Commit Graph

344 Commits

Author SHA1 Message Date
ShizCalev 6e44bd3a93 Merge pull request #44796 from kingofkosmos/addswarningspans
Adds warning-spans
2019-07-02 00:47:43 -04:00
4dplanner 146be2c828 Do not resuscitate is permanent (#44850)
* Do not resuscitate is permanent

* Hope -> Save Me
2019-06-29 01:40:45 +02:00
kingofkosmos ec5c82029a * "Is already...", "Can not...", "Not when..." etc. 2019-06-27 06:15:43 +03:00
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
skoglol 130d99dc29 Makes ghost hud default on, darkness default to NV levels. 2019-05-28 22:37:01 +02:00
William Wallace a944c2a362 Ghosts can analyze gas mixes and some new objects can be analyzed (#43502)
* Ghosts can analyze gas mixes and some new objects can be analyzed

* Replace show_air_status_to with atmosanalyzer_scan
2019-04-16 21:46:36 +12:00
ShizCalev 192a5333c3 Automatic deadminning (#42780)
* does the thing

* cleanup

* unbroke deadminning

param broke the verb somehow? honk.

* correct prefs

* more robust handling

* corrected return, cleanup
2019-03-23 10:46:35 +01:00
YoYoBatty a0e336e682 Check plumbing verb upgrade + t-ray view verb (#42218)
cl YoYoBatty
add: Added a ghost verb that lets you t-ray view underfloor objects
admin: Checking plumbing verb checks every atmospheric component instead of just pipes
code: Check plumbing verb is less snowflakey
/cl
2019-01-07 19:45:48 +13:00
4dplanner dbba5cc0c8 Adds return 2018-12-17 16:42:53 +00:00
4dplanner 9a542a9a14 Autoprocessing for the dead [READY] (#41955)
cl
add: Re-added autoprocessing function on the cloner
balance: records now have an associated last death time, which must sync with the mind to clone. This means you need a new record every time someone dies.
add: diskette records can be partially applied to records in the cloner, for instance to overwrite a name.
add: you can still scan living people to obtain their records for disk use, but these records can't be cloned from.
fix: cloning records are no longer based upon ckey
tweak: ghosts are no longer required for scanning
balance: Head access is no longer needed to delete records
balance: genetics access is required to alter (but not delete) records
add: do not resuscitate verb added for ghosts (can be toggled on and off)
/cl

Previous changes done in a neater way. Helps medics clone large piles of bodies, but doesn't provide a safety net.

Ghosts are no longer required for scanning so if you miss the prompt you're not screwed over, but you can set Do Not Resuscitate if you don't want to be cloned.

*label GCAT mutations
*allow partial modification of cloning record, i.e. put in a different UI/SE
*restrict modification to genetics access

    make cloning disks compatible with genetics machines

"Features" that may need to be removed:
As before, this acts as a changeling test. Pre-scan someone, then scan them again when you think they might have been replaced - if they're a changeling, it'll create a new record instead of updating the old one.

Decisions to be made:
should being placed in the cloner give you a notification?
should autocloning prompt the ghost instead of the DNR system?
should you receive a detailed "cannot clone from outdated record", or should the extra information gained be limited?
2018-12-17 10:52:04 +13:00
kevinz000 10d846022a [READY]MultiZ stuff - tile atmos, movement backend, falling backend, etc etc - Electric boogaloo (#40428)
Basic multiZ mob movement procs (Observers can always move)
Open space, showing what things are below it, and everything that entails. No complex support for dynamic generation just yet.
Decide how openspace should look :/

    Atoms falling through open space (NO MOB SUPPORT/DAMAGE/ANYTHING YET.)

//CANCELLED FOR ANOTHER PR - [ ] Being able to see upwards? Downwards is going to be handled by open space.

MultiZ tile atmospherics - EDIT: Working demo! https://puu.sh/B7mUs/3f6274740f.mp4
Bugtest the heck out of this trainwreck.
2018-12-11 22:09:59 +13:00
4dplanner ce0828a98e Tendrils are now structure based [READY] (#41554)
* Tendrils are now structure based

* Re-adds tendril wipe achievement

neatens up ash walker variables
gets rid of unnecessary variables in hivelord

* Marks spawner children as admin spawned
2018-11-19 14:36:33 -05:00
ShizCalev dc019b09ba Fixes illiterate & blind mobs being able to read books (#41400)
cl ShizCalev
fix: Fixed inconsistency where illiterate and blind mobs were able to read some books/manuals, but not others.
fix: Fixed mobs being granted mime speak even if they failed to finish reading the Guide to Advanced Mimery Volumes 1/2.
/cl

Step towards resolving #41396
2018-11-12 21:10:21 +13:00
ShizCalev f7fcc4e929 Removes tactical suicide borging (#40754)
* Removes tactical suicide borging

* correction
2018-10-15 22:51:22 +03:00
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
Emmett Gaines 31914a594e Componentizes orbiting (#40433)
cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl

Goodbye SSorbit you ticking piece of shit

This also gives update_sight a signal so wisp code isn't hardcoded into it.
2018-09-25 18:23:27 +12:00
kevinz000 9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
kevinz000 5b5e1ee577 Third time's the charm - Photography update: 7x7 cameras, photo logging with full metadata, persistent albums and wall frames! (#38944)
* Photography Update

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Photos broke, retrying

* Persistence stuff

* I'm almost done I promise!

