

* here we go

* config

* removesbeach

* a bit more compact

* updates some vars

* fixes walls getting destroyed by other generation stuff
2019-07-12 09:47:05 -04:00
oranges 800f24393d Convert some code docs into the auto doc format (#45101)
* Document datum, area,atom and some of the mob code

* Update

* Documented mob_helpers poorly

* Brief treatise on mob movement iself

* sdfasdf

* Add title to treaties

* Move readme file for say

* more say stuff for mobs

* Document login and status procs

* Add some goddan links like a boss

* Document some atom vars
2019-07-11 11:39:56 -04:00
nemvar ba24766c08 Fixes area moodlets. (#45043)
* moodie

* newline
2019-07-08 13:14:04 -04:00
Qustinnus d9b316b7ab Sanity Rebalancing (#44800)
cl Floyd / Qustinnus
tweak: The Nanotrasen Physological department has realized that working at a metal deathbox is more stressful than it currently is. Mood has been slightly rebalanced
/cl

This PR is mostly a rebalance of various variables that exist withing the system. The system is now more likely to skew one of two ways instead of always hanging at neutral unless you're hungry, I plan to make it more likely to skew to one side from other things as well, and nerfed various low effort and non interesting interactions such as reading books while buffing the ones that have gameplay like drinking good bartender drinks or winning arcade games.

I also plan to add a moodlet for being in the bar; this will reinforce players to visit these areas if things get bad, or if they just want to refuel for a bit.
2019-07-03 19:32:09 +12:00
WJohn 85cfd2318b New Boxstation mining shuttle (#43920)
* Larger mining shuttle with power connection when docked with the station. Only in use on boxstation right now.

* Whoops, forgot to add the actual shuttle!

* Fixes cable connections across shuttles

* Unlocks the APC in the mining shuttle.
2019-05-13 23:08:22 +02:00
Whoneedspacee 5b89dea70f [Ready] The Virtual Reality Hub (#42879)
About The Pull Request

VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.

VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game

Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
2019-04-22 12:16:11 +12:00
Tad Hardesty 3d098c890a Standardize obj/updateicon() and update_icons() to update_icon() (#43418)
* Standardize updateicon to update_icon

* Standardize obj/update_icons() to update_icon()

* Fix pneumatic cannon infinite loop
2019-04-01 18:08:19 -04:00
ShizCalev f1f0c9487e Revamp Donutstation engineering/supermatter rooms (#43371)
Revamped Donutstation's engineering and supermatter rooms to fix a number
of issues that prevented proper functionality, and resolved numerous
aesthetic complaints.

Fixed Jones actions on a couple away mission fridges.
2019-03-31 12:38:19 -07:00
Tad Hardesty fe32dab2d3 Improve efficiency of SSmapping init (#43369)
* Improve efficiency of SSmapping init

* Only admit unique areas to the_station_areas
2019-03-29 09:19:33 +01:00
Strommer Kilian 8df820bb1f Add a new holodeck program: photobooth (#43278)
* add a new holodeck program: photobooth

* Add two paint buckets and three spray cans to the booth

* remove step_ variables

* made the photobooth floor white again, we got buckets for that anyway

* retrigger ci
2019-03-25 14:25:46 +01:00
tralezab 0a51e7e1b9 [PROBABLY READY? REVIEW WITH SCRUTINY] New event: Fugitives (#42554)
* fugitives

* lets make this a bit cleaner

* cultists and the beginnings of security detail, lots of wip

* wip security

* WALDO (and some more work on yalp, of course)

* adding antagonist teams for both hunter and fugitives, roundend report beginnings

* this whole file is shit, but hopefully a little better

* it compiles (+ space police)

* some more work

* S.E.L.F. fluff

* grammar and icon fixes

* lets finish yalp elor, give it the justice it deserves

* moves hunter spawns to ship pods + russians P1

* moves hunter spawns to ship pods + russians P2

* fugitives and hunters now recognize eachother

* hunter spawning finished(?)

* missed this

* ATH's review

* runtime fixed, added yalp's transport ability

* anturk's review

* makes hunter.dm better trust me

* oopsies

* INVOKE_ASYNC

* russian ship + finally a (bad) sprite for the capture machine

* step > pixel, thanks travis

* mooshroom review p1

* mooshroom review p2

* improper use of /improper

* waldo's radio doesn't stick, police id

* candidate picking is more flexible + minor things
2019-03-06 10:17:46 -05:00
MrDoomBringer e011cfe62b [RED LABEL][TESTED][SINGLE][READY][2][MINGLE] Adds an Supplypod Launch Bay specifically for ERTs or Deathsquads (#42614)
* reeling it in

* Revert "reeling it in"

This reverts commit 2b795a8baf5eec89fdc1e6b6a6ef9d36276c2e62.

* adds the room

* makes the boobs more seeable

* WHAT IS CONSISTENT PROC NAME FORMATTING FUCK FUCK FUCK

* adds fluff sign and fixes map a tiny bit

* small updates

* fuck FUCK YOUR MERGE CONFLICT FUCK
2019-02-14 21:12:55 +11:00
MMMiracles c92b5819a1 hygiene is important 2019-01-10 02:50:34 -05:00
MrDoomBringer ccd618d877 Fixes certain situations where people in supplypods would sent to nullspace (#42087)
* reeling it in

* Revert "reeling it in"

This reverts commit 2b795a8baf5eec89fdc1e6b6a6ef9d36276c2e62.

