Commit Graph

6 Commits

Author SHA1 Message Date
AnturK 3c1ade671f Fix emote warning (#44576) 2019-06-18 00:07:19 -07:00
AnturK 4be070827f Fixes simple animal emotes / Refactors emote list (#44458)
* Fixes simple animal emotes.

* Makes emotes support multiple datums per key properly.

* Apply suggestions from code review

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
2019-06-13 09:33:48 -04:00
Emmett Gaines c3f95024b2 Gets rid of the GetComponent macros (#44220)
* Removes the GetComponent macros

* Regex replacement for GET_COMPONENT

Search: `GET_COMPONENT\( *(.+?) *, *(.+?) *\)`
Replace: `var$2/$1 = GetComponent($2)`

* Regex replacement for GET_COMPONENT_FROM

Search: `GET_COMPONENT_FROM\( *(.+?) *, *(.+?) *, *(.+?) *\)`
Replace: `var$2/$1 = $3.GetComponent($2)`
2019-06-04 17:39:58 +02:00
XDTM b921a661ea Unintentional emotes no longer complain while restrained or unconscious 2018-07-09 11:21:22 +02:00
oranges c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
coiax 887cc89ac5 No flipping while unconscious (#33736) 2017-12-25 17:11:08 -06:00