Commit Graph

34 Commits

Author SHA1 Message Date
Qustinnus b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
Time-Green ceeff661a0 [READY] Plumbing (#44833)
cl Time-Green
add: Adds plumbing pipes and some hidden plumbing related machines. They're not available in-game yet.
sprites: Geyser and geyser pump sprites created by Mey-Ha-Zah!
/cl
Adds the following objects:

    Fluid ducts . Like atmos pipe, but for reagents. They're smart and can be seperated by layer and color

    Geysers. They spawn on lavaland and can be harvested with liquid pumps or just beakers.

    Liquid pumps. For pumping geysers. They need to be on a wire node and connected to a duct network.

    Plumbable reagent dispenser subtype.

    New plumbing RPD specific RPD.

    Plungers. The reinforced plunger can be used for plunging geysers to activate them. They currently serve no other function and can't be worn as a hat yet.

They're all disabled and admin only.

Adds the following systems:

    Ductnet datum. They pretty much say "hey, we're connected"

    Plumbing component. You can turn any movable atom into a plumbable thing. Comes with overlays and everything. They're essential for everything that has input and outputs, except pipes. That means you can have machines connected to both atmospheric pipes and fluid ducts. They only connect with layer 3 ducts.

    Fluid subsystem that handles the processing on the plumbing machinery and other plumbing related stuff.

Basically atmospherics but with reagents. Reagents are pressurized and thus transferred instantly, to avoid those stupid leftovers in pipes no one likes. I am PRing it now because if I were to add a dozen or so associated machines, it would be too much of a pain to manage/review in one PR. It would also be a massive waste if people didn't even want it in the first place.

Also yes all of this works (as far as I know)

Things I plan to add in later PR's

    Layers / colors (maybe) done
    Machinery (Stuff like chemical processors, filters, special mixing chambers and factories)
    Make geysers more interesting, so chemists/atmostechs/cargotechs/assistants can go to lavaland and get some exotic stuff.
    Pipe fractures. Damaged pipes could do the cartooney water soaker beam coming out to shoot at people cause why the fuck not.

Code concerns:

    Connecting is handled through pipes only. Not sure if this is the best approach. This means plumbing devices cant directly connect to each other without pipes. I could add some exceptions to handle it. I could also take connecting away from pipes and make it a global proc, with alot of exceptions since it'd be handling both plumbing machinery and the ducts.

    Reagent transferring. Basically the transfer is instantaneous from A to B. I did this because stuff getting stuck in pipes could pose some serious mixing problems with chemistry, since it's alot more delicate than atmos. I could understand if people would want it to be like atmos. It wouldn't be difficult to change.

Also for testing I suggest you set the pipe_dispenser to category 3 to print fluid ducts. My tests were done with
/obj/structure/geyser
/obj/structure/reagent_dispensers/plumbed/storage
/obj/item/plunger/reinforced
/obj/machinery/power/liquid_pump
/obj/item/pipe_dispenser/plumbing
that and standard tools for setting things up
2019-07-09 11:58:02 +12:00
skoglol 5316926510 Fixes some missing adjancency checks. (#44020) 2019-05-21 11:43:35 +02:00
blessedmulligan 907febbdcf Allow RPD to place pipes on tiles with grilles/windows (#43671)
Before, clicking on windows or grilles with rpds would not do anything.
Now, it will attempt to place a pipe/whatever on that tile.

the inability to build pipes through windows without deconstructing them
is obnoxious and arbitrary, especially since you can build through walls
no problem. This streamlines the workflow of almost any atmos funtime
shenanigans.
2019-04-22 20:43:37 -07:00
oranges b526be704c TGUI and asset cache sending improvements (#43090)
Pills are now two spreadsheets instead of individual icons.

This reduces assets sent by about 19-20.

Furthermore tgui has been extended with a new proc ui_base_html which
allows a user to customise the html sent as the base for a tgui window.
This allows someone to provide custom spritesheet css as links in a
specific tgui window without having to add it to the global html.
2019-03-17 09:47:48 -07:00
nicbn c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
Emmett Gaines 451d35c9c9 Converts more dir assignments to setDir (#40023) 2018-08-31 22:54:37 +03:00
Tad Hardesty 98f8f88104 Fix flipping of trinary pipe fittings and related RPD tooltips (#37982) 2018-05-23 13:31:51 +02:00
Tad Hardesty cf6f064e21 Use spritesheets to reduce time spent sending PNG assets by 90+% (#37399)
The total number of assets to be sent has been reduced from 1532 to 76, with time between first asset and last going from about 112s to about 7s (a 93% reduction) by my measure. The following assets have been coalesced:

