* Aheals now fix addictions and mood.
* Does it properly. Now uses a signal to detect the aheal.
* Removes a getComponent in living and puts that shit into the mood component.
* Fixes a small oversight with where I placed the moodie purge.
* mostly fixes in this commit
* removes old_god from the dme
* russian shuttle improvements
* TODO: fix the hook gun
* shotgun finished, next commit shuttle
* bounty hunting shuttle
* back up to speed on the dmis
* readds poster 46 and adds the shuttle finally
* dmi fixes
* traps need fixing, work out whatever is happening with synths
* super final touches, see desc
map ports + proper spawners, pinpointer and traps functional. other misc changes
* removes verb stuff from non verb stuff
* review (see desc)
antimagic checks and it now the two objects move inside each other instead
* dmi conflicts
* PLUNGERS. BEGONE.
About The Pull Request
Fixes#45077Fixes#42498
Removes every single instance where a grille could end up on top an active wire in maintenance, making traveling maintenance a lot less of a hassle and less dangerous in general.
Maintenance bar has been removed due to redundancy and closeness to the actual bar. Wait till season 10 of SS13: Battle Royale to find out what exciting changes will come to the map!
Space-proof variants of the lizard critter has been added and are working diligently on the above-mentioned bullet-point.
As part of the white shuttle fix, Donutstation now has a custom shuttle with deep l o r e to explain what happened to the long-past crew.
Small adjustments to the static loot part of the 'excess storage' rooms near departments.
Some extra crates has been added around maintenance with respective maintenance loot spawners.
Why It's Good For The Game
Bug fixes relating to the map and some added map content to keep things 'fresh'.
Changelog
cl MMMiracles
add: Donutstation now has its own white shuttle with proper dock.
del: Donutstation's maintenance bar is under renovation.
tweak: Due to above renovations, the goose is temporarily loose.
tweak: Donutstation now has significantly less annoying maintenance grilles
/cl
About The Pull Request
This pull requests lets the ice cream vat dispense custom ice creams flavoured with a reagent of your choice from an internal beaker. The ice cream takes the name and reagent colour of the master reagent.
You can also easily refill the ice cream vats ingredient storage by inserting a beaker and clicking the refill from beaker button.
I also plan on adjusting the colour of a few reagent that i think deserve good looking ice creams but do not have the colour for it.
Why It's Good For The Game
The ice cream vat is currently really lame, the fun comes from making strange and interesting flavours, a feature that is absent from /tg/. No more!
The ice creams in this screenshot are flavoured with earthsblood, crank, romerol, krokodil, turbo and happiness, but the possibilities are endless, you can be bold and incorporate some mayonnaise or just play it safe with caramel.
Changelog
cl
add: NT has made breakthroughs in ice cream science, ice creams can now be flavoured with any reagent!
tweak: The ice cream vat now accepts beakers.
/cl
About The Pull Request
Removes both old symptoms, adds a new one with middle-ground pricing.
Also removed random double lines and made it formatted consistently through the file.
Why It's Good For The Game
It's a fix
Changelog
cl
fix: Removed the 2 Eternal Youth Symptoms in Sentient Disease
balance: Added a new EY symptom that has middle-ground pricing of the 2 old ones.
/cl
About The Pull Request
Some skirt sprites were offset i dont know how this happened i swear i fixed this before but apparently not. Fixed the assistant skirt necklines being way too high. Added extra details on some skirts.
Added 5 previously missing skirts including 2 lawyers skirts(like they dont have enough already), rainbow, syndicate and tacticool. Fixed the disorganized mess that was the Lawdrobe.
Why It's Good For The Game
Updated skirts good. Rainbow skirt good. Skirtleneck good.
Changelog
cl
add: The long lost rainbow jumpskirt has been found
add: Rumor has it that even the syndicate have started producing skirts for their operatives
tweak: Department skirt necklines are more in-line with their jumpsuit counterparts, sprites are no longer offset, added detail
/cl
* Mapmerged
Signed-off-by: Space Prius <bubba041102@gmail.com>
* time to do some bug hunting
* Fixed processing not actually working.
Signed-off-by: Space Prius <bubba041102@gmail.com>
* Fixing thing that was changed for no reason
* fixed spurious variable.
Signed-off-by: Space Prius <bubba041102@gmail.com>
* migrates the shield generator to the powered typepath
* map update
* fixes wire unsecuring weirdness
* this should go here actually
* minor reformatting + documentation