Commit Graph

496 Commits

Author SHA1 Message Date
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
Leo ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00
Jordan Brown bf4373958e Merge pull request #29233 from optimumtact/bumped
Rename Bumped to CollidedWith
2017-07-15 11:29:41 -04:00
ShizCalev db10f35703 Cleaned up some emag_acts (#29238)
* cleaned up some emag_acts

* Randomized spark sounds

* Made sparky looking things sound sparky too

* early return
2017-07-15 11:27:50 -04:00
oranges e04fd83b9d Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done
as it will make it less confusing for devs in the future

I also ended up changing a bunch of the code in the CollidedWith procs,
things that were assuming types, doing bad loc changes and so forth
2017-07-15 00:25:22 +00:00
oranges 5494f5328a Rename Bump to Collide (#29207)
This reduces confusion arising from the fact byond already has a built
in byond proc also named Bump.

We used an argument called yes to distinguish our Bump from byond's
builtin bump, but then we failed to make sure everyone of our bumps
properly override it, so a bunch of things have been double bumping

This resolves that issue permanently

I've also removed the second argument as it no longer has a purpose

I also cleaned up the recycler bump as it didn't do anything the
parent procs didn't already do
2017-07-14 13:47:22 +02:00
AnturK d3bcb4cbf9 Removes old height parameter from CanPass proc (#29218) 2017-07-13 08:57:25 -03:00
ShizCalev c79aeb9cc0 Var cleanup (#29168) 2017-07-11 16:32:32 -03:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Joan Lung 1feb0021a1 Removes now-unnecessary obj_integrity definitions 2017-07-08 14:02:50 -04:00
Ashe Higgs 044fa0ea45 Cleans up godclash code (#28939)
* Cleans up clash code, adds sound_to_playing_players

* Removes some debug code

* z-level check

* Removes an old thing

* Cyberboss changes

* changes @ maintainer request
2017-06-30 20:03:40 -04:00
oranges ae3740d84b use_power var now uses a define to reflect it not being a bool
NO_POWER_USE
IDLE_POWER_USE
ACTIVE_POWER_USE

holopads now correctly set use_power and the active_power_usage
2017-06-29 23:50:16 +00:00
nicbn 77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Joan Lung 2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
Ashe Higgs 88d3ef2fe8 Hand drill, jaws of life, and emitter grammar tweaks (#28493) 2017-06-16 17:18:56 -03:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
QualityVan 5cc93872d1 Improves collector feedback (#27595) 2017-05-24 20:20:15 -03:00
Leo 7d91e3143d Changes investigate logs to use a define (#27503) 2017-05-23 15:45:09 +12:00
Joan Lung 648e83f481 Adds framework for cult constructs having the ability to make runes (#27266) 2017-05-16 20:13:35 -03:00
Robustin 3f47e55fe1 Cult 2017 Overhaul 1.5: The End - Been finished for 5 days edition (#27085)
* Chosen Harvesters

* Update runes.dm

* New Cult Ending

* New Cult Ending

* Cinematics added

* A couple fixes

* Update ticker.dm

* Final Touches

* Done

* Desc fix

* Update alert.dm

* Update cult_comms.dm

* requested changes

* Update uplink_item.dm

* Update alert.dm

* Update runes.dm

* Update runes.dm

* fuckinglaunchpad

* Update machine_designs.dm

* Fucking launchpad errors

* Update narsie.dm

* Update mode.txt

* moves a few pixels on the sprite for Joan

* whatever just merge it

* You know whats BS?

* While you're at it... merge this shit

* Update living_defense.dm

* Update constructs.dm

* Update living_defense.dm
2017-05-16 08:50:46 +02:00
Joan Lung 3711b58f36 Harvesters are more fun to play (#27086) 2017-05-10 12:18:15 -03:00
oranges bee517e1ac Merge pull request #26910 from Iamgoofball/patch-232
hm
2017-05-06 22:12:23 +12:00
Cyberboss d8629afef5 Tesla light (#26899)
*  Ports sings to Initialize

* Tesla's now give off light
2017-05-05 12:27:10 -03:00
Iamgoofball 6693039bfa hm
hm
2017-05-04 13:39:43 -07:00
Leo 3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
Cyberboss 66f606126c Fixes emitter sparks 2017-04-29 11:33:26 -04:00
Leo 4b9288028d Merge pull request #26612 from ChangelingRain/shuttletimer
Even admin-called shuttles will be affected by alert level
2017-04-27 18:54:54 -03:00
Cyberboss 6c6fc719ec Refactors roundstart checks slightly (#26131)
* Refactors roundstart checks slightly

