Commit Graph

191 Commits

Author SHA1 Message Date
oranges 800f24393d Convert some code docs into the auto doc format (#45101)
* Document datum, area,atom and some of the mob code

* Update

* Documented mob_helpers poorly

* Brief treatise on mob movement iself

* sdfasdf

* Add title to treaties

* Move readme file for say

* more say stuff for mobs

* Document login and status procs

* Add some goddan links like a boss

* Document some atom vars
2019-07-11 11:39:56 -04:00
nemvar d67f0b3e71 Honk staff now lube slips. (#44575)
About The Pull Request

The honk staff no longer stuns. It now slips people on hit.
Why It's Good For The Game

It's one of the best lavaland items and there is absolutely no challenge in getting it. And it has the same unfun components as tasers.
Changelog

cl
balance: The staff of the honkmother now slips people. Honk.
/cl
2019-06-22 10:43:30 +12:00
kevinz000 7370de6961 Fixes projectiles not hitting people resting, a bit of refactoring of how projectile target collision is done (#42241)
* Fixes projectiles not hitting mobs, some refactoring too

* some stuff for projectile can hit target to work with not being ontop of an object

* Yeah let's just refactor bullet_act while we're at it.

* Yeah let's just refactor bullet_act while we're at it.

* Yeah let's just refactor bullet_act while we're at it.

* CanPass returns true to projectiles regardless of hit

* snakecase?
2019-01-19 11:17:42 +13:00
kevinz000 1b24b13d80 [READY]IMMERSIVE ROLEPLAY - Mobs now turn towards and are shifted based on grab state towards something pulling them (#41768)
In other words, you can now dance.
@subject217
cl
experimental: Mobs now turn towards anything grabbing them when they move.
experimental: Mobs are shifted towards anything grabbing them based on move state too. You can now dance by grabbing each other!
/cl
2018-12-16 12:51:42 +13:00
kevinz000 10d846022a [READY]MultiZ stuff - tile atmos, movement backend, falling backend, etc etc - Electric boogaloo (#40428)
Basic multiZ mob movement procs (Observers can always move)
Open space, showing what things are below it, and everything that entails. No complex support for dynamic generation just yet.
Decide how openspace should look :/

    Atoms falling through open space (NO MOB SUPPORT/DAMAGE/ANYTHING YET.)

//CANCELLED FOR ANOTHER PR - [ ] Being able to see upwards? Downwards is going to be handled by open space.

MultiZ tile atmospherics - EDIT: Working demo! https://puu.sh/B7mUs/3f6274740f.mp4
Bugtest the heck out of this trainwreck.
2018-12-11 22:09:59 +13:00
ShizCalev e7cc2074c6 Fixes missing decal icons, repaths food cleanables to cleanable/food (#41573) 2018-11-28 23:12:35 -05:00
kevinz000 2d0cac9d37 Removes stun and item drop from all slips. They will instead knock people down (force crawling) for their duration. (#41068)
image
I originally was going to cut stun/paralyze duration instead but since none of them will now hard stun I think it's fair for them to keep their original duration/power as knockdown.
2018-11-07 21:51:57 +13:00
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
Emmett Gaines 940cd92824 More orbit fixes (#40557)
Attempt 2 at fixing the remaining bugs with orbits

Incorpmove had to be converted to forceMove() to make orbits able to tell when they move. They used loc setting before. This likely breaks some things but I couldn't find any particular issues. We should be overriding forceMove anyway for things that need to handle loc changes like that differently.

fixes #40544
fixes #40522
2018-10-03 10:05:09 +13:00
Emmett Gaines e6182966cb Removes an unused movement var and proc (#40416) 2018-09-24 13:18:14 +03:00
kevinz000 9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
Emmett Gaines 451d35c9c9 Converts more dir assignments to setDir (#40023) 2018-08-31 22:54:37 +03:00
kevinz000 5f4b418eaa Movespeed Modification System (#39181)
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move.
However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
2018-08-09 16:55:15 -04:00
Ian Turk fbe5f4a062 Replaced body zone magic strings with defines 2018-03-19 15:44:51 -05:00
vuonojenmustaturska 180ddba385 revert 2018-02-19 22:08:33 +02:00
vuonojenmustaturska ee370ada3f Removes on_mob_turn, on_mob_move and intercept_user_move, speeding up movement (#35679)
* honk

* qdel memes
2018-02-16 01:39:59 -05:00
ShizCalev 3f10f29d5b Shifts vars off /mob and to the correct subtype (#34773) 2018-01-24 15:58:42 -02:00
Dax Dupont 64f9a9011c Adds holy vision (Some mobs can now see blessed tiles) (#34497)
* Blessed turfs are visible to people who care about blessed turfs

* A better way

* Adds holy vision

* Compacts special types

* space space space

* Glowing

* Final Solution

* wraith

* bawhoppen has autism and we must hugbox

* Implements feedback
2018-01-21 02:04:07 -06:00
arsserpentarium c86fc91b55 [READY]Pulling claw 2 (#33817)
Pulling claw is integrated circuit,which allows drones to pull things.
2018-01-12 09:02:56 +13:00
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
ninjanomnom 7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
MoreRobustThanYou 456fe0645f Makes reverse pulling only apply to dense objects (#33024)
* Makes reverse pulling only apply to dense objects

* CACHE CACHE CACHE!
2017-11-24 05:50:20 -05:00
nicbn e551941b4d Makes you turn when pulling and adds sound to rolling bed and chair (#32778)
* Makes you turn at what you are pulling and adds sound to rolling bed and chair

* ShizCalev's sound
2017-11-16 19:43:37 -05:00
vuonojenmustaturska 3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
Blute1 3a36c13cd5 Process_Spacemove proc improvement (#32515)
* changed the ability to spacewalk to a variable

This is much cleaner.

