carlarctg
15717dda7a
Gives borg tools unused sprites ( #45939 )
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* where's the get good button
>adds some borgtools
>fills empty tool pixels with 254 transparency pixels
* tool stuff
* fixes icon
* repoked
* cobbdescus part 123/X: cobbtool cobbmove cobbreview
2019-08-17 23:48:26 -07:00
Qustinnus
b33d1c49a3
[READY] Floydmats (Datum materials) & custom toolboxes ( #45118 )
...
* Initial work
* more
* ass
* wsedfwedff
* asss
* test
* stuff
* fuck
* sss
a
* kms
* asdadwedwdfwefwef
* start
* test
* dwwdew
* ewefwfef
* Redemption machine (#8 )
* Redemption machine
* Removes debug messages
* changes
* fuckmyshitup
* coin mint works with new material shenanigans (#10 )
* Auto stash before merge of "materials" and "origin/materials"
* woops
* furnace (#11 )
* autolathe manufacturing of toolboxes
* eggs in a basket
* some small changes
* matcolors
* documentation
* more documentation and effects
* done
* Color man bad (#12 )
* fixes designs
* ass
* more fixes
* fuck me
* firestacks adder
* epic fixes
* fixes designs
* DONE DIDDILY DOO
* removes category macro
* ch-ch-ch-changes
* fixes some stuff
* Fixes display of ore values (#9 )
* Redemption machine
* Removes debug messages
* Re-adds value display
* Replaces the fire stacking component with an element instead (#13 )
* fixes examine
* fixes ligma bugs
* double ligma boofus
* fix
* misses some defines
* fixes ORM
* Update code/datums/components/material_container.dm
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com >
* fixes
* Makes glass objects weaker (#14 )
* Makes glass objects weaker
* uses correct proc
* fixes shit
* honk honk
* better
* oh shit oh fuck
* fixes
* fuck ORMs
* fixes the biogen
* documentation
* ass (#15 )
* component
* changes
* ass
* ass
* doc
* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"
* fixes rounding
* fixed
2019-07-24 11:27:01 -04:00
vuonojenmustaturska
6a106bc877
Remove reagent ids and use typepaths where applicable ( #44166 )
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cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00
Artemiuz28
5cc4edc079
Add carrot shiv suicide message ( #44108 )
...
Not much to say here.
2019-05-26 23:27:35 -07:00
vuonojenmustaturska
fb45b7a017
Turns trait accessors into defines, fixes some bugs ( #43820 )
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It's free performance.
2019-05-06 19:44:05 -04:00
ShizCalev
e27b6be6f5
Fixes knives not getting embedded ( #41457 )
2018-11-13 18:06:52 -05:00
Mickyan
d1b10b2691
Vendor tweaks & prices: take 2 ( #40927 )
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* vendor tweaks
* i was never good at cooking
* soda
* boozeomat sorting
* updated ramen desc
2018-10-22 08:40:24 +13:00
ShizCalev
10985a1060
Adds inhand for the rainbow knife ( #40369 )
2018-09-21 18:52:48 -04:00
Tlaltecuhtli
4db5169c00
Combat knifes now have a chance of embeding ( #40302 )
...
* combat knifes now have a change of embeding
* s
* d
2018-09-17 09:36:52 -04:00
ShizCalev
ff532a4ca4
Spellchecks TGStation
2018-06-19 18:57:44 -04:00
Ian Turk
fbe5f4a062
Replaced body zone magic strings with defines
2018-03-19 15:44:51 -05:00
Ashe Higgs
7c38e7eac3
Refactors butchering to a component - item-based butchering effectiveness, speed, and chances ( #35744 )
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* Butchering component
* auto-butchering based on toolspeed
* Gives drills their butchering back
* redoes toggles
2018-02-26 09:50:16 +13:00
Jordan Brown
d282c60c7d
Quote the armor lists ( #35668 )
2018-02-16 01:25:42 -05:00
XDTM
5a08a3aad0
Extends the disability refactor to include more traits, removing some snowflake code ( #34664 )
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This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00
MrDoomBringer
20a6c0cdd7
Adds ~70 more suicides ( #34522 )
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Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00
Ian Turk
c7f00fb44c
Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define
2017-12-22 23:49:41 -06:00
XDTM
146d167189
[Ready Again]Refactors disabilities into lists, allowing for independent disability sources ( #33055 )
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* Refactors disabilities into lists, allowing for independent disability sources
* defines
* Xhuiiiiissss
* living
* did that
* adjusted for traumas
* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.
* makes antur happy
2017-12-18 22:20:07 +01:00
kevinz000
caa1e1f400
Massive research refactor; changes research system to techwebs; Decentralized research
2017-11-18 19:55:40 -08:00
shizcalev
ffa5d9e388
Fixes missing inhands
2017-08-21 18:29:51 -04:00
Ian Turk
7460f2c5b8
Replaced flags with flags_1
2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9
Repaths /obj/item/weapon to /obj/item ( #29929 )
2017-08-16 10:38:51 -03:00