* Fix
2017-04-27 10:05:40 +12:00
Cyberboss 729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
Joan Lung 3da3063e82 Even admin-called shuttles will be affected by alert level 2017-04-26 11:58:17 -04:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Joan Lung dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00
Robustin 356180170e Fixes Emitters: Quickmerge Edition (#26237)
* Fucking wew

* Fixing my awful working code
2017-04-16 12:57:08 +02:00
Robustin bf34a33b31 Prototype Emitter: The re-opening (#26190)
🆑 Robustin
add: The Prototype Emitter, will function like an ordinary emitter while also charging a secondary power supply that will allow a buckled user to manually fire the emitter. Returning to automatic fire will have the emitter continue to fire at the last target struck by manual fire.
/🆑
2017-04-14 23:10:20 +12:00
coiax de35ec5f67 Partial sparks boilerplate reduction (#26081)
* Partial sparks boilerplate reduction

- Lots of obects are making `/datum/effect_system/spark_spread`, setting
them up, firing them, and then not qdeling them afterwards.
- Makes a `do_sparks` global proc that takes the same arguments as `set_up`
and then calls `start` and then `qdel`
- Switches a bunch of things to use this proc
- Makes emitters keep their own spark_spread datum around, since they
spark so damn much.
- Also makes some things use timers and ports some things to Initialize.

* Compilation
2017-04-12 19:59:45 +02:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss 78ee754da3 Merge upstream 2017-04-01 23:38:37 -04:00
Cyberboss d23cda8b47 Fixes a runtime with rad collectors 2017-03-30 17:19:08 -04:00
Cyberboss 05e1ef69e1 Merge upstream 2017-03-27 09:32:08 -04:00
kevinz000 6ed5e98bcf Makes Ratvar more powerful than the admins (#25440)
* Update possess.dm

* Update possess.dm

* Update objs.dm

* Update ratvar_the_clockwork_justicar.dm

* Update singularity.dm

* Update possess.dm

* Update objs.dm

* Update objs.dm

* Update objs.dm

* Update possess.dm
2017-03-26 21:35:24 +02:00
Cyberboss d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Lzimann ae25d8a4d0 More fixes to outputs with extra/no spaces 2017-03-10 13:56:46 -03:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Xhuis ba651dc8c0 Gives lights to Ratvar and Nar-Sie 2017-03-04 16:38:46 -05:00
oranges 83c7390bb8 Track singularities in a global list (#24609)
This replaces a few operations on either the poi_list (still quite
large) or the world
2017-03-03 09:57:01 +01:00
Tokiko1 069443c193 Removes roundstart singularity, adds roundstart supermatter, supermatter now collapes into singularity (#24447)
* Adds supermatter to box.
Adds orange pipes.
Makes the supermatter spawn a singulo.

* Added orange pipe manifolds.
Added a supermatter crystal and replaced the varedited shards on box and meta.
Added supermatter engine to metastation.

* Removed singulo from Deltastation.
Gave engineers access to some Deltastation atmos areas, including the engine.
Fixed some access bugs.

* Misc fixes.

* Fixed the roundstart reflectors being impossible to deconstruct.
Bunch chamber tweaks on meta.

* Poly now squawks about the supermatter engine instead of the singulo.
Radiation collectors are now half as efficient.
2017-02-26 15:20:27 -06:00
PKPenguin321 ed39f08d61 updates some stuff to log better 2017-02-12 20:20:41 -08:00
Joan Lung c4ae453aed Unfastening objects will now check constantly during the do_after (#23881)
* Unfastening objects will now check constantly during the do_after for if you can

* .
2017-02-10 20:25:32 +13:00
Joan Lung ea55e43438 Ratvar and Nar-Sie will no longer bounce off directional windows like birds (#23749)
* Ratvar and Nar-Sie will no longer bounce off directional windows like birds

* heh??
2017-02-08 18:30:31 +13:00
kevinz000 5f7d6844fa Fixes emitter pulsing firing beams without actually needing energy (#23774)
* Update emitter.dm

* Update emitter.dm

* Update emitter.dm
2017-02-08 18:28:14 +13:00