* quick fix
2017-11-08 19:02:45 -05:00
kevinz000 8d647ff524 Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570)
* this will end horribly

* s

* kek

* wew

* i dont know what an atomized pr is

* lets hope this doesnt blow up

* ok

* Update living.dm

* Update flightsuit.dm

* Update living.dm

* Update living.dm
2017-10-13 18:09:20 -06:00
Jordan Brown b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
kevinz000 ddb33f5095 Fixes delete hotkey triggering messages when the user isn't even a living mob (#31165) 2017-10-01 10:25:25 -04:00
AnturK 59d72305f0 name conflict 2017-09-13 12:03:28 +02:00
AnturK 703836f2ab Fixes incorp move runtimes on border movement. 2017-09-13 11:55:31 +02:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
AnturK d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
kevinz000 6539fa2cb5 Refactors flightsuit code to hopefully be less dumb (#28033)
Refactors flightsuit code to be less crappy
2017-07-11 11:23:02 +12:00
Joan Lung ec9439b915 Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs 2017-07-09 17:24:28 -04:00
Kyle Spier-Swenson 491bdace5d Makes movement delay calculation not round to the tick (#28616)
* Makes movement delay calculation not round to the tick

* Fix some fuckups

* How'd that get there

* With squash merging I don't have to feel ashamed about this commit message
2017-06-20 21:04:41 -04:00
kevinz000 235ebfa1c2 Adds glowing cybernetic eyes to R&D - No functions except for flashlight! (#27941)
* MY SNOWFLAKE IS TOO STRONG FOR YOU

* rnd design

* Update eyes.dm

* wew

* k

* fix

* ready

* Update eyes.dm

* Update eyes.dm

* updates

* lazylists are shit but whatever

* runtimes funtimes, and case sensitiveness

* cyberbossy

* cyberboss making me break things

* checks for implantation first..

* better

* tested

* dirs

* efficiency

* all gud
2017-06-12 10:15:57 +02:00
kevinz000 29a1734b3c [READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! (#27618)
kevinz shitcode
2017-05-29 20:44:42 -05:00
Lzimann cd052863a3 Changes incorporeal movement to use defines 2017-05-26 20:43:01 -03:00
kevinz000 b27220dd16 Fixes space movement exploit (#27514) 2017-05-23 00:46:18 -03:00
Joan Lung 1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
kevinz000 d4a6cdc0e8 Adds riding on other carbon mobs
rscadd: You can now ride piggyback on other human beings, as a human being! To do so they must grab you aggressively and you must climb on without outside assistance without being restrained or incapacitated in any manner. They must also not be restrained or incapacitated in any manner.
rscadd: If someone is riding on you and you want them to get off, disarm them to instantly floor them for a few seconds! It's pretty rude, though.
2017-02-19 10:39:35 +13:00
kevinz000 70dba6e3c8 [READY]Allows people to ride around on cyborgs (#23440)
* cyborg_riding_revival

* Knockoff Damage

* ...

* Restraint checks

* Update silicon_defense.dm

* Fixes throwing humans through a wall...

* no cyborg stacks

* wew wew human harm wew wew

* Fix

* ...

* FOR_THE_LOVE_OF_GOD_WILL_YOU_JUST_FIX_PLEASE

* armchecks

* ... What?

* Fixes..

* .

* honk

* stuffs

* fixes

* fine basilcuck

* fixes

* done

* eMAAAGS

* f i x e s

* this better fucking fix reee ;-;

* fix?!

* all_ready

* hm.

* fixes

* fixes...

* woops

* fixes

* defines

* ready
2017-02-10 20:22:40 +13:00
oranges b60e3b00c4 Merge pull request #23479 from MrStonedOne/patch-297
Fix walk/run not toggling properly.
2017-01-31 22:01:05 +13:00
Cyberboss 3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
Kyle Spier-Swenson e0e5b0aac5 Fix walk/run not toggling properly on alt tab.
Basically, if you press and release alt within 1 game tick, the latter is ignored because of byond's verb limits. this fixes that.
2017-01-29 16:00:54 -08:00
Kyle Spier-Swenson 12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00
Cyberboss de454f5a35 The real slips rewrite (#22490)
* Fix a bug in forceMove

Don't call Exited/Entered if the loc is the same

* Added forced_movement

* Remove usages comment

Fixed a parameters bug

* Refactor slips

* Refactors meathook

* Negative check

* Shittier syntax, more performance

* Seperation of src and args

* Sanity check

Because you know someone will fuck it up

* X to Y is inclusive

* Bettter diagonals

* Remove unused var

* Better suggestion

* This was never used, why was it here?

* Arg prefixing...

* Better cleanup

* Do not touch the self managing var

* Cleanup

* More cleanup

* Missed 2

* Added callbacks

* Fix ice again

* Sanity checks

* Applied to larva/attack_hulk

* Fix the chain's usage

* LDFJAHDJKAGFHLJKDSAGHJKLSDAGBLKJADGFHKLJADGNLKAMDFNBJK:ANFDJKLADSNLSJKDFHNASFADSFLK:AJFL:KASJFKLASJF:LAJSF:LKJASKFMSALKF
2017-01-12 13:57:23 +13:00
oranges 41a6efd987 Revert "Fixes instant summons and probably a few other edge cases" (#22917) 2017-01-10 20:55:26 -05:00