* Adds the rasta beanie
* Added Bishop Mitre
* Added some more religious headgear
Clown Mitre (Hat of the Honkmother)
Kippah
White and Red Taqiyahs
Medieval Jewish Hat
* Fixes icon_state for the Hat of the Honkmother
* Added some new chaplain outfits
Bishop Robe
Monk's Frock (with hood)
Eastern Monk's Robe
White Robe
* Added Robes of the Honkmother
* Added new religion hat icons
Bishop Mitre
Clown Mitre
Kippah
Red and White Taqiyahs
Medieval Jew Hat
Rasta Beanie
* Added new religion suit icons
Bishop Robe
Monk's frock
Eastern Monk's Robe
White robe
* Added new religious suits
* Added new religious headgear
* Added in-hand sprites for new religious suits
* Added new religious clothing to the chaplaindrobe
Includes new premium and contraband objects.
* Added clown priest's robes to premium
* Added some religion follower hats
Kippah
Taqiyah (red)
* Added rastacap to the chaplain vendor
* Fixed obj directory for red taqiyah
* Fixed spelling of "dreadlocks
* Allowed clown robes to hold prank items
* Created .dm for chaplain suits
For easy organization
* Removed clown priest robes
Put them in chaplainsuits.dm
* Moved new chaplain suits
To chaplainsuits.dm
* Moved holiday priest
to chaplainsuits.dm
* Moved holiday priest to chaplainsuits.dm
* Updated suit obj defines, added monk's frock
* Updated obj defines for chaplain suits
* Updated holiday priest obj define
* Updated chaplainsuit obj defines, added white robes
* Fixed subtype define
Man, that was an embarrassing spelling mistake
* Fixed subtype define
For real this time I hope
* Added chaplainsuits.dm
* Fixed clown robes
* Updated holiday priest path
* Updated path for chaplainsuits
* Re-added prank items to clown robe storage
* Updated pathing for chaplain suits on Pubby
* Added comments
Hopefully this will help the AppVeyor check go through
* Add N2O decomposition into O2 and N2
* Tweak N2O decomposition reaction values
* Remove leftover concept code
* Tweak formula to play nice with fusion and nitryl formation
* Fixes shapeshift health adjustment
* Fixes gross whitespace
* adds forced to shapeshift damage
* Brainloss does not have a forced parameter
* Cleans up some missed named arguments
* Adds to overrides
* More forced
* Re-arranged so 0 damage forced calls do nothing
* Forced for silicon changes
* Adds stasis beds
Needs sprites, using placeholder ones
* Adds stasis beds to techwebs
Cryostasis Technology
* Adds sprites for stasis bed
* Stasis beds support economy/ancap
* Stasis bed can be deconstructed
* Stasis bed requires cable coil
* New stasis bed sprites by @Kmc2000
Made by Kmc2000 <bluekorben2000@yahoo.com>
Not currently functional
* Add unique to SSvis_overlay.add_vis_overlay
will return the overlay object itself and not reuse it
* Make stasis bed art function
can enable/disable with alt click
makes sounds when powering up/down
* The tubes go over the mob now
* Remove sleepers from techweb tree
* Fix stasis bed lying
* Modified stasis bed build requirements
* Survival pod version of stasis bed
Map spawned sleepers delete their circuit boards
Added stasis beds to 'doctors' phobia
NanoMed for survival pod which is always free, not refillable
* Replace sleepers with stasis beds on all station maps
removed all sleeper machine boards from maps
one sleeper machine board intentionally left alone in oldstation
* Fix stasis bed tube overlay capturing clicks
Give power up and down noise freq variation
* Remove stat check from living Life
* Remove vis overlay assertions from stasis bed
* adds garlic, garlic bread, and garlic juice (reagent).
Changes khinkali (a meat snack) to require garlic in its crafting, added some nutriment to khinkalis.
* reduces garlic juice healing to bring it more in line with sprinkles/banana juice/nothing. Still gives a bit more HP, but much, much slower
* Garlic juice now prevents vampires from draining you, stuns vampires if in their bloodstream.
Also fixed garlicbread sprite
* fixed typo
* Update code/modules/mob/living/carbon/human/species_types/vampire.dm
Co-Authored-By: blessedmulligan <30278162+blessedmulligan@users.noreply.github.com>
* Cleaned up isvampire
thanks cobblestone-senpai
* Rebalanced metabolism time, cook heal, vampire effects, and stink rate
* typo
* typo
* Shocks propagate to pulled humans.
* shocks pulledby as well, prevents defib loop and extra shocks.
* This is better.
* whitespace
* more whitespace
* Now only casts to human.
* More fixes
* protocol crab 17: phase 2
* k
* meme
* fix
* k
* fixes
* more stuff
* makes qust's code not bad
* fixes time
* MFW (my face when) face when floyd doesnt make the fix commit
* makes it leave properly
* fixes more shit
* gets rid of stupid variable
* asdf
* wa la
* wa la ^2
* tadaa
* adds
* i fixed some of them but what do the others mean
* untested and ready to merge
* new mutation: simple speech
* finalize simple speech and fix word list apostrophes
* Is now a brain trauma instead
* fix merge conflict
* grammer fix
* cleanup cause I'm an idiot
* made the suffix list a bit easier to read
* fix traits.dm