* ya dun know

* huhuhuh tiny fan

* Tweak tangentially related formatting

* Update code/modules/cargo/centcom_podlauncher.dm

Co-Authored-By: MrDoomBringer <emmanuelssr@gmail.com>
2019-01-09 14:05:51 -05:00
Francesco 0e8eb3acfc Nuclear bombs in rifts spawn a singulo on the station and count as a syndie victory (#42011)
* A nuclear bomb in a rift in spacetime will now count as a syndie major victory, and spawn a singulo back at the station

* Removes config debug stuff
2018-12-23 16:09:25 +11:00
81Denton 4eeab6634c [Ready] Makes kitchen cold rooms actually cold (Metastation) (#41799)
cl Denton
tweak: Metastation's kitchen cold room is now really cold! Make sure to wear warm clothing.
tweak: The kitchen clothing vendor now stocks two winter jackets by default.
tweak: Goats are now fine with temperatures as low as 180°K. This is so that Pete doesn't freeze to death inside the cold room.
code: Added a kitchen area subtype for cold rooms and adjusted chef CQC to work inside it (no gameplay changes).
/cl

You know how it's called a cold room, looks like a cold room but is actually just another storage room?

I made the Meta kitchen cold room spawn at -80°C and added a freezer to it. Originally I wanted to pick a more realistic temperature (like -25°C), but the way body temperature works means that you'd have to sit inside it for minutes to feel an effect.

Now, you can store bodies inside it, trap people and let them freeze to death, or lower the temperature even further and use it as a ghetto cryo chamber.

Also:
Kitchen clothing vendor gets two winter jackets and goats survive at lower temperatures (so Pete doesn't just die).
2018-12-10 09:35:28 +13:00
ShizCalev e940d017aa map fixes 2018-11-17 03:43:53 -05:00
ShizCalev 54e3254b7a Cleans up some leftover circuitry stuff (#41481) 2018-11-16 06:53:42 -05:00
Dennok 781dde6239 areas_in_z after start population fix (#41452)
Fixes areas_in_z after start population. Now it get areas spawned by templates and blueprints.
2018-11-13 18:15:14 -05:00
ShizCalev 0440e14557 Cleans up dead area paths. Removes dead music var. (#41429) 2018-11-13 01:31:28 -05:00
Denton bc63230cbc Fixes typo 2018-10-23 09:31:33 +02:00
ShizCalev 018808c9ae Repaths vacant rooms (#41017)
Fixed a minor issue where vacant offices and the vacant commissary were being
selected by GR3YT1D3 virus and EGALITARIAN events. Vacant rooms now have the
correct ambience.
2018-10-19 22:16:15 -07:00
Mickyan bfe694c1aa Adds the Vacant Commissary to DeltaStation (Take 2) (#40970)
* commissary

* added light switch
2018-10-18 01:07:05 -04:00
AnturK dd448b00a4 Fix forced gravity component (#40790)
How many of these i will have to fix
2018-10-09 11:36:53 -07:00
MrDoomBringer c7ef142616 [DOCUMENTED AND READY TO MINGLE](EPIC MEME VIDEO INSIDE!) NEW COOL ADMIN TOOL: ADVANCED HIGH DEFINITION SUPPLYPOD SUMMONING (also supplypod refactor) (PLEASE UPTHUMB) (#39936)
MrDoomBringer

admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb!

code: also supplypods have been refactored
2018-09-21 08:59:52 +12:00
ShizCalev 98a6b39cca Clean up mixed space & tab usage (#40121) 2018-09-05 22:51:20 -07:00
Tad Hardesty aff11eaaa8 Give multiple copies of shuttles their own area instances (#39890) 2018-08-27 06:04:48 -04:00
XDTM d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
nicbn dd88c7bcc1 Mapping changes to BoxStation's science (#39318)
Circuitry lab is no longer isolated from the rest of science, being moved to
the RnD section;

    Because circuitry was too isolated and actually felt out of place.

There is now a firing range;

    Because without the circuity lab there was extra space and as Box didn't
	have a firing range in science so I added it.

Atmos machinery moved to the place that uses atmos machinery (toxins);

    Because everytime you'd like to mess with toxins using machinery you'd have
	to grab the cannister of gas mix at temperatures hotter than the surface of
	the sun and take it to the area that was supposed to be used for testing
	guns and other non bomb things. Like in real life, dangerous things are
	supposed to be contained in the dangerous area so that damage can be
	minimized. And like in real life, things should be near the places that
	require such things to be used.

