AnturK
3c1ade671f
Fix emote warning ( #44576 )
2019-06-18 00:07:19 -07:00
AnturK
4be070827f
Fixes simple animal emotes / Refactors emote list ( #44458 )
...
* Fixes simple animal emotes.
* Makes emotes support multiple datums per key properly.
* Apply suggestions from code review
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com >
2019-06-13 09:33:48 -04:00
Emmett Gaines
c3f95024b2
Gets rid of the GetComponent macros ( #44220 )
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* Removes the GetComponent macros
* Regex replacement for GET_COMPONENT
Search: `GET_COMPONENT\( *(.+?) *, *(.+?) *\)`
Replace: `var$2/$1 = GetComponent($2)`
* Regex replacement for GET_COMPONENT_FROM
Search: `GET_COMPONENT_FROM\( *(.+?) *, *(.+?) *, *(.+?) *\)`
Replace: `var$2/$1 = $3.GetComponent($2)`
2019-06-04 17:39:58 +02:00
XDTM
b921a661ea
Unintentional emotes no longer complain while restrained or unconscious
2018-07-09 11:21:22 +02:00
oranges
c8ad5a6314
Clean up a bunch of undefined arg runtimes ( #34105 )
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* Clean up a bunch of undefined arg runtimes
Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes
* Fix up all calls to canUseTopic, add the dexterity flag
* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
coiax
887cc89ac5
No flipping while unconscious ( #33736 )
2017-12-25 17:11:08 -06:00