    705 pipe images (used by RPD) -> 1 spritesheet + css
    595 research design icons (used by R&D console) -> 3 spritesheets + css
    116 OOC emoji + 15 language icons -> 1 spritesheet + css
    27 PDA icons -> 1 spritesheet + css
    11 paperwork stamps -> 1 spritesheet + css
2018-05-10 14:34:57 +12:00
nicbn fb7733012a RPD - You can now select modes individually (#37058)
cl cacogen and nicbn
tweak: You can now select RPD modes individually.
tweak: RPD autowrenching is now a tgui action rather than an Alt Click option.
/cl
2018-05-08 10:35:39 +12:00
Dennok a3a439a073 RPD pipe autowrenching (#36417)
* RPD autowrenching

* up

add toggle, remove auto unwrenching
2018-04-12 09:35:55 +12:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Dax Dupont 82dec54d8c Fixes meters on the RPD (#36193) 2018-03-08 05:01:46 -06:00
Jordan Brown d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
Cruix 47a57f63c5 Added transit tubes to the RPD (#35074) 2018-02-04 02:44:59 -06:00
Tad Hardesty a9ced2ddcf Fix RPD embedding fixtures inside lattices and girders 2018-01-15 17:26:48 -08:00
ShizCalev 42df595372 Fixes missing pipe colors in RPD and pipe painter (#34371) 2018-01-15 10:01:22 +01:00
Tad Hardesty 517ef9095a Fix RPD runtimes and offsets of layered connector ports 2018-01-12 06:08:10 -08:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
duncathan salt 1792d92a57 RPD ui improvements (#32736)
* continued work on the tgui RPD

* RPD tgui is 1:1 in functionality with old RPG ui

* minor improvements to RPD functionality

* pipe dispenser ui update

* revert

* fixes
2017-11-18 13:03:47 +13:00
ACCount 009a02f370 Fixes pipe dispensers being unable to dispense bent pipes (#32743)
* Fixes pipe dispensers not dispensing bent pipes

* Updates meter RPD icon file to the one that's actually used
2017-11-15 20:11:37 -05:00
ACCount 8b5cd7f7dc Disposal pipes and pipe dispensers refactor (#32435)
* Disposal pipes and pipe dispensers refactor

* Disposal pipes refactor, phase 2: Reviewing Intensifies

* More code review edits

* Changes hasmob check loop

* There was a point when we should have stopped, and we have clearly passed it.
2017-11-12 01:30:17 -05:00
deathride58 9fcf0f4048 [s] Fixes RPDs qdel'ing girders and causing runtimes (#32567)
* fixes qdeling girders and lattices with RPDs and other weird edge cases

* thanks mom the shitcode's cleaner now

* 👍
2017-11-10 17:55:08 -06:00
duncathan salt 3b68866b59 removes pipe construction cache (#32516) 2017-11-09 12:13:53 -05:00
ACCount b187ed8ca6 Multiple fixes in RPD and pipe construciton (#32399)
* Multiple fixes in RPD and pipe construciton

* Integrates another fix PR to avoid conflicts
2017-11-08 09:25:16 +13:00
YPOQ 62799a309e Fixes using RPDs on catwalks and allows using on lattices (#32378) 2017-11-04 11:08:56 -04:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
PKPenguin321 8d6bf17c6c Allows RPD to place pipes on catwalks/girders (#32141)
* Allows RPD to place pipes on catwalks

* allows girders too

* fixes parenthesis

i sniff glue
2017-10-28 10:59:12 -06:00
duncathan salt e8c2109ea0 Atmos construction rework again (#31944)
* initial atmos construction commit ft todo list

* cleans up pipe/construction.dm

* compile

* rpd tgui

* revert rpd tgui because no icon support zzzzzz

* fixes RPD

also fixes the one RPD bug i caused the last time i touched pipe construction where you'd get null pipes if you switched from disposals to atmos pipes

* cleanup
2017-10-24 10:29:36 +13:00
oranges 193aa45bc1 Revert bluespace pipes while keeping fixes from the original PR (#31866)
These are absurdely overpowered given that they have no research or
material gate
2017-10-19 15:39:03 -06:00
kevinz000 cd5f983da4 Atmospherics Multilayer Pipes (#30972)
* 1

* rpd

* 3

* 4

* 5

* 6

* 7

* 8

* wew

* src. and underlays

* update

* woops

* misspelled params

* reviews

* fixes

* fixes

* better checks and layer crap

* Update RPD.dm

* Update pipe_construction.dm

* 3 layers, fixes

* woops i didn't update defines correctly

* dunc

* Fixes

* Fixes

* fixes

* fixes some more bullshit

* fixes

* fixes

* not needed

* makes attachment sprites prettier or uglier i dunno

* Unary flag

* sprite fix??

* fixes...

* sprite fixes
2017-10-16 23:48:48 -06:00
pubby b653e2b387 Adds bluespace pipes 2017-09-18 06:57:56 -05:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00