Garen Crownguard
f0251e4faa
Fix quickdraw hotkeys working while incapacitated ( #44953 )
...
The check for incapacitated is normally done in the click proc since
that way it's checked on all of attack_hand, attackby, etc.. The
keybinding uses attack_hand instead of the click proc because it would
go through as a shift click and examine the item instead of grabbing
it if the click proc was used.
2019-07-04 12:48:10 -07:00
kingofkosmos
6bbb64e2cf
* more warnings
2019-06-25 21:46:21 +03:00
Garen Crownguard
dda81b7764
shift E & B keybinding stuff ( #41386 )
2018-11-11 11:53:02 -05:00
ninjanomnom
d483ff3ef0
Regexes
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`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
AnturK
52a99c09d6
Uppercase slot defines
2018-04-27 10:38:32 +02:00
kevinz000
ab993a117a
Component Storage, Experimental attack_hand and [ui_]interact() refactors ( #36696 )
2018-04-12 14:46:14 +03:00
RandomMarine
f83dd8a7dd
moves quick equip hotkey up to /mob
2018-03-31 13:17:20 -07:00
Emmett Gaines
278d25fdfd
Quick access hotkeys for backpack and belt ( #33501 )
...
* quick access hotkeys for backpack and belt
* fix for mousetrap bombs
* adds help text
2017-12-16 23:17:39 -05:00
ninjanomnom
7b7b67edd8
In-code key handling system
2017-11-30 07:40:27 -05:00