* Persistence mostly working, compile, etc etc

* Persistence mostly working, compile, etc etc

* Remove something really not needed from the PR

* Prevents duplication

* default to off

* removes check tick

* increase slots in albums to 21

* Allows for singular loading

* Update camera_image_capturing.dm

* Addresses review

* Anturk

* Update camera.dm

* Update misc.dm

* Update datum.dm

* Update camera.dm
2018-08-01 14:52:41 +02:00
Emmett Gaines 26c1031661 Refactors create_mob_hud() to add a signal (#39364)
* Refactors create_mob_hud() to add a signal

and make the mood component use it

* Register for the hud element click

* Observe observer safety
2018-07-29 17:47:16 +12:00
AnturK 45029042d7 Fixes ghost teleport runtime. (#38951)
Readds missing return
2018-07-08 14:48:51 +12:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
oranges df02e48ecb Individual Logs now follow the client around automatically (#37790)
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round

The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob

A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
2018-06-06 11:09:59 +02:00
AnturK d69cc3d6aa Fixes possession funtime (#37737)
* Fixes possession funtime

* This should probably be generic backend mob list but i can't think of anything else that would need it.
2018-05-12 17:26:40 -07:00
george99g f28092423a Deactivate suicide prescans via ghost var (#36839)
* Create suicide_log proc in /mob/living

Suicide logging moved to there.

* Stop after-suicide prescan clones
2018-04-30 14:35:00 +12:00
AnturK 2219c09ac8 Removes some unused code. (#37449) 2018-04-27 11:32:56 -04:00
Ian Turk 276c7c86d0 Admins can now drag ghosts onto camera mobs like they can onto living mobs to place the ghost's client in the camera
Fixed mutable var not being copied from advanced viruses
2018-03-06 21:05:15 -06:00
Ian Turk d39472ead9 Fixed new diseases getting their old name
Gave camera mobs the ghost verb
2018-03-05 18:47:44 -06:00
Tad Hardesty 35faafa8bc Refactor weather to use Z traits, assorted related cleanup (#34633)
* Add a proc for getting the station center

* Add a couple of comments to ZTRAIT defines

* Remove unused global_map list

* Refactor weather to use the trait system

* Un-hardcode the transit z-level

* Use Z traits to determine Portal Storm event areas

* Fix loading away missions containing anything that reads traits
2018-01-21 20:33:11 +01:00
Buggy123 a4db037a82 Added observer verb View Gases (#34574)
* Added observer verb View Gases

* Fixed atmospheric report plurality correctness

* Changed mole/s to mol.
2018-01-19 10:22:41 -05:00
oranges c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
deathride58 9367ee5939 fixes shift to zoom in/out being broken 2017-12-25 01:29:40 -05:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
oranges d25ddc86f8 add view range respects widescreen (#33581)
It will simply increment the x and y independently

This prevents a runtime of trying to add a number to a string
2017-12-16 23:09:13 -05:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
deathride58 3265d09328 Nerfs criticism 2017-12-06 12:46:02 -05:00
deathride58 8297ca87b4 second pass - makes change view range function again 2017-12-05 22:47:46 -05:00
deathride58 1904080823 i fucked up - GLOBAL.DEFAULT_VIEW > GLOB.DEFAULT_VIEW 2017-12-05 21:53:52 -05:00
deathride58 b765f50302 makes the default view scale a config option 2017-12-05 21:44:56 -05:00
Cruix 069f909e17 Added bot path data huds (#32967)
* Added bot path data huds

* Bot path data hud improvements
2017-11-28 09:13:57 +01:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
vuonojenmustaturska 39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
Buggy123 ea4ce35acf clamps view range and add view range to a minimum of 7 2017-11-08 18:37:35 -05:00
XDTM af64bd8fd9 Ghosts can now Health Scan (#31640)
* Ghosts can now Health Scan

* cyberbossing

* Update observer.dm
2017-11-02 09:45:41 -04:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
KorPhaeron be748e3323 Disentangles blob from blob mode/removes blob mode (#31780)
* Disentangles blob from blob mode

* Observer examine

* Fixes runtimes

* Blob now has infinite points in critical mass and will consume the entire station visually

* Different icon

* Blob event more common

* All overminds get to pick their core location

* Blobs block the shuttle

* Not sure when controller would be different from overmind
2017-10-18 21:55:28 -04:00
Armhulen 529633d245 Fixes tendril possession (#31705) 2017-10-15 12:33:17 -04:00
Jordan Brown 0193bdd668 Datumizes world/Topic (#31543)
* Datumizes world/Topic

* active_players requires comms_key
2017-10-12 14:46:51 +13:00
Firecage ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00