Experimentator is a little less isolated as now it's more like a part of the
RnD section.
2018-08-08 20:29:18 -07:00
WJohn c67a698c7e Meta whiteship redesign (#39438)
Redesigned the white ship for metastation, this one's a salvage/cargo vessel!
The salvage pod is currently missing, however, as it doesn't work right now.
I'll add it further down the line. This ship is also filled with a few syndies
protecting it, one of them is ranged, the others are unarmed melee.
2018-07-29 22:37:59 -07:00
WJohn 09c0f2a786 Redesigns Deltastation's white ship into a luxury NT frigate. (#39278)
Delta's white ship has always come off as too large, empty, and boxy to me, personally, so I set out to redesign it into something with an actual shape and more details!

Also, it's infested with starving giant spiders. They have half as much health and damage as their regular versions so they're not a complete nightmare to take out, but they're still dangerous to an unarmed explorer.
2018-07-23 22:56:38 -04:00
81Denton e04bdb402b Adds shared storage to Delta engineering, fixes access reqs (#39193)
* Adds shared storage to Delta engineering, fixes access reqs

* Fixes Port Bow Solar access reqs

* Dirty vars

* Cycle links Delta gravgen airlocks, fixes minisat airlock

* Meta shared storage makeover, part 20
2018-07-21 15:23:13 -04:00
Emmett Gaines 9631eabbc3 Cleans up the forced gravity component and makes it use signals (#38962)
* Cleans up the forced gravity component and makes it use signals

* Suffer not a bool
2018-07-08 22:01:35 -07:00
Qustinnus 284f90a3ab Makes some requested changes to mood (#38851)
cl Floyd
del: removed beauty / dirtyness
balance: Mood no longer gives you hallucinations, instead makes you go into crit sooner
/cl

oranges requested these changes, i havn't coded in DM for a while so I might have made some mistakes
2018-07-08 13:50:54 +12:00
ShizCalev 89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
Tad Hardesty 9a5684556a Fix flags_1 overlap and VV, remove CTF deathrattle (#38711) 2018-06-26 16:38:04 -04:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Tad Hardesty 05107047dc Merge pull request #38098 from kevinz000/transit_space_refactor
Transit space refactor
2018-06-16 12:40:37 -07:00
ninjanomnom d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
Tad Hardesty 5f650ac7ac Replace area-wide fire overlay with reddening the lights 2018-06-08 14:17:16 -07:00
AnturK 8140d95758 High Gravity - First Draft (#38043)
* High Gravity - First Draft

* Replaces has_gravity defines for areas.

* Default gravity ztrait

* Adds some gravity effect and skips damage at gravity = 2

* Paralysis icon

* Antigravity grenades for some abuse

* Makes the damage treshold a define and makes alert description more accurate.

* Bluh
2018-06-08 15:48:07 +03:00
kevinz000 7bf86ed53f Refactors transit requests to turf_reservations. 2018-06-04 16:30:15 -07:00
Trevor Serpas 7f514db8d3 Circuitry lab changes (#38029)
* circuitry lab changes

* syndicate cell charger board
2018-05-26 00:29:19 -04:00
KorPhaeron f5e063414a Bag of Holding Rework (#38010)
* Bag of Holding Rework

* RCDs work on chasms

* No transit space nonsense

* Fixes runtimes

* No infinite chasm
2018-05-26 00:27:32 -04:00
Dax Dupont 92a811ee89 Adds VR Snowdin and Syndicate Trainer/VR Update roll up (#37915)
* Adds VR Snowdin and Syndicate Trainer

* Replace var edit

* I did forget to add a few

* Adds one full outfit spawn

* internals too

* closet

* Extends same Z level check to monitor and emping

* restricted uplinks

* camera bug fixes

don't talk about the bees

outfit changes

More items

outfit fix

* Adds vr sleepers to runtime station

* More mapping fixes

* Adds telecomms to taunt your enemies

* More restrictions

* Some fixes

* badabing

* More fixes

* emag related changes

* forgot the ract

* Additions

* griff resistance mode

* minor changes

* Removes old centcom away map

* Pushes you out of VR if you try to ghost

* this is :b:roke

* this shit is not :b:roke

* as requested
2018-05-24 17:31:18 -07:00
Dax Dupont 121c62f3d4 Murderdome, a VR experience project w/ general VR improvements (#37730)
* henk

* thunder

* Murderdome, The first VR experience!

* grammar

* map merged

* conf

* oops

* VR sleepers can no be contructed

* badabing badaboom

* VR landmarks now support outfits!

* Maps in vr_sleepers

* Fix
2018-05-17 18:13:46 +03:00
deathride58 cdf36c2c6f adds ambient occlusion as a client preference (#37406)
ambient occlusion is a shading technique that simulates how light behaves in the real world, where areas that aren't directly exposed to light tend to receive less lighting. In 3d rendered scenes with ambient occlusion present, this can easily be seen in corners and other crevices in geometry, and can also be visible when two objects are close to one another.

cl deathride58
add: Added ambient occlusion. You can toggle this on or off in the game preferences menu.
/cl
2018-05-08 10:06:44 +12:00
Armhulen ca273db3f0 Removes SCP_294 (#37326)
* aaah sweet essence

* bye bye sprites

* goodbye machine code

* bye bye blacklist entry

* whoops

* scp gone from runtime

* bye bye ract

* bye bye space ruin folder

* bye bye area
2018-04-26 03:05:41 +12:00